Talk:Power Shot
I don't understand why this should cost 10 energy. I mean, expertise makes it cost less, but there are 5 energy bow attacks that do as much damage plus extra. Make it cost 5 y/y 72.209.41.202 21:28, 1 September 2008 (UTC)
- Why does this still hit for 25 at 15 while Power Attack hits for 40? Done25 19:31, 2 August 2007 (UTC)
- Because its a weak skill. —ǥȓɩηɔɧ〚₮/ḉ〛 04:17, 3 August 2007 (UTC)
- Needs buff, causes deep wound if target <50% hp, uber sauce then.
- Change the name to Weak Shot 00:56, 17 January 2008 (UTC)
- Bwahaha yeah good idea. Dark Morphon(contribs) 13:33, 23 January 2008 (UTC)
- Change the name to Weak Shot 00:56, 17 January 2008 (UTC)
- Needs buff, causes deep wound if target <50% hp, uber sauce then.
Bug[edit]
'The actual firing time of this skill seems to be 1/2 of a second, rather than the full second stated in the skill description.' Who put that there? It fires at the same speed as Quick Shot and Needling Shot here... Perhaps the person who put it up there had an IAS? Anyhoo... I'll remove it... Saphatorael 17:44, 9 February 2008 (UTC)
- Actually, I just noticed today, when playing my pre-searing ranger, that power shot was firing significantly faster then I recalled, so much so that I came here to check. Perhaps someone can look into this? Crystal Myr 05:04, 15 February 2008 (UTC)
- This skill got buffed lately, just like Penetrating Shot and some others. Dark Morphon(contribs) 14:27, 15 February 2008 (UTC)
Nerf[edit]
since when was it overpowered noone ever used it?
- /agree, no one except for starting rangers ever uses this skill.--Raph Talky 22:30, 20 March 2008 (UTC)
- Indeed. The damage was not that high really. Maybe reverting the attack time back to normal bow attack time would have been better? Regardless I can still use this combo: pull shot, walk back a few paces, regular shot, dual shot, power shot, and have a dead boss in pre with a lvl 13. Could probably do it with a 12, just would have to drop some expertise. Its still a decent finishing skill in pre I guess. *shrug* Kelvin Greyheart 01:09, 21 March 2008 (UTC)
- They do not know what they want. At first they try to buff ranger bow damage - make "marksmen" builds viable. Now someone seems to have stringed together sundering attack, penetrating attack + powershot and whatever else (everything with activation time). And then it is suddenly too good? Seems they do not want Rangers to do lethal damage on their own. This is a bit contradicting their previous buffs. --Longasc 12:10, 21 March 2008 (UTC)
- Burning arrow takes up your elite slot, but is way cuter than this (maintainable burning, +14 dps for u and the bonus dmg spike)... Ninjas In The Sky 14:53, 21 March 2008 (UTC)
- Nobody is talking about Burning Arrow here (!) or if it is way cuter than this or that! --Longasc 20:11, 24 March 2008 (UTC)
- Anet seems to think that if you don't have all chapters, you are excluded from game balance. As far as elite bow attacks go, you have almost no options in PvP without Nightfall. In PvE, everyone runs barragers, but in PvP, barrage is not really good unless in alliance battles. Punishing Shot? High energy cost, bad damage. Poison Arrow-useless attribute, poison is easy to remove, bad DPS, no bonus damage. Melandru's Shot-recharge time is way too long for it to be useful for anything except energy management. Broad Head Arrow-useless against dodging or at long range. Crippling Shot-no damage bonus. Quick Shot-no damage bonus, useless energy sink. Burning Arrow-if you don't have Nightfall, too bad.
- Need I mention that Power Shot looks like a joke next to Hunter's Shot? Hunter's shot does 0-5 less damage(for half the energy, you won't miss the damage), recharges faster, and can inflict Bleeding for quite a while. And don't even mention Sundering Attack, that skill is now completely useless. Maybe I would use it if it was 5 energy. —The preceding unsigned comment was added by 96.233.14.69 (talk • contribs) at 17:22, 28 March 2008 (UTC).
