Feedback:Bug reports/Miscellaneous bugs/N2

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No Target: Foe - Next

When assigning the Shift key to "Target: Foe - Next", pressing shift begins targeting players starting from farthest player on the compass to closest, while using Tab for the same command selects targets from nearest to farthest.

That's because Shift, as far as I know, innately reverses the ordering. For example, if you use Shift + Tab in default settings (with Tab set to Target: Foe - Next) you'd get the farthest opponent. ··· Danny Pew Pew 19:45, 9 September 2009 (UTC)
The shift key, as well as any other key with innate settings, can be tricky to work with. However, I've entered this into the database as an inquiry just in case. Thanks for the post. Leah Rivera 21:32, 3 November 2009 (UTC)
Inquiry answered! As suspected, the shift key is hooked up to reverse selection order when used with the Target Next function. By binding Target Next to the Shift key, you're changing it to use both those functions at once. The only way to correct this issue would be to remove the current Shift key function which probably wouldn't be desirable for everyone. Hopefully that answers your questions on this issue, if not, I'd be happy to elaborate. Thanks for the post! Leah Rivera 22:09, 4 November 2009 (UTC)
Wouldn't another potential fix be to allow the player to customize which key reverses ordering? Just a thought. 74.50.104.2 22:27, 4 November 2009 (UTC)

No iTunes Crashes when dialogue sounds are made

Since the most recent update, iTunes has crashed every time GW.exe invokes a dialogue sound, e.g. when one a character speaks to an EotN NPC. Program focus is interrupted by windows to show the error report widget. Although the current song continues to play, iTunes will not advance to the next song. GW itself plays fine; the sounds run as expected. Previously, iTunes played just fine in the background.

I haven't made any recent changes to my sound system (software or hardware). I will add further troubleshooting information as I collect it. Please let me know if it would be useful to save the debug info to a log and send it to support via a ticket. Thank you.   — Tennessee Ernie Ford (TEF) 17:59, 11 September 2009 (UTC)

after 10 iTunes crashes triggered as described above, I had my first crash without a dialogue sound effect from GW. Pending further troubleshooting, I'm eliminating GW as a probable cause.   — Tennessee Ernie Ford (TEF) 18:26, 11 September 2009 (UTC)
Besides being nothing ArenaNet can fix, its itunes 9 not 10. --Dominator Matrix 07:01, 29 September 2009 (UTC)

No Lost heroes

I logged in today and found out that I have just lost some of my heroes that I have recruited before. It is weird. --The preceding unsigned comment was added by 204.112.132.174 (talk).

I need more information to address this problem. For starters, do you remember which heroes were effected and did you get the "Hero Unlocked" pop-up for them? Leah Rivera 21:39, 3 November 2009 (UTC)

No Earth Tormentor - demons dealing not-deamons dmg.

Earth Tormentor is classified as Demon, but shield +10 armor vs Demons (Aegis of Aaaaarrrrrrggghhh) doesn't reduce damage dealed by him descended from earth skills f.e. Staggering Force. For example when I use shield +10 armor vs earth, damage received is lesser then on same toon wearing same armor but with sheld vs Demons.

I wasn't able to reproduce this issue. Here's what I tried: Aegis of the Condemned alone for a baseline (+16 armor to be consistant with the Aegis of Aaaaarrrrrrggghhh) resulted in 96 damage from Staggering Force. Aegis of the Condemned + Hydromancer Insignia for the +10 vs. Elemental damage resulted in 81 damage from Staggering Force. Aegis of Aaaaarrrrrrggghhh alone also resulted in 81 damage from Staggering Force.
Should that have hit the issue? If not, please post more information and I'll look back into it. Thanks! Leah Rivera 23:24, 3 November 2009 (UTC)

No Buffer communications while loading

When zoning, you sometimes miss chatter on the guild/alliance line etc. I don't know the core of this problem, but I assume it has to do with zoning, as that is the only time I've encountered this problem. Could you look into it and hopefully fix it so that when you finish zoning, you get all the messages, even those occuring while you zoned?

Because if you zone a lot, you miss a lot of guild/alliance chatter.
- Kherec 10:29, 21 September 2009 (UTC)

This only occurs prior to connecting to the instance server, likely because Guild Wars disconnects you from the current server in order to connect you to the instance server. If you have a sufficiently fast internet connection, you won't miss much or any chatter. (If your computer is slow but your connection is fast, messages that are sent while you're still loading the area will be displayed.) ··· Danny Pew Pew 18:44, 21 September 2009 (UTC)
Your reasoning is quite flawed, as I have a good computer as well as a good link. That doesn't stop bottlenecks closer to Anet's servers however. The problem is, whispers seem unaffected, so it's stands to reason that it can be fixed.
- Kherec 20:57, 21 September 2009 (UTC)
Not sure it's a "bug" but more due to a way of working we don't have all keys to understand about how it is working in depth. From the few things i saw on Windows and network connections on my computer, several connections are used in order to play GW ; some are related to the data exchange for the game/actions with the environnement, some related to the friends list servers, some for the chats and guild/alliance links/belongings. Maybe some connections are permanent while some aren't, closed and reopened like said above, but it's mainly things i partially saw while having a tool like a netstat opened while playing GW. I'd say...Don't call it a "bug" yet, maybe turn in into a tech question for Anet 1st before saying bug ! :P (not sure who could take care of the answer of that question though... Linsey ?) Davor Belegnaur 21:48, 21 September 2009 (UTC)
If messages are lost, I don't really care how and why ... it's a bug :) - Kherec 14:26, 23 September 2009 (UTC)
Nah, things aren't white or black, there's an infinity of greys in the nature ! :D Bug is a very specific term to design things not working as they should be. If we don't know how it works or have clues, you need to qualify the odd way of working and confirm it is a bug. But yeah, in common language, people tend to use bug very often, unfortunately. Wait and see i say ! ;) Davor Belegnaur 14:31, 23 September 2009 (UTC)
Wow, this one took some research! Unfortunately, this is a technical limitation for GW1 so there are no plans to address this in the near future. Thanks very much for the post though. Leah Rivera 20:14, 5 November 2009 (UTC)

No Issue with Shadow Form and the Stygian Veil Environment Effect

I've noticed an issue with the Stygian Veil's environment effect and its reaction to Shadow Form. The heading for Demonic Miasma tates that it deals damage to blocked or dodged attacks. Shadow Form does neither - causing attacks to miss instead - but the effect is dealing the damage. This affects Hard Mode only (due to the environment effect not being in Normal mode).

My reading is that, as SF doesn't cause blocking or dodging, Demonic Miasma shouldn't trigger.

Thank you for the report, but I wasn't able to reproduce this issue. Missing due to Shadow Form wasn't triggering Demonic Miasma. If I dodged or blocked it would apply correctly while in Shadow Form though, could that be what you were seeing? Leah Rivera 00:34, 4 November 2009 (UTC)

Nope, I noticed it only using shadow form to farm the City of Torc'Qua and it occurred when I was trying to pull the large mob containing the bosses out into the city from the Veil.

Could it have been due to "obstructed" occurring? 74.50.104.2 22:32, 4 November 2009 (UTC)
Could you have inadvertently dodged some of the attacks while pulling? They're pretty easy to dodge if you're on the move. That would cause the environmental effect to damage you even with Shadow Form up. Leah Rivera 18:31, 5 November 2009 (UTC)

I don't think so, not in the numbers I was seeing. I didn't have a speed boost on so I should have taken the majority of the hits as usual.

No Visiting Guild Hall as guest resulting in an error 7 (the former Misc. bug page being protected)

@Leah : Original report : there To sum and how i repro it :

  • Someone in guild A sends you a guest invite
  • You travel to the Guild Hall of the guild A with the button Visit Guild Hall in the Guild window
  • Once you are inside the hall, just hit the Visit Guild Hall again (it has to be the hall of the guild you are currently in, so the GH of the guild A)

You have the error 7, back to the character choice screen.

