Talk:Jokanur Diggings

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Revision[edit]

I just edited the walkthrough to tidy up the language a bit - (Terra Xin 07:50, 16 March 2007 (EDT))

I just edited it again to reword the note about the darts and Vengeful Weapon, it seemed a little confusing before. Arty 05:11, 19 October 2008 (UTC)

Masters[edit]

I found it almost impossible to get master rank on this with a Minion Master; my pets keep aggroing the Sunspear Ghosts and by the time I try to lead them away, it's too late. (Donquixote235 09:56, 3 March 2008 (CDT))

Hard Mode[edit]

I found this mission almost impossible on Hard Mode at first. I know not all players have this problem, but apparently several others have had it, at least, as evidenced by the results when I searched for hard mode tips for this mission on google. I have added a hard mode section, but wanted to make a few more personal notes here:

  • Many players stated that they found bringing Razah as a Ritual Lord helpful, I did not. He seemed to use the spirits at very inopportune times and would not keep Ritual Lord up at all times, either. I've left the note about Ritual Lord there, because other players say it's been helpful - but I would personally recommend a different elite (not sure what).
  • A Bonder Monk really does work wonders. I had crappy Dervish skills unlocked, so I just gave Melonni Reaper's Sweep and had one monk bond only Melonni and put Retribution on her, and the other monk was a basic Glimmer healer with lots of condition and hex removal. We had only one death, and that was when I accidentally flagged all my heroes in to aggro the enemy instead of just Melonni.
  • It is really helpful to bring something to disable casters. Either a shutdown mesmer, or BHA ranger (which is what I was playing).

That's all, just thought, I would share. Kami No Kei 15:12, 3 July 2007 (UTC)

While it is some time ago, I think I beat the mission with a monk (me), SS, MM, SF ele combo. While not easy, it is definitely a good way off of such missions as Jennur's Horde which is a real pain in HM. I think that most people have problems with adapting to a 4 person party. They might start HM missions in the normal mode order, thus Jokanur might be on of the first times they encounter HM foes. As in about all HM missions, careful pulling and aggro management is the key. --Xeeron 14:37, 5 July 2007 (UTC)
I agree with you Xeeron, personally I found Jennur's Horde much harder; even on Normal Mode with H&H it's a difficult mission to get Masters with. Jokanur's wasn't a big problem for me in Hard Mode. -- CoRrRan (CoRrRan / talk) 14:53, 5 July 2007 (UTC)
Interesting, I had a much easier time with Jennur's Horde - I got Master's on my first try - than with Jokanur, even though I'd vanquished 16 areas in NF and done four other missions. I agree that the adjustment of going back to a four man party was probably tough - especially after adjusting to a nice 8-man setup that I like. Nice to hear different opinions, though. Kami No Kei 15:39, 5 July 2007 (UTC)
I think the best solution to this one is just to bring 2 monks. The groups are very small, so 2 damage dealers is enough, but their damage output is insane. The first time through I brought only one monk and got wiped by the first group of undead. Brought 2 monks and it was a cakewalk. -- bcstingg (talkcontribs) 04:12, 23 September 2007 (UTC)

Enemies are undead; would'nt smiters make this mission go by alot faster too?Sparkman 23:11, 27 May 2008 (UTC)

what heppens if kormir dies?

Then the mission fails.. Tribio talk 07:40, 28 November 2007 (UTC)

I was wondering.. If you used a human team couldn't you just fight your way from Blacktide Den to get benefit of all 8 players? ( or did they nerf caravan vanquishing + missions ) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 15:19, 30 July 2008 (UTC)

If you got a Discord team without the MM part of it, could that work (If when fighting the ghost set them to avoid). Flaming Hot Chilli 08:12, 6 June 2009 (UTC)

Hard Mode with Heros is Easy[edit]

Doing this on hard mode is fairly easy with heros, - doing it with other players is difficult, in my experience. I wasted an hour today looking for other "real" players who could make it without dying repeatedly or getting Kormir killed, and couldn't find any, so tried it with heros and went through with no problems. It is one of the easier missions if you have reasonably equipped level 20 heros. For myself I mostly focused on self-preservation, Healing Breeze and Protective Spirit, and used Vampiric Spirit, Life Siphon, Necrosis, and Ebon Vanguard Assassin Support for damage. 3/4 of the "team" had Restore Life as a resurrect skill. Besides the required Melonni, I used a healing monk and water magic hero with Mind Freeze to slow down the first fleeing tablet ghost. I gave the healer "Mantra of Flame", and the water magic elementalist, "Frigid Armor" since the AI is fairly clumsy and likes to wander into flame traps.

Also, be sure to put your heros on the "defensive" setting (the little shield, not the sword). If you don't target a Sunspear Ghost, they won't attack it, so the notion of putting them on "peace", as recommended by the main article, is clumsy and unnecessary.

