Toxicity/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Toxicity.

As of February 1st, 2007[edit]

  • Increased duration to 30...78...90 seconds.

Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.

Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration.


Progression
Level
0
1
30
1
2
34
2
2
38
3
3
42
4
3
46
5
4
50
6
5
54
7
5
58
8
6
62
9
6
66
10
7
70
11
8
74
12
8
78
13
9
82
14
9
86
15
10
90
16
11
94
17
11
98
18
12
102
19
12
106
20
13
110


Nightfall Release[edit]

  • Adjusted degeneration to -2; adjusted duration to 15...51...60 seconds.

Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 15...51...60 seconds.

Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 15...51...60 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration.


Progression
Level
0
1
15
1
2
18
2
2
21
3
3
24
4
3
27
5
4
30
6
5
33
7
5
36
8
6
39
9
6
42
10
7
45
11
8
48
12
8
51
13
9
54
14
9
57
15
10
60
16
11
63
17
11
66
18
12
69
19
12
72
20
13
75


Nightfall Preview Event[edit]

Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2...4...4 Health degeneration. This spirit dies after 30...54...60 seconds.

Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2...4...4 Health degeneration. This spirit dies after 30...54...60 seconds.

Concise description
Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan.) Poisoned or Diseased creatures within range have -2...4...4 Health degeneration.


Progression
Level
Health degeneration
0
1
2
30
1
2
2
32
2
2
2
34
3
3
2
36
4
3
3
38
5
4
3
40
6
5
3
42
7
5
3
44
8
6
3
46
9
6
3
48
10
7
3
50
11
8
3
52
12
8
4
54
13
9
4
56
14
9
4
58
15
10
4
60
16
11
4
62
17
11
4
64
18
12
4
66
19
12
5
68
20
13
5
70