Talk:Heroes' Ascent

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Does anyone know the name of the Ziashen Map? Also, should we work on the maps here or create a new article for each one (besides the vault of course). Arcad1a 08:00, 11 February 2007 (PST)

The Zaishen map is called "Heroes' Ascent" IIRC — Skuld 08:05, 11 February 2007 (PST)

Edited the name from Zashien to Zaishen. Moon 15:36, 31 March 2007 (EDT)

Propose Merging of Heroes' Ascent with Heroes' Ascent:Outpost[edit]

It seems a bit confusing to me with the way things are set up, that is, having two wiki articles on the same place. The Ice Master 19:55, 28 March 2007 (EDT)

I prefer a redirect from Heroes' Ascent to Heroes' Ascent (mission). Furthermore an article Heroes' Ascent (outpost) - as done in GuildWiki. BigBlue 04:02, 29 March 2007 (EDT)


I put in a pic but I need someone to resize it for me for it doesn't look so pixilated.--Eloc 02:18, 11 May 2007 (EDT)

Does Elite Zaichen fight give fame?[edit]

I've read that the first battle is against the Elite Zaichen. Does that match give you fame if you win it? Alaris 18:33, 2 August 2007 (UTC)

I checked it out, and no, it does not. Alaris 18:41, 7 August 2007 (UTC)
If it did i think a lot of people would be farming fame from it :O --User Gummy Joe Sig Icon.PNGGummy Joe 18:45, 7 August 2007 (UTC)
I realize that now, but at the time I asked the question, I had no HA experience. This was before the double-fame HA weekend. Alaris 18:48, 7 August 2007 (UTC)

How to get heroes ascent[edit]

im still not sure how to get to heroes ascent. does anyone know how?

Ok, start off at Random Arenas. Win there 5 times in a row. Then Map travel to Team Arenas. Win there 5 times in a row. Then finally, Map travel to Heroes' Ascent. — Eloc 20:19, 9 November 2007 (UTC)
Correction, you don't need to win 5 times in a row in Team Arena, you only need to win 5 times total. In random arenas, it's 5 in a row. Alaris 20:26, 9 November 2007 (UTC)
Oh, is it? Ok, I've never had to do it since I made my account months before they decided to do that little trial thing. — Eloc 20:29, 9 November 2007 (UTC)
Yeah, it's easy to forget because you only need it once per account. But it also makes sense, it's harder to get consecutive victories in team arena than in random arena. Alaris 18:30, 10 November 2007 (UTC)

ok thank you for letting me know.


Things that are faster than getting a group in HA: 30 seconds wait in RA, 10 min wait for a group in TA and a mission for PvE for that matter. Any tips for a newb to get in in HA or to find a group?--ShadowFog 18:23, 13 February 2008 (UTC)

My general 3 advice: (1) start your own groups, (2) play as a monk, as they are always in demand, and (3) join a PvP alliance. Unfortunately, it is difficult to get into HA groups. -- Alaris_sig Alaris 19:06, 13 February 2008 (UTC)
Play something thats FotM, then there's more unranked people playing it. And obviously its hard for unranked people to discriminate. Lord of all tyria 19:10, 13 February 2008 (UTC)
No wonder people everyday leaves HA and dont come the social security club, you must be way too old to qualify, in this case, you must be born old. I bet if there was another thing instead of the rank showoff, the place would have been populated with more active players, the problem is so severe that the America channel is desolated so is other channels alike(Asia,Europe), we can mix all the channels and put it in International and not even District 1 would have been filled. Basically, since the rank is a huge problem, this mode is for those that started GW at the beginning, I wrote the first statement at 18:00 and it has pass 2hrs and always having problem entering, only from one to two groups enter every 1-2hrs, unreal. --ShadowFog 21:05, 13 February 2008 (UTC)

What's really retarded about HA is that you usually have to have a certain rank in order to accepted into a team. If you get in a team that has no rank and was randomly thrown together, you probably won't win, so you still have no rank. It's kind of a vicious cycle and it sucks. 19:14, 10 April 2008 (UTC)

Whats really Retarded is the rank does NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ok, I'm going to say it again, RANK DOES NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 02:22, 30 July 2008 (UTC)
Rank indicates how often the person has been in a winning team, so it's correlated with experience, skill, and ability to somehow be part of a good team. What we need is to match up teams on mean rank, so you are more likely to fight at equal level. It also gives an incentive for experienced players to teach newbies. -- Alaris_sig Alaris 14:03, 30 July 2008 (UTC)
rank is not correlated with skill... at all. they should be, but it's more like those who have friends or really good guilds are the ones playing. skill levels are pretty random. pugs in HA fail cuz in the few that I have been in, they don't even bother bringing any healers... 19:53, 4 December 2009 (UTC)

Since a new trilogy pack is released, and you can't still find a group and with all the tips here helping you, my recommendation is to abandon HA completely, is hard to do but waiting hours for one battle is unacceptable for just emotes instead of a enjoyable PvP. Guild Wars offers RA and TA which is 4vs4, Heroes Battle is dislike by the majority but is still a 4vs4 but you control heroes, Guild vs Guild which is an 8vs8 and finally Alliance Battle which is 12vs12(no Death Penalty). In TA there's no prejudice nor in Alliance Battle and in Guild vs Guild is just as easy as checking if you have 8 guildies online. You can do more battles in this modes in what takes you to enter one battle in Heroes' Ascent.--ShadowFog 23:06, 13 November 2008 (UTC)