- Actually, it is very much possible to PvP with a ranger without Nightfall. Crippling Shot. — Galil 17:28, 28 March 2008 (UTC)
- The only positive thing this skill has left is that it has an activation time of one second, which is faster than most regular bow attacks. It still sucks and it was a ridicious nerf to begin with. At 10 energy this skill was fine as it was. SniperFox 10:35, 2 April 2008 (UTC)
- I agree. It could be 5e and still nobody would run it. -Auron 10:37, 2 April 2008 (UTC)
- It was a completely warranted nerf. haven't any of you been pwned by those absurdly IMBA Power shot spikes in HA? ~ ZamaneeJinn 04:57, 12 April 2008 (UTC)
- I've never seen a power shot spike in HA... maybe punishing shot, or glass arrows combined with forked arrow, or keen arrow...but never power shot. But to be honest, I'd say the activation is still half a second oO, prolly similar reason to how Dshot is actually 1/4 sec--WikiWu 11:45, 30 April 2008 (UTC)
- The real reason why sunder. + penet. + power shot have been nerfed all together is mentioned on the skill discusion page by Izzy himself ( if he didnt removed it yet ). This reason might have been qualified as egocentric. I am not into yelling at Izzy so I wont comment on it any further. What I find to be quite disturbing is rather how some other gimmicks are "allowed" to coninue for other professions. But we must keep in mind that they are aware of the difficulty to balance things with the GW1 design and that they attempt to adress this issue in GW2. Yseron - 86.64.70.44 12:03, 30 April 2008 (UTC)
- I've never seen a power shot spike in HA... maybe punishing shot, or glass arrows combined with forked arrow, or keen arrow...but never power shot. But to be honest, I'd say the activation is still half a second oO, prolly similar reason to how Dshot is actually 1/4 sec--WikiWu 11:45, 30 April 2008 (UTC)
- It was a completely warranted nerf. haven't any of you been pwned by those absurdly IMBA Power shot spikes in HA? ~ ZamaneeJinn 04:57, 12 April 2008 (UTC)
- I agree. It could be 5e and still nobody would run it. -Auron 10:37, 2 April 2008 (UTC)
- The only positive thing this skill has left is that it has an activation time of one second, which is faster than most regular bow attacks. It still sucks and it was a ridicious nerf to begin with. At 10 energy this skill was fine as it was. SniperFox 10:35, 2 April 2008 (UTC)
- Actually, it is very much possible to PvP with a ranger without Nightfall. Crippling Shot. — Galil 17:28, 28 March 2008 (UTC)
- Nobody is talking about Burning Arrow here (!) or if it is way cuter than this or that! --Longasc 20:11, 24 March 2008 (UTC)
- Burning arrow takes up your elite slot, but is way cuter than this (maintainable burning, +14 dps for u and the bonus dmg spike)... Ninjas In The Sky 14:53, 21 March 2008 (UTC)
- They do not know what they want. At first they try to buff ranger bow damage - make "marksmen" builds viable. Now someone seems to have stringed together sundering attack, penetrating attack + powershot and whatever else (everything with activation time). And then it is suddenly too good? Seems they do not want Rangers to do lethal damage on their own. This is a bit contradicting their previous buffs. --Longasc 12:10, 21 March 2008 (UTC)
- Indeed. The damage was not that high really. Maybe reverting the attack time back to normal bow attack time would have been better? Regardless I can still use this combo: pull shot, walk back a few paces, regular shot, dual shot, power shot, and have a dead boss in pre with a lvl 13. Could probably do it with a 12, just would have to drop some expertise. Its still a decent finishing skill in pre I guess. *shrug* Kelvin Greyheart 01:09, 21 March 2008 (UTC)
This skill is overpowerd and does not need a buff. i won 3 random arenas matches with it in the skill bar. nubs.Oni 19:36, 30 April 2008 (UTC)
- the way i see it there are four possible resons as to why:1. you're lying,2. you got rlly lucky, 3. those people sucked hooribly, or 4.ur being annoyingly sarcastic--Raph Talky 21:04, 30 April 2008 (UTC)
The reason I can comprehend why Izzy would nerf this is as a joke...This is honestly like nerfing firestorm or something. If ANYTHING it needed a buff. Maybe he just thought no one would care... *scratches head* Psychiatric Consultant 02:36, 3 May 2008 (UTC)
Now, now, don't b to hard on Izzy, after all, we know how overpowered it was and how much it was used in high-end PvP. *rolls eyes so far that they go into back of head* Izzy, I'm sorry, but u need to go see my friend, the Psychiatric Consultant. All of the GW community is concerned about your mental health and well being. JORLZ36181 17:59, 8 May 2008 (UTC)
Seriously now, This skill is 10 energy and nothing special, where Crossfire is 5 energy, a faster recharge, and THE SAME DMG. Plus there is a chance Crossfire won't be blocked. Why would anyone with a working frontal lobe use Power Shot? FleshAndFaith 21:33, 11 May 2008 (UTC)
- They wouldn't. -- Mini Me 21:34, 11 May 2008 (UTC)
i LOL'd at Oni's comment....zomg, you won three whole RA matches even with this skill on you bar???? Holy crap this must be so imba! seriously, this skill isn't even funny. lots of ranger bow attacks dont even make sense anymore. NalanaTalk 19:50, 13 September 2008 (UTC)
Determined Shot[edit]
Has anyone else noticed this is pretty much an expensive version of Determined Shot without the recharge thing?
