Talk:Experience

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Shared Experience[edit]

When in a party, the experience earned is divided by the number of people in the group. However, do people of higher level affect the amount of experience a lower level player gains? -- Hercanic 06:49, 14 December 2007 (UTC)

Yes, to calculate your xp, first use the table, that tells you should have, say 240xp, and then you divide it by the number of players withing range of the killed foe. so, if you have 2 teammates, no matter level, who are also close enough to the foe, you'll only get 80xp. Then there are ofcourse other factors such as scrolls and stuff to, but not related to your question.--Prince godrik 13:55, 16 June 2008 (UTC)
Define "close enough"? --User Karasu sig.png Karasu (talk) 15:40, 20 May 2009 (UTC)
in range to get xp obviously, wich is within earshot range (KILL MementoMori 01:04, 6 June 2009 (UTC))

Quick XP[edit]

anyone want quick XP? Do a mission that has an item as a reward, do the quest,(make sure you have a full inventory)collect your reward. Since you cant get the item you can do the quest again, thus giving you a constant way to get XP, but you have to do the quest again.

...I'm pretty sure you can't collect the reward if there's an item and your inventory is full, so I don't get your statement at all. Capcom 19:59, 23 July 2007 (UTC)

it worked for me in prophecies, of couse there have been a few bugs in some of the quests like the shing jea professions quests. So maybe it was a glitch, but my monk was able to do prized moa bird twice

although I was only able to get one of the items, so maybe I need to have enough room to get one item and not the other.


Charts[edit]

I began several charts on point progression, but as my attempts to properly format them have failed so far, I will invite a more savy wiki editor to provide the formatting. I will continue to try to expand these lists as my wiki knowledge increases. Thanks in advance, LeFick 15:14, 4 October 2007 (UTC)


Range[edit]

Something needs to be documented about range (and if it actually differs in certain areas of the game) - for instance, as a smiter in the Foundry I collect no XP even though I am within what I think is the right range for receiving XP. My bonding is dealing the most damage to the foes even though I am not within casting range. Can anyone provide a clear answer? Thanks, josəph 16:42, 18 October 2007 (UTC)

Damage doesn't affect your exp. You have to actively target an enemy or ally after aggroing in order to get experience. For example if I was bonding, to leech I'd cast Signet of Devotion on an ally and then run back out of range. Anything they had aggroed before I cast it would then give me exp (no matter how far you run). - BeX iawtc 15:54, 22 October 2007 (UTC)

XP-system is unfair, no one recognized!?[edit]

Recently I started farming the Kathedral of Flames as a bonder/smiter. I cast my bonds on the tank and stay about 1 and a half aggro circle out of range. My tanking companion tanks, my smites kill the mobs but I get ZERO XP. One could say: "Farming - who cares?" but the point is: In regular PvE there are lot of monks bonding. That is exactly what some monk skills are made for (e.g. Life Barrier). Of course the bonder stays out of range as otherwise he might risk being killed and that way ruining the sense of his bonds. In addition there might be a battery necro providing energy for the monk to maintain more than 4 enchantments. Now take the example: 2 tanks bonded with 4 bonds each, one bonder and one battery necro. Aren´t they all working together as a team? Without the tanks the bonder and the necro will die, without the bonds the tanks will die and without the energy the bonder will not be able to upkeep enough bonds for the tanks to survive. I know there is a Blessed Signet but that's not the point here. My point is that only the tanks get the experience for their "dirty job" that could not be completed without the two others. I´ve been playing GW for more then two years now and wonder that no one ever recognized that? No one cares about?? It´s that unfair!!! For getting XP in those cases necro or monk would have to actively target a tank with a skill or attack a target e.g. with a long bow. Both risks taking the aggro from the tanks. That's totally free of sense. When will that be fixed?--Tapps75 17:33, 31 December 2007 (UTC)

