Talk:Ancestors' Rage

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I see the need for a nerf on this skill, but the Exhaustion just ruins this skill. Ragespike isn't the only for of a ritspike either, Shadow Prison/Dark Prison --> Iron Palm/Dancing + Entangling Asp --> Spirit Rift --> Channeled Strike is nearly unstoppable when properly executed with Earthbind. I suppose I would rather have it this way, balancing skills is iffy buisiness. I just wish there was something else that could be done. Make it an enchantment and function more like Balthazars Aura? Cause exhaustion only when you target an ally instead of yourself? Lose extra energy when cast on an ally instead of yourself? 71.36.12.137 21:41, 10 August 2007 (UTC)

I agree, Exhaustion suffocates it. I'd prefer around half the damage and recharge for 5e, and no Exhaustion. e.g.: 20...60...70 with a 4s recharge. Less spike, but still nice damage output --Cirian 03:57, 11 August 2007 (UTC)
Yeah, the skill needs a total change, even 5 energy cannot save it. Exhaustion makes it unattractive. Too bad Ritualists lose one of their few (2 - Spirit Rift, Ancestor's Rage) AoE nukes. HA is not the only game mode in GW. --Longasc 12:14, 11 August 2007 (UTC)

Fixed[edit]

I like how they did it. It's still potent, just no good for spiking. Arshay Duskbrow 04:16, 17 August 2007 (UTC)

The Enchantment idea was the egg of columbus. I wonder why cast time needed a buff, or energy cost to be lowered. Was pretty comfortable with 1 second cast and 10 energy. --Longasc 10:26, 17 August 2007 (UTC)
1/4 cast time was to compensate for having to wait an additional second to do the damage. --Ckal Ktak 21:46, 18 August 2007 (UTC)

Han't anyone noticed how good this is with shadowstepping? With or without 20% enchant, assassin shadowsteps with 1/4 cast become AoE damage and shadowstep, with 20% Ride the Lightning hits hard for about 245 damage, even necromancer teleports are good, when someone dies, they trigger death nova, AR->Consume Corpse.

Except that Ride the Lightning is 1 second cast and therefore can't be used before anscestors goes off.

yes it can if you use a +20% enchanting mod. --207.172.193.204 20:24, 19 October 2007 (UTC)

With Aftercast you still won't have enough time. - User HeWhoIsPale sig.PNG HeWhoIsPale 20:31, 19 October 2007 (UTC)
Fuck aftercast, it works. Well, it did work when it still was a enchantment. 82.74.236.237 20:04, 9 November 2007 (UTC)

Nerf = Bad[edit]

Izzy said he is looking at this spike for the next balance. How would nerfing this skill, say 10 energy, make this balanced. It has the drawback of being an enchantment, which can be got around and has been, but at the cost of often putting yourself into uncomfortable situations, or targeting the warrior instead. Compare this to Fireball or Liquid Flame which both do the same damage at similar costs but both having drawbacks, one is a projectile but can be avoided, and the other has a long recharge but both target directly the opponent which makes them less awkward to use. The only "advantages" this skill has is the casting cost, which is balanced by the awkward use of targeting an ally instead of your opponent. Using it as a double spike with Ride the Lightning and other Air touch skills is balanced by the skill forcing you to move to melee range. I don't see how this skill needs another nerf from what it is, considering there are alternative in another class similar to it. Rits can't afford to spend as much energy as other classes and Fire magic is still seen in high level play with Searing Flames and Liquid Flame and that combo was buffed not nerfed. Dancing Gnome 03:47, 2 November 2007 (UTC)

