Talk:Illusionary Weaponry

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omg, omg, IW is not bad anymore? Did they increase the damage? The activation? Does it act as its own IAS? No! The Rec was lowered by 10 seconds! The one part of the skill, that really didn't matter! Readem (talk*gwwcontribs) 22:57, 10 August 2007 (UTC)

when i first saw the update notes and saw iw on skill change i was like "oh my god!" then saw the recharge time reduced...ug...But later i realized that this means u dont need a 20%enchant mod and can get more armor or 30 more health. also if it gets removed you can recast it 10 seconds sooner. i looked in the original gw book and iw had a 40 second recharge. now its maintainable without a 2o% mod...not all that bad i guess...i do like the self included ias idea :-)--69.4.97.24 04:05, 17 August 2007 (UTC)

Nulfastu Earthbound has iw? Isn't it lyssa's aura? Reverting till we get a screenie. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 22:18, 14 September 2007 (UTC)
I think they were confused with the Mist Vaettir. -- CoRrRan (CoRrRan / talk) 22:28, 14 September 2007 (UTC)

adrenaline?[edit]

does it build adren?24.182.202.189 23:34, 20 November 2007 (UTC)

No, you're not actually hitting anything.--Fourth Horseman 00:06, 21 November 2007 (UTC)

Any good notes how can I use this skill in any sort of way?--ShadowFog 12:17, 17 December 2007 (UTC)

What I do not understand is since they does not actually hit a foe why does Riposte trigger? (71.82.137.61 07:49, 28 December 2007 (UTC))

Block happens before hitting and thus it is makes sense that it triggers. Noctarch 22:59, 25 June 2008 (UTC)

cyclone axe?[edit]

would it trigger multiple times?74.186.169.130 03:10, 22 January 2008 (UTC)

  • Yes, it does. Better is using a scythe.

scythe sucks, too slow an attack and very unreliable to hit multiple foes standing on each other. cyclone axe has a bigger affect but its an energy burn since u cant use something like a zealous mod. best bet is just using a 1.33sec melee weapon with a maintainable ias. if you feel compelled to get as much dmg as possible for a single target use daggers(has like 2% base double strike) + hekets rampage(r12) and heck throw in a pet if u like. --Justice 03:49, 16 March 2008 (UTC)

go Me/W, take both a scythe and an axe, put cyclone axe in your skillbar ... there you go.. you got a sythe AND cyclone axe! >.> Close Impact 17:10, 17 May 2008 (UTC)

yeah or just take a scythe as back up for when they do stack....Chances are if they are close enough for cyclone axe they are close enough for a scythe, or a least enough times that you can save yourself a skill slot--Justice 07:10, 16 May 2009 (UTC)

works on bows/spears?[edit]

Does it? 68.196.242.88 23:07, 15 February 2008 (UTC)

No, it clearly states "in melee".

Flurry[edit]

I did some testing and Flurry doesn't affect the damage from Illusionary Weaponry--ShadowFog 15:27, 19 February 2008 (UTC)

Whe article states how Flurry worksin this case. We've known since around the middle of 2005. :P --Mystisteel 15:30, 19 February 2008 (UTC)
lol...sorry didnt see the IW mesmer thing below...seems repetitive.--ShadowFog 15:48, 19 February 2008 (UTC)

sand shards[edit]

How does this affect sand shards? Does it count as a hit?

nah sand shards doesnt trigger from this skill. i even tried doing iw+blind and sand shards and it still wont trigger a miss to get the dmg from both skills.--Justice 03:44, 16 March 2008 (UTC)

Daggers[edit]

Heres a thought load up your skill bar with double strike low en cost skills from assassin line with IW then ge 1-2 energy generation skills. How do you think that would work?