Note : I must say i don't belong to a guild for now but i doubt it is related to only that case, i had this before if i recall correctly. Hope it helps you Leah, i can provide pics if you need. Davor Belegnaur 21:55, 23 September 2009 (UTC)

Thank you for the clarification, but following the steps above I'm still not able to reproduce this on my machine. Here's what I did:
  • Loaded characters in two different guilds: Set both guild halls to Burning Isle.
  • Gave Character A a guest invite to Character B's guild.
  • With Character A, used the Visit Guild Hall button to enter Character B's hall.
  • While still in Character B's hall, selected that same Guest Invite and hit Visit Guild Hall again with Character A.
With those steps I would get the appropriate error message and remain in the hall. I also tried different permutations between 3 different accounts and a few more guild halls with no luck. Should that have encountered the bug? If so, it could be either machine specific or Guild Hall specific. Do you remember which hall you had the issue with, or have you tried this on another person's machine? Thanks again! Leah Rivera 21:31, 4 November 2009 (UTC)

No Hayda

In the guild hall, I have noticed that from the neck down, any skin that should be showing, isn't. It looks like it's see through, like you can see the background, where the skin should be. I have not noticed this on any other character. ♥ Ariyen ♀ 21:57, 23 September 2009 (UTC)

Closing this one down, no more Heroes in GvG. Leah Rivera 21:15, 5 November 2009 (UTC)
Can't reproduce it with any of her armor sets, either. Must have been a temporary bug. --Golgarit Raven 21:58, 5 November 2009 (UTC)

No Present Bug

When using certain presents, they don't seem to function as intended. If you have a full inventory, some presents will not open when clicked, while others will, provided that the item randomly generated will actually fit in your inventory due to stacking. That is, if I have less than a stack of say, sparklers, in my inv and its otherwise full, I can keep clicking a present which CAN reward sparklers until they are placed in my inventory. I've observed this with gifts from Nick in both pre and post, so I'm not sure how wide spread the issue is... but for example if it worked on coffers and armbraces we could have a big problem. Either way, it allows people to get certain items from presents disproportionally, and can virtually insure I get all the red rock candy I need. Thought you'd like to know. --User Captain Bulldozer Bulldozer1.jpg Captain Bulldozer Don't TELL me that you're right... prove it. 22:25, 26 October 2009 (UTC)

Thanks for the post. This would definitely be something we'd want to address but I wasn't able to reproduce the issue. I only get the, "Inventory is full," message when I try the following steps: Get an item that stacks from a gift, fill your inventory, keep clicking gifts. Should that have reproduced the issue? Leah Rivera 18:34, 6 November 2009 (UTC)
Did you try the gifts from Nicholas, since he stated: "I've observed this with gifts from Nick in both pre and post". --Silver Edge 03:26, 7 November 2009 (UTC)
I have tried it myself with Coffers and it didn't work. I didn't try with the ToT bags recently... but I did try it a few days ago on the gifts in pre-searing... it still worked there. Haven't tried any other presents more recently than that though. --User Captain Bulldozer Bulldozer1.jpg Captain Bulldozer 21:07, 7 November 2009 (UTC)
This can be a little tricky to reproduce. Try this: have an un-finished stack of all but one or two possible drops from a gift, and then start clicking gifts. It will keep working and filling up the stacks until it "chooses" a drop that is not in your inventory, then it will say that you're full. Each subsequent "click" does not reset the roll of the item it wants to produce (in my experience), so if from the start you got a full inventory warning, you won't get any further. I don't know if re-logging resets the roll choice of a partifular gift, and what resets it if anything, or if it's decided on the gift's spawn, etc. I think I observed this "phenomenon" with the prizes at the last Dragon Festival. User Rose Of Kali SIG.jpgRose Of Kali 01:04, 12 November 2009 (UTC)

No Guild chat

I would like to see the "No one hears you" notice in guild chat if no one in your guild is online. I have seen the message in all chat and team chat, and I think it would be useful in guild and alliance chats as well. I am in a relatively small guild (30 or less) and I don't think to open the guild panel before I post a message. I would just like a notice that no one else is on in my guild. Thanks. jhgaylor 17:50, 2 October 2009 (UTC)

More properly phrased: the "No one hears you" message fails to display in guild/alliance chat when there is no one else "listening." ··· Danny Pew Pew 17:58, 2 October 2009 (UTC)
Not a bug as it was not designed to work that way. If you wish to see it changed, please go to Feedback:Main and follow the steps to create a game suggestion space and make a suggestion. This does not belong on the bugs page. -- Wyn User Wynthyst sig icon2.png talk 20:00, 2 October 2009 (UTC)
Are you sure? I'm just curious as to whether or not this has ever been confirmed. ··· Danny Pew Pew 20:03, 2 October 2009 (UTC)
Wyn is correct, this is not a bug. The code that determines whether or not you get the "no one hears you" message is simply looking in your instance to see if anyone else is there. Having the system look across the whole game to determine that would require additional, and likely, complex coding. If you do wish to suggest this as an addition to the game, please use the feedback page you were linked above. Thanks for checking, though! --Andrew Patrick 21:00, 5 January 2010 (UTC)

No Henchies "leaving the party" upon entering another town

I understand that if your party size allowed for a certain town or outpost is limited, then the henchmen will leave, down to any heros the player may have with that character at that particular time. This is not one of those cases.

This seems to happen most of the time with the specific henchman Little Thom while on the Prophecies map areas where there are up to 6 party members allowed.

When map travelling from an explorable area to a town or outpost location, the message (and the party formation window reflects this) is that Little Thom has left the party. It also happens when entering through the portal from an explorable area. This still happens even on the towns where he is an available henchie. It doesn't seem to happen when map traveling from town to town. --The preceding unsigned comment was added by 69.182.210.129 (talk).

IIRC, this is due to the henchmen in question either (1) not being available in that outpost or (2) having a different skill bar in that outpost. Either way, the henchmen is removed from your party as that specific henchmen (name and skill bar) is not allowed in that outpost. For example, in prophecies many henchmen with leave you due to their skill bar changing as their level increases, while in factions many henchmen are available in some outposts, but not in others. (Interesting side note, as Mhenlo is in the Consolate Docks outpost, he will not leave your party when traveling there, even though he's not actually a selectable Henchmen.) 67.43.242.54 13:43, 25 October 2009 (UTC)
Or at least he used to.... I just tried the Mhenlo bug and it no longer works. Apparently they must have fixed it at some point. 67.43.242.54 13:45, 25 October 2009 (UTC)

While "different skill bar" may explain the problem, it does not solve the problem. I am experiencing the "has left the party" situation with henchmen Little Thom and Dunham. One example is traveling between Aurora Glade and The Wilds. Little Thom and Dunham are available henchmen in **both** Aurora Glade and The Wilds. When they inexplicably leave the party, I must invite them again. If they have "different skill bars", it doesn't concern me. Therefore, the software should handle this situation a little more gracefully than simply forcing the henchmen to leave the party. The Old Brick 06:50, 29 December 2009 (UTC)

This is not a bug. You just threw out a valid point and repeated yourself. So I will state it again. Something about the henchie changes between the two towns thus henchie leaves and you have to reinvite. It has been that way since GW came out. User DrogoBoffin sig icon.png Drogo Boffin 07:00, 29 December 2009 (UTC)
I did not repeat myself because I am not the author of the original bug report. In other words, two players now (the unsigned author and I) were both sufficiently bothered by the problem to write a report. I will not waste time with the logical fallacy of your comment "It has been that way since GW came out". If you want to split hairs, no--it is not a bug. It **IS** a design flaw in the Party system, which ArenaNet apparently chose to handle with chewing gum and bailing wire (i.e. they dumped the "fix" on the game players). The original author and I are simply saying, "If ArenaNet has some free time, please handle the problem correctly now." The Old Brick 13:04, 29 December 2009 (UTC)
I too have found this annoying, but didn't know the reason. Either way, I think this issue would be very low on the devs' to-do list, if at all. It is, however, the kind of design flaw to avoid in the future. User Rose Of Kali SIG.jpgRose Of Kali 16:30, 29 December 2009 (UTC)

I'm in Eye of the North with an 8-member party, including three heroes. I try the solo quest "Mano a Nom-O". After it finishes, the quest automatically returns me to Eye of the North. My party is now empty. That's ludicrous! If the game can at least remember the heroes in my party when I completely log out, why can't it remember my party when I'm not even really moving between towns? The Old Brick 02:33, 2 January 2010 (UTC)

Each henchmen is not actually one creature that levels/gains skills, but rather, each "version" of the henchman is their own, separate creature. Unfortunately, that means traveling from one outpost to another can remove a hench from your party, even if the "same" henchman is in that outpost. Because, despite the name and appearance, it isn't actually the same henchman. There *might* be a way to code it so the system does a lot of "if you had X, add Y to your party" but as others have said, since this is really only a very minor inconvenience, it's not likely a project we would allocate resources to. Especially with the search feature allowing you to reform your party with about three clicks of the mouse. :) --Andrew Patrick 21:30, 5 January 2010 (UTC)

No Error Codes in Alliance Battles

Currently many people are experiencing messages such as "Reattempting to establish connection to server (Code = 13/15)" They are unable to enter Alliance Battles. --The preceding unsigned comment was added by 142.179.139.53 (talk).

This was/has been occuring in RA and HB regularly, as well. ··· Danny Pew Pew 20:32, 19 October 2009 (UTC)
Answer: RR day. It causes server strain (regardless of what Anet officials say about "latency" issues :/) and causes all kinds of errors. Don't worry. It'll never happen again :D Karate User Karate Jesus KJ for sig.png Jesus 20:37, 19 October 2009 (UTC)

The update of 18th june 2009 changed the spirit level of the communing binding ritual named "Pain", the item spell "Anguished Was Lingwah" that created a spirit of pain once the item was dropped, has not yet received any update to become equal to it´s previous use. The spirit level is far inferior, the skill cost and casting time is superior to the binding ritual "Pain".