- There is a casting time, which mean you cain chain attack without waiting for the AS time
Forgotten Skill...[edit]
The thing that gets me is Power Shot... This skill is now obsoleite... Sundering/Penetrating Attacks are now 10/1/4 deal +22 and 10% Sundering... Power Shot is 10/1/6 and only deals +18... I think Power Shot needs a change... SabreWolf 02:48, 23 May 2008 (UTC)
- Yes, it needs a buff badly. Either increase the damage (doubt it), or reduce energy/recharge. Maybe make it 5 energy and 5 recharge? It would be used/useful then. 70.126.107.48 17:54, 4 June 2008 (UTC)
- Izzy already explained that in his opinion rangers are not devoted to do damages and that he wants to avoid the return of rangers spikes in pvp ( except with some builds he likes, involving other weapons and secondary professions ). So focus on something else. Yseron - 90.28.79.40 18:12, 4 June 2008 (UTC)
- Lol - izzy likes sway MRD
- @90.28--So let rangers have useless skills? That makes perfect sense >_> There isn't anything wrong with r-spike, anyways... 70.126.107.48 19:11, 11 June 2008 (UTC)
- Well if Izzy wants RANGERS to not be a super damaging class, I think that's rather stereotypical. I mean, every other class can be purely devoted to damage output if they want, except Monks because this game is a game based on stereotypes. But even so, why sould Dervish, Assassin, and Warrior be able to play support OR Pure damage, but Ranger can't? --Media Control 05:27, 7 July 2008 (UTC)
- Because RANGERS are always OP when they get pure damage skills. Don't whine just because you can't kill someone in three seconds with a Ranger. Rangers were overpowered, and now it at least takes them as long as a Dervish to kill someone if they go pure damage. Except they can also spread health degeneration and interrupts to pressure the whole team, maintaining good energy management while they spam anything they want. <>208.117.81.49 13:19, 27 September 2008 (UTC)
- Well if Izzy wants RANGERS to not be a super damaging class, I think that's rather stereotypical. I mean, every other class can be purely devoted to damage output if they want, except Monks because this game is a game based on stereotypes. But even so, why sould Dervish, Assassin, and Warrior be able to play support OR Pure damage, but Ranger can't? --Media Control 05:27, 7 July 2008 (UTC)
- Izzy already explained that in his opinion rangers are not devoted to do damages and that he wants to avoid the return of rangers spikes in pvp ( except with some builds he likes, involving other weapons and secondary professions ). So focus on something else. Yseron - 90.28.79.40 18:12, 4 June 2008 (UTC)
What I am getting at is the fact that other skills have been changed around it and this skill was a flag bearer since the game started... it was the first attack skill you got as a Ranger. So unless that is the reason, and the other skills are "upgrades" of this skill when you move foward into the game (like sundering and sloth hunter)... then I will understand and enough said. But then again, PvE is over powered now in some respects... PvE/PvP this skill? Make it that 5/1/5 PvE? SabreWolf 03:17, 1 November 2008 (UTC)
I really believe Power Shot is dead as of now, an underpowered skill. Sundering/Penetrating have higher damage, penetration and lower recharge. Tell me a reason to bring this instead of Sundering/Penetrating? I do suggest an energy decrease cost in this skill, from 10 energy to 5 energy, and, long-term if this skill still does not make a comeback in ranger skill bars, decreasing the recharge time to 4 seconds to compare it with other ranger attacks. 189.122.0.45 19:10, 29 April 2009 (UTC)
- Could just have this skill be added the effect of "doubling Expertise's effect on the skill's energy cost" or something like that so that it's not too obselete compared to other ranger attacks. Bozzie 09:55, 13 June 2009 (UTC)
- Excuse me while I vent: As with so many things in this Wiki, ‘you people’ always forget about newbies. This is a beginner’s skill; one of the first two a player gets when starting a new Ranger. A…Beginner’s…Skill! It exists solely to introduce the Bow as a weapon. It's not a ‘Forgotten Skill’, ‘Obsoleite’, or ‘Underpowered’ because nobody is expect to use it after acquiring more powerful Marksmanship skills. Just think ‘training-wheels’. Use it while you need to, then don’t look back.