i think that could work, if you actually explained it in english. Close Impact 17:11, 17 May 2008 (UTC)
Here's a thought, load your build with strike(low energy cost) skills from Assassin skills, use IW then (no Idea from here onward) 72.50.98.35 14:32, 22 July 2008 (UTC)
I think he's trying to ask if it will hit twice if you use a Dual Attack skill, and since you don't meet the requirements, it should recharge instantly. **Forgot to sign** 71.127.159.233 20:33, 11 August 2008 (UTC)
Here's a thought, put alot of low energy double striking skills on your bar, use iw and have a few attack skills that give you energy. Think that would work? 60.234.157.213 04:03, 25 September 2008 (UTC)
No, the dagger attacks register as a fail (how appropriate) if used out of order, and the attack is technically not made. And even if it did work, you would fast run out of energy spamming a 5e Dual Attack as soon as it recharged (bearing in mind that zealous mods have no effect on IW). FleshAndFaith 01:43, 16 January 2010 (UTC)
It does work, but you have to use something like Dancing Daggers -> Mantis Touch to start your chain as actual dagger attacks will not register. I tested this out and while you can then get many dual attacks from something like Death Blossom, it's not really worth the effort and energy, especially now DB's been nerfed. You can also use a fast-activation skill like Jagged Strike, but again, you run out of energy very fast (and a fast lead prevents dual strikes, though you could then put the points somewhere other than dagger mastery). Widowmaker 10:49, 4 May 2010 (UTC)
jagged strike/black mantis thrust spam ftw? — Raine Valen User Raine R.gif 16:13, 30 Oct 2010 (UTC)

holy=[edit]

In conjunction with a Scythe and a spell/enchant that converts damage into holy in a undead world = uber pawnage? I thought this would be the basis of a brillaint build for UW but it turns out that they're demons =[
Try it out in the undead dungeon in GW:EN - Shards of Orr, I will come and give you company. Hate the undead.Farlong 06:15, 1 July 2008 (UTC)

you know that a scythe skills + holy damage will do more damage than IW converted to holy damage right...--66.192.104.10 00:38, 17 February 2009 (UTC)

Price of Failure?[edit]

Does it trigger Price of Failure?

OK, tested on Seear Windlash and it doesn't.

PVE only skill?[edit]

I cant use it in Arenas like Ascalon Arena. It seems it's a pve only skill :(. maybe you should add this on the right side at "type" like it is done at Summon_Ruby_Djinn

Not to be rude, but it's only obvious that Elite Skills won't work in areas for new players.72.50.109.82 00:09, 13 July 2008 (UTC)

I second that, if you actually read the arena rules, you'll notice it states that elites arent allowed. This doesnt make all elites pve-only skills ;-) (KILL MementoMori 01:50, 9 April 2009 (UTC))

Mirror of Ice[edit]

Quote: Mysteriously IW will fail to do damage if target is enchanted with Mirror of Ice, this will cause Mirror of Ice to end.

I don't find it mysterious because the description on MoI says: "the next time an enemy Spell would deal damage to you". Illusionary Weapon is an Enchantment SPELL, the damage is coming OUT of the SPELL hence MoI's effect would kick in.72.50.98.35 14:28, 22 July 2008 (UTC)

Gratz IP No 72.50.98.35|72.50.98.35, I came to the talk page to say identicaly that! Mysterious? no sir! :D cheers, -Muscolo

Its probably not mysterious but to me it is kinda suprising that SOMETHING IN THIS WORLD can stop dmg from IW ;-) --Justice 23:16, 29 July 2008 (UTC) 2nd edit...the biggest mystery is how someone actually noticed that MoI blocks this... who would use that silly elite--Justice 23:18, 29 July 2008 (UTC)

Mirror of ice has been changed now so some1 will need to delete that anomoly.

daggers[edit]

when you use a duel attack without using a offhand before, will that fail trigger IW? --User Icewind Sig.jpegIce'wind 21:45, 3 August 2008 (UTC)

Nope, I thought of thats months ago with exhausting assault. *sniff* would've had such pwnage. - zylo
I checked daggers, situation is not very simple: it seems that no any IW attack with daggers is counted as lead, off-hand or dual. Using the lead attack skill doesn't activate the offhand attack skill (if off-hand is used anyway, result is always "miss"). Non-daggers lead attack like Dancing Daggers is counted as lead and makes available off-hand attack, but again, off-hand skills are not counted as off-hand attack and skills like Repeating Strike can't be activated. Much easier is to set illusion magic and dagger mastery to 12 or high and use a passive double-strike ability of daggers, attacking without any skills. --Slavic 17:28, 21 December 2008 (UTC)
Dancing Daggers + Exhausting Assault, perhaps? King Neoterikos 01:20, 17 February 2009 (UTC)
This combo works for an 80 damage spike over .5 seconds from the two IW hits, but it's not very useful because Exhausting Assault is forced into recharge. MA Anathe 02:00, 17 February 2009 (UTC)
Palm Strike on a sin + Arcane Mimicry + Death Blossom + IW...?--66.192.104.13 14:50, 13 May 2009 (UTC)
Cut that, that's retarded seeing DB's bonus damage is as much as IW.--66.192.104.13 14:51, 13 May 2009 (UTC)
And having Palm Strike and IW on the same bar would be quite a feat, both being elite and all.