I believe this was a temporary ISP issue that has since been resolved. If anyone is still experiencing this issue regularly, please post a new section. --Andrew Patrick 21:40, 5 January 2010 (UTC)

No Henchmen in Guild Halls

I'm not sure if this is supposed to be for fun, yet two things about one of the new henchies bother me. First "Zen Siert" spams emotes in Imperial (/pickme) and Meditation (/exited and /laugh) all the time (maybe in other halls, too - didn't check). Second is its name, yet this'll be highly discusseable. I understand you promised the winners that their names are being used, yet the other henchmen sure got interesting or at least "real sounding" names, while this one just has the german word for "censored" with an added space in the middle for a name. Kind of breaks the spirit of namegiving ingame, IMHO. Maybe adding the name of the skillbar creator in the dialogue text (xy trained me, or something) would be the better option? I think it'll generally be a good idea to make all of them use emotes a bit less, maybe on the frequency the other NPCs already use. They don't do that in towns all of the time, so why should they do in here.

--Golgarit Raven 05:16, 30 October 2009 (UTC)

Henchmen names are already ridiculously long with the [Xxxxxxx Henchman] tag after their names, adding even more text would just be obnoxious. ··· Danny Pew Pew 22:53, 31 October 2009 (UTC)
That's why I said Dialogue Text. The thing that pops up when you talk to then, listing their skills and stories. --Golgarit Raven 23:10, 1 November 2009 (UTC)
Neither of these issues are bugs. The emotes are intentional to add more "flavor" to the henchmen and the name was what the player selected and we did not have any issues with it. --Andrew Patrick 22:00, 5 January 2010 (UTC)

No Presearing Gwen: not able to receive the Tapestry Shred or start Gwen's Flute if you've joined party of someone who has

I realize that this is a widely known bug, but I had an idea recently on how to prevent it. Like how the leader of a party has a different color blue name in outposts than other people, what if there were a distinguishing feature to the name of players who have already given Gwen her flute, cape, flowers, etc. so that people who join their parties can do so on their own discretion. I for one never thought to ask, "did you already help Gwen" and wish I didn't have to. I think this would be a good way to prevent "tainting" characters. This bug is directly mentioned at both Wikia's site http://guildwars.wikia.com/wiki/Gwen_(Pre-searing) and http://wiki.guildwars.com/wiki/Guide_to_meeting_Gwen#Getting_the_Tapestry_Shred, and is further referenced (in a rather confusing way) at http://wiki.guildwars.com/wiki/Gwen_(Prophecies). --The preceding unsigned comment was added by User:Lijluvr356 (talk).

Ummm... instead of this, wouldn't it be better to just fix the current bug? Besides, most new players in Pre-searing aren't going to know anything about a tapestry shard anyway. They'd have to check wiki, at which point they'd find out about the bug. I don't see the point of your suggestion really... --User Captain Bulldozer Bulldozer1.jpg Captain Bulldozer If I have not seen as far as other men, its because Giants were standing on my shoulders. 00:05, 3 November 2009 (UTC)
The bugs associated with this have already been reported. As for your suggestion, that should be posted on the suggestion page not the bug page. Thanks! --Andrew Patrick 22:05, 5 January 2010 (UTC)

No Dungeon Endbosses and the Bounty

On another note I found that the dwarven bonus of Boss Bounty seems to occur a lot at the end of a dungeon when the kill counter pretty much hits the roof, yet when the endboss is killed, it is not triggered, since endbosses do not count as bosses for this. Maybe there's a way to make this trigger when the final boss dies, too - or the other way round, make it appear earlier, when the kill counter is lower, so you may get the bonus when you kill the actual boss who holds the boss key / dungeon key. --Golgarit Raven 01:01, 4 November 2009 (UTC)

Is this a bug? More like a suggestion to me :P - J.P.User J.P. sigicon.pngTalk 01:21, 12 November 2009 (UTC)
Not all dungeon bosses are, technically, bosses, and the bounties you get are random so this is not a bug. If you would like to suggest changes, please use the suggestions page. --Andrew Patrick 22:08, 5 January 2010 (UTC)

No GvG rating update

Earlier, our guild Heroes With Hangovers won against Istanbul Dream Machine in a legitimate match(not scrimmage), and we did not get credit for it. Please look into it. UPDATE: We faced them twice in a row. UPDATE: We got credited twice in a row. Whatever happened to your servers? Pika Fan 03:00, 7 November 2009 (UTC)

I believe you are saying this issue is fixed now. Please correct me if I am wrong. --Andrew Patrick 22:24, 5 January 2010 (UTC)

No Level of minis

As on the screen. I made it in Gate of Anguish. There's mini gwen doll (the left circle) and the 1lvl mini Pig. http://img69.imageshack.us/img69/3720/gw014.jpg Browcio 16:47, 10 November 2009 (UTC)

That is a known flaw. Along with the party symbol showing up sometimes. — Seru User Seru Sig2.png Talk 03:54, 11 November 2009 (UTC)
This is an ancient minor graphical issue that does not effect game-play, so I'm going to mark this as won't fix. Thanks for the report, though. --Andrew Patrick 22:24, 5 January 2010 (UTC)

No Tolkano reward equipment

Tolkano still says I need to buy [x] number of basic / fancy equipment when trying to buy fancy / exotic equipment like the previous system. It seems users on guru have also been experiencing this. Looking for clarification or reporting a potential bug, thanks. Zen` 19:59, 13 November 2009 (UTC)

I'm pretty sure that system is here to stay. Unfortunately too, by the time I get to fancy armor, GW2 will be out. It requires too many coins to make armor and it's not even unlocked. Previously Unsigned 21:57, 13 November 2009 (UTC)
Ah, well that sucks. It's already pretty hard to acquire enough coins for a basic set of armor without farming quest for hours every day =/ Zen` 06:35, 16 November 2009 (UTC)
This is by design. However, if you would like to propose changes please do so on the suggestions page. I too am slowly unlocking my way to glowy hands. ;) --Andrew Patrick 18:47, 6 January 2010 (UTC) 18:43, 6 January 2010 (UTC)

No White Boxes

When I logged onto Guild Wars some of the players and a couple of the henchman appear as white cubes instead of their characters. Do you know what I can do to change that?
--PwnUser I pwn you now Lightning Bolt.JPG 19:19, 17 November 2009 (UTC)

That's a bit strange. I've seen something like this when I encountered items I've never seen before (i.e. the game hasn't decompressed/loaded the file for them yet), I equipped a new skin shield and it was a giant white block around my character. ^_^ This problem usually fixes itself with a little time, so wait a few days and see if it goes away.
If it doesn't go away, then it could also be a corruption in your GW.dat file where it stores the NPC or the armor that your guild mates were wearing. I once had a problem with NPC animations being all screwed up, and it was fixed when I refreshed the file. (The reason my file got corrupted was because I got bad RAM chips on my new laptop, and it kept happening again and again until I finally changed out the RAM.) So, delete GW.dat completely and download again. It's huge and requires a lot of time to download and decompress, even on fast connections, so I suggest doing it overnight or while you leave to school or work. There is a command that you can use to force it to download and decompress absolutely everything at once, but I've never done it, I just did a plain download through the client, and left for a long time. After that, entering zones for the first time had long load tims, but wasn't a big deal. If you want to use the command, you will need to research that yourself, or maybe someone here will see this and link it for you.
If refreshing the .dat file doesn't work, then you may have a bigger problem, such as your graphics card driver, or the card itself (such as overheating), and I'm not proficient enough to help at that point. Start with the .dat file and see if that helps. User Rose Of Kali SIG.jpgRose Of Kali 21:42, 17 November 2009 (UTC)
luckily I only had to restart the game for it to fix itself! thanks for the tips! :D --PwnUser I pwn you now Lightning Bolt.JPG 22:47, 17 November 2009 (UTC)
It's a graphics card glitch, actually. If you're on a computer with a very low-range card, you'll see white boxes, then shadows with no bodies, then full avatars as the appropriate textures load. ··· Danny Pew Pew 19:18, 18 November 2009 (UTC)
A white box is what will display when your DAT file does not have a specific art asset. This is generally caused by a corrupted DAT file, so you should rename your current DAT file (so you still have it in case you want to revert) and then add the -image argument to your client to download a new, complete DAT file. --Andrew Patrick 18:48, 6 January 2010 (UTC)

No Ritualist Item Spells

Whenever I cast an item spell, my energy drops down to the max of 30 from 46. Then I drop the item, and it returns to normal. For example, a 5 energy item spell will drop my energy to 41 when i start the cast, then drops to 25 when the spell is cast. This is not for only one spell, but for all item spells except "Mighty Was Vorizun" (it increases max energy). Maybe this is supposed to happen, but none of the spells say anything about it. --The preceding unsigned comment was added by 96.234.187.107 (talk).

The item replaces your weapon set, so any bonus energy you got from your weapons is negated until you drop the bundle. Life Guardian 04:04, 9 December 2009 (UTC)

No Maguuma Centaurs

When my assassin is in melee range with Maguuma Centaurs my hitpoints are often temporarily increased by 100-300 hp. This has been noticed mainly in Ettins Back on more than one occasion over the last couple of days. Doesn't seem to be any particular way to do it, I don't have to use any skills at all for it to happen, though I do always have Live Vicariously up. In case it makes a difference, I'm using Ceremonial Daggers to do my killing and wearing Elite Imperial armour. --The preceding unsigned comment was added by 217.43.82.114 (talk).