Heroes' Ascent too inaccessible.[edit]

moved from User talk:Gaile Gray

In short, many players will find themselves not being able to play Heroes' Ascent simply because no one wants to play with them. This shouldn't be a problem because Heroes' Ascent is highend PvP. But the problem is that 95% of the groups forming in Heroes' Ascent only want players with high ranks in the Hero title. This makes it impossible for players with no rank in the hero title to start playing HA and only leaves the already playing left. This causes HA to die down and less will play it by time. I find myself with the same problem. I am a pioneer player who has played guildwars for over two years, but my fault was that i didn't start early with HA leaving me with no rank in the Hero title. Its impossible for me to find a guild who does HA because they require at least Rank3, groups don't want me due to rank discrimination. Only few groups take players without a rank in the hero title, but finding those often takes up to an hour and often lose to the coordinated regular teams. This form of discrimination basically leaves players without a rank in the Hero title out of HA and prohibits them from experiencing this area of PvP. I find this highly unfair to people who want to join the and experience the highend PvP part of Guildwars.

I would be extremely thankful for a feature that disallows this form of discrimination to be made or a change that makes HA mutch more accessible for players without a rank in the Hero title. SniperFox 23:04, 10 March 2008 (UTC)

No. — Skadiddly[슴Mc슴]Diddles 23:05, 10 March 2008 (UTC)
Constructive criticism? I don't see whats wrong with allowing players to experience something that was previously inaccessible to them, This would also make HA somewhat more populated. SniperFox 23:09, 10 March 2008 (UTC)
I don't see how you could possibly disallow rank discrimination without turning HA into 8-man RA teams. As long as parties can choose who joins, there will always be rank discrimination, and trying to force the issue will only upset people. I think it would be better to find ways that encourage rankless/low-rank people to play HA. --Valshia 23:18, 10 March 2008 (UTC)
Rank discrimination happens in every game in one way or another. There is no way to avoid it, except through separate features such as random arenas. Even if players didn't have ranks you would find players only taking other players they know and such like. The solution is to form a group of your own friends like yourself that want to HA. I am sure there is at least 8 people in a situation like yourself that would like to pvp in Heroes ascent. At the end of the day what you are asking for is impossible really, I mean can you come up with a plausible solution? --LemmingUser Lemming64 sigicon.png 23:24, 10 March 2008 (UTC)
I very mutch agree to this. However the problem is finding dedicated players willing to stay and keep fighting even against guilds that are deemed "unbeatable" for users with lower experience in HA. Before i wrote this I finaly was able to get a group together which took two hours, after two loses a player left, shortly after many others followed. After having tried this many and many times, HA just isn't fun anymore because you'll be spending far more time looking for people, trying to convince people, trying to set up teams than actually playing HA. I personally don't know a fix for this, so my hopes are on that Anet will find a fix for it which makes both sides happy. Giving those who are already playing not too mutch change and those who wan't to play, but can't, a chance to play HA without having to do so mutch effort only seeing it go to waste. Its just too dissapointing for me. SniperFox 23:47, 10 March 2008 (UTC)
The HA situation (the rank discrimination and all) has been the same way for a long, long time now. It has been hard for new HA players to get in to it for ages, and in my opinion, has been hard to start with from the very beginning. Even if there is little rank discrimination, forming teams usually takes quite some time and if it isn't a guild or friends team, you'll likely see people leaving after a few losses. The commonly suggested solutions are "Get into a guild" and "get the right friends" (which are hard to accomplish). Another option could be to use one of the many forums to try and find players that are in the same situation and try to get them organized. The only "solution" I can think of to get rid of all of this, is to have a separate HA-type arena (all the normal rounds except for the Hall, maybe?) and give it a rank cap. (eg. only r0-3 players allowed, similar to the low-end PvE arena's which have a level cap). That way you can have the low ranked players gain some experience against eachother before playing against the "big teams". The main concern with this is: how many players will end up using that "arena"? Anyway, those are my thoughts on this. Zophar 00:20, 11 March 2008 (UTC)

(Reset indent) The only ways that I can think of to "solve" this situation would be unacceptable. Removing rank to avoid "discrimination" isn't right. Forcing people to play in random parties defeats the entire point of the game mechanic. Elevating everyone's rank to make them "acceptable party members," devalues the rank and would cause an escalation in required rank.

I can understand that it's hard to get rank when you aren't invited to play, so there's a vicious cycle there. On the other hand, asking for changes in order to "lower the bar" doesn't seem fair to those players at the high levels. With all due respect, wouldn't that be a bit like saying Hard Mode is too hard, and should be made easier? But again, I do understand that this is challenging. I like the ideas of forming a group or getting into HA as a guild. That's what I know most players do, and in time they acquire the rank to get invited into any group, since that seems to be something that most players want to be assured about.

