User:Khomet/Sandbox

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Burning Barrage[edit]

Paragon Paragon / Ranger Ranger
Marksmanship 12
Leadership 12+3+1
Command 3+1
Barrage.jpg
Barrage
Glowing Signet.jpg
Glowing Signet
"Go for the Eyes!".jpg
"Go for the Eyes!"
"There's Nothing to Fear!".jpg
"There's Nothing to Fear!"
"They're on Fire!".jpg
"They're on Fire!"
Burning Refrain.jpg
Burning Refrain
Ebon Vanguard Assassin Support.jpg
Ebon Vanguard Assassin Support
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor

Full description and screenshots of this build here: http://wiki.guildwars.com/wiki/User:Khomet/Burning_Barrage

Focused Scythe[edit]

Paragon Paragon / Dervish Dervish
Scythe Mastery 12
Leadership 12+1+1
Radiant Scythe.jpg
Radiant Scythe
Chilling Victory.jpg
Chilling Victory
"Dodge This!".jpg
"Dodge This!"
"They're on Fire!".jpg
"They're on Fire!"
Blazing Finale.jpg
Blazing Finale
Focused Anger.jpg
Focused Anger
"I Am The Strongest!".jpg
"I Am The Strongest!"
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor

Constant AoE damage and burning to all adjacent, constant 33% damage resistance for the entire party and mostly unblockable too. Gets ~75dps on master of damage without any IAS at all, use rock candy or celerity to boost damage even further. I've tested this with Onslaught and Soldier's Fury, this works better than both because of the monstrous adrenaline gain, it allows to you spam attacks all day long.

Hundred Blades[edit]

Paragon Paragon / Warrior Warrior
Sword Mastery 12
Leadership 10+1+1
Command 8+1
"Go for the Eyes!".jpg
"Go for the Eyes!"
Whirlwind Attack.jpg
Whirlwind Attack
Sun and Moon Slash.jpg
Sun and Moon Slash
Hundred Blades.jpg
Hundred Blades
"I Am The Strongest!".jpg
"I Am The Strongest!"
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor
Blazing Finale.jpg
Blazing Finale
Signet of Aggression.jpg
Signet of Aggression

I Am The Strongest + EBSoH give you +35 damage per hit and EBSoH boosts damage from Hundred Blades as well. GFTE gives extra damage from critical hits and everything around you should be burning from Blazing Finale. You can pre-charge your adrenaline between battles with Signet of Aggression so that you go in with full adrenaline. With a standard command shield the paragon has 96+ armor (106 with Centurion's insignia, even more with +AL shield mod) so it is fairly resistant to damage.

Dragon Slash[edit]

Paragon Paragon / Warrior Warrior
Sword Mastery 12
Leadership 10+1+1
Command 8+1
Asuran Scan.jpg
Asuran Scan
Frenzy.jpg
Frenzy
Dragon Slash.jpg
Dragon Slash
Enduring Harmony.jpg
Enduring Harmony
"For Great Justice!".jpg
"For Great Justice!"
"I Am The Strongest!".jpg
"I Am The Strongest!"
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor
Signet of Aggression.jpg
Signet of Aggression

Pure damage. This could give 130-140dps before the change to Asuran Scan, it will be a lot less now.

Extend Conditions[edit]

Paragon Paragon / Mesmer Mesmer
Inspiration Magic 10
Spear Mastery 12+1+1
Leadership 8+1
Barbed Spear.jpg
Barbed Spear
Maiming Spear.jpg
Maiming Spear
Merciless Spear.jpg
Merciless Spear
Spear Swipe.jpg
Spear Swipe
Web of Disruption.jpg
Web of Disruption
Drain Delusions.jpg
Drain Delusions
Extend Conditions.jpg
Extend Conditions
Ether Feast.jpg
Ether Feast

I have been playing this in Random Arena, Fort Aspenwood and Alliance Battles. Use with a Silencing spear (+33% dazed) for best results. You have the ability to inflict bleeding, crippling, deep wound and dazed, and with Extend Conditions you can inflict all of these conditions to all nearby foes; this is especially useful against NPCs. Extend gives +68% duration at 10 Inspiration Magic, so your 19s conditions last for 32 seconds. Dazed lasts for 11s on your target and 18s on all nearby. It also has two hard interrupts (Web of Disruption + Drain Delusions), good energy management through Drain Delusions and good self healing with Ether Feast. Drain Delusions and Ether Feast also serve as energy denial (8.5e every 12s average, not counting energy lost from interrupted spells). Very versatile and fun to play.