You're affected by the Symbiosis spirit created by Maguuma Hunters. --Silver Edge 09:44, 24 January 2010 (UTC)
Thanks for clearing that up :) --The preceding unsigned comment was added by 217.43.82.114 (talk).

No Material seller in Seitung Harbor

It would seem that there are a lot of farmers selling feathers to San Ling for a higher price than the world market value. --The preceding unsigned comment was added by 96.48.131.210 (talk).

Don't see any difference between her prices and those of other Material Traders. 460g/360g today, averaging out to the usual 10k/stack on player market. User Rose Of Kali SIG.jpgRose Of Kali 16:03, 24 January 2010 (UTC)
Yep, my sincerest apologies. Let me chalk this up to my guildie not knowing the difference in buy vs. sell prices, and me not being smart enough to check what was too good to be true. --The preceding unsigned comment was added by 96.48.131.210 (talk).

No Memory leak - mission map

I was using texmod in logging mode to try and make a mod, and I noticed that every time you open the mission map, it loads 12 new textures into memory, which are then in memory multiple times with only one copy being used on the mission map. This should not cause a major issue as it only uses ~1MB more memory each time you reopen it. I was in the Abaddon's Mouth outpost when this happened. —Cake! Ebany 15:12, 19 February 2010 (UTC)

Please see the Texmod page for information on TexMod. ArenaNet cannot offer support with third-party programs. --Andrew Patrick 23:31, 3 March 2010 (UTC)

No Grenth's Grasp not activating

Grenth's grasp does not activate on spear skills. Tried using with a D/P and Lightning Spear did not get the Cripple component when Grenth's Grasp was activated w/ atleast 2 other enchantments on. Multiple round attemps, all failed to get the cripple on the attack skill.Miekit 22:34, 18 December 2009 (UTC)

Spear of Lightning deals lightning damage. Grenth's Grasp cripples on cold damage. Nothing wrong here.--User Oneshot O.JPGneshot. 13:44, 6 January 2010 (UTC)
As Oneshot stated, Grenth's Grasp is triggered on Cold Damage, not Lightning Damage. --Andrew Patrick 20:56, 9 March 2010 (UTC)

No Norn challenges

If you are in the dialogue for accepting or declining a challenge with a Norn while someone else in your party accepts the challenge, said Norn will not turn hostile to you, but will be hostile for the rest of your party. Once defeated normal interaction returns. I have only seen this happen once and not tested for reproducability. Misery 14:20, 22 December 2009 (UTC)

Are you sure he didn't turn hostile? Often times their name and the selection circle under their feet stays green but you can still fight them, or stays red after you've defeated them, and it changes color to what it should be when you switch targets to something else and then back to the Norn. A similar thing happens when charming pets and they go from hostile to allied. User Rose Of Kali SIG.jpgRose Of Kali 23:09, 22 December 2009 (UTC)
I couldn't fight him. Misery 23:30, 23 December 2009 (UTC)
Did you get an error message of some kind? User Rose Of Kali SIG.jpgRose Of Kali 23:54, 23 December 2009 (UTC)
Not that I can recall. It was over reasonably quickly. My party was able to deal with a single norn down one necromancer. Misery 03:48, 24 December 2009 (UTC)
This does not seem to be the case. We tested this internally and, while occasionally the selection circle remains green, the Norn himself is very much attack-able/hostile. --Andrew Patrick 21:23, 9 March 2010 (UTC)

No Renewing Memories

Renewing memories not reducing weapon spell costs. 10th of January.

Renewing Memories not reducing energy cost of weapon spells. --The preceding unsigned comment was added by 94.237.95.113 (talk).

Were you holding an item at the time? Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. I just tested this internally and, while I am holding an item, Renewing Memories is properly reducing the energy cost. --Andrew Patrick 23:28, 9 March 2010 (UTC)

No Character name not in use but reported as it is?

I've got a really weird error so far. I'm not gonna say the name right now so it doesn't' end up stolen lol, but the problem is I went to go create a new character with a certain name. It fit all of the criteria except that it said it was already in use. HOWEVER, when I went to add that name to my friends list, it said a character with that same name doesn't' exist. How can this be? Previously Unsigned 15:31, 28 January 2010 (UTC)

Was it your PvP char or something, because I recreate my PvP char w/ a different main profession but the same name, and I have had an error where if you create and delete chars really fast then the char's name is taken but the char is deleted or something. But if not, then that is weird. Are you sure you typed the same name both times? I'm sure it would help if you said the name, although I can see your worry. --Bold Baby Undies 23:42, 28 January 2010 (UTC)
It was not my name. I was planning on adding the person with it to my friends list to see if they got it from the same source. It was typed the correct way. I tried it multiple times. Previously Unsigned 14:40, 29 January 2010 (UTC)
An other explanation is that someone is member in a guild under that name. The way I understand it, you will always be listed on the guild roster under the name you were invited with, even if that character is since deleted. Thus, you would not be able to add that name to your friend list (no such character) but you also cannot make a character with that name, since the name is used in a Guild roster.--Lensor (talk) 14:47, 29 January 2010 (UTC)
That makes sense but they should seriously fix that bug then. Previously Unsigned 15:39, 29 January 2010 (UTC)
Character names are also reserved for the account they were created on for about 24 hours after deletion to prevent people from stealing other peoples names if someone wanted to recreate a character with the same name. --Draygo Korvan 21:39, 29 January 2010 (UTC)
I tested it (thanks to previously unsigned telling me the name in game) and i will not reveal the name here for that person's sake, and the exact same thing happened with me, so it is something with the name, not his/her account. --Bold Baby Undies 00:58, 30 January 2010 (UTC)
If an account was registered with Tolkano with a certain name, even if the character is deleted, the name remains reserved for that account until the Account Name is changed to something else. I would imagine that is what you are running into. Either that, or the name was deleted within 24 hours when you tried to use it/tried to add it to your Friends List. --Andrew Patrick 19:42, 10 March 2010 (UTC)

No Equipment packs not used when changing weapon sets.

When switching between different weapon sets, weapons don't swap into the equipment pack but ends up in inventory bags or belt pouch, if the selected weapon set does not contain a weapon.

Example: F1 contains wand and focus, F2 contains only focus. When changing from F1 to F2 the wand always ends up in the bag not the Equipment pack, even if the wand was in the equipment pack before it was used. Only Exception when all bags are full and weapon is forced into equipment pack. --The preceding unsigned comment was added by 85.227.158.119 (talk).

As far as i know (i'm not QA etc) this is intended functionality. Just as when you pick up any item on the ground it gets placed in the first availible inventory slot. When you swap weapons the inventory system places the items where the item your swapping to exists. If you are swapping to an empty set it puts them in the first availible inventory slot. --Draygo Korvan 23:51, 8 February 2010 (UTC)
This works just fine for me. Swapping goes to/from equipment pack, even if the other inventory spaces are all completely empty. Uh, never mind. -- FreedomBoundUser Freedom Bound Sig.png 00:04, 9 February 2010 (UTC)
This is intended functionality. The pack is the last "bag" in order of precedence for items. Have every weapon set as 2 items (even 2 handed weapons, put the focus/shield in the equipped set if you use it in another weapon set even though it does nothing, or it will "drop out" of the equip pack when switching between 1- and 2-item sets), then all weapons will go where they should during swaps. User Rose Of Kali SIG.jpgRose Of Kali 04:06, 9 February 2010 (UTC)
This is working as intended. Weapons default to the first open space in your inventory and I believe it would take quite a bit of work to change that functionality. And truth be told, it's a matter of personal preference where your items end up so that may end up upsetting just as many people as it pleases. I'll ask our coder if it's possible to have items "remember" that they are supposed to be in the equipment bag, but I don't think it would be a simple change. --Andrew Patrick 20:35, 10 March 2010 (UTC)

No Escape key prioritizes panels

I doubt this is a bug per se, but it's rather bug-like so I'll post it here. If the escape key is bound to "Cancel Action", it will only cancel if there are no panels open. If there are panels open, escape will close one each time it is pressed, and only then can it be used to cancel. This is an issue for me because I like to keep the Mission Map open at all times, and I imagine that some people do the same with the Inventory. I realize this behavior is consistent with the way the interface works (e.g. pressing 'w' while chatting types a 'w' instead of moving you forward) but there's not much point letting us bind the escape key to anything if it will only trigger that action under an unreasonably strict condition. --Irgendwer 12:51, 26 March 2010 (UTC)

One of the check boxes in general options already covers that. 24.197.253.243 18:07, 26 March 2010 (UTC)
So there is. Clearly I am an idiot. --Irgendwer 18:17, 26 March 2010 (UTC)

NoCharr Showing up as white shinny cube

In Dalada Uplands when you attack and defeat one of the Siege Devourers on your way toward Molotov Rocktail the Charr would leave the devourer but it would show up as a Charr sized white shinny box instead of what its supposed to be. This has happened on several of my characters but not all, so bug may be random. Tog

it is not a bug, its a sign that your graphix card(in your computer) is either on the fritz or comiting suiside, my suggestion is, get a new graphix card and it will be fine.--Neil2250 , Render Lord User Neil2250 sig icon6.png 15:38, 2 May 2010 (UTC)
It can also be a sign of a corrupted .dat file, try reinstalling Guild Wars before buying a new graphics card. - Mini Me talk 15:42, 2 May 2010
Yes, delete your gw.dat file and run the client again with the -image command. User Rose Of Kali SIG.jpgRose Of Kali 20:46, 2 May 2010 (UTC)

No Lockpick retain rates vary by character on same account

Since Lockpick retain rates depend on Chest Price (static) and Lucky Title (account wide) and Treasure Hunter Title (account wide) every character on the same account should have the same exact Lockpick retention rate on chests of the same type. However, some of my characters get a 79% retain rate displayed on the prompt to unlock Steel Chests, while other characters get an 80% retain rate displayed on the prompt to unlock Steel Chests. The same happens with Ascalonian Chests; some characters see 80% as the retention rate, others see 81% as the retention rate for the Ascalonian Chests. This is not me miscalculating my retain rate, this is the game telling me my retention rate, and not always giving the same retention rate from one character to the next. I am assuming it is a problem with all chests, and not just Steel Chests and Ascalonian Chests, but I don't particularly have time to test every type of chest for this variation bug.

