Talk:Monk
Anyone know how to fix how all the edit links for the sections are at the bottom of the last section? Maybe it is just like that for me, dunno. --RabiesTurtle 12:38, 11 February 2007 (PST)
- It's that way for me as well, I dunno how to fix it. Would be good, if anyone knew. --KangaRoo 12:41, 11 February 2007 (PST)
It does that when you put 2+ thumbnailed images in — Skuld 12:42, 11 February 2007 (PST)
- Fixed it on every profession article. BLASTEDT 14:14, 18 February 2007 (PST)
55 Monk[edit]
I know we're not listing builds on this wiki yet, but shouldn't there be an encyclopedic entry for a 55 Monk?.—Lupo(talk) 16:38, 24 April 2007 (EDT)
- We're working out the policys and formatting about just that at the moment, join in at Guild Wars Wiki:Policy/Builds and Guild Wars Wiki:Formatting/Builds and their respecitve talk pages :) - Anja (talk) 16:57, 24 April 2007 (EDT)
Do we need this?[edit]
"Most prefer to stand behind a wall of melee fighters, since this profession isn’t as good at front-line fighting as the Warrior." Thats a normal thing for all casters, except for some specific builds like Earth Ele tank maybe. Zerpha The Improver 14:51, 1 October 2007 (UTC)
- Thats what the game manual says. (Limu Tolkki - talk) 23:57, 13 January 2008 (UTC)
Solo[edit]
- ← moved to Talk:A Time for Heroes#Solo
Smiting[edit]
Is there a use to smiting as a strong atributte(rather than just using the popular Signet of Judgement, Shield of Judgement and/or Bane signet)? Because the majority of the skill here can be found better in other classes. Any ideas?--ShadowFog 23:54, 21 January 2008 (UTC)
- My Dad uses a Smiting Monk in PvE, it works pretty well. Try something like Mo/D and have
Shield of Judgement | Mystic Regeneration | Holy Strike | Stonesoul Strike | Blank | Blank | optional | Optional |
- Optional being a res usually, this build has seen some good times on my bar. Sometimes I switch spells out for Pain Inverter or Ray of Judgement.
Shield of Judgement | Smiter's Boon | Reversal of Damage | Smite Hex | Smite Condition | Zealot's Fire | Spear of Light | Optional |
- Alex Morningstar 06:01, 8 March 2008 (UTC)
Very difficult to PVE[edit]
Perhaps it is just me but I have found it incredibly difficult to PVE as a monk healer. It seems the henchmen do not properly isolate and attack similar (or intelligent) targets unless you tell them exactly what enemy to attack by selecting the enemy and attacking yourself. All the while im not healing my team in little fits and starts to select and enemy and attack it to get your henchmen in line. I thought monks were supposed to heal? Often I have found myself resorting to Smiting builds to make up for this problem. Has anyone else find this to be an issue? ObsidianParadox 5:08, 06 May 2008 (UTC)
- New comments go to the bottom. You'll probably find Help:Editing and Help:Signatures helpful ;) -- ab.er.rant 10:37, 6 May 2008 (UTC)
- Also, it's a lot easier to type a signature/timestamp by just clicking on the buttton. Looking at your timestamp, it seems to be that you typed it out manually. — ク Eloc 貢 15:57, 6 May 2008 (UTC)
- I agree. Part of the reason could be that my henchmen don't want to run into melee because I leave them on Defensive mode; they don't like getting too far away. When I set up an elementalist hero with pointblank spells like Shockwave, he starts running towards enemies, then runs back to me instead of casting any spells. It's kind of funny, like he wants to go blow bad guys up but he is too afraid. It helps if I call targets, but it is hard for difficult areas where I have to concentrate on watching the group's red bars instead of the battlefield. Thankfully I have a guildie who can join me usually, he can do that stuff for me. - Elder Angelus 14:50, 9 May 2008 (UTC)
- Yes, healing and protting your heroes/henchmen in PvE can be both difficult or simply just tedious. First because you'll usually need to lead them to monsters, which may get yourself some aggro, and you'll also need to call targets while keeping the team alive. The heroes and henchmen also tend to ball up around you, spells like Searing Flames and Deep Freeze can totally decimate your team if you are caught unprepared or forget to flag them apart. For this very reason I usually run a Smiting build for solo PvE with H/H (RoJ, PvE skills or Discordway caller), usually gets the job done better as I don't have to worry about all the calling/flagging BESIDES healing/protting stuff. The Zaishen missions and bounties have been a godsend in my opinion, as I can find teams daily to play with, and not only it is easy to find teams as a Monk, I get to play my favorite role, that is playing Prot. Surprisingly most people I'm finding in these groups aren't bad, and have a clue about what they are doing - looks like those quests are doing by many veterans/older players. --189.83.210.42 19:19, 23 July 2009 (UTC)
- I agree. Part of the reason could be that my henchmen don't want to run into melee because I leave them on Defensive mode; they don't like getting too far away. When I set up an elementalist hero with pointblank spells like Shockwave, he starts running towards enemies, then runs back to me instead of casting any spells. It's kind of funny, like he wants to go blow bad guys up but he is too afraid. It helps if I call targets, but it is hard for difficult areas where I have to concentrate on watching the group's red bars instead of the battlefield. Thankfully I have a guildie who can join me usually, he can do that stuff for me. - Elder Angelus 14:50, 9 May 2008 (UTC)
NPC named Monk[edit]
There's an npc named Monk in Scoundrel's Rise, just out of the Gates of Kryta. Should he have his own page, and should there be a link to it here ? 79.89.235.73 14:15, 3 August 2008 (UTC)
monks are overpowered....[edit]
I mean they are the only class that can almost do anything.