Angel of Chaos[edit]

Paragon Paragon / Mesmer Mesmer
Domination Magic 12
Command 10+1+1
Leadership 8+1
Inspiration Magic 3
Auspicious Incantation.jpg
Auspicious Incantation
Arcane Echo.jpg
Arcane Echo
Chaos Storm.jpg
Chaos Storm
Cry of Frustration.jpg
Cry of Frustration
Empathy.jpg
Empathy
"Never Surrender!".jpg
"Never Surrender!"
"Incoming!".jpg
"Incoming!"
"Fall Back!".jpg
"Fall Back!"

I created this for alliance battles. With Incoming and Fall Back you have nearly permanent party IMS and healing over time, and with auspicious --> arcane echo --> chaos storm you can take out shrines without too much effort. Chaos Storm gives 21 damage and -2 energy to all adjacent for 10 seconds, so the two of them together give 420 armor ignoring damage and -40 energy. Not bad for a spell that costs 5 energy! Cry of Frustration is universally useful, and Mistrust is also very useful, consider using Mistrust instead of Never Surrender or Empathy.

Pyromania[edit]

Paragon Paragon / Elementalist Elementalist
Fire Magic 12
Command 10+1+1
Leadership 8+1
Lava Arrows.jpg
Lava Arrows
Fire Storm.jpg
Fire Storm
Mark of Rodgort.jpg
Mark of Rodgort
Meteor.jpg
Meteor
Glowing Signet.jpg
Glowing Signet
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
"Incoming!".jpg
"Incoming!"
"Fall Back!".jpg
"Fall Back!"

laugh all you want, this actually works pretty well. it's basically the reverse of the E/P build you see people running in AB. I wanted to run a paragon and they have a tough time capturing shrines unless they make use of their secondary. Fire Storm is 29 damage per second (times 10), Mark of Rodgort is 3s burning (triggered for 10 seconds), Meteor is 91 damage plus knockdown. All together this is 290 + 91 damage from two spells and another 182 damage from burning for 563 total damage. The NPCs will eventually try to flee from Fire Storm which is why you drop Meteor on them and keep them on the ground soaking up damage. If any enemies manage to survive, fire off Lava Arrows to hit all of them for 56 damage and another 3s of burning. This may not seem significant, but with burning added onto the normal damage Lava Arrows is dishing out 96 damage to 3 opponents for only 5 energy. Incoming and Fall Back have obvious uses and their healing is actually pretty strong... 13 healing per second times 9 seconds gives 117 mass healing for each one of these, and with both of them you can keep your whole team running almost all of the time. I use a hale destroyer staff of fortitude (fire) which gives me 630 health and 45 energy (and 80 armor as well). Glowing Signet is great energy management if you can cause Burning, even at 8 leadership it is +10 energy every 20 seconds, or the equivalent of +15 in 30 seconds. Glyph of Lesser Energy gives the equivalent of +15 energy every 30 seconds, so Glowing Signet is just as good as GoLE at 8 Leadership and better with higher leadership. If you don't feel like you need the extra energy from Glowing Signet I'd suggest Never Surrender or Remedy Signet as alternates.

Paragon Paragon / Elementalist Elementalist
Fire Magic 12
Leadership 12+1+1
Motivation 3+1
Searing Flames.jpg
Searing Flames
Fire Storm.jpg
Fire Storm
Meteor.jpg
Meteor
Glowing Signet.jpg
Glowing Signet
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Fire Attunement.jpg
Fire Attunement
"They're on Fire!".jpg
"They're on Fire!"
Energizing Chorus.jpg
Energizing Chorus

This works pretty well on a hero. An elementalist can give more fire damage but burning and knockdown work just the same for either of them, and the paragon has They're On Fire for permanent 33% damage reduction on everyone. Energizing Chorus or Lyric of Zeal are useful in the last spot, depending on whether your group is likely to have more shouts or more signets. This build benefits from either, it gets 11 energy from EC or 10 from LZ. Meteor causes exhaustion but its recharge exactly matches the exhaustion recovery rate so it is not a problem, and Meteor really can't be beat for only 5 energy. Works best with multiple Searing Flames elementalists.