- “I Feel Cleansed!” —Nonsuch 19:20, 5 July 2011 (UTC)
- So then why are a bunch of the other "training wheels" skills actually good? Ether Feast, Hammer Bash, Frenzy, Executioner's Strike, Glyph of Lesser Energy, Blinding Flash ... just because this comes from pre is no excuse why it can't be tweaked to be useful outside of it. 207.62.238.139 21:49, 5 July 2011 (UTC)
- It teaches one thing to newbies: bow damage sucks. Tweaking it to be decent would just give rise to hopes and dreams that turret rangers are still viable. Zencow 11:09, 22 July 2011 (UTC)
- So then why are a bunch of the other "training wheels" skills actually good? Ether Feast, Hammer Bash, Frenzy, Executioner's Strike, Glyph of Lesser Energy, Blinding Flash ... just because this comes from pre is no excuse why it can't be tweaked to be useful outside of it. 207.62.238.139 21:49, 5 July 2011 (UTC)
???[edit]
WTF?! I used 2 use this skill like all the time, & it was gud. Then I quit for like 4 months & suddenly power shot is the worst skill ever!!! I remember back when it was only prophecies & it had something like +9-30dmg!!!!! Now it just sucks, needs a major buff Crimmastermind 03:34, 7 July 2008 (UTC)
read the above posts, they say the same thing. Also, even when only prophecies was out and this skill was "good", it still sucked more than alot of other ranger attacks. Why would you take this skill over other, better skills?--Raph Talky 21:26, 7 July 2008 (UTC)
- The hing is, since the release of factions, nightfall, and EotN, better skills have been created. i used to use this skill alot, but when i got NF, Keen Arrow presented itself as a cheaper, higher damaged alternative. now when the sliced the dammage the usefulness of this skill was shot entirely.--Xenktray 19:20, 20 January 2009 (UTC)
Since hunter's shot got destroyed in the last update, could this skill at least be made to sync well with sundering/penetrating attack? Prefer it 4-5 sec recharge with the 1 sec activation time.
- "Hey, since our old abusive build got nerfed, could you create a new one for us? Pretty please?" --75.71.67.5 10:12, 15 May 2009 (UTC)
- I really don't understand the previous comment... currently Sundering/Penetrating Attack (S/P A)are strictly better than Power Shot. S/P A have same cost, same activation time, lower recharge, more damage and have 10% Armor Penetration. If you only have room for 2-3 attack skills on your bar there is no reason to use Power Shot. 206.248.134.82 10:31, 20 May 2009 (UTC)
- We're talking about PvP. -- Mafaraxas 04:59, 23 May 2009 (UTC)
- I really don't understand the previous comment... currently Sundering/Penetrating Attack (S/P A)are strictly better than Power Shot. S/P A have same cost, same activation time, lower recharge, more damage and have 10% Armor Penetration. If you only have room for 2-3 attack skills on your bar there is no reason to use Power Shot. 206.248.134.82 10:31, 20 May 2009 (UTC)
Guys this skill is far from useless. Im an experienced PvE ranger and this is one of my core skills. Combine Power Shot with sundering and penetrating attack and you have 3 very spammable skills. Combine this with other ranger attacks with fast attacking and marksmanships wager and you have yourselfs a ranger that deals enough damage to be considered useful. I used this skill to get me all the titles up to 25.--84.92.40.98 15:13, 26 June 2009 (UTC)
- Yeah, not to mention that not only this, but Sundering/Penetrating attacks are all better than Quick Shot! That's right, they're like elite non-elites!! OMG! <>Sparky, the Tainted 15:29, 26 June 2009 (UTC)
About the note[edit]
It said that it was technically inferior, because it is. As far as there being many others, not sure about that, but those two were noted as being related, as they both cost 10e, both increase damage, and have a similar recharge (actually lower). So, let's review: same cost, higher increase at level, plus sundering. How are these not superior again? Quick shot is completely different, it doesn't increase damage and it costs 5e. Freedom Bound 15:45, 26 June 2009 (UTC)
- Technically it is correct, but I don't see the need to make comparisons like that unless it serves a significant purpose. There are many skills in general that are just not as good as others, and there doesn't seem to be a precedent for listing alternatives unless it is for a specific effect. --67.240.83.137 15:54, 26 June 2009 (UTC)
- That makes sense, I thought it was being removed because it wasn't true, based on the other IP's comment above (about it being far from useless). Freedom Bound 16:01, 26 June 2009 (UTC)
Related skill: Power attack[edit]
How is it related? ~Shard 01:50, 4 July 2009 (UTC)
- Similarities
- Both are attacks.