Screenshots for proof:

Dervish 79% retention rate on Steel Chest http://imgur.com/CHbgb.jpg

Dervish 80% retention rate on Ascalonian Chest http://imgur.com/aVeia.jpg

Elementalist 80% retention rate on Steel Chest http://imgur.com/rS4W2.jpg

Elementalist 81% retention rate on Ascalonian Chest http://imgur.com/IHREe.jpg

My account has Level 5 Lucky and Level 2 Treasure Hunter, so the Elementalist is getting the correct retention rate and the Dervish is not. 76.224.3.43 23:09, 29 May 2010 (UTC)

Not a bug, character level affects the chance of breaking. 24.197.253.243 23:57, 29 May 2010 (UTC)
Duly noted. The mention of the stats and formulas and tables applying only to level 20 characters is noted in such a way that it was very easy to not see it, despite reading the article dozens of times. 75.63.50.115 18:32, 30 May 2010 (UTC)

No Incubator Kit

Why I can't create more than one Incubator Kit? Don't you think, that the Incubator Kit should not be obtainable only once per character? Long time ago I've destroyed it, becouse I needed space in my Inventory, and now - when You announced all this coll things that will give us Hall Of Monuments in Guild Wars 2, I want to "craft" my own Black Moa Chick on my main Character and I can't becouse I've destroyed the Incubator! I think that the better solution would be to give players a chance to craft more than only one Incubator per Character, BUT not more than one Minipet per Character. You allowed to make more Diaries for people that could have accidents and lose them. What's the use of that if another accident prevents me from going on again? [1] The preceding unsigned comment was added by 83.29.135.118 (talk • contribs) at 08:57, 12 October 2010 (UTC).

I'm sorry that you destroyed something that cannot be replaced. To work around this and reach rank 50, get the Black Moa on any of your remaining toons. Then, dedicate it either with your main toon (for display purposes) or with any other toon — the HoM calculator (and GW2) will not care. By the way, since the game is working as intended, you are probably better off placing your comments in Feedback; ANet has already acted on suggestions placed there (even though they rarely post). Good luck.  — Tennessee Ernie Ford (TEF) 17:12, 12 October 2010 (UTC)
The IP seems to have created the suggestion, so I'm going to archive this since it's not a bug. --Silver Edge 01:02, 16 October 2010 (UTC)

No Energy on Olias and Master of Whispers

this 2 heros stuck at 30 energy in a Mission or Explorable area but not in a outpost. I give them a Staff +15 Energy it shows up correct in a outpost (45 energy) but then i start a mission and they are at 30 energy. Other Heros dont have that problem, i tried it with different items.
Are the heroes using an NeRt build? If so, when they carry an item (e.g. Ashes), they do not get the energy from their weapon (in effect, it's no longer equipped). When they drop the item, their energy will spike until they cast another item spell.  — Tennessee Ernie Ford (TEF) 00:14, 16 October 2010 (UTC)
you are right, i tried 15 minutes but completely overlooked that fact.

No 6 party members in sunspear great hall

After finishing Blacktide Den, I was teleported to Sunspear Great Hall with 6 party members instead of 4.

This has been confirmed to be intended behavior. (Thanks to User:Freedom Bound who provided that info; let us know if you need a source for the confirmation.)  — Tennessee Ernie Ford (TEF) 15:19, 10 August 2010 (UTC)
Known bug, same problem during Consulate Docks. User Demonical Monk av.png Demonical Monk 15:23, 10 August 2010 (UTC)
Again, not a bug, but intentional. -- Wyn User Wynthyst sig icon2.png talk 16:48, 10 August 2010 (UTC)
Consulate Docks has a maximum party size of 8 and your party ends up in Yohlon Haven after completing Consulate Docks, which also has a maximum party size of 8, so what is the problem? --Silver Edge 02:31, 11 August 2010 (UTC)
Reported several times before and determined not to be a bug. See ArenaNet talk:Miscellaneous bugs/N1#Venta Cemetery returning party size, ArenaNet talk:Miscellaneous bugs#Party size too large, and User talk:Joe Kimmes/Archive August 2009#Party Size in Kamadan and Plains of Jarin. Is it okay to mark this with No and archive this section soon? This page is already quite large (138 kilobytes). --Silver Edge 02:31, 11 August 2010 (UTC)

No Thunderhead Keep is not blinking

I just looked on my map after getting the regular reward from Thunderhead Keep in Hard Mode, and I realised the icon is not blinking. Normally, a mission that is not fully complete (Regular + Bonus) will be blinking on the zoomed out map, but that is not the case for Thunderhead. I do not have the bonus, and also did not receive any points towards Tyrian Guardian despite the lack of the aformentioned blinking. Blue Clouded 03:43, 21 October 2010 (UTC)

Missions don't blink once you've completed them, regardless of whether you've done the bonus. --Irgendwer 13:42, 21 October 2010 (UTC)
Oh really? Sorry, I guess I assumed you needed to complete all parts for it to stop blinking. (The only missions I have to rely on are ones that only have the bonus.) Pardon my forgetfulness! Blue Clouded 21:51, 21 October 2010 (UTC)

No Unable to display Elite Necrotic Armor in Resiliance Monument

I have all the pieces for it, and it's listed as prestige armor, but I have been unable to display it in the HoM. --The preceding unsigned comment was added by User:Destiny Starfallen (talk).

Your HoM is probably set to show account achievements and you dont have that Monument unlocked for that character. So you probably have to use a Monumental Tapestry--SharkinuUser Sharkinu sig.png 21:18, 11 March 2010 (UTC)

No avatar of dawayna

when avatar appears in tyria prophesies, asks to whom are these dedications for but doesn't offer any choices to make them to

Where were you asking, cause if it is Sardelac Sanitarium, Druid's Overlook or Temple Of Ages then the choices wont show up anyway cause it isnt an explorable area LynxRavenRaide User:Lynx Raven Raide 10:04, 8 April 2010 (UTC)

No My Sword appearence Changes during combat play

I have Noticed when I am fighting, my sword skin changes to a completely different sword on its own. The sword is not one I have on my inventory or collection. I have never seen this particular skin before. I have tried using different swords from my inventory but each time when fighting it switches to this unknown sword.....and it is kind of ugly. Anyway I was wondering if there is a fix to correct this?

If it looks like one of the skins here, that's the visual indication that you're under a weapon spell. --Irgendwer 00:07, 21 August 2010 (UTC)

No bonus items from GOTY

I cannot drop the bonus items I do not want from my inventory, and I used to be able to do this. I have tried both in and outside of towns. Nothing works, and it is occupying valuable inventory slots. Please fix

You can delete them from inventory. I've never been able to drop them (because that would allow someone else to pick them up).  — Tennessee Ernie Ford (TEF) 16:25, 17 October 2010 (UTC)
I don't think this is a bug. Promotional weapons are similar to Medals of Honor, Pink dyes, and Zaishen Coins: they cannot be traded, dropped from the inventory, or sold. --Silver Edge 05:04, 12 January 2011 (UTC)
Except Pink dyes can be sold, at the regular merchant.MystiLefemEle 06:57, 12 January 2011 (UTC)

No Zen daijun

tried to vanquish Zen Daijun, but my hm is gold when i enter as if i had already done it and there are no enemies, not even one, unable to vanquish it

You will need to enter from that town to the south, not from the mission tab. --NeilUser Neil2250 sig icon6.png 11:32, 26 November 2010 (UTC)

This happens with all Faction-born characters after completing the second +15 attribute quest, all you need to do then is kill a tamable animal (tiger or crane) and that then count as vanquishing the area. - Trixxy =P

This isn't a bug unless Zen Daijun is not counted as being vanquished in your Canthan Vanquisher title. You probably vanquished it and forgot you did. Also as noted above and on the Zen Daijun entry at Vanquisher#Factions, you only need to a kill a charmable animal to vanquish Zen Daijun if your character was created in Factions. --Silver Edge 22:34, 11 February 2011 (UTC)

No Was banned for repetitive farming.

