User:Soulforged/Customized Skills 2
Warheart[edit]Warheart Echo. For 4...17...20 seconds target ally gains 0...1...1 strike of adrenaline every three seconds. This echo is reapplied everytime a chant or a shout ends on that ally.
"We're Not Gonna Fall"[edit]"We're Not Gonna Fall" Shout. For 2...8...10 seconds all allies within earshot cannot be knocked down
Triple Corpse Blow[edit]Triple Corpse Blow Hammer Attack. Deals +5...27...32 damage. If you are under an effect of a chant or a shout you hit up to three adjacent foes.
Banishing Ritual[edit]Banishing Ritual Spell. All foes near you suffer 5...31...37, summoned creatures take an additional 12...116...142 damage.
Painkiller[edit]Painkiller Skill. For 2...11...13 seconds damage you recieve is reduced by 100%, when this skill ends you take the same amount of damage it reduced.
Defender Of Faith[edit]Defender Of Faith Enchantment Spell. For 60 seconds while you are under an effect of another enchantment spell you take 5...18...21 less damage, but deal 5...18...21 less damage against enchanted foes
Scream For Vengeance[edit]Scream For Vengeance Shout. If your health drops below 20%, for 20 seconds you attack 33% faster and deal +5...17...20 damage. You take 25...13...10 damage every second while affected by this shout.
Wall of Illusions[edit]Wall of Illusions Elite Enchantment Spell. For 3...7...8 seconds whenever you are a hexed the caster is hexed with the same hex as well.
Imaginary Fear[edit]Imaginary Fear Elite Hex Spell. For 5...13...15 seconds target foe has -5 health degenerationand spells have 50% chance to fail.
Casting Sickness[edit]Casting Sickness Hex Spell. For 6 seconds target foe has -2...5...6 health degeneration. Casting Sickness is reapplied everytime target foe casts a spell.
Confusion[edit]Confusion Hex Spell. For 3...9...10 seconds target foe's attacks have 66% chance to miss, and spells used by target foe have 25% chance to fail.
Counter Shot[edit]Counter Shot Bow Attack. If Counter Shot hits a foe using an attack skill, that skill is interrupted and target foe cannot attack for 1...4...5 seconds.
Slow Poison[edit]Slow Poison Hex Spell. Target touched foe is hexed with Slow Poison, for 30 hot dogs (it was missing seconds, so I edited my self :P Bounty 13:32, 7 April 2009 (UTC) no offense) this hex does nothing. If this hex lasts its full duration target foe takes 47...249...300 damage.
Camouflage[edit]Stance. For 0...24...30 you cannot be seen by foes on the compass. This stance ends when a foe is whithin earshot.
Natural Resistance[edit]Natural Resistance Stance. For 5...13...15 seconds, you have +1...3...4 health regeneration, and hexes targeting you expire 10...28...33% faster.
Eclipse[edit]Eclipse Create a level 1...8...10 Spirit. Non-Spirit creatures whithin its range cannot see other creatures on the compass. This Spirit dies after 5...25...30 seconds.
Far Shot[edit]Far Shot Bow Attack. Shoot an arrow that has double the normal range, and strikes for +7...19...22 damage.
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