I'm sure everyone (that is anyone who pays attention) knows about this. The system is not going to be changed, it works exactly as intended. If you are too far away from a battle or you aren't actively participating in it you don't get exp for it. Kypp Duron 03:23, 20 January 2008 (UTC)
Unless you're going for a survivor title (which would be insane if you're also bonding in in Cathedral of Flames), why would you be worried about not getting the xp? I'd be more concerned if I weren't getting any drops allotted for my character.--Ravencroft0 10:54, 2 March 2010 (UTC)

XP per Kill Sheet outdated?[edit]

It seems to me that the Sheet is outdated in some way... I mean the lower levels then you are correct but if you kill a Monster above your own level the XP in the Sheet doesnt quite match... For example im at Level 8 killing the Charr Bosses in Presearing who are level 10. IM getting more then 200 XP if alone but from what the Sheet states the Bosses would need to be Level 14 (+6) to give me that XP. Also it does not seem to be locked at 280 XP per kill since I got 350 XP when killing Torment Claws in the DoA in HM when in Range with 2 ppl. I know that you get +50% XP in HM but still it doesnt quite match the sheet as it is. Alone you would get about 700 XP per Kill in DoA. If you take away those 50% HM Bonus this would still mean about 500 XP per Kill... Or is it just that Elite Areas and Bosses are calculated otherwise / give more XP? SilentStorm User SilentStorm MySig.png 16:25, 5 March 2008 (UTC)

Why you get more than 200xp for charr bosses is because bosses give double xp, which is bad not to be mentioned here --Prince godrik 13:51, 16 June 2008 (UTC)
Dont forget shrine bonusses which dont just give you points, but bonus xp as well. (KILL MementoMori 01:09, 6 June 2009 (UTC))

How Much Experience?[edit]

Hi there, I'm just wondereing how many Experiecnce points was gained by all European players between April 1st-April 28th

Thank you The preceding unsigned comment was added by 86.133.110.241 (talk • contribs) at 14:33, May 1, 2008 (UTC).

8345! poke | talk 14:35, 1 May 2008 (UTC)

Monster Experience[edit]

Someone should write an article of how monster experience works, I tried to understand it but the results of experiments are very weird. For example i once let a group of a lvl 3 stone golem, a lvl 4 devorer and a lvl 3 gargoyle, not hostile to each other, kill me together 20 times. The gargoyle lvled twice the devorer once and the stone elemental never, the stone elemental alone needed only 4 kills to lvl. I also noticed that a foe who is not fighting you, if you stay just outside hisaggro circle and suicide he does not gain any xp. --Prince godrik 14:00, 16 June 2008 (UTC)

As far as i know, only the monster who kills you gains experience. Even if this is not the case, not all mobs in range gain xp like players do. (KILL MementoMori 01:11, 6 June 2009 (UTC))
Actually as someone who death leveled a character using multiple groups of Charr in the Northlands I can attest to the monster experience system being quite different. First of all, mobs are treated similarly to human parties in that the XP earned from killing a creature is evenly divided between all players in the group/party/mob. I once left a Charr hunter behind the bluff where I was leveling and although he never contributed to the damage he leveled evenly with his group. (albeit the group leveled slowly without his damage)XP is always evenly distributed to the mobs creatures. Furthermore, the XP from your death is further divided between any other mobs involved in your death (or the death of a teammate) However, this XP is distributed in a tiered fashion with the group dealing the most damage getting the most XP and the least damaging group receiving the least XP. I have had a very weak group level from 8-9 in the time it took the forerunners to go from 8-20 before. So just because a monster isn't leveling doesn't mean its not getting XP! Finally, its been observed by the pre searing community that the amount of kills it takes to level up Charr would suggest that you are a "boss" character to them and they receive double XP from killing you. I'd like to think that I drop a unique poisonous hornbow of Alice slaying (+15 while hexed!) The Alice 22:19, 27 August 2010 (UTC)

Do pets apply?[edit]

When your out killing stuff with your pet, does the pet count as a party member and half the EXP? This information might be useful to those leveling their pets as well as rangers in pre-searing. Zero4549 02:44, 25 August 2008 (UTC)