Shadowrunner[edit]

Paragon Paragon / Assassin Assassin
Shadow Arts 12
Command 12+1+1
Leadership 3+1
Great Dwarf Armor.jpg
Great Dwarf Armor
Dwarven Stability.jpg
Dwarven Stability
Dark Escape.jpg
Dark Escape
Dash.jpg
Dash
Shadow Form.jpg
Shadow Form
Heart of Shadow.jpg
Heart of Shadow
"Never Surrender!".jpg
"Never Surrender!"
"I Am Unstoppable!".jpg
"I Am Unstoppable!"

You can run almost anywhere with this, I have done the Droknar run with it. Dwarven Stability + Dark Escape gives you 26s out of 30s with +25% IMS and 50% damage reduction, and you should have 120+ armor as well. Use a +20% enchanting spear like Spirit of the Forgotten so that Shadow Form and the dwarven enchantments last longer.

Summoner[edit]

Paragon Paragon / Ritualist Ritualist
Channeling Magic 12
Spear Mastery 10+1+1
Command 8+1
Spirit Siphon.jpg
Spirit Siphon
Signet of Spirits.jpg
Signet of Spirits
Bloodsong.jpg
Bloodsong
Vampirism.jpg
Vampirism
Nightmare Weapon.jpg
Nightmare Weapon
Painful Bond.jpg
Painful Bond
Ebon Vanguard Assassin Support.jpg
Ebon Vanguard Assassin Support
Summon Ice Imp.jpg
Summon Ice Imp

this can solo farm just about anything, I have been using it to farm all the stuff that Nicholas wants. not as much damage as a primary ritualist but not as squishy either, and it has spear damage as well. nightmare weapon doubles as a self heal, you can swap it for Destruction or Agony or Splinter Weapon if you want. Summon Spirits is not needed, just keep summoning the spirits as they are destroyed.

Stunning Strike[edit]

Paragon Paragon / Mesmer Mesmer
Spear Mastery 12+1+1
Leadership 9+1
Command 9+1
"Go for the Eyes!".jpg
"Go for the Eyes!"
Anthem of Weariness.jpg
Anthem of Weariness
Spear of Fury (Kurzick).jpg
Spear of Fury (Kurzick)
Stunning Strike.jpg
Stunning Strike
Blazing Spear.jpg
Blazing Spear
Merciless Spear.jpg
Merciless Spear
Epidemic.jpg
Epidemic
Aggressive Refrain.jpg
Aggressive Refrain

usage: 2-3-4-5-6-7, rinse and repeat. no energy problems at all, you can spam all day. spear of fury helps build up adrenaline very quickly. causes weakness, dazed, burning and deep wound to all adjacent. delivers 40-50dps on top of the condition spam.

Soldier's Stance Imbagon[edit]

Paragon Paragon / Warrior Warrior
Spear Mastery 10+1+1
Tactics 10
Leadership 11+1
Anthem of Flame.jpg
Anthem of Flame
Spear of Fury (Kurzick).jpg
Spear of Fury (Kurzick)
Wild Throw.jpg
Wild Throw
Blazing Spear.jpg
Blazing Spear
"Save Yourselves!" (Kurzick).jpg
"Save Yourselves!" (Kurzick)
"To the Limit!".jpg
"To the Limit!"
Soldier's Stance.jpg
Soldier's Stance
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor

Near-permanent +33% IAS and 75% blocking and no armor penalty. Autoattacks generate 6 adrenaline in 6.6 seconds so you really don't need much adrenaline boost to maintain SY. Mark of Fury or Dark Fury or Anthem of Fury (or even just a Furious spear) are enough... but just in case, we have Spear of Fury for +6 adrenaline on demand, and TTL gives +4 adrenaline on demand. Spear of Fury also charges all your attack skills instantly which means more damage. My Kurzick rank is maxed so I get a 6 second SY, making it easy to maintain... if your rank is low you might want to stick with standard imbagon.

