Life Sheath

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Elite Enchantment Spell. Remove 0...2...2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100).

Elite Enchantment Spell. Remove 0...2...2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100).

Concise description
Elite Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 20...84...100) to healing. Initial effect: Removes 0...2...2 condition[s].


Progression
Conditions removed
Maximum healing
0
0
20
1
0
25
2
0
31
3
0
36
4
1
41
5
1
47
6
1
52
7
1
57
8
1
63
9
1
68
10
1
73
11
1
79
12
2
84
13
2
89
14
2
95
15
2
100
16
2
105
17
2
111
18
2
116
19
3
121
20
3
127
21
3
132

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

Anomaly Anomaly.Contrary to the full description, this skill causes healing and not health gain.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.

See also[edit]

See also: Order of damage modifiers