wtf kinda stupid update is this...seriously why even bother buffing a skill in a way that no one cares about. Use the time on different things please--Justice 06:16, 15 May 2009 (UTC)

Oh, so they should buff skills that are better instead? It isn't hard to see why they would buff a skill that nobody uses, since they want all skills to be used in some way. Paddymew 07:50, 21 May 2009 (UTC)

Update May 14th[edit]

UM.... ok? so 5 energy to do blah damage... - SabreWolf 15:43, 15 May 2009 (UTC)

Seriously, why even comment on it? Does every updated skill need a comment on it's talk? Misery 15:45, 15 May 2009 (UTC)
It's amazing how some people say nothing while still putting text on the page. -Auron 16:22, 15 May 2009 (UTC)
thanks for contributing to the idea of not commenting on every updated skill--Justice 16:02, 15 May 2009 (UTC)

HOLY SHIT BUFF! ILLUSIONARY WEAPONRY IS NOW TOTALLY 110% VIABLE. 68.58.91.59 18:17, 16 May 2009 (UTC)

with that kind of excitement im not sure if your serious or jking. Nothing has changed, 10e more every 30seconds was nothing. perhaps if they did 10e 1cast 10recharge it woulda been a buff to stop people from striping a huge dmg source imediatly after casting or at least be able to get back into the game quicker--Justice 21:34, 16 May 2009 (UTC)

A buff that might actually let it see use would be one that allows it to affect all weapons. Seriously, Spirit's Strength owns this, but either way they both fail for serious PvP. <>Sparky, the Tainted 15:38, 17 May 2009 (UTC)

HOLY SHIT BUFF! ILLUSIONARY WEAPONRY IS NOW TOTALLY 110% VIABLE. --64.135.226.106 06:18, 18 May 2009 (UTC)

This is why I quit guildwars. --67.159.45.53 06:25, 18 May 2009 (UTC)

They can make it free and it's still an elite enchantment with 25 seconds recharge. Big whoop. In a vulgar way, big fucking whoop. If ya really want to make an impact go do the big red DOOM letters things on a page they might read.--ShadowFog 14:02, 18 May 2009 (UTC)
"A buff that might actually let it see use would be one that allows it to affect all weapons"
Illusionary Weaponry.jpg
Illusionary Weaponry
Called Shot.jpg
Called Shot
Needling Shot.jpg
Needling Shot
Savage Shot.jpg
Savage Shot
Power Drain.jpg
Power Drain
Wandering Eye.jpg
Wandering Eye
Illusion of Weakness.jpg
Illusion of Weakness
Clumsiness.jpg
Clumsiness
Illusionary Weaponry.jpg
Illusionary Weaponry
Swift Javelin.jpg
Swift Javelin
Harrier's Toss.jpg
Harrier's Toss
Disrupting Throw.jpg
Disrupting Throw
Power Drain.jpg
Power Drain
Wandering Eye.jpg
Wandering Eye
Illusion of Weakness.jpg
Illusion of Weakness
Clumsiness.jpg
Clumsiness
Note: you wouldn't need to spec into the weapon mastery to get the most out of those attacks. --TalkRiddle 14:36, 18 May 2009 (UTC)

I will prbably be proven wrong but i seriously doubt they will ever remove the melee restriction. The only update i would actually care about is them adding an ias too it. I said the -10energy buff was useless...but now you can cast another illusion hex on the foe at least for more dmg.--Justice 18:39, 18 May 2009 (UTC)

OH and riddly that will never work, iw doesnt hit...--Justice 18:40, 18 May 2009 (UTC)

He knows, he was just putting an example to the quote:"A buff that might actually let it see use would be one that allows it to affect all weapons".--ShadowFog 18:52, 18 May 2009 (UTC)
What Justice is saying, though, is that why take interrupts if they don't hit? It doesn't help you at all... Mr.Hobo 19:46, 18 May 2009 (UTC)
Pewpew effect? Though if they don't hit, you can drop DShot for something else. --TalkRiddle 03:07, 19 May 2009 (UTC)

The only value in IW is the pressure it provides. With an ias i think it comes out to ~25pips of degen. WHy compare to dgen? Its constant that is just totally un-avoidable. Illusion magic provides some decent survival skills with Distortion, Illusion of Haste and Illusion of Weakeness. This is like such a rare excuse for a caster to be in melee ranger, and swords look cool :-) --Justice 06:20, 19 May 2009 (UTC)