they can tank with a 55. they can do AOE better than an ele, using ROJ since ROJ is holy damage and the enemy AI doesn't run away from it. they can even remove hexes that are anti caster, with holy veil and contemplation of purity. neither of which force you to put attribute points for the Hex/cond removal!
i mean every other class just isn't as powerful as a monk.
- 2/10. Points for staying away from primary attribute, but minus points for bringing up damage. -Auron 19:35, 24 March 2009 (UTC)
monks rock da shiznea i mean even with divine favor they make superior healers to rits Hubbard The Dervish 23:16, 3 August 2009 (UTC)
- Monks don't have summons. Last time I blew Slaver's Exile apart I only had one monk, Lina, for spot protection. I had 2 rits (with full rit bars), a r/rt (with a full rit bar) and a necro (with a full necro bar) to swell my party from 8 to 30. That kind of force multiplication is really powerful, and it's on Grenth's classes. Rangers are right up there as well, with amazing weapon flexibility and summoning ability (Expertise makes a bar of highly expensive Communing summons inexpensive). Monks are amazing in their own ways, but right now I think of them more as a PvP class because that's where they shine the brightest imo. Cirian 01:12, 24 October 2009 (UTC)
STOP BLAMEING THE MONK[edit]
seriously sooner or later they will go o nstrike then were wil we be, be madness i tell you, serious after a group fails why blame ethe monk its yo who exhausted them--Lord randy taylor 04:40, 6 June 2009 (UTC)
- Who's blaming the monk at what? Aldarik 18:47, 6 July 2009 (UTC)
TBH people in heroes ascent blame the monk ALOT Hubbard The Dervish 20:56, 3 August 2009 (UTC)
Also in pvp why do monks always use the obsidian edge and tormented sheild Hubbard The Dervish 20:56, 3 August 2009 (UTC)
- Because people in the game seem to think that if they can spend more money than you, they're a better person than you. --Aldarik 01:16, 6 August 2009 (UTC)
Please read User:Ryuu_Desu/Musings/Good_monks_are_good. ♥ Ryuu - talk 01:24, 6 August 2009 (UTC)
why not melee?[edit]
ok so in gw monks are healers...when in rl monks are hand to hand combat...i know its kinda way late for it but i think they should have been called priests...just imo that would have made more senseAurenX 03:12, 25 October 2009 (UTC)
- Some monks were Hand to Hand (Shaolin comes to mind.) but many were/are non-combative religious figures. Dervish are pretty much, beggers, yet in the game they're scythe fighters. Some things make sense, some don't, just the way of the world. 24.237.82.247 01:24, 5 November 2009 (UTC)
- This will sound stupid but aren't monks in guild wars based on egyptian monks rather then chinese monks? (I know they look like chinese monks) But their skills have ankhs (AKA key of eternity)... IDK, just my guess, I was thinking of it earlier--209.107.102.227 07:17, 31 October 2010 (UTC)
Monks VS Necromancer[edit]
Monks and Necromancers have been taking blows at each other Since Guild Wars first hit the stores. This was mainly pointed out with skills like Lingering Curse, Mark of Subversion, Convert Hexes and Scourge Sacrifice. Anet have Pitted these 2 against each other time and time again. Each time one of them Crippling. It started with heavy Hexes and condition that then monk had a hard time removing. There for the monk was taken down by the necromancer. So Anet gave them do it all skills that would put the necromancers primary means of killing to shame. Then the necromancer players got the wise idea to steal all there health and leave them drained of all health. Now the monk has preventing life stealing? So the necromancer 3 primary means of killing a monk are Down the toilet. So How is the necromancer going to compete with the Monk on this new playing field where all the cards are stacked against them? Simple, There going to use ever Dirty trick in the Book.