Location: Outside ToA(Temple of the Ages)

Farm: The mobs just outside the entrance, during the War in Kryta Progression 3 warriors that were easy to farm were introduced. Was attempting to farm the miniature Peacekeeper.

The Ban: After loading into ToA, was decapitated by that Large Dhuum that has been seen around many public zones that are largely populated.

My Reasoning: This occurred about 5 months ago, I have records of the keystrokes that recorded the entire incident which indicate I was clearly active and at the keyboard (talking to guildies and not following the same movement patterns). I reported what happened to NCSofts elaborately over-complicated system of "Customer Service" only to find that it's nothing but automated messages. Regardless to that, I still knew that nothing would be done. Even more-so because it was a public involved exercise, which tells me and anyone with half a brain that it was a publicity stunt, trying to show how much they are "cracking down" by punishing anybody and keeping them quiet. I had invested two years into the account prior, and was given no warning or chance to explain myself. All i'm saying is, if they choose to do nothing now, what hope will we have in the future of their company of ever receiving any decent services? Guild Wars 2 FLOP? I think imminent. Be back in one week to post again. The preceding unsigned comment was added by 207.229.176.17 (talk • contribs) at 12:24, 28 November 2010 (UTC).

1. Please sign your posts, dear sir. 2. Actually factually, you were more likely banned for bad behavior PRIOR to your farming, the report system takes a while. You just happened to be finishing with a farm run when you were banned. 3. The automated Customer Service messages is yet again because it takes a while. They don't have 100 people hanging on the edge of their seats just wait to reply to your every beck and call. That is a ridiculous demand. 4. How do you nominate a section for deletion/archiving? Because this is NOT a bug, this is an annoying and stupid ragepost. --Bold Baby Undies 04:55, 23 January 2011 (UTC)

No Snowmen and Grentch

There are still snowmen and grentch up in Jaga Moriane. I came across them while doing the quest "Flames of the Bear Spirt". I was running from "Egil Fireteller" to the sacred alter. They were on a hill before passing through the first arch. January 08 2010

I believe they have always been there, so maybe not a bug then (If I am thinking of the right spot)MystiLefemEle 10:16, 9 January 2011 (UTC)
That is not a bug, it has been there for the majority of EotN's time. Its an "Easter Egg" really.--NeilUser Neil2250 sig icon6.png 10:44, 9 January 2011 (UTC)

No boardwalk game

It said u win 15 tickets but only gives u 5 and then said u win 25 but only gives u 10,But when u aren't favored it takes 10 tickets witch is right.please fix soon.Not much time doing this. The preceding unsigned comment was added by 76.181.211.7 (talk • contribs) at 09:48, 4 February 2011 (UTC).

Sorry giving 15 tickets when it's is saying 25,I said it was giving 10 but it's 15 tickets but needs 2 give 25.It's knocking me out of the game by not playing right.Costing me more $ than it should,but it's give the right amount on the title witch is good. GW fan Rough F. The preceding unsigned comment was added by 76.181.211.7 (talk • contribs) at 09:48, 4 February 2011 (UTC).

Main article: Nine Rings
The short story: the game appears to be working as intended for you: you have to pay 10 tickets for each round; when it says you win 25, you get 25 and lose 10, resulting in a 15 ticket gain. Since the house has the edge (about 5.8%), you are always going to get kicked. How quickly depends on your choice of ring and (more importantly) how much cash you start with.
Since you will lose (on average) 5 tickets for every 9 rounds and there are 19 rounds every 3 minutes, you are going to drop a stack approximately every 70-75 minutes (possibly more quickly, if you stand on the corners and have bad luck). And finally, the results are the same no matter your rank in Lucky or Unlucky titles.  — Tennessee Ernie Ford (TEF) 18:35, 4 February 2011 (UTC)

No Hall of Monuments

I am writing to ask why is it i bought 2 Ritualists Staffs ( Tormented ones. ) Thinking I will be able to have them on display. Filling up my slots with weapons i can afford. After using Gems, Materials and money to purchase these from the trader. I went back to my Hall of Monuments to place then in. Simply because this is what it's used for. Strolled into my HoM. Placesd my Staff Alongside another weapon previsouly on display. Looking good i thought. Now comes to placing inmy 2nd Rit Towrmented Staff and it's not having any of it. Both staffs are diff ones Communing other Spawning i think. Why can't i get both displayed. Its Frustrating when we cannot put in what we need too. Why not have it free just to display any torments of end game weapons. I have battled through the game many times and when we get issues as such it's frustrating.


I contacted Anet Support and their reply was this.

Hello Keith,

I'm sorry that you have come up against this issue in such a direct way. I know its very frustrating. This game mechanic is currently working as designed. Multiple copies of the same weapon type cannot be displayed here. For example, a character with two different Tormented Swords, would be able to have only one Tormented Sword displayed on this monument.

If you feel that additional changes should be made, we encourage you to post your suggestions on the official Guild Wars Wiki. You can post feedback, bug reports and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the community section of the official site.

Guild Wars Wiki: http://wiki.guildwars.com/wiki/Main_Page Guild Wars Fansite Forums: http://www.guildwars.com/community/fansites/

Thank you for helping us make Guild Wars the best gaming experience possible!

Regards, GM Ara The Guild Wars Support Team

So this is my post for someone who can hep me resolve the matter at hand. I don't wanna be fobbed off. with saying it can't be done. As i've stated if it's hard then allow all tormented weapons to get displayed after completeing the game etc. make life simple for programmers.

Thanks for listening

This is widely known. It is the same staff, regardless of what it requires. If you could enter the same staff, focus, or scepter, with different requirements, you could fill your HoM with 15 copies of the same item. Now this has been known for years that you could not enter the same weapon into the HoM. There is no bug here, and Ara is right. - Giant Nuker 03:06, 11 February 2011 (UTC)
According to that reply you received from the Guild Wars Support Team member, "This game mechanic is currently working as designed", so this isn't a bug. Suggestions belong in the Feedback space. --Silver Edge 22:40, 11 February 2011 (UTC)

No Twin Serpent Lakes

I went to vanquish this area and I had checked if I had any War in Kryta quest out there to make sure that those white mantle wouldn't spawn. I could tell right out the door that they did spawn anyways. I tired to vanquish regaurdless. I killed the first group then took a left past the portal and kept getting wipped on the second group. I was using all Heros because of the recent update. My heros are also set-up pretty well. I eventually had to give up. I decided to remove all the War in Kryta quests I did have which was "Amalek the unmerciful" and "Cerris". When I when back out for another go to see if it worked everything was normal. I don't understand why getting rid of quests not related to the area would affect the spawns in this area. I believe this may be a bug.Cinnamongod 14:57, 4 March 2011 (UTC)

Has the relevant character finished the War? (The easiest way to check is to see whether Queen Salma or Princess Salma spawns in LA Keep.) If you haven't finished Battle For LA, you will continue to see WiK spawns regardless of the presence (or absence) of bounties in your quest log.  — Tennessee Ernie Ford (TEF) 16:14, 4 March 2011 (UTC)
Sorry I should have mentioned that. Yes I have finished the War in Kryta. I have finished all Guild Wars Beyond content and I am patiently waiting for Winds of Change :)Cinnamongod 11:16, 5 March 2011 (UTC)
That sounds buggish if not an actual bug. I think for QA to troubleshoot, you would need to give them account details, so I would recommend contacting support directly (instead of reporting here). There seem to be a number of internal flags that indicate to the game whether WiK foes should/should not spawn and I don't think they can tell from a brief description.
Once you do get it sorted out, please let us know what you find so others can avoid/prevent/work-around it.
That aside, you might also want to post in Help:Ask a game question and share your builds; I'm sure folks can offer suggestions for making things easier in Twin Serpents. Good luck.  — Tennessee Ernie Ford (TEF) 11:30, 5 March 2011 (UTC)
Is it not the case that having any WiK bounty in your quest log will make all WiK spawns appear in all areas? It's not as simple as just not having a quest for the area you wish to vanquish. This isn't a bug, it's how it was designed to work. Magua 13:23, 6 March 2011 (UTC)
I don't think so, Magua: I have a toon that has completed WiK and has no bounties; they don't see any WiK spawns. For good measure, I double-checked Twin Serpents: no souped-up Mantle; just the old Caromi.
Cinn: do you have other toons you can check on? Is it possible you missed something from earlier? If you speak to Murro in LA, does he still offer you a quest? Also, it is possible that you have something pending in Hearts of the North? I think it, too, will generate WM/PK spawns in Kryta.  — Tennessee Ernie Ford (TEF) 17:40, 6 March 2011 (UTC)
I have completed all current Guild Wars Beyond Content and have missed nothing. I have gone to other area with WiK quests in my queue and haven't had WiK Mantle spawn because the quests were for other areas. This is the only area I have had this problem with. I will try to pick up a Wanted to see if it does it again. I had removed all of them out of my queue inorder to vanquish that area. As for my builds they aren't perfect for the WiK mantle but they do the trick 99% of the time. This is the only area I have continual problems with. It varies because spawns are random to an extent but I believe the Healing/Rezzing part of the mantle tends to be too many and if I didn't plan for this and bring frozen soil or something my attempt proves to be futile. They run my monks out of energy and slowly kill them all and then we all die after that. I see a balance issue because it is an usually hard area unlike soo many other areas.Cinnamongod 03:22, 9 March 2011 (UTC)
OK I ran out there real fast with no Wanted and WiK wasnt there. I grabbed todays Wanted; Justicar Kimii, and they were there. I port to may different areas and they were also there. I don't know why I didn't notice this before. Unless it is only specific Wanted (Which I doubt). I guess it was an assumption because some areas you have to actually go find the WiK Mantle and if you dont do that it feels like htey aren't there. This is the only thing I can guess. I will have to try getting the Wanted i had previously to verify this. I guess for now the assumption should be remove all Wanted from Queue if you dont want them to spawn. It should be area specific! I don't know why they did it this way?Cinnamongod 03:48, 9 March 2011 (UTC)
Because there's no telling which areas players might CHOOSE to go through to get at any particular bounty? Kirbett 09:54, 24 March 2011 (UTC)