Principally, as Lemming64 asks, I would like to know if you can come up with a plausible solution. I'm certainly more than willing to listen and relay viable suggestions. Thanks. -- Gaile User gaile 2.png 00:27, 11 March 2008 (UTC)

I'd just like to throw this idea out there. How about, say, more fame or balth faction if you have under r3 players in your party and win. e.g. for a victory in the underworld, +1 fame for 1 person under r3, +2 for 2 people under r3 etc. Although this means being unranked, you can quickly rise to r3, it also means you will be able to get into more oragnised teams without spend what would probably take months getting to r3 as it is. obviously this idea may need to be modified etc, but i just thought I'd put it out there.
Nice... You could have 20% extra fame per person under r3 or 10% per person between r3 and r6, rounded up, applied to every team member. An incentive for teams to take on some newbs in the team. -- Alaris_sig Alaris 20:52, 11 March 2008 (UTC)

No that's fucking stupid. I didn't have r3 a month ago, then I got off my ass and ran some gimmicks til I got my r3 now I will halls with balanced PUGs. Viola. — Skadiddly[슴Mc슴]Diddles 02:22, 12 March 2008 (UTC)

Watch your language, and no insults pls. -- Alaris_sig Alaris 02:35, 12 March 2008 (UTC)
I would like to know how you did that without the help of a guild of higher ranked friends. I admire you if you did without. As for me, looking for a group in HA is near impossible. Most groups only want R3+, Making a group yourself yields most people leaving after a single lose. Getting into a decent HA guild is a thing one can better dream of when low ranked. Getting to play one single game for over a hour effort is just rather dissapointing. Also please refrain from swearing, this doesn't support your argument, nor does it have any positive influence on this discussion. SniperFox 19:42, 12 March 2008 (UTC)
The wiki doesn't censor, skakid can swear all he wants if he feels that puts his point across and isn't just throwing out insults.
Join unranked gimmick PuGs, form unranked gimmick PuGs, get some fame that way. Make friends with people you like who also want that rank. Play with these people. All of a sudden you end up with r3. People complaining about rank discrimination are often the ones who don't even try to get groups. Lord of all tyria 19:53, 12 March 2008 (UTC)
Trust me, i've tried alot of groups. Today i've made four groups, and sat there for half a hour straight looking for a group. I ended up earning a mere 2 fame and losing HoH to a two point differnece. The problem is that its not attractive for better players to go with lower ranked players. When you finaly get a bunch of lower ranked players together and when you play decently, you'll find yourself time after time being placed against well organized high-ranked groups. The problem is not HA itself, but the entrance to it. Low ranked players are far too unatractive to high ranked players and thus this lines keep existing. Going from low rank to high rank takes an insane amount of help, luck or effort. As the standings are now, if you're low ranked, you'll stay low ranked for quite some time. If you're high ranked, you'll get insane amounts of fame by the day. Could be compared to the difference beetween the rich and poor. I think the idea of giving groups taking lower ranked people more fame is a great way to get rid of the un-attractiveness of lower ranked players, this way higher ranked people would also get rewarded for taking lower ranked people. I don't think many people would like this, but i also think it would be great to add a varation to HA like what RA is to TA. A more random and more casual HA where the fame rates are WAY lower but where people can build their beginning and prepare for HA itself. Although this would probaly not be plausible due to the work required. SniperFox 21:29, 12 March 2008 (UTC)
If you're good at the game, people will like you, you'll find other decent players, and you'll roll dumb gimmicks/randomways til you get good enough to play a strong balanced with your strong teammates and you'll win moar. If you're bad, you'll stay an unranked, inexperienced newbie who spends his time he could be getting better at the game complaining (btw, halls matches (particularly relic runs) are very often won by a point or two). — Skadiddly[슴Mc슴]Diddles 23:18, 12 March 2008 (UTC)
Ok thanks, seems like luck was on my side today, made 5 fame in an evening. I guess it'll just be slow on creating my own parties and trying to find people to HA with regulary until i get to R3+. I still think there should be atleast a minor change. Not mutch, but only to make HA more popular. Especially for those who regulary PvP, but just can't get the "jump" in HA. SniperFox 23:51, 12 March 2008 (UTC)
Tips for getting into HA groups: Play gimmick builds. Be persistent. Have a PvP character with enough Balth faction to run any build they ask for. Play professions that are in high demand, like monks. Add good players and good leaders to your friends. Accept criticism. In fact, ask for suggestions to improve your build. Ask what the team needs. And, be polite. -- Alaris_sig Alaris 13:44, 3 April 2008 (UTC)

I never get to play HA because I don't have any rank. It sucks.

I think that if you have no rank the only way to get any fame is to get a really good random team which is like a 1/10000000 chance.
It's not easy getting into a group and getting some actual field time and some wins. That's true. But then I keep seeing PvE characters trying to join who don't have many skills unlocked, can't change builds to fit the needs of the group, etc. I love PvE, don't get me wrong, but bring a PvP character to a PvP fight unless you can adapt to the needs with your PvE char. And I see people taking the first 8 to join and go in without discussion of team tactics or even checking if everyone's ready. Avoid those, as they are unlikely to win. And persist. Rank 3 is not too far, a few wins here and there and you eventually get r3. -- Alaris_sig Alaris 13:56, 11 April 2008 (UTC)
Except Rank 3 is quite far if you don't spend a lot of time in HA and/or if you don't play the flavour of the month. I, for example, am r2 at the moment, mostly because I tended to avoid playing things like SWay and partially because I don't live in HA - when I play GW I sometimes do PvE, sometimes RA, sometimes Hero Battles et.c. Now, I don't claim to be a really great player, but I'm better than a lot of r3+ players who just used to play SWay and suchlike things all the time. High rank may have a correlation with skill, but it's not a definitive measure of it, and what's more a r11 warrior may be the most awesome warrior ever, but still stink at monking - in other words, a person may have got their rank due to other skills than the ones you want. However, short of removing rank altogether, there isn't really a way of stopping "rank discrimination". Rank emotes are annoying too... I'm still waiting for my /antirank emote (getting antirank spammed is much more embarrasing that rank spammed). :-) 18:56, 9 January 2009 (UTC)
There is only one solution for unranked players to play HA: guild/friends + proper attitude. Take 7 other friends and just start playing, think about it, DO SOMETHING. Most of people just complain and do nothing, waiting for others to solve their problems. Yes, it is your problem, not game's problem. Not ANet's problem. A year ago I had 0 fame, now I'm on my best way for a tiger and all thanks to my past and present guild mates, which most of them also had 0 fame. DO SOMETHING about it, it's just as easy. If you can't - sorry, HA isn't a 'light' type of PvP - it needs some closer attention and sacrifice. Tazeru 20:39, 18 January 2009 (UTC)
Well they can take some modes in HA and make new arenas with it so other can play instead of that.--ShadowFog 22:19, 18 January 2009 (UTC)