Its a 100 damage, 5 energy, targeted nuke. Its better than fireball, namely the 8 times faster cast... — Skuld 04:00, 2 November 2007 (UTC)
In other words: if you're wondering how this is better than Fireball, then I bet Distracting Shot is just dying to show you. Go to Aiiane's Talk page (Aiiane - talk - contribs) 04:49, 2 November 2007 (UTC)
I wasn't wondering why it is better, I know fireball has a longer cast time I just forgot to write that down. I said compare it to fireball and then later on went to extend my statement with comparison to Liquid Flame particularly in the commonly played Searing Flames build - I didn't make an already lengthy statement longer by detailing the balance of fireball. The mention of fireball was simply the similar damage and recharge. I was trying to bring in the most relevant skills to compare this to, as Air spells do not do AoE and have armour penetration I chose the fire spells - and Fireball and Liquid Flame were the two which seemed the most relevant and different ways to balance, the former being worse in specific high end PvP for the reasons stated above. Liquid Flame is a good skill but its appearance in High End PvP is based around synergy with Searing Flames not the power of the skill itself. Ancestor's Rage is a targeted nuke but it targets an ally, to say it is a targeted nuke without mentioning it doesn't target your opponent is misleading because most people will assume it means you can target your opponent. Liquid Flames is more easy to target than this spell. Dancing Gnome 05:07, 2 November 2007 (UTC)
Except you cast this on melee, and melee is good. Apples and pears. — Skuld 05:09, 2 November 2007 (UTC)
Liquid Flame is more versatile because it can hit the EXACT same target as this can, but it can do it WITHOUT melee. The melee IS a drawback because by purpose of its existence it lowers the versatility of this skill.EDIT: Liquid Flame is also nearby not just Adjacent. Dancing Gnome 05:18, 2 November 2007 (UTC)
You spam flare then, i'll use Wearying Strike + this. — Skuld 12:02, 5 November 2007 (UTC)
O well, no more dervish battery..24.47.18.113 00:14, 9 November 2007 (UTC)
Can this skill be stacked now (multiple Rages on a single character), or is that still in place? Making it a skill has some nice features, and the loss of Dervish Battery is an acceptable one based on it's actual purpose... I'm just curious if this change re-enables the multiple Rages For The Kill move. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 03:53, 9 November 2007 (UTC)
Just tested it on Isle of the Nameless with heroes, it doesn't stack. Makes sense, if it did it would be (almost?) as powerful as the pre-nerf(s) version (1s delay but -5e and -0.5s cast and a skill instead of a spell). Nadiv 09:12, 9 November 2007 (UTC)
Now that it's a skill, you can use this on spirits. :) (Terra Xin 00:25, 18 November 2007 (UTC))

Immune to Dazed & Other Spell Effects?[edit]

Does this skill now become immune to all the anti spell skills? Dancing Gnome 07:16, 9 November 2007 (UTC)

ye, mostly all interupts and anti-spel thing skils is useles now. --Cursed Angel 11:27, 9 November 2007 (UTC)
But even when it was a enchantment, with ¼ CT the anti-spells skills & daze werent a real counter to this skill. And i know, because i use it alot. - Kiji 14:49, 9 November 2007 (UTC)
I'd say Pain of Disenchantment, Soul Barbs, Scourge Enchantment, Backfire, Shadow Shroud, Arcane Languor, Power Leech and Shame. But you're right with the interupts, they wont hurt this one. The reason why this changed was a caster item that lenghtened the enchantment duration, can anyone tell me what that thing is? --Cursed Angel 21:31, 9 November 2007 (UTC)
Casters often simply use a Staff with an of Enchanting mod on it, or a one-handed weapon with the same mod. The slightly longer delay on the skill made it easier to activate Rage, then shadowstep to someone, then have it go off (as opposed to casting it on someone who's already in range). --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 21:50, 9 November 2007 (UTC)
casters in pvp will always carry +30hp. - Y0_ich_halt Have a look at my page 21:56, 9 November 2007 (UTC)
Switch to the Enchanting for the spell, switch out after cast. If it means another half-second out of a strong skill, it'll find it's way out there. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 22:10, 9 November 2007 (UTC)
ya, but not for something like ancestor's :) - Y0_ich_halt Have a look at my page 22:15, 9 November 2007 (UTC)
True. :P --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 02:41, 10 November 2007 (UTC)
Ummm, dazed is for spells. It definitely says "skill" in the description. Spotina Talk 22:39, 9 July 2010 (UTC)
10 November 2007 Wasn't always a "skill" --Wafflepanda 23:02, 9 July 2010 (UTC)

wording[edit]

i always like skills that can make the game stop... "for 1 second, nothing happens" :3 - Y0_ich_halt Have a look at my page 13:44, 9 November 2007 (UTC)