- Both require energy to use.
- Both have "Power" in their names.
- So they're obviously related to one another as you can see, Shard. 68.58.91.59 02:11, 4 July 2009 (UTC)
- they're both generic early-game skills that deal +damage. -- Mafaraxas 08:53, 4 July 2009 (UTC)
- If these are going to be related the savage skills should be related too.~>Sins WDB 18:45, 4 July 2009 (UTC)
- Go ahead, if you feel like editing -- Mafaraxas 23:35, 4 July 2009 (UTC)
- Now this is related to sundering/penetrating shot? Norwegian Thunder 06:51, 25 October 2009 (UTC)
- laughing my ass off! shattering assault? oh yeah, because it deals 50 damage lol. Not that sa is unblockable, offhand, melee and not armor ignoring, these traits makes it related. riiiiiiight...--67.224.170.181 04:01, 29 January 2010 (UTC)
- wooow i cant see a diffrence *sarcastic*
- laughing my ass off! shattering assault? oh yeah, because it deals 50 damage lol. Not that sa is unblockable, offhand, melee and not armor ignoring, these traits makes it related. riiiiiiight...--67.224.170.181 04:01, 29 January 2010 (UTC)
- Now this is related to sundering/penetrating shot? Norwegian Thunder 06:51, 25 October 2009 (UTC)
- Go ahead, if you feel like editing -- Mafaraxas 23:35, 4 July 2009 (UTC)
- If these are going to be related the savage skills should be related too.~>Sins WDB 18:45, 4 July 2009 (UTC)
- they're both generic early-game skills that deal +damage. -- Mafaraxas 08:53, 4 July 2009 (UTC)
Crossfire[edit]
So essentially it deals the same +damage as crossfire, except Crossfire costs less energy, is unblockable with allies around, has a faster recharge and no activation time. Heh. How about a little buff to Power Shot, and if it's such a problem increase the recharge OR increase activation time with making it "easy to interrupt". Then it would live up to it's name, and gives it back some power with a downside aswell. Just thinking.. 84.104.81.205 20:00, 6 July 2009 (UTC)
- Activation time is a good thing on bow attacks, as bow attacks normally take ~2.5 seconds to execute. King Neoterikos 07:33, 11 July 2009 (UTC)
Overkill nerf[edit]
Basically killing this skill really wasn't necessary. Keeping it at 10e while removing all of the +damage and the activation time was really unnecessary. Who's going to spend 10 energy on a bow attack that does mildly more than base damage?--TahiriVeila 16:46, 29 January 2010 (UTC)
- 4 energy*. I'm agreeing with you though, since there are bow attacks that do this better that cost only 2 energy. --RIDDLE 16:51, 29 January 2010 (UTC)
- I was ignoring expertise since it'll vary depending on how much you spec, but sure.--TahiriVeila 18:05, 29 January 2010 (UTC)
- Why Nerf Power Shot and not Some other overpowered skills --Darkness Prevails 03:25, 1 April 2010 (UTC)
- I was ignoring expertise since it'll vary depending on how much you spec, but sure.--TahiriVeila 18:05, 29 January 2010 (UTC)
Low Lvl[edit]
So a lvl 2 ranger, with 0 points in marksmanship will do 25dmg hits every 3 seconds.... nice.--88.22.214.96 21:11, 29 January 2010 (UTC)
Pre Searing:[edit]
It's no longer useful for high-leveled rangers with the bonus [Nevermore/Darksteel] bow. I don't know if it merits a spot on the notes, but it's good "fyi". --Ulterion 21:42, 29 January 2010 (UTC)
- I doubt the dev notes' mention of being "effective in the early game" was referring to high level characters with max damage weapons in pre-Searing... 24.197.253.243 00:45, 30 January 2010 (UTC)
- I'm sure, but all the same, it starts to lose it's charm around level 6 or so. I do not have access to the bonus bows (much to my chagrin) and I've been doing more damage with power shot than the progression given now since even early in the game. At level 13, I'm doing more damage with a regular bow attack than a r9 power shot (and really, who's going to max marksmanship in pre without expertise to back it up?).140.209.225.2 15:14, 5 February 2010 (UTC)
- Yeah, it's just making me cry and cry and cry now with my pre-ranger. Every time I think it's bad enough I siddenly find out something to make it look even worse... I didn't think it was ever worth 10e in the first place u.u - VileLasagna 11:57, 8 February 2010 (UTC)
- Its like a nerfed Needling Shot. Double energy, 4x the activation time. On the bright side, ~66% more dmg (66% of pathetic is pathetic) and 3/4 the recharge (if you dont hit a foe below 50% health with needling).