I can't understand why you all complain.... When i was unranked, i found a noob ha guild and i made my first points there. Then, when i was R1, i started to make R0+ teams and i got R3 in 3 months playing HA only during the night. Rank discrimination is right, noob complains is SHIT. Plz, don't complain and play more!

Well... well... well... Reading the last post and seeing that no action have been taken, should we deduce that this is the kind of elites that ANet love ? Yseron - 16:06, 3 April 2009 (UTC)
Yes that's what it looks like.Anet doesn't care about new customers for GW just for GW 2.--ShadowFog 17:58, 3 April 2009 (UTC)

Well, im trying ATM to find somebody thats experienced with HA to get me started, kinda hoping somebody wont discriminate (there wouldnt be anybody here willing to help me get started would there?) -- User C4K3 Signature.jpgC4K3 11:51, 28 May 2009 (UTC)

I played Guildwars shortly after it went public. Back then, it was easy to just jump into an RA team and have a good time. We even won the damn thing one time with a random team(things were VERY different back then). One of the reasons I returned to the game was hoping to relive those happy memories. Imagine my surprise when I found that this game content was effectively closed off to anyone not deathly serious about the game. Really, what I find shocking is that they haven't set up an HA equivalent to random arena. This is an idea that must have come up, and they must have had a good reason(well, A reason) not to do this. Ah well, I'm content as long as they don't kill RA and alliance battles(Note:"12v12" AB doesn't begin to compare to the 8v8 HA). I just feel bad for those players who never have, and never will get to see this game content. Each HA map is something worth experiencing if just once. 10:56, 10 August 2009 (UTC)

its not easy anymore, PvP has gone down the drain, there is no diversity and you have to be r4 or higher to actually get in a group for anything, its all about experience, nowadays its impossible to earn a rank at all especially in HA, Ive pleaded my case 23 times to get them to separate districts based on ranks. or something to allow everyone to fight members their own ranks. not to mention in HA if r7s go in a fight with r2's r2s usually get creamed and its an easy win for r7's, instead of removing xunlai tournament house how about repay everyone by editing HA? itll be easier for everyone to face people thier own ranks and determine how to counter act it, Newbies and unexperienced against unexperienced, Pros against pros. PLZ!!!!!!! damn. some of us maybe dont want to make a fing monk, maybe we want to playas what we want, some of us dont want to play what others want us to play because we find that its easier as certain professions. MAKE HA like ascalon arena!!!!!

its killing me to know that just beacsue im r2 i cant enjoy the pvp aspect of HA. 16:22, 18 February 2010 (UTC)

You can. Its harder to do yes I cant deny that. I suggest attempting to join a HA guild, while many have rank requirements sometimes they can be bypassed through a tryout etc - some accept other ranks like gladiator/champion. Rank is used as a method to determine who is 'good' and who isnt. Many players don't want to waste their time playing with someone who has a poor knowledge of the game and its mechanics. However, if you can prove to people that you are apt at playing dispite your rank, people will PM you asking you to join them. Yea it sucks, but if you have R2, you should have played with enough people to have built a friend base off of to help you get in HA teams. The important point is - make friends. Find other people in similar circumstances as yourself and form a HA team or guild. At minimum there is always 'randomway'.
Let me point out this is usually how teams are formed.
  1. Leader gets a few of his friends to start a team
  2. Leader asks his friends to find some of their friends to fill out the rest of the slots
  3. If not enough people are found, the leader ususally polls all chat for mid-to-high rank players
Players almost always will want to play with people they have played with before, than an unknown even if the unknown has a decent amount of rank. --Draygo Korvan 21:45, 19 February 2010 (UTC)
A bit off topic but did use a suspected proxy ip of (listed in the IP black list; which makes it likely to be a free proxy IP) to originally post about the polish district in the main article? can someone check this? --Lania Elderfire 21:54, 19 February 2010 (UTC)


When did they change it from 5 wins in RA to 10 wins in RA? — Eloc 03:22, 3 April 2008 (UTC)

Zophar's Idea[edit]

The only "solution" I can think of to get rid of all of this, is to have a separate HA-type arena (all the normal rounds except for the Hall, maybe?) and give it a rank cap. (eg. only r0-3 players allowed, similar to the low-end PvE arena's which have a level cap). That way you can have the low ranked players gain some experience against eachother before playing against the "big teams". The main concern with this is: how many players will end up using that "arena"? Anyway, those are my thoughts on this.