"For one second, everyone thinks the game has lagged out. Then they get spiked for massive damage!" --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 16:50, 9 November 2007 (UTC)
mega tripwire. - Y0_ich_halt Have a look at my page 18:33, 9 November 2007 (UTC)
I also love the description for this skill XD Spotina Talk 22:40, 9 July 2010 (UTC)

Reason for Change?[edit]

I've seen two theories, one is to prevent enchant mods from working on it so you can't shadow step/teleport and have it trigger, or the other is it was too good on the Dervish with Mysticism acting as a battery (seems more logically broken but I never saw people running this as opposed to the former). Is it now no-longer possible to shadow step spike without the enchanting mod? Dancing Gnome 05:17, 10 November 2007 (UTC)

One thing I'm curious about is, did it ever work that way with an enchanting mod? According to calculations, 20% of one second rounds up to one second. Did the skill actually last any longer?
But I personally think the main reason for the change was the fact that it being an enchantment gave it all sorts of combos it was never meant for. Use it on an allied Dervish to gain him energy. Another use I was hearing was D/Rt, use it for a point-blank spike on top of your Scythe spike, not to mention the energy gain. Self-contained, tons of damage, and practically free.
I think there's more combos with it being an enchantment... plenty that never really got used (yet). It's just simpler to change it now, the type change is enough to kill silly combos, while doing absolutely nothing to the skill itself. It's harder to interrupt now (just in case someone manages to do it anyway), isn't affected by a few nasty skills, and so on. The other option was to wait until it becomes some sort of metagame degenerate combo, then kill it and mess up the whole metagame in the process. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 07:05, 10 November 2007 (UTC)
I saw quite a lot in observer mode the Ancestors' Rage + Ride the Lightning combo. They then followed up with Air Magic touch skills. It looked like a lot of fun. I'm assuming then either you don't need an enchanting mod to do it or the enchanting mod did help it out. Dancing Gnome 08:44, 10 November 2007 (UTC)
1 sec enchantment + 20% enchanting mod = 2 sec enchantment for some reason. — Skuld 00:13, 11 November 2007 (UTC)
In Gaile news I saw the reason for this nerf was the Ride the Lightning combo... no mention was made of the Dervish method, (I never saw the D/Rt one anyway). I think that's a ridiculous reason for a change, it claims it was insta kill, which is blatantly false. I don't think I ever saw the spike kill anyone. 58.106.236.226 06:02, 18 November 2007 (UTC)
Before the removal of being an enchantment, I used to RtL spike all the time :P (having Splinter Weapon up) Spirit Rift + Ancestors' Rage + Ride the Lightning + Wielder's Strike = GG It was fun in FA :D

Seeing the Damage[edit]

I think before the one second delay, the caster of Ancestor's Rage could see the damage done by this spell. Now, only the target can see the damage. (If you cast Ancestor's Rage on yourself or your pet, then of course you are both the caster and the target, and can see the damage).