Soldier's Stance[edit]

Paragon Paragon / Warrior Warrior
Spear Mastery 12+1+1
Tactics 12
Leadership 3+1
Spear of Redemption.jpg
Spear of Redemption
Holy Spear.jpg
Holy Spear
Blazing Spear.jpg
Blazing Spear
Merciless Spear.jpg
Merciless Spear
Soldier's Stance.jpg
Soldier's Stance
"To the Limit!".jpg
"To the Limit!"
Healing Signet.jpg
Healing Signet
Resurrection Signet.jpg
Resurrection Signet

because arenanet sucks at skill balance, so Paragons are forced to use other profession's IAS instead of using their native IAS skills. for casual pvp like RA/AB. Soldier's Stance (PvP) gives 100% coverage at 9 tactics, the only issue is keeping up with the energy cost.

Onslaught[edit]

Paragon Paragon / Dervish Dervish
Spear Mastery 12+1+1
Wind Prayers 12
Leadership 3+1
Spear of Redemption.jpg
Spear of Redemption
Holy Spear.jpg
Holy Spear
Blazing Spear.jpg
Blazing Spear
Merciless Spear.jpg
Merciless Spear
Onslaught.jpg
Onslaught
Pious Restoration.jpg
Pious Restoration
Remedy Signet.jpg
Remedy Signet
Resurrection Signet.jpg
Resurrection Signet

a different take on the above using Dervish skills. for casual pvp like RA/AB. if you use a +20% enchantment spear (e.g. Spirit of the Forgotten) you can have 100% coverage of Onslaught. Otherwise you can go 12+1+1 spear, 10 wind, 8+1 command or motivation to get the full armor bonus from your shield. At 10 wind prayers Onslaught lasts for 15 seconds which becomes 18 with your 20% enchanting spear. 18s IAS out of 20s with no drawback isn't bad at all.

Soldier's Fury[edit]

Paragon Paragon / Warrior Warrior
Spear Mastery 10+1+1
Tactics 10
Leadership 11+1
"Watch Yourself!".jpg
"Watch Yourself!"
Spear of Redemption.jpg
Spear of Redemption
Blazing Spear.jpg
Blazing Spear
Merciless Spear.jpg
Merciless Spear
Spear Swipe.jpg
Spear Swipe
"To the Limit!".jpg
"To the Limit!"
Soldier's Fury.jpg
Soldier's Fury
Resurrection Signet.jpg
Resurrection Signet

12s daze with your +33% dazing spear and quick adrenaline gain from Soldier's Fury and To The Limit which leads to spammable attack skills. Now that TTL has a duration you can use it to keep Soldier's Fury up 100%, and it helps with adrenaline besides. Watch Yourself at 10 tactics almost cancels out the -20 armor from Soldier's Fury. This works really well, highly recommended. It beats the other two builds hands down because they don't have Daze. You can use Soldier's Stance instead of Soldier's Fury for more defense.

Prepared Shot[edit]

Ranger Ranger / Paragon Paragon
Marksmanship 12+1+1
Expertise 12+1
Command 3
"Go for the Eyes!".jpg
"Go for the Eyes!"
"Find Their Weakness!".jpg
"Find Their Weakness!"
Triple Shot (Kurzick).jpg
Triple Shot (Kurzick)
Dual Shot.jpg
Dual Shot
Prepared Shot.jpg
Prepared Shot
Expert Focus.jpg
Expert Focus
"I Am The Strongest!".jpg
"I Am The Strongest!"
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor

This hits very hard... prep up with 6-7-8 then activate triple shot and find their weakness at the same time (and GFTE as well, if it is charged). This can deliver more than 300 damage instantly, even in hard mode... 200+ from the three arrows with buffs and an additional 100+ from the deep wound. Dual Shot is almost as good and Prepared Shot keeps your energy high so you can spam attacks all day. With these buffs active you are hitting for +44 bonus damage with autoattacks and even more if you have Orders, Brutal Weapon, Great Dwarf Weapon, etc. Highly recommended. You can swap "I Am The Strongest" for Asuran Scan if you want. I find that the enemies die so quickly that Asuran Scan doesn't work as well. Note that heroes can run this bar with a few modifications and almost the same effectiveness (see below).