After reading all that bs, flamewars, and ideas, I think this is the only effective idea to get players into the HA, really. It'll be the same concept as a PvE arena, but just with HA, if you're not r3, you can't "Enter Battle", so there you have an area, you're still gaining the same amount of HA experience, and you'll gain the famous "R3". The only difference I'd make with this is having Halls excluded, just make the win un-announced and no special victory chests. The players <r1-r3 will be re-directed to the lesser HA, and still gain fame, title, emote, etc.

Maybe there'll be a tips/suggestions window in the lesser-HA or something to lay down the latest meta builds, basic strategies, etc. \

In HA there's currently 11 International districts, out of all those people, none will accept someone <r1, and the only groups that did lost in round 2, and earned me 0 fame. --Ʀєʟʟɑ 21:05, 1 June 2008 (UTC)

Another way would be to calculate the average rank in a group, and try to match up teams based on average rank. That way, low-rank players are more likely to fight equally low-rank players. Nice thing about this is that it doesn't require new outposts / game type, and encourages players to team up with lower-rank players. -- Alaris_sig Alaris 13:49, 4 June 2008 (UTC)

/Agree. Even though I'm R8 in Hero it was a nightmare to find a group(since my alliance hates how HA is set up) just to get to R3. Though honestly I think ranks are a load of BS. It just gives people bigger heads and encourages discrimation against players who might be just starting and not hae a guild or alliance that really does HA. Create a new outpost for R0-3, 4-8 and 9+ players or just fix the system so that your paired up against an evenly ranked team.--Masato 19:00, 7 July 2008 (UTC)

Adding an area for low level players without any type of gameplay changed will not accomplished nothing just a way for other players to find another way to discriminate everyone else. The gameplay must change, easier gameplay, tutorials, examples for strategies, advises, type of language used or something else/better. Still even with that, the demand for rank will increase by adding the noob rank, if noob rank is at 3 then instead of demanding R10+ they will demand R13+. They can make a whole week of noobstastic nonsense of double earning week and it's not enough to call attention because like double weekend dropoff money, it will only raised the product demand thus raising its cost when you get buy it from a merchant... in this case it raises the demand of rank to higher level. In a few words, that idea needs some reshaping, an idea that will obliterate the whole "I need r??+ players" thought.--ShadowFog 03:14, 8 July 2008 (UTC)
You got it wrong ShadowFog. First, Adding a low level area will not stop high-ranking players from discriminating against low-ranking players, but it will allow us to discriminate against them. Playing against same-rank players will also allow us to build fame. Same with my idea of matching teams on average rank. Second, this isn't inflation. They can't ask for R13+ because there aren't that many. Besides, if we are using the money analogy, then it's like reducing the gap between the rich and the poor. Third, double earning weekends usually profit high-ranking teams anyway, because noob teams don't get the fame in the first place to have it doubled. I'll all ears for gameplay changes and tutorials, but truth is, I am also an advocate of learning by doing. It seems my solution would be easiest to implement, and would fix a lot of problems at once. -- Alaris_sig Alaris 13:38, 8 July 2008 (UTC)
Alaris, I agree with you completely. I played Guild Wars way back when HA was Tombs, and the battle isles were small. Back then, you could get into a Tombs group easily, as there were 8 districts of players happy to group with each other. Rank didn't especially matter, as there were enough people to find PuGs fast and easily. No one left immediately after losing, and if they did it didn't especially matter as there were always more players willing to join you. I left for 2 years, due to some real life stuff, didn't get a lot of fame. Well, I came back about a month ago and everything changed, no one wants to group with anyone for longer than 1 loss, RA is the new prime spot to get any pvp action going (which is stupid), and tombs was changed to HA. I went to HA, 1 district, no one there. Went to international, no one under 6 rank. I watch the Hall of Heroes Messages, the same teams win day in and day out. Guild Wars has changed. People are jerks to one another, rank means to much to people, and those without rank aren't given any chances to gain rank. The cycle will continue, and everything but RA will die off unless Anet does something to counteract it. I am in a guild, we want to 8v8, but we don't want to be attacked and discriminated against. I think Alaris's ideas are good. There should be rank based HA locations, so those with lower fame can earn fame against others with lower fame, so they can compete with the big boys. The way it is now, no one can even learn what HA is because they cant get into a group, so there is no way for them to earn fame. Tombs used to be so open and fun. Now it's not, and it makes the end game of Guild Wars a real downer. --Seren Knight 17:19, 30 October 2008 (UTC)
Yes, I have only seen the first map and that's it! The other maps are a mystery. It was hard work to get here. When I got my first campaign(Prophecies) it was hard work of making Prophecies only build with my Ranger (at that time) to gain 5 wins in a row in RA to pass to TA to get 5 more wins when you get there, as a first time player(way back then), you are greeted by a bunch of prejudice players, a wait time of 30mins-2hrs finding PUGs, making groups and waiting for battle. This is what encourage me to get Factions to play in an huge like PvP arena(before I found out the first map of HA is a "2x4" room)... The next thing closest to it, Alliance Battles. Not 8vs8 but 12vs12 with strategic flag positions as objectives. "If I can't HA at least AB mustn't be this asinine." This is what I thought to myself and sure of it, it was true. In short, since prejudice is a problem, people will find the next thing that can substitute the HA and (majority)this people will abandon completely HA(like I did). Think it over it's a nice idea, if we discriminate against high ranking players in low ranking areas the drawback is as time goes by, small rank areas may even go desolated like low levels area do in other MMORPGs(a la WOW). Still, a nice idea.--ShadowFog 22:42, 13 November 2008 (UTC)
Firstly, matching up lower ranked groups with other lower ranked groups would help, and it's an idea I would definately advocate, but it wouldn't really solve anything (a good step in the right direction, but that's it). It would give people a very mild incentive to take lower-ranked people so that they get matched up with weaker teams, but only a mild one. It's also limited to the number of teams in HA at the time. If there are only two teams to fight, they will have to regardless of rank.
Secondly, a "low-rank HA" would be a very good idea, but it would need a lot of work on ANet's part. It could give a bit less fame than HA, limit players to perhaps the first few maps (i.e. not the Halls ones), and maybe even let them take more heroes (if they can't find enough people for a group). Possibly if they win a certain number of matches in a row, they could then move on to the "proper" HA (skipping the Zaishen and maybe the first map or two), just like how people from RA go to TA. It could then be limited to rank 3 or 5 or something, so that mid-ranked people don't "farm" it (high-ranked ones probably wouldn't bother because of the reduced fame rate). It would have the added bonus that while low-ranked people could go to the "proper" HA, mid- to high-ranked people wouldn't be bothered by newbies, who are all real pests (allowing them to discriminate in peace, in other words) - the only drawback would be that it would become more acceptable for them to discriminate, as anyone < r3 "ought" to go to the "lower HA". Anyway, ANet probably wouldn't do it because of the work (though they should, because getting people to enjoy HA more would help revitalise the game).
One other good idea might be to give very low-ranked people a bonus point of fame or two if they beat teams with higher ranked people in.