So I ask, What tricks dose the necromancer have left to compete with the monk? (PS; I know the Rit has skills that trigger on life steal as well. But I don't care if they have it. They need something for healing that the monk doesn't have so that people don't think that monks are the only healer in the game.)--Yozuk 03:57, 29 January 2010 (UTC)
- Hexes and death magic still beat the crap out of monks. elix Omni 03:59, 29 January 2010 (UTC)
- I have tested it. Doesn't even come close to hurting them.--Yozuk 19:07, 8 February 2010 (UTC)
- Healing will always be stronger than offense, In any game. that's why it takes two healers or a healer and protter to keep a party of 8 up, not 4. Roflmaomgz 14:14, 18 March 2010 (UTC)
- It's funny because mesmers still kick both their asses. ^^. -Maskeus 19:28, 29 June 2010 (UTC)
- Healing will always be stronger than offense, In any game. that's why it takes two healers or a healer and protter to keep a party of 8 up, not 4. Roflmaomgz 14:14, 18 March 2010 (UTC)
- I have tested it. Doesn't even come close to hurting them.--Yozuk 19:07, 8 February 2010 (UTC)
some questions on monk[edit]
I don't know if this is the right place for subjects or questions like I have here. But some of these things I've been wondering for quite a while...
At first I love to play this profession and even it's not my main character, I am working on it to my second main. Sometimes I just go out killing foes to practise my healing skills...
Here my first question. What makes the monk a better healer than the necromancer? A necromancer has propably unlimited energy with their attribute soul reaping, while monk can get a nice healing bonus with divine favor. If you just take Necromancer as your secondary with the same build you use on your monk you can heal for much a longer time. The only difference is that you don't get the healing bonus. Another reason I would say is that you can't use Divine favor skills like Healers boon.
Another question about playing the monk itself. How could I manage my energy well? When killing the foes takes a little more time I run out of energy sometimes. I only use 5 energy skills. Wish there was something like Heal attunement, like an Elementalist has Fire attunement etc.
Last question, just simply. How can i practise my healing skills? Do I need to use hotkeys to heal, do I need to mouseclick or what? Anyone got some useful tips on how to train those skills?
// Thanks
Xiner 20:56, 18 February 2010 (UTC)
- Most of this belongs on a fansite forum, but I'll answer your first question here. Imbalanced professions make Necros usually better, except when monks use DF skills like Healer's Boon and Unyielding Aura that makes them heal for more than a Necro could. --Kyoshi (Talk) 21:06, 18 February 2010 (UTC)
- Even better... use arcane mimicry to copy Unyeilding Aura and use it with Healer's boon for some insane heals. --Lania Elderfire 21:46, 18 February 2010 (UTC)
- Monks are "better healers" than necros due to the Divine Favor bonus. Taking necro as your secondary does not work the way you describe as the Soul Reaping energy bonus is only available to a necro primary.
- Energy management is not as simple as using an Attunement spell or a krutch like Soul Reaping. Its a tactic and a craft you learn--things like weapon swaping, field awareness, positioning, using available energy wisely and reaction times. Some general tips for energy management: don't use skills when you don't have too--over healing doesn't benefit you or your party. Don't mindlessly spam (sometimes called "red baring"), use the right spell on the right target by actually watching the playing field. Get into the habit of using a shield set or a low set and playing on that set with the mental idea that you have only so much energy available, even when you have more. Use spells like Glyph of Lesser Energy, Auspicious Incantation, Power Drain, Leech Signet and Divine Spirit. Watching your teammates positioning as well as enemy positioning helps you determine what skills you should use.
- The way you hot key is best when you find what works for you. I generally click on my team mates but often--especially in pve, the battlefield can get cluttered, but I also use the number pad as well if we're in a certain formation. I alternate WASD walk and click to move depending on the situation. I set my skill bar in the same order, regardless of what I run--for example my power heals are "3", if I am prot, RoF is always my "3" or on heal WoH is my "3". "4" is usually Guardian or Patient Spirit. Hex and condition removals I put at the end. It just helps me to manage to know those things are in those spots so I don't have to look when someone needs a certain spell to save the day.--*Yasmin Parvaneh* 21:47, 18 February 2010 (UTC)
- An FYI. Ryuu is one of the better monks I've played with, and he has a nice article here [1] that may help you.--*Yasmin Parvaneh* 21:54, 18 February 2010 (UTC)
- SOLS necro healers tend to do better in PvE with sustained high pressure because of superior energy management. Even with the best energy management, IMO primary monks still fall behind necro healers in PvE, since most areas don't have a lot of spike damage. When there is a lot of sustained spike damage in PvE, ether infuser elementalists trumps monks for the most part. In PvP, monks dominate since enemies don't die as fast so necros don't get energy, and ether infusers depend on enchants that are easily stripped in PvP. --Lania Elderfire 22:03, 18 February 2010 (UTC)
- An FYI. Ryuu is one of the better monks I've played with, and he has a nice article here [1] that may help you.--*Yasmin Parvaneh* 21:54, 18 February 2010 (UTC)
Nerfed 600s?[edit]
I just spent like 10k to get a 600 monk going and when i went to farm.... i died.... did they nerf them?
Pondering?[edit]
- Pondering is to be known as one of the best monks. Who, or what is Pondering? --Falconeye 01:18, 3 June 2011 (UTC)
General question[edit]
- ← moved to Ask a game question