Rapiers in Guild Wars please ANet! Paddymew 07:53, 21 May 2009 (UTC)
There are still thing like snares and general kiting. --83.6.8.75 09:24, 24 May 2009 (UTC)

yes its unfortunate that illusion of haste is useable and removes cripple....a shame mesmers have hex removal too....a shame that all melee have to deal with kiting...a shame you have to diss an elite skill that alot of people like but no one takes serious which means no one takes you seriousJustice 11:40, 24 May 2009 (UTC)

Illusion of Haste is still terrible. Vili 点 User talk:Vili 17:46, 24 May 2009 (UTC)

How is it terrible? And how could u possibly change it up without unbalancing it?Justice 18:48, 24 May 2009 (UTC)

The fact that you have to continually recast/cover it because it cripples you. You also need to spec really high in Illusion Magic to make it even possibly effective compared to other IMS like, I dunno, Dash or Storm Djinn's Haste. Vili 点 User talk:Vili 18:52, 24 May 2009 (UTC)

Yeah it would be kinda insane for an iw mesmer to put alot of points into illusion magic... 3 sec cripple is a small price and if nothing else its a good cover for iw itself--Justice 00:47, 28 May 2009 (UTC)

No! You can't remove the melee condition, cause then the icon wouldn't make sense! FleshAndFaith 01:48, 16 January 2010 (UTC)

The builds posted above are bad. Anyone that wanted to run a ranged IW would be Me/W with Flurry and whatever weapon rather than waste a ton of Energy on skills that do less. Obviously, removing the melee restriction kinda removes the entire downside of this skill - but, that's the point. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 18:16, 17 January 2010 (UTC)

15^50?[edit]

Does the damage increase with a 15^50? or is that only for the damage with the weapon, not the enchantment? 70.88.135.62 19:43, 26 June 2009 (UTC)

I'd assume it doesn't. You deal no damage in melee. The foe takes an amount of damage depending on your Illusion Magic rank.-- Shewmake 19:45, 26 June 2009 (UTC)

Sand Shards?[edit]

Would Sand Shards trigger with this? 173.73.22.131 10:44, 27 June 2009 (UTC)

No, the attacks don't hit or miss. Misery 11:14, 27 June 2009 (UTC)

Turtle Shell[edit]

I'm deleting the note about Turtle shell reducing the damage done. Turtle shell reduces all damage except of life loss and life steal so there's no need for that specific note. It's the same thing as if we stated that shielding hands or shield of absorption also reduce IW damage. Lhoj 10:12, 30 July 2009 (UTC)

Nightmare weapon?[edit]

Can it be combined for good dmg +heal? 195.181.32.133 08:33, 24 August 2009 (UTC)

Nevermind, tested it myself. Doesn't work. 195.181.32.133 08:56, 24 August 2009 (UTC)

Note Tidyup[edit]

I took the libery of compressing the montorus notes section on this page down a bit, by compacting notes talking about the same effects into one and also re-arraging the order of the notes to make more sense, with the important notes nearer the top. --Ckal Ktak 13:23, 26 August 2009 (UTC)

Why did you remove the bit about daggers being less effective than swords/axes? That's a pretty common misconception, as far as I know.. – Emmett 14:54, 26 August 2009 (UTC)
It seemed pretty verbose, maybe a simple note saying choose fast attacking weapons, with a link to the Attack speed article? It explains the dagger attack speed being artificially higher there. --Ckal Ktak 16:27, 26 August 2009 (UTC)


Guided By Fate?[edit]

Anyone know if the inscription Guided by fate would up the IW damage? I'm not sure. Because I know BUH does, and it's "do 25% more damage" but EBSoH doesn't, and that is +X damage, but Guided by Fate is +15%, so I am entirely lost. I'd test this myself but I am having trouble getting a hold of one. Thanks a lot.