Ranger Ranger / Paragon Paragon
Marksmanship 12+1+1
Expertise 12+1
Command 3
"Go for the Eyes!".jpg
"Go for the Eyes!"
"Find Their Weakness!".jpg
"Find Their Weakness!"
Forked Arrow.jpg
Forked Arrow
Dual Shot.jpg
Dual Shot
Distracting Shot.jpg
Distracting Shot
Prepared Shot.jpg
Prepared Shot
Expert Focus.jpg
Expert Focus
Favorable Winds.jpg
Favorable Winds

Hero version of the above.

Paragon Paragon / Ranger Ranger
Marksmanship 12
Leadership 9+1
Command 9+1+1
"Go for the Eyes!".jpg
"Go for the Eyes!"
"Find Their Weakness!".jpg
"Find Their Weakness!"
Triple Shot (Kurzick).jpg
Triple Shot (Kurzick)
Dual Shot.jpg
Dual Shot
Prepared Shot.jpg
Prepared Shot
Read the Wind.jpg
Read the Wind
"I Am The Strongest!".jpg
"I Am The Strongest!"
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor

Paragon version of the above.

Ray of Judgment[edit]

Monk Monk / Mesmer Mesmer
Smiting Prayers 12+3+1
Inspiration Magic 12
Auspicious Incantation.jpg
Auspicious Incantation
Arcane Echo.jpg
Arcane Echo
Ray of Judgment.jpg
Ray of Judgment
Ebon Vanguard Assassin Support.jpg
Ebon Vanguard Assassin Support
Ebon Battle Standard of Wisdom.jpg
Ebon Battle Standard of Wisdom
Summon Ice Imp.jpg
Summon Ice Imp
Mantra of Resolve.jpg
Mantra of Resolve
Ether Signet.jpg
Ether Signet

This is the last word in RoJ nuking. In 30 seconds it can throw a minimum of 4 Rays of Judgment (worst case) and up to 7 (best case). Average will be 6 RoJ in 30 seconds thanks to Arcane Echo and Ebon Battle Standard of Wisdom. Each spell will have 68% chance of HSR and because HSR also applies to Auspicious Incantation and EVAS the energy management and spike potential are very good. The Ice Imp helps to snare foes for RoJ nuking and it does AoE damage as well. Mantra makes you immune to interrupts, which is important because many of the spells have long cast time and the chain must not be disrupted. Ether Signet is further energy management which is useful in areas with heavy e-denial, otherwise you can take another useful inspiration skill. I like to bring Hex Eater Signet when there is a need for it. This build requires a +20% enchanting weapon for optimal use, as this will make Arcane Echo last for 24 seconds instead of 20, thus allowing an extra cast of the echoed RoJ. However I have been vanquishing using Scourgewind's Branch (+30 health, +1 smiting 20%) and I don't think the difference would be that great.


Paragon Paragon / Monk Monk
Spear Mastery 12+1+1
Smiting Prayers 12
Healing Prayers 3
Barbed Spear.jpg
Barbed Spear
Maiming Spear.jpg
Maiming Spear
Merciless Spear.jpg
Merciless Spear
Spear of Light.jpg
Spear of Light
Bane Signet.jpg
Bane Signet
Castigation Signet.jpg
Castigation Signet
Ray of Judgment.jpg
Ray of Judgment
Restful Breeze.jpg
Restful Breeze

I played this in Jade Quarry while I was maxing the Kurzick title, I was also working on Drunkard at the time so I needed to play Paragon. It can solo the shrines with 3 NPCs, just hit RoJ and tab through the enemies while hitting spear of light and the signets. This will be just enough to kill them. Barbed spear and maiming spear allow you to slow and/or kill turtles as well.