I'd like to see the person who gets to see the damage switched back to the caster (like Zealot's Fire and Balthazar's Aura) so that the user of Ancestor's Rage knows how much damage he is doing. --Ctran 21:20, 11 November 2007 (UTC)

Pop up when you hover over skill[edit]

needs to get changed from enchantment spell to skill 72.183.210.160 23:48, 11 November 2007 (UTC)

Balthazar's Aura and This[edit]

These 2 spells serve a similar role, AoE dmg that you can put on a frontliner. Why is it that this one seems so much better than Balth's Aura? 24.175.73.151 06:23, 6 February 2008 (UTC)

To be fair, Balthazar's Aura does more damage then this overall, but yes... I think Balthazar's Aura could use a buff anyway. Monks aren't as damage-focused as Ritualists, but that seems like a poor excuse for a 20-energy difference in similar spells. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 07:37, 6 February 2008 (UTC)

ANOTHER NERF[edit]

Anet phails.. :/ reverse please, this was a good balanced rit skill, make it back like it, underpowered now ! 84.192.144.207 19:13, 7 March 2008 (UTC)

lol - Y0_ich_halt Have a look at my page 19:41, 7 March 2008 (UTC)
103 dmg @ rank 14 is still pretty damn good, imo. NeonCrusader 21:58, 7 March 2008 (UTC)
Underpowered now? Name a better 5 energy damage skill. ~Shard (talk / Nerf List) 03:01, 8 March 2008 (UTC)
FLARE! 24.238.94.19 04:29, 8 March 2008 (UTC)
Ancestor's Rage does 89 at rank 12, Flare does 56. However, flare doesn't have the 8 second recharge, so it's hard to say. MiraLantis 04:35, 8 March 2008 (UTC)
Flare also doesn't have that AoE effect, so the damage Rage can do technically would be much higher (providing you have a teammate who can position themselves nicely, or just happens to be in a good position). I think Rage is still more then enough damage to keep it on most Ritualist's bars, even if it's not so great as it was. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 05:42, 8 March 2008 (UTC)
Lol it does 89 damage at 12 CM, which would do maybe 40 damage against a warrior or so? lol >.< well yeh its underpowered now imo :/ maybe less recharge would be better? 84.192.144.207 09:32, 8 March 2008 (UTC)
So what... 104 AoE lightning dmg isn't bad for 5 energy, even some warrs could use it to solo cap :) Ninjas In The Sky 13:59, 8 March 2008 (UTC)
More then 40 damage against a Warrior, they've only got 80 armor against it. Somewhere around 60-ish, I would guess. Now against a Ranger, that's 40-ish, but you generally don't have to worry about Rangers being that close to begin with. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 06:03, 9 March 2008 (UTC)

This whole section makes me go ): --71.229 06:25, 9 March 2008 (UTC) except your post, y0. <3

how jio manages to jump into these conversations w/o killing himself is beyond me. -dark.
there's nothing else to say but "lol". there's two reasons for this: a)QQing about this pseudo-nerf. b)having a serious comparison between flare and this. - Y0_ich_halt Have a look at my page 19:44, 15 March 2008 (UTC)
A reasonable comparions might be Inferno. Yes, it does cost less, but Ritualists do have the worse energy management. Put the damage up to where it had been and the recharge to 10 or 12 and I'd be fine. Noctarch 21:58, 3 July 2008 (UTC)
This skill is very balanced, I dont see a problem with it. The only thing thats a little strange is that it deals armor ignoring damage, but I won't complain, seeing as my Sabway SS hero uses this and splinter 24/7. Spotina Talk 22:37, 9 July 2010 (UTC)

April 17th nerf[edit]

It now takes 1 second to cast, up from 1/4 :( Gogey 23:28, 17 April 2008 (UTC)

MEGA NERF BAT *cries*

There goes one of my favorite skills, alongside with deathpact and Watch yourself, which is completely dead now. :< Halogod35 01:52, 18 April 2008 (UTC)

Read the developer notes. The changes are scheduled to be reverted on May 1st. QQ less. 76.89.81.150 01:29, 19 April 2008 (UTC)
*QQ's Less* Halogod35 07:37, 20 April 2008 (UTC)
Wow...didn't think anyone would actually do that lol. Was expecting the opposite. 76.89.81.150 00:23, 2 May 2008 (UTC)
This skill was fine the way it was, but seriously. Its a game. Spotina Talk 22:37, 9 July 2010 (UTC)

trivia[edit]

no, tbh ---Chaos- 12:06, 8 March 2009 (UTC)

