Glimmering Mark

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Elite Hex Spell. For 10 seconds, target foe and all foes adjacent to your target take 5...21...25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.

Elite Hex Spell. For 10 seconds, target foe and all foes adjacent to your target take 5...21...25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.

Concise description
Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe.


Progression
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Acquisition[edit]

Signet of Capture

Related skills[edit]

Hero Usage[edit]

  • Heroes do not prioritize martial, attacking, or closely packed foes when using this spell. They will switch targets in most cases to avoid prematurely ending this skill (see discussion):
    • When attacked alone by enemies.
    • When engaging as a result of the player attacking.
    • After being ordered to perform Glimmering Mark before combat.
    • When locked onto a target, in which case Glimmering Mark is cast on another enemy.

Notes[edit]

  • Only skills which directly target the foe cause Glimmering Mark to end; the hex is unaffected by skills that might impact the target through area of effect.
  • Blindness is applied before the attack skill hits.
  • Blindness is applied if an attack skill is being activated when Glimmering Mark does damage. Carefully timed or quick attack skills can be activated between two damage packets of Glimmering Mark, avoiding the Blindness effect.
Bug Bug.The concise description fails to specify the duration of the Blind condition
Anomaly Anomaly.Unlike most area damage over time skills, Glimmering Mark does not cause AI to scatter.

Trivia[edit]

  • This skill has changed since its introduction; see its skill history for details.