From my experience, I won the Hall of Heroes twice when I didn't even know what an Elite Skill was and I thought "SS" meant "Shadow Strike" (before the change to the Battle Isles). I don't recall winning the halls since the change back from 6v6 to 8v8 because I can't play in HoH without being an Elementalist with a gank build or a Monk with a specific Healing or Protection build, and usually they require r3. Frankly, I don't want to play HA half the time because all I ever face are nuker gank builds. I would recruit 7 others from my alliance, but even out of several hundred people in my alliance there are maybe 3 or 4 who play PvP very often. I also like to try out my own builds, but there is nobody in HA interested in stepping out of the FotM comfort zone to try something different. Besides, I'm limited by my rank 2 status anyway...

Error with quick description boxes.[edit]

I've noticed that on most of the quick description boxes the game type and/or Priest/Obelisk sections are incorrect. Unholy Temples is a good example of this as the game type is Relic Run, but is classified as Deathmatch. (Fetid River has "No" for priest, etc.)

Wasn't sure if I should go ahead and begin changing this or not. — Zho's Journal.png Cloud Xan 11:12, 4 June 2008 (UTC)

If you are sure about the errors, go ahead and correct it. -- Alaris_sig Alaris 13:46, 4 June 2008 (UTC)
Ah... having gone to look at the pages in edit mode, the information is correct on the page. So I think there may be a problem with the PvP info box, which I have no idea where to find. I can think of two errors: The details for the box are entered incorrectly (so instead of xxxx: yes/no it's been put xxyx: yes/no, or the box doesn't allow the option needed to be entered. Either way I need to find to PvP info box to look at it, and I have no idea where too look. — Zho's Journal.png Cloud Xan 19:59, 6 June 2008 (UTC)

Cancel that, I've found the problem. "priest-obelisk" was only specified as "priest" editing now. — Zho's Journal.png Cloud Xan 20:04, 6 June 2008 (UTC)

Adding in-game area pics?[edit]

As I was reading the descriptions for the area layouts (some of which I wrote), they seemed confusing. Would adding in-game 3d shots of the areas be helpful? Most of the maps are small enough that you can get most of the area in a single screenshot, and if not, they're all symmetrical, so you could get half of the area and say "the other side is mirrored". How does everyone feel about this? ~Shard (talk) 06:33, 22 June 2008 (UTC)

HA Isn't GvG[edit]

and RA isn't TA. I also think it's sad that players only want to play with the "proven" teammates, but don't QQ so much. Would you want more pick-uping in GvG or TA? It wouldn't work, just as HA doesn't work. You need an organized team, and everybody has to know what to do. If you really want to play HA you'll find a team that is willing to help you. There are several ways of doing this.

  1. If you think you already know how everything works - set up a team yourself. This is very easy to do with flavor of the month or a decent balance. You decide what everybody has to do because you know what has to be done. One tip is to pick people without looking at their rank, but by asking letting them play in your team and see if he/she knows what the purpose of his/her build is. This way a lot more people and PUGs will be ingame and all of them should have enough experience to make up their own builds and tactics.
  2. If you don't know what to do yet and you really want Bambi or Beyond: Join an accesible guild like Team Love. They aid people that have proven themselves minimally (win RA ten times with the builds you want to play) and get them to a level where they know enough of the tactics and builds to get in a decent team. Another option is to find a group or friends and work together to learn and discover all the things you need to know. Looking at other players is a very good step in learning. This way you don't have to bother asking the "obvious" questions or make vital mistakes. Observe some matches and test some of these tactics in RA or with your own group!