Paragon Paragon / Monk Monk
Spear Mastery 12+1+1
Smiting Prayers 12
Healing Prayers 3
Barbed Spear.jpg
Barbed Spear
Maiming Spear.jpg
Maiming Spear
Blazing Spear.jpg
Blazing Spear
Merciless Spear.jpg
Merciless Spear
Spear of Light.jpg
Spear of Light
Ray of Judgment.jpg
Ray of Judgment
Judge's Insight.jpg
Judge's Insight
Restful Breeze.jpg
Restful Breeze

FA/AB variant. I lost track of how many warriors and sins I killed with this, Spear of Light in the face really takes their health down. Judge's gives you armor penetration. RoJ is for capturing shrines but you can also nuke players with it, especially if they are bleeding and crippled from barbed and maiming spear. Barbed-Maiming-RoJ-Spear of Light-Merciless ought to kill anyone without blocking skills. Lately I have been using Purge Signet in place of Judge's Insight, it is great for removing ridiculous stacks of hexes and conditions. Use a low energy weapon set for best results, or at least switch to a +5e spear after using it.

Shield of Regeneration[edit]

Paragon Paragon / Monk Monk
Motivation 10+1+1
Leadership 11+1
Protection Prayers 10
Smiting Prayers 1
"You Are All Weaklings!".jpg
"You Are All Weaklings!"
"Dodge This!".jpg
"Dodge This!"
Chorus of Restoration.jpg
Chorus of Restoration
Finale of Restoration.jpg
Finale of Restoration
Blazing Finale.jpg
Blazing Finale
Shielding Hands.jpg
Shielding Hands
Shield of Regeneration.jpg
Shield of Regeneration
Balthazar's Spirit.jpg
Balthazar's Spirit

This can be used to farm enemies that can't heal themselves. It kills through degen (burning) so it isn't the fastest build but it is pretty cool to be able to solo farm with a paragon even if it's not the most efficient.

Word of Healing[edit]

Paragon Paragon / Monk Monk
Motivation 12+1+1
Healing Prayers 12
Leadership 3+1
Signet of Rejuvenation.jpg
Signet of Rejuvenation
Signet of Synergy.jpg
Signet of Synergy
Word of Healing.jpg
Word of Healing
Patient Spirit.jpg
Patient Spirit
Purge Conditions.jpg
Purge Conditions
Cure Hex.jpg
Cure Hex
Chorus of Restoration.jpg
Chorus of Restoration
Lyric of Zeal.jpg
Lyric of Zeal

This works surprisingly well and is fairly resistant to mesmer hate as many of the skills are not spells. I run this in AB for kicks. :-D

Enraged Lunge[edit]

Paragon Paragon / Ranger Ranger
Spear Mastery 12+1+1
Beast Mastery 12
Leadership 3+1
Barbed Spear.jpg
Barbed Spear
Signet of Infection.jpg
Signet of Infection
Enraged Lunge.jpg
Enraged Lunge
Scavenger Strike.jpg
Scavenger Strike
Otyugh's Cry.jpg
Otyugh's Cry
Never Rampage Alone.jpg
Never Rampage Alone
"I Am The Strongest!".jpg
"I Am The Strongest!"
Comfort Animal.jpg
Comfort Animal

Player version.

Paragon Paragon / Ranger Ranger
Spear Mastery 12+1+1
Beast Mastery 12
Leadership 3+1
Spear of Lightning.jpg
Spear of Lightning
Spear of Redemption.jpg
Spear of Redemption
Blazing Spear.jpg
Blazing Spear
Enraged Lunge.jpg
Enraged Lunge
Scavenger Strike.jpg
Scavenger Strike
Otyugh's Cry.jpg
Otyugh's Cry
Call of Haste.jpg
Call of Haste
Comfort Animal.jpg
Comfort Animal

Hero version. This gives the highest damage (~72dps) of any paragon hero build I have found, see http://wiki.guildwars.com/wiki/User:Khomet/Paragon_DPS for comparison with some other hero builds.