No Chat UI missing some description

This is really annoying. I get !Local, @Guild, #Team, etc chat but instead of %Alliance and Whisper i just get % and -. It reminds me for when i observe GvG matches, it doesn't have any description and even if know where is everything , i still can get confused. can you fix this? --Ireth Tassartir 18:15, 4 March 2011 (UTC)

%Alliance and "Whisper are the longer words there resize your chatbox to see them. --Skekzyz 20:33, 4 March 2011 (UTC)

No Nightfall skill capture title unobtainable unless Factions is also owned.

It seems to be impossible to change a character's secondary to Rt or A in order to capture elite skills from bosses if an account does not have Factions linked. Tested on an account with Nightfall+EotN. This also forces a player to use Balthazar points to unlock elite skills for heroes and prevents the title from being added to the HoM. Aro User Aro Signature Logo.gif 08:34, 13 November 2010 (UTC)

That's pretty much how it's intended to work. You can't use/capture/buy skills or use professions from campaigns that you don't own. It's not a bug, just a design flaw with Nightfall. King Neoterikos 08:36, 13 November 2010 (UTC)
So you're saying it's an intended design flaw? I'm sure a method to fix that can be found. Aro User Aro Signature Logo.gif 08:51, 13 November 2010 (UTC)
The evidence appears strong that this is intended behavior. I doubt ANet thinks it's a flaw; they obviously like to offer greater rewards for those who own all copies of the game (e.g. you get 3 title points just for linking your accounts). I think you have a better chance of success by putting this in your suggestion space and trying to get the idea endorsed by others.  — Tennessee Ernie Ford (TEF) 16:13, 13 November 2010 (UTC)
Kinda off-topic and noobish, but how do you get 3 title points simply by linking your accounts together? --User Timeoffire45 sig.jpg Timeoffire45 rawr 23:03, 14 November 2010 (UTC) Noobish question is noobishly posed by noob because aforementioned noob failed to read the relevant articles. >_< --User Timeoffire45 sig.jpg Timeoffire45 rawr 10:22, 26 November 2010 (UTC)
"I think you have a better chance of success by putting this in your suggestion space and trying to get the idea endorsed by others." How would one go about doing this? Aro User Aro Signature Logo.gif 02:25, 17 November 2010 (UTC)
See Getting started on Feedback. Basically, you create an article in your area of the Feedback namespace (which has different copyright than your own user space). Peeps can comment on your idea (pro/con). There's a lot of evidence that ANet staff regularly read these pages, but they hardly ever comment directly (likely because they are mostly reading this stuff on unpaid time). Good luck.  — Tennessee Ernie Ford (TEF) 02:31, 17 November 2010 (UTC)

No Party size is capped to 4 in the Zoo

With the latest change, it would be a nice bonus to quality of life if we could go in with a party size of 8 in the Zaishen Menagerie. Having to rebuild the party everytime you need to pick up an emu or want to swap animals is a bit of a pain. -- 20:21, 6 March 2011 (UTC)

This page is for bugs. If you want to post a suggestion, see Feedback:Getting started. --Silver Edge 23:42, 6 March 2011 (UTC)

No Survivor Title

Survivor Title is no longer keeping track of experience points. Under the new update the Survivor title has been changed. As such it was functioning properly, but as about two days ago, it stopped counting all together and is stuck on 109,637 points it no longer tracks the xp gained from doing quests or monsters killed nor Zaishen mission,bounty,or vanquish. However it will track the points in the /deaths emote. I look forward to your assistance and help. Thankyou, Dominic Doyle IGN: Chyann Heartbreaker --The preceding unsigned comment was added by User:Dom1019 (talk).

Survivor Title is not tracking points. Under the new update the Survivor title has been changed. As such it was functioning properly, but as about two days ago, it stopped counting all together and is stuck on 109,637 points it no longer tracks the xp gained from doing quests or monsters killed nor Zaishen mission,bounty,or vanquish. However it will track the points in the /deaths emote. I look forward to your assistance and help. Using the H key to look at titles is showing that the counter is stuck and has been for a couple of days. It was working properly but since I died. It has stopped counting and I've tried using scrolls to boost xp gained but as I said the /deaths emote tracks the xp but the Survivor title itself is not advancing. Any assistance is appreciated. Thankyou, Dominic Doyle IGN: Chyann Heartbreaker --The preceding unsigned comment was added by User:Dom1019 (talk).

I believe this is (dopey but) semi-correct. You are gaining experience all the time, and it will start counting again when you pass your previous max without dying. Try using /deaths. Cynique 06:52, 13 March 2011 (UTC)

No Normal mode story books should be completed for characters who finished the campaign.

I returned to Guild Wars after a long hiatus. The normal mode story books are empty for characters that already completed the campaign before the book update was added. They should be filled in. There are a number of ways to check this in your code when a book is requested from the historians in town:

1.) Missions are marked as finished on the game map 2.) HARD mode is only offered if the player finished the normal campaign. So if the player has a HARD mode button that automatically means they finished the normal campaign. 3.) The presence of a guardian title like "Guardian of Tyria" means the hero finished all the normal campaign missions and bonuses.

I'd imagine these are stored as bit flags in the character data - particularly the titles - or they are fields in a SQL database so doing the check before handing out the book wouldn't be difficult.

You already check that all the characters in a party must have hard mode unlocked before they can participate in a hard mode mission so the code for a reasonable work-around already exists.

You added new content in the form of Embark Beach to the game so you have sustained engineering development resources.

So now that I've addressed all the typical reasons for marking the bug "won't fix" will you add it to the update schedule? --The preceding comment was added by Autoduelist 10:55, 24 March 2011 (UTC) at 21:44, 23 March 2011 (UTC).

Please sign your post, even if you are anonymous and are not a user. If you have completed a mission without a book, you may pay 100g to add the page if you do so within 30 days of completing the mission. Any missions completed before the books cannot be turned in as pages in the book (even if they did allow the 30 day rule to apply there, it has been more than 30 days). If you have a suggestion on the matter, please post it in Feedback:Game suggestions.--Bold Baby Undies 03:08, 24 March 2011 (UTC)

There are all sorts of ways that a book might not be filled even if you have all the titles. So, this amounts to a suggestion rather than a flaw in how the developers programmed the storybooks to work. (They have actually posted on the matter; they really don't expect people to get credit except as noted by Bold Baby Undies above.)  — Tennessee Ernie Ford (TEF) 03:18, 24 March 2011 (UTC)
Also, I can envisage that it would NOT be easy to implement. Bit flags for mission completion would not be sufficient to determine if a mission had already been booked or not. As it is, I imagine that the developers would have had to introduce another table with the introduction of handbooks to hold details of missions that had been completed but NOT booked within the last 30 days - presumably the table was introduced in a hidden update at least 30 days before the handbooks were. There may be no way to retrospectively acquire the data you're referring to. Kirbett 09:40, 24 March 2011 (UTC)

I was finally able to fix this post and get my name to show up. Regarding the bug, I think this is a problem with the implementation of the book feature. It fits the definition of a software bug because it doesn't behave in a reasonable manner an end user would expect. There are plenty of examples of state tracking within the game so shoe-horning the story books back into the older campaigns should have taken that requirement into account. What I was addressing was common concerns for maintaining legacy systems - namely no development resources, code is too complicated, and the code is untested. There's existing code in place that could fix the problem if someone on the ArenaNet team wanted to do it. It may be "by-design" but it's still a bad software design and that makes it a bug. Autoduelist 10:55, 24 March 2011 (UTC)

We don't get to decide industry standard for defining a bug. From ANet's stand point, it refers to a part of the game that fails to behave as designed. Storybooks behave as the developers intended. Whether or not that seems reasonable to you or I doesn't affect your idea's status: it's a suggestion for how to improve the game, not a report of something failing to work as programmed. Bad Baby Undies (above) has offered you a link to the suggestion space; I urge you to repeat your idea there, where it is more likely to be addressed.  — Tennessee Ernie Ford (TEF) 11:29, 24 March 2011 (UTC)