Grammar lesson for stupid people who don't know what apostrophes are is not trivia imo. Vili User talk:Vili 07:04, 14 March 2009 (UTC)

HAI GUYZ THERE'S THIS KOOL POLICY CALLED GWW:1RV I THINK WE SHOULD FOLLOW IT, AMIRITE </cruisecontrol> Vili User talk:Vili 07:58, 14 March 2009 (UTC)

wtf does that trivia keep getting added? Death to Captain Obvious! --JonTheMon 20:03, 15 March 2009 (UTC)
Maybe we should modify the trivia to something along the lines of "*For more information about the placement of the apostrophe in "Ancestors'" see this page." :P --Kakarot Talk 20:17, 15 March 2009 (UTC)
However, there was more than one angry ancestor. they didnt have family guy back then, guys. leave it be. --The preceding unsigned comment was added by User:99.13.191.153 (talk).
How can you not understand that it is grammar, not trivia? --JonTheMon 04:35, 16 March 2009 (UTC)
Because grammatically it affects the general trivia of it. The apostrophe simply points that out. 99.13.191.153 04:36, 16 March 2009 (UTC)
No one but you cares that there is more than one ancestor. It has ZERO effect on the skill functionality. --8765 04:37, 16 March 2009 (UTC)
Does noting that the warrior in the skill icon is wearing deldrimor pumps help with its functionality? I think not. And the apostrophe has nothing to do with grammar. It's punctuation. Ups! 99.13.191.153 04:39, 16 March 2009 (UTC)

So what are the ancestors this skill refers to? The warrior armor is bad example because if someone likes the armor presented in the skill icon, they might be interesting in knowing which armor set that is. You cannot say with any certainty that "ancestors" refers to anything specific in the game, lore, or such. --8765 04:42, 16 March 2009 (UTC)

(Edit conflict) Saying this is like listing a bug on Watch Yourself since it targets multiple people, yet only uses a singular form. My opinion stands on removal. --User Wandering Traveler Sig2.png Wandering Traveler 04:43, 16 March 2009 (UTC)
The fact that Mila Kunis is on the icon for Tease has zero effect on the skill functionality. </devil's advocate>
I think the proper rebuke is that there is nothing notable about the placement of the apostrophe, grammatically or puncuation-wise. Vili User talk:Vili 04:45, 16 March 2009 (UTC)
(Edit conflict x2) GW IS SRS BSNS. Does Power Attack need lore? Or Mending? No, but somehow they do. Ancestors' Rage is an important skill, so it deserves its own lore. 99.13.191.153 04:47, 16 March 2009 (UTC)
Functionality is a bad word choice. XP... The method of icon creation for tease is based off an image, and it still has an uncanny amount of similarity still, hence we have trivia for that. However, what does ancestors' rage refer to? Togo's ancestors? Vizu? If it was "ancestor's rage" and only one npc spirit used it in the game, then maybe it's worth noting that spirit. It is 100% ambiguous to which ancestors this skill refers to. --8765 04:50, 16 March 2009 (UTC)
If it were ambiguous to the ancestor it referred to it would say something like, "Kaoli's Rage" or even "Rage of the Tagachi Clan". It's painfully obvious that refers to more than one ancestor. It's a Factions skill, meaning it has strong Asian overtones. Let it stand, imo. 99.13.191.153 04:53, 16 March 2009 (UTC)
I move for consensus that this trivia is useless and should be removed, no matter what 99.13 thinks. --JonTheMon 04:54, 16 March 2009 (UTC)
That is a totalitarian way of thinking, sir. I'd prefer if you were a bit more democratic about it. 99.13.191.153 04:56, 16 March 2009 (UTC)
But why is it significant that it refers to multiple if yet unknown angry ancestors? By the way, Power Attack has no trivia, and Mending is far more (in)famous than Ancestors' Rage...
I could make a snide remark like "The wiki is a meritocracy, not a democracy" or "consensus isn't compatible with true democracy", but I won't. Vili User talk:Vili 04:57, 16 March 2009 (UTC)
It sounds like Power Attack deserves it's own. "Body Blow with a 3 second recharge" sound good? Or "this skill is synonymous with bad players who load up their bars with attack skills rather than actually making themselves useful." ? 99.13.191.153 05:00, 16 March 2009 (UTC)
"Power Attack is an integral part of Warrior's Endurance builds." would be better, although that then becomes a note and not trivia. Still curious about the significance of the angry ancestors. Vili User talk:Vili 05:03, 16 March 2009 (UTC)