As far as I can remember, you don't share xp with your pet. And monsters gain xp off your pet, but only once (ie, you can't have the pet death level for you)- Byakko User Page 05:36, 9 September 2008 (UTC)

What about Quest Experience.. do Pets get that? :o Small Was Monkey 18:13, 12 September 2008 (UTC)

In my experience, pets DO NOT get quest experience, and have a separete systym for getting exp. With more pets in the party, they lvl SLOWER (this is not fully confirmed, but more or less a summary of personal experience) Niccy 22:01, 25 April 2009 (UTC)

Maximum xp?[edit]

Is there a cap to how much total xp a character can get? Basilisk 01:31, 13 December 2008 (UTC)

No. — Rappy 01:31, 13 December 2008 (UTC)
Yes, 4,294,967,294 points of experience, after which you gain 0 exp. Tikka LeFem talk (talk) 03:27, 10 April 2024 (UTC)
Because 4,294,967,294 is the highest unsigned 32-bit integer. As GW is a 32-bit process, a bigger number would just crash the client. I think. It's math-y stuff. — snogratUser Snograt signature.png 15:02, 7 December 2024 (UTC)

hostility of the monster[edit]

If you do net get killed, but kill yourself, nearbij a red (hostile) but not ATTACKING monster, does the monster still gett exp? Niccy 20:37, 25 April 2009 (UTC)

No, only the killing blow gains experience (KILL MementoMori 01:12, 6 June 2009 (UTC))\
yes it does...i plvled the 2 white moas in the menagerie this way =P
Can anyone confirm which is the case? To the last poster: are you saying one of the white moas was red BUT NEVER attacking? Along the same lines, if a party member dies from something like Sacrifice while a foe is attacking the party, does the foe get XP?
I believe that any monster/mob that deals damage to you before you die will receive XP from you deathThe Alice 22:21, 27 August 2010 (UTC)

Cases of no exp for killing[edit]

The cases, when killing the enemies doesn't add the experience points, are now missed in article. I think it would be well to mention this in Notes, but I'm not sure that my list is complete. From my practice, experience is not counted for killing the summoned creatures like minions, spirits and also for died and resurrected enemies. The similar situation is with creatures summoned by Call to the Torment skill, no matter how many duplicates were summoned. However, hidden creatures like Oni, which emerge without summoning, give exp as usual. Can anybody proof this and complete the list, if possible? --Slavic 15:39, 13 September 2009 (UTC)

yes, that should be added, along with enemys that have been resurected (including those in missions like Thirsty River) do not give exp or drops MrPaladin talk 14:34, 21 October 2009 (UTC)


Maximum Experience obtained from a single kill =[edit]

Is the number right, cause a bit of theory suggests that if you, for example, kill a level 30 boss in HM when you're at level twenty, with a lightbringer scroll up. should net. 1.5 * 3 * 264. (1.5 is the 50% bonus from HM, 3 is the 300% from the scroll and 264 is the exp from an enemy 10 levels above you.) The maths works out to be 1260. Might have a go at verifying this in a moment. - Jon Will 16:18, 14 December 2009 (UTC)

Infact I've got a guildee testing it now. It should be more than I suggested before due to the fact I've ignored the double exp from bosses. New suspected value should be 2376 Experience. Guildee is testing now, will have a screenie if needed. - Jon Will 16:27, 14 December 2009 (UTC)
Turns out, it's 1848. Double that which the page currently says. Suspect bosses weren't taken into account when calculating the Exp. Guildee screened it. Gonna update the page accordingly - Jon Will 16:36, 14 December 2009 (UTC)

no exp when dead[edit]

can someone confirm: if you're leeroy jenkins and rush in to a mob, only to die. after which, your party cleans up after you. as you watch from your dead body. do you get any experience?

no, and your party should rage quitThe Alice 22:22, 27 August 2010 (UTC)

Experience Calculator[edit]

I've been trying to figure out what "level" I would be when achieving rank 2 and rank 3 Survivor and the formula presented here is somewhat confusing. Can anyone help me out?