I hope this can help some people rightfully towards their title. Using the methods above is the first step of EARNING it. If you master the knowledge and practice, points will roll in automatically. On a side note: if you think using some build is "unfair" - make something that counters it or run it yourself untill changes in the skills happen. You won't have to wait long ;-) Good Luck! --User Karasu sig.png Karasu (talk) 19:37, 9 January 2009 (UTC)

Actually I do want pugs in GVG. once in a great while we have to settle for a henchmen or hero... im sure a pug would be better than that... most of the time. 20:07, 4 December 2009 (UTC)

Team Love doesn't really HA. They GvG. GvG isn't HA ;o Misery 19:42, 9 January 2009 (UTC)
Are you sure? Last time I checked their site out they also did HA.. Might've been my bad memory though. Could you perhaps provide another guild with similar intentions? --User Karasu sig.png Karasu (talk) 19:47, 9 January 2009 (UTC)
The site isn't very updated. I have never heard of a HA-equivalent of kiSu, you would do best to find out on your own. Late, but still relevant to other interested players. Pika Fan 20:42, 4 December 2009 (UTC)

Old Tomb's[edit]

the biggest disappointment in guild wars was when they downsized the maps. matches involving 5 or 6 8-man teams were epic, i can't imagine why it was changed. you could make temporary alliances to defeat the tougher 'famous' teams, before turning on eachother or simply gank them or interfere while they're still fighting. before the downsizing i was playing with a guild which won hall of heroes quite frequently, it didn't bother us when a 3rd party would attempt to gank us - it made the whole thing more fun. also why was the hall of heroes changed? the old simple (1v1) v holders v (1v1) king of the hill was awesome. JimmyB 14:48, 22 January 2009 (UTC)

/agree on the king of the hill thing, its simply the best (omg tina turner) format. But if some maps should be 6 teams or so, all should. But that would be a different thing again, maybe for AB... 18:29, 15 May 2009 (UTC)


if you have unlocked TA do you have to win 5 time's in a row in RA? or just win 5 in TA to get hero's ascent

You need 5 wins in Team Arenas to go to Heroes Ascent, just flat out 5 wins. And you need 5 wins in a row at Random Arenas to get to Team Arenas. Also, please sign.--iRathur 15:48, 27 April 2009 (UTC)

Finding an HA guild[edit]

How can i find a decent HA guild otu there? im r0 therefore i cannot get a group and want to join an HA guild (that actually wins) so i can improve on my rank. I do not want to join a random team so i get thrashed or a guild of players r12 that all look at you and tell you to go to hell. Any nice ideas/ guilds out there would be nice 15:40, 12 May 2009 (UTC)
Welcome to HA >_< My advice would be to first get a rank by playing requested builds such as iway or RTL or Mathway, and join these groups. Get good at playing these, and when you have r3, you'll have a lot better chance at joining a guild that has ranked players in it...
In other words either go gimmick or as a whore(be ready to make any build). Dude, if you are not seriously, dont do HA. GW players there are too serious about the game.--ShadowFog 13:31, 21 May 2009 (UTC)
What's so great about stubbornly sticking with a build that doesn't help your team? When I get enough experience and know my build is better for the team than the proposed changes, maybe... but until then I listen to advice and try to adapt. -- Alaris_sig Alaris 16:08, 21 May 2009 (UTC)
lol I do HA almost daily with my friends and guild(s) but I never take it seriously anymore. HA is not meant to be serious now that it's dead (most pugs or even guilds run crap like iway and mathway). If you want r3, find people to play with and put groups together. It's better than running gimmicks because you can actually get better at the game and win WardAgainstFoes 02:13, 10 June 2009 (UTC)
My god HA is so annoying i have r0 so no team will accept me even thou i can run all the big ranger builds very well if any1 knows of a good HA guild that has r0 requirement please PM me ingame (Natures amazon) Daveraff 17:37, 26 July 2009 (UTC) Daveraff

Getting Into Heroe's Ascent[edit]

Hey Guys... this isn't a rant; However much i would like it to be... I just wanna know if I'm doing something wrong. After 2 months of HA I have reached R1 :D (YaY). Unfortunatly Many players have been telling me that im moving way too slowly. BUT not a single one of them can tell me why. I tried playing a MIRIAD of build ranging from RtL Spikers to IWAY and Math Way.... It took ages to get R1... and I was wondering if either someone could explain or show me IG what im doing wrong... or to get me a few contacts who can get me into DECENT teams. I'm not a nub, I can play most builds, I wouldnt trust myself as a monk too much but i can monk to some degree. I just want to get a few wins in and get past the first map. PuGs don't win unless they are R9+. I am open to the idea of joining an HA guild.... But I have tried 3 of those and they turned out to be as good as PuGs... since they were mainly someone spamming HA guild recruiting!! in various outposts. Is there some magic way of getting INTO HA... not just skimming on the surface trying to get 1 fame a day.

