Heroes' Crypt
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Heroes' Crypt | |
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Region | Ascalon |
Victory condition | Annihilation |
Party size | 4 |
Allowed levels (Zaishen Challenge and Elite) | Any |
Allowed levels (normal) | 20 |
Priest/Obelisk | Obelisk Lightning |
Effect | None |
Heroes' Crypt is of one the maps in rotation in Random Arenas, Codex Arena, Zaishen Challenge, and Zaishen Elite.
The map has a short path to the opposing team's starting area. Heroes' Crypt sports an accessible raised area above an obelisk, and also has a small, lowered section below the main arena. There are no environmental effects in this arena. In Random Arenas, each team's starting area spawns a flag; players can control the obelisk by placing their flag on the Obelisk Flag Stand. In Zaishen Challenge and Zaishen Elite, the flags do not spawn.
Objective[edit]
Annihilation: To be victorious, at least one player on your team has to be alive after they have killed the last opponent.
Common tactics/tips[edit]
- Obelisk control gives a considerable advantage over the other team in this map, so make sure to capture it early in the match.
- The raised area above the obelisk gives a height advantage to ranged weapons.
- If you are being attacked from the above area by projectiles while you are below it, hug the walls for their projectiles to be obstructed.
Notes[edit]
- Based on the map, Heroes' Crypt is located south of Pockmark Flats.
Random Arenas | |
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Outposts: | Random Arenas |
Annihilation arenas: | Amnoon Arena • Ascalon Arena • Churranu Island Arena • D'Alessio Arena • Fort Koga • Petrified Arena • Shing Jea Arena • Shiverpeak Arena • Sunspear Arena |
Obelisk Annihilation arenas: | Brawler's Pit • Heroes' Crypt |
Priest Annihilation arenas: | Seabed Arena |
Kill Count arenas: | The Crag |
Out of rotation arenas: | Ahmtur Arena |