Heal As One[edit]

Paragon Paragon / Ranger Ranger
Spear Mastery 12+1+1
Beast Mastery 12
Leadership 3+1
Spear of Lightning.jpg
Spear of Lightning
Barbed Spear.jpg
Barbed Spear
Blazing Spear.jpg
Blazing Spear
Scavenger Strike.jpg
Scavenger Strike
Never Rampage Alone.jpg
Never Rampage Alone
Heal as One.jpg
Heal as One
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor
"I Am The Strongest!".jpg
"I Am The Strongest!"

This delivers tremendous damage along with condition spam and maintainable IAS for both you and the pet. Up to 130dps (!!), average 122dps. If you are in a group you can replace Barbed Spear with Merciless Spear so you can deliver Deep Wound as well. Before anyone asks, this delivers higher dps than Enraged Lunge, though Master of Damage does not consider Deep Wound in the damage calculation.

Paragon Paragon / Ranger Ranger
Spear Mastery 10+1+1
Beast Mastery 12
Leadership 8+1
Spear Swipe.jpg
Spear Swipe
Barbed Spear.jpg
Barbed Spear
Merciless Spear.jpg
Merciless Spear
Scavenger Strike.jpg
Scavenger Strike
Otyugh's Cry.jpg
Otyugh's Cry
Call of Haste.jpg
Call of Haste
Heal as One.jpg
Heal as One
Charm Animal.jpg
Charm Animal

For AB/FA/RA. Good damage and condition spam, self healing for both; pet has IAS, +24 armor and is mostly unblockable. Has Daze and Deep Wound in the same build.

Paragon Paragon / Ranger Ranger
Spear Mastery 12+1+1
Beast Mastery 12
Leadership 3+1
Signet of Infection.jpg
Signet of Infection
Barbed Spear.jpg
Barbed Spear
Merciless Spear.jpg
Merciless Spear
Scavenger Strike.jpg
Scavenger Strike
Never Rampage Alone.jpg
Never Rampage Alone
Heal as One.jpg
Heal as One
Companionship.jpg
Companionship
"I Am The Strongest!".jpg
"I Am The Strongest!"

I solo vanquished Plains of Jarin with this. O_o

Keystone Signet nuker[edit]

Mesmer Mesmer / Necromancer Necromancer
Fast Casting 12+2+1
Inspiration Magic 12
Illusion Magic 3
Tryptophan Signet.jpg
Tryptophan Signet
Signet of Weariness.jpg
Signet of Weariness
Signet of Corruption (Kurzick).jpg
Signet of Corruption (Kurzick)
Signet of Clumsiness.jpg
Signet of Clumsiness
Unnatural Signet.jpg
Unnatural Signet
Keystone Signet.jpg
Keystone Signet
Mantra of Inscriptions.jpg
Mantra of Inscriptions
Symbolic Celerity.jpg
Symbolic Celerity

Cleared two areas of DoA with this without consumables of any kind. Works great.

Avatar of Balthazar[edit]

Dervish Dervish / Warrior Warrior
Scythe Mastery 12+1+1
Mysticism 12+1
Victorious Sweep.jpg
Victorious Sweep
Eremite's Attack.jpg
Eremite's Attack
Whirlwind Attack.jpg
Whirlwind Attack
"Save Yourselves!" (Kurzick).jpg
"Save Yourselves!" (Kurzick)
Eremite's Zeal.jpg
Eremite's Zeal
Balthazar's Rage.jpg
Balthazar's Rage
Avatar of Balthazar.jpg
Avatar of Balthazar
Aura of Holy Might (Kurzick).jpg
Aura of Holy Might (Kurzick)

AoE damage from scythe attacks, AoE holy damage, AoE burning, +20 armor and faster adrenaline gain. Yes please! Stormed through Duncan Hardmode with this. I used rock candy for IAS, probably could replace Eremite's Zeal with Heart of Fury, this build doesn't really need much energy. I'm still tweaking this but it is very solid.