According to the formula on the page, approximately level 42 for rank 2, and level 65 for rank 3. However, that formula assumes an ever increasing amount of experience required for higher levels. If you calculate using the experience required to get a skill point (ie 15000 after lvl 23), rank 2 would be "level" 50, and rank 3 would be "level" 100.--78.21.63.70 20:13, 18 September 2010 (UTC)

oddity for lvl 0[edit]

i saw taht lvl 0 monsters give less xp than they should follinw the table but i frogt to remember how much if no one researches ill do so tomorro and pt up anote 127.0.0.1 00:47, 15 March 2010 (UTC)

bug?[edit]

OK so while working on survivor i got a spot where you kill like 30 people at one time, in hard mode and with a scroll, and they all die at the same instant...it didn't show any xp gain above my head, and i didn't lvl and my xp bar didn't move....so i looked on my hero panel and i got around 34,000 xp, tried it again with only like 20-25 with a lesser scroll, got about 20,000 xp and the same thing happened....so is it a bug that i didn't get a lvl and my xp bar didn't move or what?AurenX 21:06, 18 June 2010 (UTC)

Title?[edit]

anyone else think there should be an xp title track. I was thinking intervals at 3, 6, and 10 million with 10 million being max. The Alice 16:29, 1 September 2010 (UTC)

Survivor. Misery 17:15, 1 September 2010 (UTC)
Back in the day I would have agreed with you but I personally have at least 10 million on multiple characters, 30+ million on my main. T1Cybernetic User T1Cybernetic Glob of Ectoplasm.png 17:50, 1 September 2010 (UTC)
very good misery, there is also Legendary defender of Ascalon. I think it was pretty obvious what I meant, and both of those titles require very little xp in comparison to what I'm proposing. Also I wasn't saying it should only be for characters with ridiculous amount of xp (holy jeez T1) but something attainable by most peoples main toons who have been playing for a while. More of a reward title than a grind. The Alice 18:34, 1 September 2010 (UTC)
Survivor is getting xp without dying. What would be nice is a title you get by just getting lots of xp, and you can get that by just playing much. Magamdy 18:39, 1 September 2010 (UTC)
exactly :) The Alice 18:49, 1 September 2010 (UTC)
That would just be the ultimate grinding title though, at least Survivor involves using the brain a bit. Random Weird Guy 10:11, 11 April 2012 (UTC)
what rank of this title would i get, my main currently has 85 mil xp, legendary farmer?  :)Spark-TBa 16:59, 11 April 2012 (UTC)

what lvl?[edit]

ive been trying to work out what lvl i would be if there was no cap and i cant understand the equation (typo i know) can anyone convert my xp to lvl for me or tell me what to type into calculator :P im currently at 56,542,663xp ty to anyone that helpsSpark-TBa 17:32, 12 March 2011 (UTC)

There's a 0 missing in the formula. The first term under the square root sign should be 1210000 (1100 squared), not 121000. I've corrected the formula. And the answer to your question is 432. Kirbett 13:24, 13 March 2011 (UTC)
I stand corrected. I can't correct the formula since it's an image :( Kirbett 13:31, 13 March 2011 (UTC)
ty for working it out for meSpark-TBa 17:41, 14 March 2011 (UTC)
I can't believe my typo stood for so long with no-one pointing it out. Thanks, Kirbett. The image is now fixed —Cake! Ebany 23:05, 22 March 2011 (UTC)

Uneven experience[edit]

It has been my experience that the monsters do not give equal experience based solely on their level. I have tested this mostly in pre, however, it was tested solo and within the 2 person party formation. While my character was the same level, say level 4, and killed a level 1 monster (stone elementals for example) I was getting 48 exp. However, when killing other level 1 monsters, I usually got less experience. The 48 exp shown here was while in a 2 person party. I tried fixing this before on the wiki page itself (or maybe it was the other one) only to have it removed and told I was wrong. I believe that the proper ideal to have on a wiki is the person adding information should not have to be the one justifying it. The person removing it should. 69.182.135.34 21:53, 30 April 2011 (UTC)

