Disease
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Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
Concise description: You have -4 Health degeneration. Disease is contagious between creatures of the same kind
— in-game description
Game mechanics[edit]
- Like poison, disease is a condition which causes 4 pips of health degeneration to a character and turns the Health bar green. Diseased characters are surrounded by a green mist containing black flies.
- Unlike poison, it can spread between creatures of the same creature type which are adjacent to each other.
- It is the only condition that transfers between creatures.
- In most circumstances, an application of Disease affects each creature only once.
- Like poison and bleeding, disease only affects fleshy creatures.
- Upgrades
- A Rune of Purity or the inscription "Cast Out the Unclean" will reduce disease duration by 20%.
Countering Disease[edit]
- In areas with numerous sources of Disease, you can reduce the threat of an epidemic by:
- Bringing party-wide condition removal (e.g. Extinguish) to prevent an epidemic. Mystic Corruption with a teardown specifically removes disease.
- Maintaining Tainted Flesh on party members as much as possible to make them immune and reduce the risk of the condition spreading.
- Using non-human heroes (Jora, M.O.X, Ogden Stonehealer, Pyre Fierceshot, Vekk, and Zhed Shadowhoof) or henchmen (Brutus, Sheena, and Talon Silverwing).
- Keeping your party spread out.
Skills that cause disease[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Putrid Flesh | Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. | 10 | ¼ | Death Magic | Nightfall | |||||
Radiation Field | Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. | 15 | 2 | 12 | Asura rank | Eye of the North | ||||
Rotting Flesh | Spell. Inflicts Diseased condition (10...22...25 seconds). | 15 | 3 | 3 | Death Magic | Core | ||||
Signet of Infection | Signet. Inflicts Diseased condition 13...20 seconds if target foe is Bleeding. | 1 | 10 | Ebon Vanguard rank | Eye of the North | |||||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic | Core | |||||
Virulence | Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. | 5 | 1 | 15 | Death Magic | Prophecies | ||||
Yellow Snow | Preparation. Lose one condition. Your next snowball causes Disease ( 10 seconds.) [sic] | ¾ | 12 | Core |
Related skills[edit]
Skills that benefit from disease[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Foul Feast | Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. | 5 | ¼ | 4 | Soul Reaping | Eye of the North |
Skills with disease-dependent effects[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Toxicity | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. | 15 | 5 | 60 | Beast Mastery | Nightfall |
Skills that prevent disease[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic | Core |
Skills that specifically remove disease[edit]
- See also: List of condition removal skills
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Antidote Signet | Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. | 1 | 4 | Core | ||||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | |||||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic | Core |
Conditions |
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Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness |