Wastrel's Worry
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Wastrel's Worry
Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
- Concise description
Progression | |
---|---|
0 20
1 25
2 31
3 36
4 41
5 47
6 52
7 57
8 63
9 68
10 73
11 79
12 84
13 89
14 95
15 100
16 105
17 111
18 116
19 121
20 127
21 132
|
Acquisition[edit]
Related skills[edit]
Notes[edit]
- The foe must successfully activate a skill for Wastrel's Worry to end early. An interrupted/canceled skill does not count.
- The description is somewhat misleading; if Wastrel's Worry ends early for any reason, the foe does not take damage.
- Casting Wastrel's Worry on a foe already hexed with it has no effect.
- The hex is especially effective on foes that do not use skills (e.g. minions and pets) and those with active hex reduction (e.g. most bosses, Natural Resistance).
- Wastrel's Worry is also useful to force targets to choose how they take damage — from (a) failure to use a skill (this hex) or by using a skill (e.g. Visions of Regret, Empathy, Backfire).
- Heroes preferentially use this on casters.