User:Lancy1214/Ritualist Skills/Spawning Power

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Spawning Power[edit]

Spawning Power is the spirit enhancer/energy management attribute for primary ritualists. Ritualist skills, especially those related to Spirits and summoned creatures in genra;, become more effective with higher Spawning Power.

-=June Update=-
  • For each rank of Spawning Power you have, summoned creatures you create have 4% more Health, and weapon spells you cast last 4% longer. In addition, whenever you summon a creature or cast a weapon spell, you gain 1 energy at ranks 3 and above, 3 energy at ranks 8 and above, and 5 energy at 13 ranks above. This effect may only occur five times every 30 seconds.



Binding Rituals[edit]


5 Energy¼ Activation time8 Recharge time - (Spawning Power) - Elite Binding Ritual. "Create a level 1...5...6 Spirit. The next time foes are struck by Wanderlust's attack, that foe is knockdown and Wanderlust dies. Wanderlust dies after 12 seconds. (50% failure chance with Spawning Power 4 or less.)" For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.

10 Energy1 Activation time45 Recharge time - (Spawning Power) - Elite Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Its attacks deal 5...25...30 damage. Knockdown stationary foes (including foes moving slower than normal).

Non-Elites

10 Energy1 Activation time25 Recharge time - (Spawning Power) - Binding Ritual. Create a level 1...8...10 Spirit. Effect party members within Empowerment's earshot that are holding a bundle item. Spells cost -3 less Energy, and Empowerment loses 3 Energy (or it dies). For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.

10 Energy1 Activation time25 Recharge time - (Spawning Power) - Binding Ritual. Create a level 1...8...10 Spirit. Effect party members within Empowerment's earshot. Wielding a weapon grants +0...2...2 energy regeneration. Holding a bundle item grants +1 to that item's attribute. Empowerment dies after 8 seconds. For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.


Bundle Item Spells[edit]


10 Energy2 Activation time60 Recharge time - (Spawning Power) - Item Spell. (45 seconds.) Your spells and binding rituals cost -20...44...50% of the base Energy and last 20...44...50% longer. Drop Effect: Your spells and binding rituals are recharged.

Non-Elites

5 Energy2 Activation time30 Recharge time - (Spawning Power) - Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less Energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged.

5 Energy2 Activation time20 Recharge time - (Spawning Power) - Item Spell. (5...13...15 seconds.) You gain +1...3...3 Energy regeneration and cast spells 33% faster. Drop effect: you gain +1...8...10 Energy."


Weapon Spells[edit]


10 Energy1 Activation time15 Recharge time - (Spawning Power) - Elite Weapon Spell. (15...39...45 seconds.) Target ally attacks 33% faster and deal +5...29...35 damage. No effect unless spirits are within earshot.

10 Energy1 Activation time10 Recharge time - (Spawning Power) - Elite Weapon Spell. (10 seconds.) Target ally gains 1...5...6 health regeneration and 1...3...3 energy regeneration. End effect: ally gains 4...9...10 Health and 1 Energy for each successful hit while using Wielder's Zeal.

Non-Elites

5 Energy1 Activation time10 Recharge time - (Spawning Power) - Weapon Spell. (4...9...10 seconds.) Target ally's attack skills recharges instantly and gains 1...6...7 Energy the next time this ally hits with an attack skill.

-This attack recharges instantly if target ally strikes a foe thats not using a weapon spell.
See Flourish


Hex Spells[edit]


5 Energy1 Activation time5 Recharge time - (Spawning Power) - Elite Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds.) Allied attacks against these foes do +5...29...35 damage if they are using a weapon spell.

5 Energy1 Activation time8 Recharge time - (Spawning Power) - Elite Hex Spell. Also hexes foes adjacent to your target (5...13...15 seconds). Allies hitting these foes gain 5...17...20 health and 1...4...5 energy if they are using a weapon spell. If any of these foes dies while hexed, party members are healed for 20...84...100.

Non-Elites


Summoned Creature Skills[edit]


2% Sacrifice0 Energy45 Activation time - (Spawning Power) - Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.

5 Energy0 Activation time15 Recharge time - (Spawning Power) - Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Rituals.

5 Energy0 Activation time15 Recharge time - (Spawning Power) - Elite Skill. Recharges your Binding Rituals. You gain 5...17...20 Energy for each skill recharged.


Non-Elites

5 Energy¼ Activation time12 Recharge time - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, that creature gains double Spawning Power Health bonus and +1...5...6 Health regeneration. These creatures die after 30 seconds.

5 Energy¼ Activation time12 Recharge time - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, you gain 5...41...50 Health and 1...5...6 Energy.

5 Energy¼ Activation time12 Recharge time - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, up to 5 foes near each individual creature you control are struck for 20...56...65 lightning damage.

5 Energy¼ Activation time12 Recharge time - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Whenever you create a summoned creature, party members are healed for 5...41...50 Health and lose 1 Condition.

5 Energy¼ Activation time12 Recharge time - (Spawning Power) - Enchantment Spell. (15...51...60 seconds.) Your spells targeting corpses and summoned creatures cast 5...41...50% faster and skills that create summoned creatures activate 33% faster. Causes exhaustion if target creature or summoned creature was not a spirit.


Spirit Destroying Skills[edit]


5 Energy1 Activation time3 Recharge time - (Spawning Power) - Elite Spell. Steal 5...49...60 Health. Spirits you control within earshot gain 5...49...60 health. If target foe was a summoned creature, you steal all of it's current health and energy.

5 Energy¼ Activation time5 Recharge time - (Spawning Power) - Elite Spell. Destroy target allied summoned creature. You gain 5...17...20 Energy. If target ally was a Spirit, you steal all of it's health and energy.

