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Pulling or "drawing" is normally a PvE tactic that involves attacking or otherwise aggro-ing NPC enemies or mobs, followed by a small retreat. The purpose of a pull or draw is to ensure the safety of a party by controlling how many foes it faces, when it faces them, and where. Pulling is an essential PvE tactic that limits the damage a player's party faces.
- Flatbows are the ideal weapons for pulling because of their maximum range and highest arrow arc of all the bow types.
- Parties often assign characters with a longbow or flatbow to pull, since they have superior range to wanding and spear attacks.
- Most common professions used for pulling are either Rangers or Warriors with a bow weapon swap, because of their higher armor rating, they are also able to tank the pulled mob for a short while as well.
- Pets, minions, heroes in fight combat mode, henchmen, and uncoordinated PUGs may ruin a pull if they are not specifically kept from attacking the pull target. All allies must be told/commanded that a pull is occurring, and an appropriate area to wait should be designated/flagged on the compass.
- PvP players can pull NPCs.
Pet Pulling is a technique that uses your animal companion to pull. It is most useful in Ascalon (pre-Searing), when farming Charr in the Northlands.
- Choose a target that is out of your and your pet's danger zone, and set your pet to attack.
- Run towards the target, stopping just short of the danger zone, then turn around and run to a mob-free area to fight. Your pet will continue running at the target.
- Once the monster has started attacking your pet, set your pet to flee, so that it returns to you, drawing the foes after.
- Remember to reset your pet to attack or guard once the monster and its group has followed you.
- It helps to run towards the target backwards: it's slower (so decreases the chance of attracting aggro too soon) and you will be pointed in the correct direction when you run to the safe spot.
- Remember to bring a pet heal.