Vow of Strength[edit]

Dervish Dervish / Warrior Warrior
Scythe Mastery 12+1+1
Earth Prayers 12+1
Mysticism 3+1
"For Great Justice!".jpg
"For Great Justice!"
Whirlwind Attack.jpg
Whirlwind Attack
Chilling Victory.jpg
Chilling Victory
Mystic Sandstorm.jpg
Mystic Sandstorm
Sand Shards.jpg
Sand Shards
Vow of Strength.jpg
Vow of Strength
Great Dwarf Armor.jpg
Great Dwarf Armor
Ebon Battle Standard of Honor.jpg
Ebon Battle Standard of Honor

All AoE damage all the time. EBSoH greatly increases the damage... Vow of Strength, Sand Shards, Mystic Sandstorm, Whirlwind Attack and scythe attacks all get up to +15 per damage packet from it. Great Dwarf Armor is optional but it works pretty well here because you'll have +60 health and at least 108 armor depending on insignia and weapon mods. FGJ lets you start spamming attack skills very quickly.

Glaiveway Dervish[edit]

Dervish Dervish / Ritualist Ritualist
Channeling Magic 12
Mysticism 12+1+1
Lightbringer's Gaze.jpg
Lightbringer's Gaze
Destructive Was Glaive.jpg
Destructive Was Glaive
Ancestors' Rage.jpg
Ancestors' Rage
Spirit Rift.jpg
Spirit Rift
Gaze of Fury.jpg
Gaze of Fury
Balthazar's Rage.jpg
Balthazar's Rage
Eremite's Zeal.jpg
Eremite's Zeal
Lightbringer Signet.jpg
Lightbringer Signet

This works grrreat, it does everything the other Glaivers can do and also has AoE burning, better energy management and higher armor.

Vow of Silence[edit]

Dervish Dervish / Any X
Scythe Mastery 12+1+1
Mysticism 12+1
Victorious Sweep.jpg
Victorious Sweep
Mystic Sweep.jpg
Mystic Sweep
Crippling Sweep.jpg
Crippling Sweep
Pious Haste.jpg
Pious Haste
Mystic Vigor.jpg
Mystic Vigor
Heart of Fury.jpg
Heart of Fury
Vow of Silence.jpg
Vow of Silence
Faithful Intervention.jpg
Faithful Intervention

(PRE-UPDATE) This is really simple but works really well. Before battle, enchant up with 5-6-7 and enjoy being 100% spellproof while also delivering max damage from mystic sweep, max crippling on crippling sweep, and +24 health per hit from mystic vigor. A +20% enchanting scythe helps with all of this obviously; otherwise take a vampiric or sundering scythe for more damage. Victorious Sweep provides even more healing and it works while Vow of Silence is active. This build is very durable. Pious Haste is maintainable +33% IMS and you can use Vow of Silence just before it ends so that Pious Haste does not remove anything important. You can also use Pious Haste as a self-heal by using it to remove Faithful Intervention.


Deadly Arts[edit]

Assassin Assassin / Ranger Ranger
Deadly Arts 12+2+1
Critical Strikes 12+1
Wilderness Survival 3
Dancing Daggers.jpg
Dancing Daggers
Palm Strike.jpg
Palm Strike
Vampiric Assault.jpg
Vampiric Assault
Impale.jpg
Impale
Signet of Deadly Corruption.jpg
Signet of Deadly Corruption
Signet of Toxic Shock.jpg
Signet of Toxic Shock
Poison Tip Signet.jpg
Poison Tip Signet
Resurrection Signet.jpg
Resurrection Signet

Work in progress. One run through the chain (1-7) gives 105 + 58 + crippled + 80 + 100 + deep wound + poison + 130 + 100. That is 573 damage + plus deep wound and poison and 2/3 of it is armor ignoring. Looks good on paper at least. Skills 1-3 have fairly quick recharge so you can still deliver some damage while the other skills are recharging. The other good thing is that this build is almost entirely immune to blocking and blind, vampiric assault is the only attack skill. I don't know of any way to get around this problem since Impale, SoTS, and SoDC must follow a dual attack... but even if Vampiric Assault fails to hit, the Palm Strike/Vampiric Assault chain can be done every 8 seconds and you can throw Dancing Daggers in between.