Screen captures help to show us your situation so we can detect if there are any other aspects in play. For instance, your second party member may have been out of range when you gained your experience, so you may have gotten the full amount instead of having it split. The experience table has been tested and re-tested for quite some time, so the burden of proof would be on you, as you are the one wanting to edit what has been established. G R E E N E R 23:37, 30 April 2011 (UTC)

XP conditionals[edit]

Judging from the discussion above, people have known for years about the conditions for gaining XP—you need to contribute to a kill, and you don't get XP for killing summons—but nobody thought to add these to the article. I've done this now, but someone should probably confirm that it's correct. -- Hong 11:56, 24 June 2011 (UTC)

I've noticed before, but the exact conditions for "contributing" to the kill are still unclear. Being in aggro range isn't needed (ask any ST rit or bonder), but also doesn't appear to be sufficient on its own. Damaging each foe once will guarantee you the exp, but there are more complicated mechanics behind all this. Tub 15:45, 24 June 2011 (UTC)
I've edited it to reflect what I found after more testing. There's probably also a proviso that you get XP if you inflict or receive damage from outside aggro range (eg with a longbow), but I haven't tested that yet. -- Hong 17:49, 24 June 2011 (UTC)
i have powerlvled survivors with vaettir farming, all i do is just before i kill i get them to jump to me, they give no dmg and due to the build i give them they take no dmg, yet they still get 50% of xp gain. dont know if this helps with finding out how xp is given out.Spark-TBa 12:00, 27 June 2011 (UTC)

Varying XP Glitch?[edit]

I was just vanquishing Dreadnaught's Drift and noticed something odd. I got varying levels of experience killing the tundra giants there. They are all level 26, however my group got 38, 44 and 50 xp per kill. Nobody left, and no scrolls or other xp modifying items were used. Has anyone else seen anything like this? 216.168.120.86 02:22, 31 December 2011 (UTC)

you sure every person in the group was within range and elegable to get xp, as even one pixel out of range for one person will efffect what you get.Spark-TBa 01:44, 1 January 2012 (UTC)

Summons[edit]

I'm standing out of earshot of my party, contributing nothing whatsoever (:D) and I'm getting full xp for their kills. I have a summoned creature attacking though. I'm definitely out of earshot cause my shouts don't reach the party. It's dead now and I stopped getting exp. Bex User BeXoR sig.gif 12:38, 22 February 2012 (UTC)

Max XP Reached[edit]

The max XP is 4.294.967.294 (2^32) After reaching this amount you can't play the character anymore. The client crashes when reaching the amount. If you chose the character in the login screen, the client crashes as well.

  • --> Crash <--*

Assertion: experience <= levelTerm p:\code\gw\ui\game\gmlevelprogress.cpp(132) App: Gw.exe BaseAddr: 00910000 ProgramId: 1 Build: 37308 When: 10/21/2023 13:05:18 Flags: 0 93.227.151.60 17:37, 21 October 2023 (UTC)

I assume we assume good faith on this, and maybe try requesting verification from SCW? This seems like something he could possibly answer. I sure as heck am not testing that one lol. Durp da durp (talk) 19:41, 21 October 2023 (UTC)
Good. 93.103.238.80 20:06, 21 October 2023 (UTC)
Wow that is some serious experience! I would love to test it out myself but I'm not even half way there between all my characters :) I'll ask around and see if anyone else has had this problem but I would definitely think you are the first to reach such high levels of experience! T1Cybernetic User T1Cybernetic Glob of Ectoplasm.png 20:45, 21 October 2023 (UTC)

<reset indent>Before the April 8, 2024 update, if a character gained more than 4,294,967,294 experience, the game client would crash and the character would be unplayable. Now, instead, they no longer gain XP, but is still playable. Tikka LeFem talk (talk) 03:24, 10 April 2024 (UTC)

Integer overflow, woo! — snogratUser Snograt signature.png 15:06, 7 December 2024 (UTC)