TyVm... Any USEFUL comments are REALLY appreaciated. 00:38, 15 August 2009 (UTC)
Sorry but this really isnt the place for that kinda advice. The talk page is to discuss the article itelf not to discuss how well you are doing at HA. I would suggest you would be best suited to post in one of the many forums and they could offer you a great deal more help than we can. Good luck. :) -- Salome User salome sig2.png 00:45, 15 August 2009 (UTC)
Salome is right, you should post on either a forum or the Help:Ask a game question page for questions not relating to the articles themselves. Since you're here, I'll just say HA is usually empty, and the state of balance there is pretty bad, so hardly anyone is getting much fame there these days. Most everyone who has rank got it a long time ago. ~Shard User Shard Sig Icon.png 01:06, 15 August 2009 (UTC)

Finding a Group for HA at a low level[edit]

On this discussion page, I have noticed that many low-rarnked players are having trouble getting into groups. I am starting a guild for players with low-ranks that would like to do HA, Team Arenas, and maybe even a little GvG. Pm me in game at Thumper F T W. This may be considered advirtising by Wiki, but I just wanna help out the people out there like me who are experienced but just don't have any ranks.-- 03:50, 20 August 2009 (UTC)

Good luck with the nerds are that high up their arses with the rank shit. theres a lot of those in this wiki... in fact i think that the only thing thats in this wiki.-- 20:17, 17 January 2010 (UTC)

Tips for getting into a group...?[edit]

I think the note "Having higher ranking in the Hero Title Track may help as rank discrimination is often used." is sort of pointless. Not to be a complainer here, but I am just starting to get into HA. I currently can't do anything about having a higher rank in the Hero title track because I can't get into a group... Should that note be removed? Pony User talk:Pony Slaystation X 01:39, 21 August 2009 (UTC)

Agreed, since the only way you can boost your ranking in that track is to win battles in this arena. You can improve your chances of joining a group for this arena by having already joined a group and winning? That's circular and not very helpful. It might make more sense to change it to "Having a low ranking in the Hero Title Track may make joining some parties difficult, as rank discrimination is often used." -- Tekn0mancer User Tekn0mancer-Awaken the Blood 19px sig.jpg talk 16:48, 15 May 2010 (UTC)

Start Small[edit]

HA is a prestige zone you get rare drops from end chest but you have to work for them. Also no other rank besides zaishen actually gives u a emote. There is a reason it is hard to get into because only the dedicated get far. Now the bitter are going to say "those no lifes" but it is the only way to prove your actually good at it. If you want to get into HA wait for the double HA weekends and go with short spike teams like Mathway, ride the Lightning Spike, and Lich way. It helps if you have ventilo too. With these you can get rank 3 from that point on you will be able to integrate into the more elite teams like i-way and eventually the most durable for holding halls- balanced. --The preceding unsigned comment was added by User:The Emmisary (talk).

lol; IWAY as an elite team. Good joke. Other than that, why are you writing this here? Titani User Titani Ertan Sig2.jpg Ertan {{Snappy the Turtle}} 18:25, 23 August 2009 (UTC)

Effect of TA Removal[edit]

For the last two years I've almost exclusivley played PvE and have only recently attempted to get into PvP and as suc am greatly looking forward to the new sealed deck format. However I can't seem to find any information on how the replacement of TA will affect HA, as the five wins in is the only way to gain access as far as I'm aware. Does anyone have any info on this or is there some other way into HA that I totally missed. DakotaThrice

I loaded up GW today and now have access to HA, whereas yesterday I did not. Hope this answers your question (unfortunatly I am yet to make a wiki account). I did have access to HB and TA yesterday though. But had never made enough wins to get to HA.

Have you read all the updates? - J.P.User J.P. Halloween sig.pngTalk 01:52, 23 October 2009 (UTC)

At the time I made the post there didn't seem to b any info on this but with the Halloween update you no longer need any wins to access PVP arenas so this should also apply to Team arenas for new players as well.

Cloak and dagger spies[edit]

Are so fucking useless. All they do is sit around and wait for the "perfect stab", which never happens. Real spies use the Deadringer. 01:27, 16 March 2010 (UTC)

Also, the Ambassador does not make you a sniper, you use it up close on stuff you can't backstab like peeps in front of you and snipers who waste their secondary weapon on the razorback. 01:32, 16 March 2010 (UTC)
lolwut? 01:14, 26 April 2010 (UTC)
Could someone please tell me what this guy is talking about?The Slayer 11:27, 13 May 2010 (UTC)
Its a reference to team fortress 2, basically its pointless spam. Tidas 12:10, 13 May 2010 (UTC)

Proposed Change[edit]

We could now just simply list all of the different bots people use and post them up here, because Anet clearly DGAF about them. Faced 6 teams today in HA, about 4 of them had at least one bot. ANET, Press "B" and look at the fucking HoH matches. Rolain1 05:57, 21 May 2010 (UTC)

HA repopulation: 2 ideas[edit]

Solution 1: add 1 point (to hero title) for each match loss, is a good incentive for unranked players. Highlander Immortal 10:56, 5 December 2011 (UTC)

Solution 2: every losing team will take half points (or less points) compared to a winning team. Highlander Immortal 10:56, 5 December 2011 (UTC)

Number of henchmen?[edit]

User Sardaukar Hench I.jpg

User Sardaukar Hench II.jpg

Article says only two are allowed in parties. Pics say otherwise? Sardaukar User Sardaukar sig.png 07:08, 17 May 2012 (UTC)

Ugh... So a party of 6 people with two henchmen go in, and after beating the Zaishen team, 5 bail. Somehow this 1 person w/hench team gets to HoH and then that person leaves allowing the other team to win. Is that right? Sardaukar User Sardaukar sig.png 07:34, 17 May 2012 (UTC)
The other players may have left after an earlier match, probably Underworld, and the remaining player skipped to halls with a team of hench. Though, the players likely would have had to have left before the timer started. People with several accounts can now basically stage battles vs. themselves though, given how dead HA is. Rynn Ty Vil 11:54, 24 June 2012 (UTC)
This is very sad all I see in Observation mode is stage battles >_>