Sunspear rank/Farming Sunspear points
Besides Vanquishing to exploit the synergy between both titles, there exists locations one can farm Sunspear points:
Istan[edit]
- For players early in the Nightfall campaign, harpies can be farmed in the Cliffs of Dohjok using the quests Skree Hatchling Season and Diamond in the Rough.
This farm should allow players to earn 90 to 140 reputation in 5 minutes and is possible at low combat levels, provided support is taken, either in the form of henchmen or self survival skills. Get both a Plant Hunt (beginning of run) and an Insect Hunt (during the run). Each run will usually earn 3 Sentient Roots which can be used to obtain a Salvage or Identification Kit from Adhitok and a Belt Pouch via Juvenile Termite Legs traded to Nenah. AoE can decrease the time of a run to 3 minutes.
In Champion's Dawn, obtain the quests Skree Hatchling Season and Diamond in the Rough. These two quests will spawn approximately 50 harpies in the Cliffs of Dohjok. Obtaining the quest Queen of the Quarry will spawn 3 Sunspear allies outside of Champion's Dawn that will boost your party size. The harpies are located to the west and south-west of Champion's Dawn. Before killing any harpies, you must obtain the Skree Battle bounty from the Sunspear Scout north of the mining quarry. After killing the harpies, map back to Champion's Dawn, abandon the above quests, and repeat the process to gain more Sunspear promotion points.
Kourna[edit]
- Arkjok Ward can be a good place to get Sunspear points early on in Kourna.
- Arkjok Ward
(1 run: 96 points, 3 minutes) From Yohlon Haven, exit east into Arkjok Ward and take the Insect Hunt bounty. There are five nearby groups of insects: two groups of 4 to the north and three groups of four to the south. You can get 1,600 points/hour with nearly any combination of heroes and henchmen. At peak efficiency, you can increase that to over 3,100 points per hour.
Vabbi[edit]
- Holdings of Chokhin is a very efficient run in hard mode because of two plant bosses.
From Mihanu Township, exit north into the Holdings of Chokhin and pick up the Plant Hunt bounty. Follow the canyon north until you reach a large open area with a large number of plants running around. Proceed counter-clockwise. Head through the canyon to the west and go in another counter-clockwise circle. Make sure you get Banor Greenbranch, just northwest of the resurrection shrine.
- In hard mode, expect approximately 976 points in 10 minutes, which is approximately 5850 points/hour.
- This run's efficiency benefits from the presence of two plant bosses.
- Risks and recommendations
- Foes cannot strip enchantments. However, consider avoiding their use when tackling Banor Greenbranch, since that monk boss uses Pensive Guardian.
- Bring hex removal to counter Soothing Images and Crippling Anguish.
- All the groups will layer numerous conditions, including bleeding, blind, cracked armor, and crippled.
- Setikor Fireflower is in the southeast corner of the first open area. That boss' Lightning Surge can hit an unprotected target for 400+ damage.
This is a fairly simple run that gives you about 150 points for each run. Head out from Chantry of secrets and get the bounty. Follow the path southwest across the first bridge, then cut across the field to the second. The run usually takes about 4 minutes. This translates into 2,250 points per hour.
The Desolation[edit]
- The Sulfurous Wastes has 2 runs that are very easy in hard mode because you are in the Junundu.
There are two runs for Sunspear points in this area, both of which are easily done in hard mode, even with only heroes/henchmen, because the party will be traveling inside Junundu wurms. Movement speed skills can be used to get to the wurms slightly faster.
- From Gate of Desolation
Exit to the north and take the Undead Hunt bounty (point 1 on map). Go northeast to the Wurm Spoor, avoiding the small Djinn patrol (2). Continue to the north into the sulfur and you will find a group of Awakened (3). Past them to the northwest is another group, along with a few elemental pairs (4). Next, go west past the wurm spoor for another group (5), which should put you over the bonus limit of 25 undead creatures killed. Turn back and head south onto the plateau to take on Vahlen the Silent and his group (6). There is a final group of Awakened at (7), but the time required to reach and kill them will decrease the efficiency of this run. This run will get you around 576 points and takes about 7 minutes, which is approximately 4,937 points/hour (with group 7).
- From Remains of Sahlahja
This combines extremely well with Lightbringer points farming in the same area. Head east and get the Undead Hunt bounty (1), then head south to the Wurm Spoor (2). There are two groups of Awakened immediately to the south and west (3 & 4). If a Desert Wurm appears, near the first group, simply ignore it. Head west then south through a canyon, ignoring the Margonites on the cliffs, to find a third group of Awakened (5), with a fourth group just to the east. Continue south almost to the Monolith Temple (again ignoring the Sand Wurm if one appears), where you will encounter the last group (9) which includes the ritualist boss Alem the Unclean. This run this will net you over 216 points and takes about 7 minutes, which is approximately 1,851 points/hour.