Edit: Never mind, tested it myself with an Etched Sword. Sadly it does not up the damage done be IW.
It's the enchantment itself doing the damage, not the weapon. --Ckal Ktak Minion control panel.jpg 07:25, 17 October 2009 (UTC)

Shield of Absorption?[edit]

Was wondering if Shield of Absorption reduces the damage each time, since it is damage i figure that it does. Please confirm if possible 96.241.59.60 21:18, 20 October 2009 (UTC)

It will reduce it. – Emmett 21:28, 20 October 2009 (UTC)
It's still damage, I don't quite understand the confusion surrounding this skill, it's not as complicated as people make it out to be. --Ckal Ktak Minion control panel.jpg 06:37, 21 October 2009 (UTC)
I think it's because of the "The damage taken by the foe is armor-ignoring." part.. Aarmor-ignoring tends to go through prot stuff? - Stimpson J Kat 22:30, 11 December 2009 (UTC)
No, health loss does. →[ »Halogod User Halogod35 Sig.png (talk ]← 00:52, 27 February 2010 (UTC)

Weapon-based damage increases?[edit]

Suppose I equip an Etched Sword with damage +15% while enchanted. Does this damage increase apply to all damage done with attacks while that weapon is equipped (which would mean IW would do more damage), or does it only count for hits from that weapon (therefore not affecting IW's damage output)?--Gammastar 00:40, 17 March 2010 (UTC)

(Edit conflict) While enchanted with IW, all of your attacks deal no damage. Basically, consider IW to be spell damage. Damage + 15% mods on weapons don't apply to flare, nor do they apply to IW. So, no, it doesn't affect it. User Ryuu R.jpg Ryuu - talk 00:38, 17 March 2010 (UTC)

May 21st PvE update anyone?[edit]

This is going to be fun. Eive_Windgrace 23:39, 21 May 2010 (UTC)

I'd say this is what at least a few mesmers have been waiting for! I've been running around with it all day.76.22.94.20 02:19, 22 May 2010 (UTC)

YEahhhhhhhh. Buff muff duff stuff. Its slashing time.

Does it count itself?[edit]

Casting this with no other Illusion skills on your bar gives you 65 armor? Lukyboy 18:33, 23 May 2010 (UTC)

Yes, it counts itself. User Felix Omni Signature.pngelix Omni 18:34, 23 May 2010 (UTC)

Redundancy in notes?[edit]

IW Mesmers use IW...bit obvious? Or was someone just looking for an excuse to link to a page? Erring Ryft 18:02, 26 May 2010 (UTC)

See this edit. --Silver Edge 06:00, 27 May 2010 (UTC)
I just was gonig to comment on that. IW is used by IW mesmers? NOWAI. --82.75.192.76 13:30, 28 May 2010 (UTC)
Seems to make more sense as a "See Also"...do they just not use that category anymore? It'd definitely look less like crap that way. Erring Ryft 05:04, 29 May 2010 (UTC)
Feel free to change it back if you wish. --Silver Edge 05:25, 29 May 2010 (UTC)

IW + SOH[edit]

How does IW work with Strength of Honor? --Teisei 「ページ」 「会話」 18:11, 31 August 2010 (UTC)

Presumably, since SoH increases your melee damage, IW damage won't be affected. I'll take a look though. --Kyoshi User Kyoshi sig.png (Talk) 18:17, 31 August 2010 (UTC)
Confirmed, no effect. --Kyoshi User Kyoshi sig.png (Talk) 18:21, 31 August 2010 (UTC)
"Strength of Honor

in melee."

"Illusionary Weaponry

While this enchantment is active, your melee attacks do not hit, miss, or fail to hit, they cause no damage, and the effects of weapons or attack skills are not applied to foes. "

tl;dr, no, enchant does dmg not ur attacks. — Scythe 19:15, 31 Aug 2010 (UTC)
"By Ural' Hammer!" however does increase its damage. Can someone test Intensity and Ebon Battle Standard of Honor? Guildwarsrunner 12:31, 21 September 2010 (UTC)

You know what's hilarious?[edit]

This skill is weaker than Empathy. — Raine Valen User Raine R.gif 15:42, 30 Oct 2010 (UTC)

No it's not, it's stronger in a different way, this is like comparing a healing skill with a well spell...--Mark, User talk:Markisbeest het Beest 16:00, 30 October 2010 (UTC)
In what way is it stronger?
• IW: every time you attack, target foe takes ~40 damage.
• Empathy: ~, you take ~55 damage.
I'm not seeing it. — Raine Valen User Raine R.gif 16:09, 30 Oct 2010 (UTC)
IW is based on your attacks while empathy completely relies on the enemy--Mark, User talk:Markisbeest het Beest 22:54, 30 October 2010 (UTC)
Empathy Empathy

10 Energy2 Activation time10 Recharge time Hex Spell. (5...13...15 seconds.) Whenever you would trigger Illusionary Weaponry (were you enchanted with it), you are struck by an invisible mesmer with 1...18...22 ranks in Illusion Magic enchanted with Illusionary Weaponry.