Handling the part of the mission with two tablets was my only worry, but proved to be easy even though there was only one real person to carry things, - all you have to do is grab the first tablet and run it down to the appropriate pedestal area and drop it on the ground so it is near but not on a pedestal. I had no reason not to believe the main article about the ghosts trying to steal the tablets from the pedestals, so it made sense not to put it on there until ready. So put the extra tablet on the ground in front of the pedastal. Then backtrack to grab the second tablet, bring it to where you lay the first tablet down, then put both on the pedastals more or less at the same time. That is it. All the fights seemed easy, as no more than 3 restless dead will be attacking at any one time, so the odds are heavily stacked in your favor. The last boss-like creature is equally easy as it is just one monolith monster with fairly weak attack skills. --Rpger 02:54, 29 August 2009 (UTC)

P.S. I think real person groups are much worse for this mission because everyone has their own way of pathing through the temple, or they are over-reliant on a healer to be healed, so you inevitably get aggros of more than one group of enemy and people dying all over the place. Heros can be pinned exactly where you want so, say the healer, doesn't die from run backs while you flag Melonni into her tanking position. Maybe a coordinated group might be able to do it, but how often does that happen? Doing this with heros makes this mission certifiably easy. --Rpger 02:54, 29 August 2009 (UTC)
I think you're right. I was a bit worried about this being supposedly of the harder NF missions, until I absolutely rolled through it with H/H. Didn't even need minions, Discord, or any other tricks (I did put Heart of Holy Flame on Melonni, though). I had a similar experience with Nolani Academy: with H/H it's not too bad because the NPCs (generally) always do what you want them to do, while human players can outrun their monk, wander away from the group, attack the wrong target, etc. -- Hong 08:30, 29 August 2009 (UTC)

Bonus[edit]

After you finish the mission you get rewards on Sunspear ghost that have not been harmed. Does it mean harmed or killed? I have done this mission and f@#!#ing Kormir jumped in and started atacking them. I pulled back and am 99% sure that they weren't killed but still only got the expert reward. So do you lose the bonus just for attacking them even if you don't kill them? The preceding unsigned comment was added by 90.207.136.226 (talk • contribs) at 17:12, May 4, 2008 (UTC).

It's been a while since I did this but I think you only lose the bonus if any are killed. --Kakarot Talk 17:19, 4 May 2008 (UTC)
The same things happened to me and I only got the expert reward, so I think they mustn't be harmed --IAmAI 14:24, 7 June 2009 (UTC)
The first time I did this, I noticed that a Sunspear Ghost had been injured but I didn't notice who (perhaps it was my elementalist with AoE skills). The second time I saw Kormir attack the ghost and I pulled her away before she could kill it. That time I did get the Masters reward. So it's not clear whether or not the ghosts are allowed to be harmed or not. Perhaps the requirement only applies to the player, heros or henchmen, but not Kormir --IAmAI 16:48, 7 June 2009 (UTC)
      It took about 5 tries but it only counts if the player or the henchmen harm the ghosts it dose not matter if Kormir harms them.

"Burning"[edit]

Seems to be a different skill, not a degen bu direct damage one. Backsword 12:05, 14 August 2008 (UTC)

Rewards[edit]

Is there any reason why there isn't a table for the actual rewards received i.e. xp/gold/(and now)sunspear points? 'Chahbek Village' has one but, for some reason none of the other co-op missions do. i can add one if needed... edit, nvm, found the co-op missions page. Kraal 09:57, 14 November 2008 (UTC)

Digmaster Gatah wont let me start mission[edit]

My lvl 20 war from Factions who has beaten Nightfall is not offered the oppurtunity to beging the mission. I just did the mission on my ranger who has done very little in Nightfall was allowed to do the mission. I got a townie to start the mission for me and he got a msg saying I need rank 4 Sunspear to begin the mission, my warrior is rank 8 Sunspear. Thoughts on this?

Sorry if this sounds dumb, but do you actually have Melonni in your party as required by the mission? --BramStoker (talk, contribs) 08:05, 23 February 2009 (UTC)
Yes I have Meloni in my party and he give me the dialoge. "Here, at the ruins of Fahranur, the Sunspears met with their leader, Kormir, to investigate suspicious activity that had been reported..." Which has no option to do the mission. I am also having the same problem in Blacktide Den.

RESOLVED I did the quest Suspears in Cantha and am now able to do the mission. Should Sunspears in Cantha/Kryta be a requirement for this mission? Somehow I did not complete these quests and got to Elona and was not able to start this mission.

Sunspear Rank 4 is a requirement for the mission. I believe the foreign character quests give enough sunspear points to the characters who complete it so that they can complete Istani missions. -24.72.23.101 12:04, 28 June 2009 (UTC)
Yeah thats retarded. I had to do Sunspears in Cantha also to access this mission, and my character is tyrian. Go Figure. 24.59.186.220 04:25, 5 October 2009 (UTC)

Iron Mist[edit]

I found Iron Mist's only use in GW! Just put it on myself and Melonni and it worked wonders. Does everything you need and it doesnt damage him a bit. All you do is set Melonni to a normal derv with scythe attacks and disable Iron Mist until you need it. Then when you reach the Ghost, remove her weapon and set the ghost as her target. If my plan is flawed please tell me. Flaming Hot Chilli 08:19, 6 June 2009 (UTC)

Would work prior to the skill change.(Yeah a little late)MystiLefemEle (talk) 01:32, 7 July 2014 (UTC)

Avoid Minions[edit]

You actually want to avoid minions at all costs if you are trying for Masters HM.

