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Game updates/20080401
From Guild Wars Wiki
Contents |
[edit] Update - Tuesday, April 1, 2008
[edit] Skills
[edit] Guild vs. Guild
-
Victory or Death [sic]: at Victory or Death, each player now deals 5% additional damage for each rank achieved in the Kind of A Big Deal title track.
[edit] Assassin
-
Shadow Form: increased duration to 10...50...60.
[edit] Elementalist
- No changes.
[edit] Mesmer
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Diversion: increased duration to 120 seconds; increased disable time to 60...108...120.
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Blackout: removed the touch range restriction; this skill no longer disables the caster's skills.
[edit] Monk
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Peace and Harmony: increased Energy regeneration to 6...9...10.
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Protective Spirit: changed skill to: For 5...21...25 seconds, target ally cannot lose more than 50% maximum Health due to damage from a single attack or spell.
[edit] Necromancer
-
Animate Bone Fiend: increased recharge to 30 seconds; increased casting time to 5 seconds.
-
Spiteful Spirit: Fixed a bug that caused monsters not to flee while in the area of effect.
[edit] Norn
-
Ursan Blessing: reduced recharge to 5 seconds; this skill is no longer PvE-only.
[edit] Ritualist
-
Wanderlust: this skill now causes Exhaustion.
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Pain: this skill now causes Exhaustion.
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Bloodsong: this skill now causes Exhaustion.
[edit] Warrior
-
Dwarven Battle Stance: increased duration to 10...26...30 seconds; this skill now deals +10...34...40 damage and causes knock down.
[edit] Miscellaneous
- Increased the effectiveness of the Lucky Aura.
- Loremaster Ermenred in Lion's Arch will now allow characters to travel back to Pre-Searing Ascalon after they've successfully performed a number of tasks.
- Tanned Hide Squares are now Tanned Hide Polygons.
- Increased Paragon base armor to 100.
- Scythes now hit a single target.
[edit] Guild Wars Wiki notes
- The update notes are an April Fools' joke and the changes have not actually been implemented in-game.