Right, so I make a post and you're splitting hairs over where it shows up? I first filed this issue via NCSoft's web site. GM FruitSnake from the Guild Wars Support Team sent me email and told me to post to the Wiki. This process is already pretty involved for a customer feedback system. I know the difference between a bug and features suggestion because I work in the industry so I posted it in the location that made sense to me. Bring it up with Fruitsnake for not being specific on where to post if it offends you so much and stop killing the messenger. Autoduelist 12:27, 24 March 2011 (UTC)

One way or another, there's no reason to suppose that storybooks aren't working as designed. That design may not be what you expected, but that's a separate issue. Get a new book and do the missions again if you want the points. -- Hong 13:05, 24 March 2011 (UTC)
My €0.02; In addition to all the above, I'd have to take issue with the assertion that "I've finished the campaign" automatically translates into "I completed all the missions." In Prophecies, this isn't true because it is quite feasible to skip many of them. In Factions, there is a branch point where you are hinted to skip one of the Luxon/Kurzick paths in favour of the other (but it isn't forced), so you can complete the campaign without doing all of the missions. In Nightfall, a character cannot complete the campaign with all missions done, because there is a "choose one of these two paths and lock out the other until after the campaign is complete" point that blocks off the missions on the path you don't take until after you have finished the campaign. Granted, if you have the relevant Protector title, you have done all of the missions, but by your own admission, it was a long time ago. The defined behaviour is that you fill in pages by doing missions, not by having done them in the past with the exception that you may claim for missions done recently if you pay money for the privilege. (That cost one of my guys 400 gold because I was late (but not too late) collecting a copy of Shiro's Return. Oops.)
Think of it this way: a storybook isn't a trophy to be shown off somewhere. It is a record of your (recent) deeds that can be converted to XP, gold, and reputation points, and it only records deeds you do while you have it (subject to the 30-day rule). Not liking the defined behaviour doesn't make that behaviour a bug. If the 30-day rule was documented as such, but implemented as a 28-day rule, that would be a bug, but nobody is suggesting that this is the case. (I'm a programmer, too, but I don't think this is a bug, nor do I think it would automatically be trivial to fix.) Cynique 14:41, 24 March 2011 (UTC)

Thanks Cynique. You put a lot of thought into your answer and engaged me more than the GM. Normally I'd look at the source code or talk to a developer before making pronouncements about bug fixes. I'd already discussed this issue with a GM and they directed me to the wiki. You're not guaranteed a developer response in the wiki so I had to make a one way pitch with possible workarounds for why an overloaded book constructor would be a reasonable fix. This report's been closed out so it's already been evaluated by someone on the ArenaNet staff. A suggestions moot at this point. Autoduelist 20:07, 24 March 2011 (UTC)

No Bonus Mission Pack historian doesn't display a link to the NCSoft and Guild Wars stores.

Players can talk to the historian in Lion Arch, Kaineng City, and Kamaden about Bonus Pack missions for characters like Gwen and Master Togo. Once the player requests a book they are informed they don't have the Bonus Missions installed. No information is provided on how to get the mission packs. They're available for sale in the Guild Wars & NCSoft online stores. It should be displayed to users the same way the costume makers, Xunlai agents, and mercenary hero vendors display the link.

Likely this is a class object that can be inherited or a stored procedure and would be super easy to fix. There I go thinking like a user again. This should be a suggestion not a bug! Signature added. Autoduelist 11:09, 24 March 2011 (UTC)

As noted by the poster, this is a suggestion. (The BMP historians were added a long time ago; it's not a bug for ANet to decide it wasn't worth their time to upgrade their dialogue to point to the in-game store...a this they did in the last year for costumes etc.)  — Tennessee Ernie Ford (TEF) 16:32, 24 March 2011 (UTC)

That last bit was added after the fact from my previous posting. Tennessee doesn't understand I was being tongue-in-cheek. It's a likely a bug because the expressed behavior is different from similar functionality in other parts of the game. There are many reasons for not fixing a bug. It might not be economical to fix, it might be a side effect of a scripting error, or it might not meet the bar for fixing given this stage in the life cycle of the product. That still doesn't make it any less of a software bug. It's just something the developer decided to live with instead of fixing. Regardless, the bug was resolved so it's unlikely to get any traction in the suggestion folder. I filed it because I had to look online with the wiki to see what the deal was when playing the game. Since it's related to AreanNet making money and the GM told me to post I placed it here. Autoduelist 18:11, 24 March 2011 (UTC)

Did the GM specially state that this is a bug (or not working as designed) and should be reported on this wiki? Cause I think they do accept bug reports via e-mail or the NCsoft website. They would only direct you to this wiki when you send them a suggestion, so that you can post that suggestion in the Feedback space. For example, this archived report. --Silver Edge 08:41, 25 March 2011 (UTC)

Thanks Silver Edge. I got routed through the email system to a live GM. The response I got was a link to the main feedback page which takes both suggestions and bugs. So that kind of left things up to me to decide whether it was a bug or not. The companies I've worked for would say it's a software bug because I demonstrated with several examples how similar pay services on Guild Wars consistently behaved differently. I would be told to file the bug even if I knew ahead of time it would be resolved "won't fix" because all bugs should be documented. I'd like to say Tennessee's response is unique but it's not. Developers and program managers are under pressure to keep bugs counts down and I've seen some interesting rationalizations for why something isn't a software bug. A lot of "features" you see in software patches started off as bugs that were resolved as postponed for a future release. So it wouldn't be entirely inaccurate to describe a new feature as a postponed bug! I've learned the hard way what the community wants from postings. I'll refrain from reporting unless it reaches the level of a quest bug because I'm not getting paid to do the work and the aggravation just isn't worth it. Autoduelist 22:07, 25 March 2011 (UTC)

No Unable to purchase hero specific skills

I am a Sunspear Castellan (rank 8). According to this wiki after reaching Rank 1 Sunspear Sergeant (http://wiki.guildwars.com/wiki/Sunspear_rank) I'm supposed to be able to buy the following skills that depend on Sunspear Rank from the Hero skill trainers Pikin, Shiloh, or Libeh:

Necromancer - Necrosis * Ritualist - Vampirism * Warrior - Whirlwind Attack * Ranger - Never Rampage Alone * Elementalist - Intensity * Assassin - Critical Agility * Dervish - Sunspear Aura * Monk - Seed of Life * Paragon - There's Nothing to Fear * Mesmer - Cry of Pain *

None of these skills are available to me. As an additional data point, I've purchased all the non-elite skills for the ranger, warrior, elementalist, ritualist, and necromancer from Prophecies, Factions, and Nightfall with my necromancer character. The hero skill trainers don't display these classes for me anymore. I've checked my skills and my heroes skills for those disciplines and the skills listed above aren't present.

Autoduelist 14:32, 1 May 2011 (UTC)

The skills you listed are PvE-only; the are only available to your main toon; your heroes won't be able to use them. They also aren't learned via the same dialogue option. (I don't recall the specific dialogue text, so please try all the available choices and let us know what you find.) Good luck.  — Tennessee Ernie Ford (TEF) 15:35, 1 May 2011 (UTC)
Sunspear Skills are only available at Hero Skill Trainers, but can only be used by player characters, not their heroes. They have to be learned by each character anew, they are not unlocked like regular skills. They are available at Hero Skill Trainers like Pikin under the dialogue option 'Show me Sunspear skills.'. In your Skills and Attributes window (K), they are listed under Sunspear Title Track, but only the ones from your current primary and/or secondary profession are shown. Judas 16:28, 1 May 2011 (UTC)

Yes I understand these are PvE player character skills only despite the misleading terminology that they're offered by a "hero skill" vendor. You've helped me narrow down the problem though. The "Show me sunspear skills" options isn't displaying for me. As a side note, I only found out about these skills from the wiki and various builds people were talking about. I don't remember the Luxons and Kurzicks having PvE skills when I played Factions at launch either but I didn't do Faction battles until recently while getting the cartographer title. Autoduelist 22:31, 1 May 2011 (UTC)

That is so weird. I just had buttons for Assassin, Mesmer, Monk, Dervish, and Paragon similar to the other hero skill vendors like Hoju in the Realm of Torment. I was trying to find what I needed to click on in the window to buy the skills. That's why I checked whether classes that were still available to me had their Sunspear skills and noted it in my report and also checked my heroes to see if the skills where displaying in a different location (ie - maybe a bit flag was set wrong). I didn't realize the Sunspear skills button requirement because the Rebirth signet is handed out by Runduk in the Sunspear Great Hall. I didn't use the hero skill vendors until after I reached the Chantry of Secrets in the main game because I didn't have any points.

I logged in again to try out Judas' instructions and everthing's the way it should be. There's the sunspear button there and I can buy the skills. Thanks for the help. Autoduelist 22:48, 1 May 2011 (UTC)

I updated this page http://wiki.guildwars.com/wiki/Sunspear_rank#Sunspear_rank_title_track calling out the button the user needs to look for and where it shows up in the Skills and Attributes Panel with appropriate hyperlinks to those sections in the Wiki. Autoduelist 23:06, 1 May 2011 (UTC)