Blood is Power

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Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.

Concise description

Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target.


Progression
0
3
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7

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

See also: Battery
  • In PvE, BiP Necromancers often reduce their health with superior attribute runes, equipment like the -50 health Grim Cesta or offhand items with a "Life is Pain" inscription, and Death Penalty to a maximum health of 1, which makes it possible for them to continuously use this skill without actually sacrificing any health.
    • Awaken the Blood does not increase the health sacrifice to a lethal amount for a Necromancer with a maximum health of 1.
  • Heroes are often better than players for impromptu use of this skill as they know how much energy each of their allies currently have, such as henchmen.
    • Heroes will never use this skill on martial professions—unless they are wielding a bundle, wand or staff—and will reserve the use of this skill until a martial ally drops to less than half of their maximum energy.
    • Heroes will always use this skill on spellcaster professions—regardless of what weapon they are wielding—and will reserve the use of this skill until a spellcaster ally drops to less than half of their maximum energy.
Bug Bug.Heroes will spam this skill on allies with heavy overcast, regardless of what percentage of energy the ally has.

Trivia[edit]