- 10e, 3recharge, r15 +15dmg, +15 if target is in earshot, +15 if target is at half range distance. Justice 19:45, 18 February 2010 (UTC)
- that actually looks nice idea 98.134.54.247 22:24, 25 March 2010 (UTC)
- Its like a nerfed Needling Shot. Double energy, 4x the activation time. On the bright side, ~66% more dmg (66% of pathetic is pathetic) and 3/4 the recharge (if you dont hit a foe below 50% health with needling).
It pisse me off tat abet didn't hunk of the co zeuences this spoils have in presearing. Itmakes it useless to hih levels, you do less damage. Imo revert it, it was fine as oit was I dunno why they changed it. Maybe jst makethis vrs pvp. 82.32.152.125 07:33, 11 March 2010 (UTC)
- What the fuck? elix Omni 22:29, 25 March 2010 (UTC)
- "It pissed me off that anet didn't think of the consequences this would have in presearing. It makes it useless at higher levels, you do less damage than before. imo revert it, it was fine as it was. I dunno why they changed it. Maybe just make this version pvp-only." MAFARAXAS 01:02, 26 March 2010 (UTC)
- Oh, thank you. elix Omni 01:13, 26 March 2010 (UTC)
- "It pissed me off that anet didn't think of the consequences this would have in presearing. It makes it useless at higher levels, you do less damage than before. imo revert it, it was fine as it was. I dunno why they changed it. Maybe just make this version pvp-only." MAFARAXAS 01:02, 26 March 2010 (UTC)
It's not that bad[edit]
If the damage was naked damage, that is before being taken into account by armour, I would agree that this skill wouldn't be worth it, but the damage it produces ignores armour. Ignoring armour is really useful at times. It can give you a tactical advantage in some cases. As with most things, it depends on how you use it and that depends upon how much imagination you have. --La Visiteuse 10:51, 24 December 2010 (UTC)
- It definitely takes a lot of imagination to think this skill isn't bad. -Auron 11:17, 24 December 2010 (UTC)
- It's decent for low level rangers. Otherwise, it's pretty much useless. --Piippo 14:29, 24 December 2010 (UTC)
- It just depends upon what you are fighting, that's all. I'm just saying that people shouldn't write off a skill just because some other people don't like it or don't use it. --La Visiteuse 23:40, 24 December 2010 (UTC)
- If you are fighting against foes with extremely high armor (the only case where Power Shot might be better than other related skills) as a Ranger, you should let the rest of the team do the direct damaging and run a condition heavy build and interrupting.--Piippo 11:56, 25 December 2010 (UTC)
- My experience is that combat is messy, and relying on relatively inflexible structures will get you killed more than adding some flexibility by including a powerful skill (ok, powerful in the specific situation, but that should be understood, right?) to the build. Sure, against weaker-armoured foes, its advantage reduces (or disappears if their armour is weak enough, but if that's the case, why do you care which skill you use?), but it is still there. This idea of combat being messy also appears when considering all that stuff about front-/mid-/back-line; if you have suitable terrain, you can enforce the arrangement, but there are plenty of open-terrain zones loaded with dangerous monsters, such that the monsters just dodge around the front line... Cynique 10:01, 26 December 2010 (UTC)
- "My experience is ... the front line...". Can someone translate that for me? Kay - 13:33, 26 December 2010 (UTC)
- I don't see whats so hard to understand about it. He makes a very good point. If its a bit too much for people to grasp then you don't really need to worry about it anyway. Nay the One and Only 08:45, 27 December 2010 (UTC)
- >talk:power shot
- >"adding some flexibility by including a powerful skill"
- wtf? -Auron 10:17, 27 December 2010 (UTC)
- The full quote is: 'My experience is that combat is messy, and relying on relatively inflexible structures will get you killed more than adding some flexibility by including a powerful skill (ok, powerful in the specific situation, but that should be understood, right?) to the build.' (My italics.) Try reading the whole sentence next time as that will help you understand the context. Indeed, just try reading instead of typing text responses. --La Visiteuse 16:34, 27 December 2010 (UTC)