Which ancestors? And no flying pigs it's obvious it refers to more than one ancestor, that's grammar for you. Again, what ancestors does this skill refer to? Destructive Was Glaive is a nightfall skill, yet according to wikipedia, glaive is a french word. Just because the skill is in factions, doesn't mean a whole lot or guarantee anything. I guess what you're suggesting is we need to clarify every single skill article that has any grammar between singular and plural forms. --8765 05:04, 16 March 2009 (UTC)

If you were one of those ancestors that was involved in the ancient battle between Shiro and all of the other guys and died, would you not want to be, IN THE LEAST, mentioned in the skills name? Also Ancestors' Rage is no longer an enchantment. 99.13.191.153 05:08, 16 March 2009 (UTC)
Oh yeah, being ambiguously recognized in a repeatedly nerfed skill seems like a great way for people to remember you by. Are you saying ancestors's rage refers to ALL ancestors? Can you prove or support that? Can you prove or support any definite claim about the ancestor reference in this skill? --8765 05:12, 16 March 2009 (UTC)
Stop trying to push your Captain Obvious beliefs upon us. Oh, and be mindful of GWW:1RR. --JonTheMon 05:18, 16 March 2009 (UTC)
tbh, the proof is in the name. Obvious point is obvious, true, but it's also right. 99.13.191.153 05:22, 16 March 2009 (UTC)

People, people! Let's not forget the important thing here: if the apostrophe trivia stays, it must also be added to the PvP page. 76.30.79.54 05:54, 16 March 2009 (UTC)

How is the name proof? And what does it prove? That there's more than one ancestor? That's a dead given from the apostrophe, and that is grammar. Grammar does not belong in trivia. The "more than one" ancestor absolutely does not belong on the page, unless you can clearly show there's a connection to a specific "ancestor" in the game. --8765 06:13, 16 March 2009 (UTC)
You guys find the most stupid ass shit to fight about. I have protected the page to stop this silly revert war, now come to a mutually acceptable solution. --Wyn's Talk page Wyn 08:54, 16 March 2009 (UTC)
I agree that it's silly to have this as trivia. If we have this, we might as well add "The apostrophe placement in Majesty's Rest indicates that there is only one majesty" and likewise for the Lion's Arch article. If you could tie it to a specific person's ancestors, then yes, it'd be worthy of trivia, but as it stands, it feels like the original adder was like, "Why is that apostrophe there?" and, upon doing some asking around/research, he or she came to some big realization of a new (well, new to him or her) usage of the apostrophe, and felt that it was worthy of trivia. Unfortunately, it's not. Oh and by the way, every living person ON EARTH or in the game has more than one ancestor. --KOKUOU 11:29, 16 March 2009 (UTC)
Jesus Christ? --snogratUser Snograt signature.png 11:38, 16 March 2009 (UTC)
He's not living. Also, it could be Ancestor's Rage, suggesting one angry ancestor. I actually found this the most interesting trivia I have ever read on this site. Original adder is a comic genius imo. Misery 12:05, 16 March 2009 (UTC)
Hrm, disputed tag doesn't indicate that the necessity of the trivia is being disputed instead of the accuracy, kind of makes it look like people are saying that the apostrophe placement does not indicate that at all. Misery 12:23, 16 March 2009 (UTC)

2/10. No more trolling about this, anon. -Auron 12:35, 16 March 2009 (UTC)