Way too easy for them to attack and kill the Sunspear Ghosts (since they usually end as as little minion bombs with the popular necro builds) not to mention aggroing the undead unnecessarily. I tried several times with the traditional Discord and Sabway builds and each time one of the Ghosts would end up aggroing the minions and end up getting killed. You can definitely blow through with minions if you're not looking for Masters but it's really not even necessary.

I brought Razah with a Ritual Lord build, Dunkoro with WoH build and turned Melonni into a Smiter (I was a Balthazar Derv with Asuran Scan to spike the holy damage and Technobabble to help shutdown the undead casters) and breezed through it (honestly, was one of the easiest HM missions I've ever done).

Had no problems with Razah summoning spirits at the wrong time, just make sure you have the right spirit skills...support spirits, not damage dealing ones. You're using the spirits for support and to provide added distractions of the undead (and the plant creatures on your way to the site) to target not to deal damage (that's the job of the smiter and, in my case, the lead derv).

For Melonni (or your designated smiter) you can use either RoJ or SoJ (really doesn't matter...RoJ is nice for the end boss since he doesn't move) as the elite skill on Melonni's skill bar as a smiter (remember to equip a smiting staff on her instead of leaving her with a scythe). Since the undead are always in attack mode equip the 3 signet skills (Castigation signet, bane signet and another one I can't recall right now) that have added benefit when cast against attacking foes along with the smiting spear skill (which has a low energy cost and recharge time).

As was mentioned, don't target the Sunspear Ghosts and your hero's should ignore them completely (just make sure none of them are set to Attack mode).

To avoid Kormir doing anything like killing a ghost, just make sure you don't stand around in any place for too long (which you don't want to do anyways since the undead will respawn which, in HM, can be an unwelcomed surprise). --Dar Drakor 21:41, 6 January 2010 (UTC)

Bonus[edit]

Either change the bonus or make komir not atack the sunspear ghosts , its stupid and wastes time when your doin the mission on HM and she kills 1, goin through tht again - no ty , oh forgot its anet they wont bother doing anything coz there to busy O.o

I know, seriously, we can't control NPCs, how fair is it that we have to suffer a loss? Either make Kormir not attack them, or change the bonus. --Lustre Of Havoc 05:57, 28 May 2010 (UTC)
It is fair because you can avoid it happening. Keep moving and she doesn't kill them because she follows you. I lost Master this morning because I killed one. Why? I followed the immortal words of one of the character voices in Icewind Dale, "Well, looks like I'm gonna have to go on a killing spree," and smacked one of the ghosts when (obviously) I shouldn't have, but it was my fault. Bah. Cynique 07:54, 28 May 2010 (UTC)
Cynique is exactly right. Just keep moving out of the agro range of the ghosts and Kormir will follow you. If you stand around near the ghosts she'll attack them. It's really not that hard.--Dar Drakor 18:26, 28 May 2010 (UTC)

Harm...[edit]

By harm does it mean damage....or kill? Lottia Saurus 17:58, 5 June 2010 (UTC)

Kill. - J.P.User J.P. sigicon.pngTalk 18:04, 5 June 2010 (UTC)

Easier than expected[edit]

I was afraid of doing this mission alone in H/M because of the limited party size and all the warnings on the main article, but since it was offered at Zaishen tonight I decided to give it a try. It turned out surprisingly easy, took me less than 20 minutes to finish it with master's. I thought maybe I should post what I used here in case any loners out there are having difficulties to finish it. My party was this: VoR Mesmer (me), SS N (Olias), WoH Monk (Tahlkora) and the mandatory Melonni set up as an Avatar of Balthazar D. I brought Technobabble to shut down Deathly Swarm spikes, but that skill is slow enough for CoP to do the job as well. Jf 03:23, 4 August 2010 (UTC)

"Kahdash is considered a Sunspear Ghost; if he dies, you will lose the Master's reward."[edit]

He has died on me before, and I have had the Masters reward. I will retest this and change/leave the page as necessary. Solliloqe 23:40, 30 August 2011 (UTC)

Sunspear Ghosts[edit]

Technically, Darehk and Kahdash are both Sunspear Ghosts as well. I used to run this mission during NF realease and remember very well how many people got confused as to which are not supposed to be unharmmed. Thats why I used the "unnamed" classification. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 09:43, 6 February 2012 (UTC)

Second Room Ghost[edit]

So I just did this today trying for masters. At the second room with the two pedistals, after placeing the stones one appeared, and kormir had no problems dispatching it. Kinda annoying. Monsta 22:02, 31 October 2012 (UTC)

Skill recommendations[edit]

Inspired hex for the monster skill madness dart (from the towers), since it cannot become that skill, inspired hex is spammable. 216.147.135.217 03:25, 17 May 2013 (UTC)