Non-Elites

10 Energy¼ Activation time10 Recharge time - (Spawning Power) - Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50...90...100 Health and loose one condition.

10 Energy2 Activation time20 Recharge time - (Spawning Power) - Spell. Destroy one earshot allied Spirit. Target and nearby foes are struck for 50...122...140 lightning damage and become blinded and dazed for 3...10...12 seconds.

10 Energy¾ Activation time30 Recharge time - (Spawning Power) - Spell. Destroy one earshot allied Spirit. Removes 2 enchantments from target and nearby foes. Removal effect: 5...41...50 damage for each hex removed.

10 Energy¾ Activation time15 Recharge time - (Spawning Power) - Touch Spell. Destroy target touched allied Spirit. All allies within the area of destroyed Spirit are healed for 30...198...240 Health.

10 Energy4 Activation time15 Recharge time - (Spawning Power) - Touch Spell. Destroy target touched allied Spirit. Resurrect one random earshot party member with Health and Energy amount equal to 15...83...100% of destroyed spirit. Party members resurrected in this manner are restored to life at the location of destroyed spirit.


Weapon & Item Support Skills[edit]


5 Energy1 Activation time5 Recharge time - (Spawning Power) - Elite Enchantment Spell. (10...50...60 seconds.) Whenever you cast a weapon spell or item spell, you gain 1...5...6 Energy and target ally is healed for 200...440...500% of the Energy cost.

5 Energy1 Activation time8 Recharge time - (Spawning Power) - Elite Skill. (10...50...60 seconds.) Recharges your weapon spells and item spells. You gain 2...6...7 Energy for each skill recharged.

Non-Elites

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (8...18...20 seconds.) You are immune to Blindness. If you are holding a bundle item, your Ritualist skills cost 3 less Energy.

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) Heals for 15...39...45 whenever you cast a weapon spell on an ally. If you are holding a bundle item, you gain 15...39...45 Health.

5 Energy1 Activation time30 Recharge time - (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) Your next spell cost 5...29...35% less Energy. If that spell was a weapon or item spell, it recharges 5...29...35% faster and Renewing Memories recharges instantly.

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) Whenever you cast a weapon spell on an ally, that ally loses 1 Condition. If you are holding a bundle item, you lose 1 condition.


Spirit Interaction Skills[edit]


5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. Renewal: Every time you cast a spell while earshot of a spirit. End effect: you are healed for 100 if you are within earshot of a spirit.

Non-Elites

5 Energy¼ Activation time5 Recharge time - (Spawning Power) Spell. Heals you and target ally spirit for 15...83...100. Initial effect: Teleports target allied spirit to your location.

0 Energy1 Activation time20 Recharge time - (Spawning Power) - Signet. Gain 4 Energy (maximum 3...10...12) for each summoned creature you control within earshot.

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) You steal 5...17...20 Health and 0...2...2 Energy from each earshot spirit whenever you use a skill.

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) Your skills recharge 25% faster. No effect unless earshot of a spirit or holding a bundle item.

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (5...29...35 seconds.) You attack 33% faster. No effect unless earshot of a spirit or holding wielding a weapon spell.

10 Energy1 Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (60 seconds.) Heals for 50...170...200 the next time target ally's Health drops below 25%. No effect unless earshot of a spirit or holding a bundle item.

See also ~ You are immune to Summoning Sickness.


Recycle Bin[edit]

For ideas yet to be decided. We need more non-elite skills ^_^

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Enchantment Spell. (8...18...20 seconds.) You are immune to Blindness. If you are holding a bundle item, your next Ritual skill uses your Spawning Power attribute instead of its normal attribute.

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Skill. (5...17...20 seconds.) All of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.

0 Energy1 Activation time30 Recharge time - (Spawning Power) - Signet. (30 seconds.) Your next 1...3...3 skills that summoned creatures cast instantly and gain +3...7...8 Health regeneration. These creatures die after 30 seconds.

5 Energy1 Activation time10 Recharge time - (Spawning Power) - Enchantment Spell. (10...26...30 seconds.) You gain 0...2...3 Energy whenever you cast a weapon spell. If you are holding a bundle item, your next 0...2...3 weapon spell's activates and recharges instantly. <spanstyle="color:gray;">This enchantment ends.

-

5 Energy¼ Activation time8 Recharge time - (Spawning Power) - Elite Binding Ritual. "Create a level 1...5...6 Spirit. The next 1...5...6 times Wanderlust strikes a foe, that foe is knockdown and dealt 5...17...20 damage. Knockdown adjacent foes if target was hexed. Wanderlust dies after 1...5...6 knockdowns have been made. Wanderlust dies after 12 seconds." For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer. PvE seems to be at least 50% better now then before... better to focus on tightening PvP-version of Binding Rituals. ^_^ -

5 Energy0 Activation time15 Recharge time - (Spawning Power) - Elite Skill. All of your Binding Rituals are recharged. You gain 5...21...25 Energy. Your rituals activate 33% slower (10 seconds). -

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Elite Enchantment Spell. (10 seconds.) You gain +1...5...6 Energy regeneration. Initial effect: spirits you control shadowstep to your current location. End effect: you are healed for 100 if you are within earshot of a spirit.

5 Energy¼ Activation time15 Recharge time - (Spawning Power) - Elite Skill. (10...22...25 seconds.) You gain +0...2...2 to Binding Rituals. All of your spirits within earshot gain +3...7...8 Health regeneration, deal 5...17...20 less damage and steal 5...17...20 Health when they attack. Initial effect: spirits you control shadowstep to your current location. -

5 Energy1 Activation time5 Recharge time - (Spawning Power) - Elite Weapon Spell. (10...50...60 seconds.) Your next 1...4...5 weapon spell or item spell cost 1...4...5 less Energy and last 33% longer.