- I don't see whats so hard to understand about it. He makes a very good point. If its a bit too much for people to grasp then you don't really need to worry about it anyway. Nay the One and Only 08:45, 27 December 2010 (UTC)
- "My experience is ... the front line...". Can someone translate that for me? Kay - 13:33, 26 December 2010 (UTC)
- My experience is that combat is messy, and relying on relatively inflexible structures will get you killed more than adding some flexibility by including a powerful skill (ok, powerful in the specific situation, but that should be understood, right?) to the build. Sure, against weaker-armoured foes, its advantage reduces (or disappears if their armour is weak enough, but if that's the case, why do you care which skill you use?), but it is still there. This idea of combat being messy also appears when considering all that stuff about front-/mid-/back-line; if you have suitable terrain, you can enforce the arrangement, but there are plenty of open-terrain zones loaded with dangerous monsters, such that the monsters just dodge around the front line... Cynique 10:01, 26 December 2010 (UTC)
- If you are fighting against foes with extremely high armor (the only case where Power Shot might be better than other related skills) as a Ranger, you should let the rest of the team do the direct damaging and run a condition heavy build and interrupting.--Piippo 11:56, 25 December 2010 (UTC)
- It just depends upon what you are fighting, that's all. I'm just saying that people shouldn't write off a skill just because some other people don't like it or don't use it. --La Visiteuse 23:40, 24 December 2010 (UTC)
Casting Time[edit]
Give it one. Preferably 1 second or less. Because it sucks. And, the redundancy in my pre ranger's bar is making him mad. And pre bars are imporatant. --68.55.65.212 03:52, 12 March 2011 (UTC)
- ikr, i do more damage with auto-attack.--Neil • 11:54, 13 March 2011 (UTC)
- It does exactly as much damage as a full dmg bow (15-28) critical hit. Yes it is armor ignoring, but honestly who is going to pay 10 energy for a critical.
- The Guild Lord. But you only have to pay 4 at 14 expertise or 11 expertise and expert focus. But of course, auto-attack and apply poison is vastly superior. Zencow 11:02, 22 July 2011 (UTC)
- It does exactly as much damage as a full dmg bow (15-28) critical hit. Yes it is armor ignoring, but honestly who is going to pay 10 energy for a critical.
5 energy skill need shot 2 times right?[edit]
1 shot vs 2 shots are huge difference, Power Shot has its value. In fact I will happy to see 15 enery Armor-ignoring damage bow attack skill. --The preceding unsigned comment was added by 222.67.83.10 (talk).
- first off, none of this even makes any sense, second, all + damage attack skills that do not specify a damage type are armor ignoring, the sklill is a lot weaker than it use to be because it now has its damage capped. also sign your stuff Shade the (talk) 18:07, 12 October 2018 (UTC)
- I don't normally like to talk about non-wiki stuff on main space talk pages, but this skill is 10 energy (pre-Expertise) and deals fixed damage. It's single target and this low amount of damage won't make much of a difference in any situation (not even versus a 10000 AR target, because other professions are better at dealing fixed or armour-ignoring damage). To make it viable, you need to add either a 1/2 second cast time (spike assisting potential), increase the damage by a lot (single target harassment), or make it fire more arrows (such as the above suggestion if I'm interpreting it correctly). A combination of these things works, as well.
- Having said that, prior to GW2 release, the developers stated that a Ranger redesign and a Paragon redesign were on the to-do list. That type of rework would have probably made this skill a lot more impressive if it had ever happened. Until then, no one should run this skill ever. - Infinite - talk 18:39, 13 October 2018 (UTC)