Hmm.... where the hell was I, when all of this happened? -- Salome User salome sig2.png 12:56, 16 March 2009 (UTC)
dunno, but i was in un'goro crater trying to tame that damn rare gorilla. -Auron 12:57, 16 March 2009 (UTC)
Uhk'loc's is a pain in the arse! -- Salome User salome sig2.png 13:02, 16 March 2009 (UTC)
Oh my god... Why don't we just add "The full stop at the end of this skill's description indicates the end of that skill's description." Worst. Revert war. Ever. (Terra Xin 14:58, 17 March 2009 (UTC))
This was funny.Can't believe this went down.Trivia about a silly apostrophe?You guys.Trolling was successful, lets not put trivia about orthography anywhere, it is not trivia, derp dee derp.--Wealedout 13:10, 18 March 2009 (UTC)
Hey... that's copyright infringement! If anyone else needs lessons on orthography, google your answers, got to school, college or wiki it.--ShadowFog 13:14, 18 March 2009 (UTC)
Heres a suggestion, why don't you put the apostrophe in the notes rather than trivia? 76.255.71.188 03:38, 7 May 2009 (UTC)

Armor ignoring bug[edit]

It's not a bug anymore as of the Feb update. Changed it from a bug to just a note. --The preceding unsigned comment was added by Sweepynoog (talk) at 02:58, 8 March 2010‎ (UTC).

What note? Seems to have been removed at some point. Players shouldn't have to just know that the damage from this skill ignores armor. This is what the wiki is supposed to be for.--98.114.178.63 08:37, 30 June 2015 (UTC)
The note was removed, because the damage doesn't ignore armor since an update in January 2012. --Silver Edge 10:06, 30 June 2015 (UTC)
The note was added by people who thought that armor-ignoring damage can't be elemental. A quick check with Iron Mist shows otherwise. 24.197.253.243 05:03, 8 March 2010 (UTC)
Or Mantra of Lightning. InfestedHydralisk 18:18, 15 May 2010 (UTC)

Question moved from article[edit]

can this be stacked on one person (multiple copies being on the same target at one time)

Not sure if you read it in here, but the answer is, no --Manassas User Manassas Mannysig.png 10:34, 24 June 2010 (UTC)

Heroes[edit]

Does anyone notice if heroes use this? I've never noticed mine using it... Is it buggy with them? --208.179.66.227 22:12, 9 July 2010 (UTC)

Mine uses it upon recharge. I don't know much about AI behavior, but perhaps your hero is a bit slow? :> Spotina Talk 22:38, 9 July 2010 (UTC)
It may depend on how many enemies are adjacent, similar to how Terrorweb Dryders won't use Lava Font on a single adjacent foe. --Irgendwer 22:42, 9 July 2010 (UTC)

Stacking?[edit]

What happens if this gets cast on someone, then another source casts it on the same target before the 1 sec delay? Do both do damage or just the latter? Sorry if this has been answered further up btw, but i cba to read it all :P --Jimmer123 10:31, 12 September 2010 (UTC)

If somebody manages to cast this on someone before the first one ends, the second one overrides the first. S F I R 01:04, 8 October 2010 (UTC)

Damage type[edit]

This skill won't trigger intensity for me, even though it says it deals lightning damage. Other skills like Rupture Soul and Spirit Rift do trigger intensity. Perhaps the next time someone goes to do Bogroot Growths they can bring mantra of lightning to see if they get reduced damage/energy from it. --The preceding unsigned comment was added by User:Lerajie (talk).

Intensity only work with spell damage, whereas Ancestors' Rage is a skill (not a spell). - Infinite - talk 13:36, 20 September 2020 (UTC)
My bad, thanks for clarifying --Lerajie (talk) 14:56, 20 September 2020 (UTC)
Yep and if you take the spell ebon vanguard sniper support and convert it from physical to earth damage, intensity will work with it. Justice (talk) 19:23, 23 September 2020 (UTC)