Empathy burns a foe's time to do more damage than IW does per trigger, while the caster continues doing their job. Granted, many people feel that IW is too weak, but Empathy is also stupidly strong. — Raine Valen User Raine R.gif 23:33, 30 Oct 2010 (UTC)
Raine's right. Not only does this skill do tons more damage Its got alot more potential shutdown damage capability. ANet hates mellee. So, So, so much. --BriarUser Briar Sig 3.jpgThe Spider 23:40, 30 October 2010 (UTC)
I wonder... Hex removal?!?--Mark, User talk:Markisbeest het Beest 11:11, 31 October 2010 (UTC)
Enchant removal.--Neil2250 User Neil2250 sig icon6.png 11:14, 31 October 2010 (UTC)
Just think about how overpowered it is if you combine the two! That is like a million DPS! Misery 11:15, 31 October 2010 (UTC)
1 word.. no... --Dragon7 cape emblem.pngThe Holy Dragons 11:28, 31 October 2010 (UTC)
IW is actually really good, basically what you do is you run a warrior (mesmers don't have enough armour) and you use flurry and keep attacking their monks. Because IW goes through stances and any other kind of blocks and does like sooooo much damage you win! Because you are /Me you can also bring skills like diversion which you cast on the monks, and you then proceed to kill them with IW. Careful though, this skill is not for those who are only average guild wars player! You have to be extremely good at playing warrior AND mesmer. --SilvenUser Silven sig.jpg 06:06, 1 November 2010 (UTC)
I love you silven. 98.248.90.248 07:01, 1 November 2010 (UTC)
@ Neil: Shush, they don't have to know that!--Mark, User talk:Markisbeest het Beest 07:17, 1 November 2010 (UTC)
I've actually fought a primary warrior using IW in RA a few months ago. --Silver Edge 01:14, 2 November 2010 (UTC)
I couldn't imagine why. Wars suck without being able to build adrenaline. :\ — Raine Valen User Raine R.gif 2:48, 2 Nov 2010 (UTC)
Haha, noob, as a warrior, I would know that 13 strength with 14 axe crits 59, on a vamp weapon, and therefore provides a much LOWER DPS then IW. Who needs KD's when you're already spec'd into Illusion, you can use an illusion magic snare! You may want to get your facts straight next time before you take on the master warrior. --SilvenUser Silven sig.jpg 01:29, 3 November 2010 (UTC)
Doesn't Imagined Burden KD stuff now? That's pretty leet! And you can Illusion of Haste + Flurry for nonelite prage!! — Raine Valen User Raine R.gif 2:10, 3 Nov 2010 (UTC)
Now you're thinking like a true warrior! --SilvenUser Silven sig.jpg 02:11, 3 November 2010 (UTC)
Normally I wouldn't be able to afford the energy for these spells, so that's why I use a staff! FleshAndFaith 23:51, 31 December 2010 (UTC)

Some explanations[edit]

I feel I need to write a couple of words about a reason for removing the Mantra of Signets from the relation skills. Currently, the formatting guide provides a reason for inclusion in this list the similar functionality from the point of possible replaceability of the skills in the build. The similarity of Illusionary Weaponry and Mantra of Signets has a different nature: it's a similarity in game mechanics, not in functionality. Generally, it's a mechanics like "you get +X bonus for each equipped skill of some type / each recharging skill / each enchantment etc." Of course, skills with such similar mechanics may have or may not have the similar functionality and, hence, be or not be related. --Slavic 19:59, 15 February 2011 (UTC)

Will the world implode?[edit]

New Asuran Scan and this? I'm in a rush so I can't test now, but if the Earth splits in two don't blame me (; K2K 05:27, 7 March 2011 (UTC)

A little late on this reply, but it doesn't work. Illusionary Weaponry says that "your melee attacks neither hit nor fail to hit". I tested it just to make sure, and the only damage done was from Illusionary Weaponry still and adrenaline did not charge up. 75.246.65.214 23:50, 23 April 2011 (UTC)

Random thought:[edit]

So I was looking around, and happened to notice this discontinuity: This is a prophecies skill, whereas in the icon, it has a colossal scimitar, a nightfall weapon. Just thought it was strange that they would put a weapon in that wasn't in game at the time. Maybe they looked at the icon and decided it would be a cool weapon after the fact? EtherealHeritage 06:11, 12 June 2011 (UTC)

It's possible that the skin was already around at the icon's inception, just not actually used. — Raine Valen User Raine R.gif 22:13, 12 Jun 2011 (UTC)