Life Transfer

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Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.

Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.

Concise description
Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration.


Progression
0
6
3
1
6
3
2
7
4
3
7
4
4
8
4
5
8
5
6
8
5
7
9
5
8
9
6
9
10
6
10
10
6
11
10
7
12
11
7
13
11
7
14
12
8
15
12
8
16
12
8
17
13
9
18
13
9
19
14
9
20
14
10
21
14
10

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

  • The caster gains regeneration for each hexed foe.
  • If the caster has 20 Blood Magic, this skill can cause maximum health degeneration and regeneration on its own.
  • This hex will end on the target if the caster dies.
  • The regeneration you gain as a result of casting this spell on a foe does not appear in your Effects Monitor, and the regeneration ends for you if the hex ends on your target (for example, if it was removed from your target by an opposing Monk with Remove Hex).
Bug Bug.The concise description fails to mention that the regeneration is gained for each hexed foe.

Trivia[edit]