From Guild Wars Wiki
Jump to navigationJump to search

Links to Guild Pages?[edit]

Would it be possible to add here a page linking to guilds pages? the idea would be to add a Category:Guild (and maybe sub categories such as Category:Guild:PvE, Category:Guild:PvP, Category:Guild:Recruiting...) with Guild's presentation pages where they could speak about themselves, add them cap logo, send links to them site, etc... --Ttibot 00:08, 30 March 2007 (EDT)

Would anyone object if the orginazation of this page made any sense? ~~KJZ --The preceding unsigned comment was added by User:KJZ .

sigh Anet should do something about members leaving as soon as they join, like a member can't leave the guild before 1 week of joining or so MageMontu 22:23, 22 August 2007 (UTC)

Seconded, we recruit about 10 members a day, about 3 leave within 5 minutes. Thats a waste of 300g per day, 2.1k per week and ~104k per year. - 01:08, 26 December 2007 (UTC)

104k per year is really not much of a loss. You can make 5k Balthazar faction quite quickly and use it to pay for guild invites. Imbagon

if you have that much of a problem with leavers, your guild probably fails tbh. 01:56, 28 August 2008 (UTC)
that last comment was about the stupidest thing I ever saw. They just said they leave within a few minutes. You can't know if a guild fails or not in 3 minutes. Way to pay attention there turbo. Nay the One and Only 02:08, 7 June 2009 (UTC)
The special ed person with the comment "if you have that much of a problem with leavers, your guild probably fails tbh." has probably never started or been responsible for helping run and maintain a guild, or is in one with a RW buddy, and could care less about trying to make the guild a better place for people. Here's an idea, have a clue about what you are talking about before you say something. I have started a guild myself, and for a while, it was just me, because it is hard enough trying to get good quality people who will stick around. Nay is right, you cannot tell in that short amount of time if a guild is good or not. Many people base the decision to leave JUST on how many people are in the guild at that moment. 03:47, 28 October 2009 (UTC)

Guild hall upgrades[edit]

can i ask, please will you put up what we can have in our guild hall and how much it costs. that would be a great help --The preceding unsigned comment was added by User: .

You can find this information at the Guild hall article. - MSorglos (talk|contrib) 20:07, 10 July 2007 (UTC)
  • How about information on how to join a guild?
You have to be invited by the guild leader or an officer to become a member of a guild. If you know the guild you want to join, see if there is a way to contact them on their guild's wiki page. 03:49, 28 October 2009 (UTC)

Guild cape images?[edit]

I don't know if this is the right place (it probably isn't), but how can I get a picture of my guild cape? --The preceding unsigned comment was added by User:Kirby is kyaan .

Use your Print Screen key (on a standard English keyboard, it's above the Insert and Delete keys) to make Guild Wars take a screenshot of the current screen (so have your cape visible) and it'll be saved in a Screenshots folder inside your Guild Wars folder. Go there, edit the screenshot to show the part of the cape you want, and upload it. Go to Aiiane's Talk page (Aiiane - talk - contribs) 23:34, 14 August 2007 (UTC)

Gah can't refuse Guest invites[edit]

shame you can't refuse guest invites i have someone stalking me with it

Guests & Guild limit[edit]

True or false? -- CoRrRan (CoRrRan / talk) 00:09, 2 January 2008 (UTC)

False, Guests do not affect the total number of people in a Guild, but I do not know if there is a limit to the number of guests a guild can have. FirstSunspear 14:09, 14 January 2008 (UTC)

Guild Date Registered[edit]

So, perhaps my guild isn't ranked nor very active yet it has been around since 2005 (the release of guild-wars...) Where and how (or when) will this information be relevant. Guild creation date should be something prestigious (not hidden). How can I show off this almost 3 year history? --Czar 23:50, 10 February 2008 (UTC)

Can't. Calor Talk 23:51, 10 February 2008 (UTC)
The only way is if the leader is still in the guild. Then the date the guild was founded is the date they joined, if I recall. You can tell this because it says they invited themselves. Biscuits User Biscuits sig.png 16:44, 11 February 2008 (UTC)
Thanks, and I also noticed that when creating an ALLIANCE the join date on the alliance tab shows the original join date. --Czar 17:59, 20 February 2008 (UTC)
On my guild membership page, it shows I was invited by Guildmaster Luan. I think the only way you can "show" when the guild was created is on the wiki page, and that is by editing that information in yourself. 03:52, 28 October 2009 (UTC)
Just a note, I don't know if there was some sort of update that I missed, but my guild shows the date it was formed. "12/17/2005 Guild founded by Styx Etc." Was this feature added after this discussion, or is everyone else simply missing something? User Kallnohae Sig.png - Kall 01:34, 5 March 2010 (UTC)
The guild history only keeps so many items on record. If yours still shows the formation date, then you must not have had that many members come and go over the years.--Pyron Sy 03:07, 5 March 2010 (UTC)

Guild Invitation Costs[edit]

moved from User Talk:Gaile Gray

Hi Gaile. I really miss free guild invitations like we had in the betas and first 5 months of release. I thought it was a really cool way to get a group of total strangers into a guild. The cost of 100g per invite is pretty high for me at least and I would really love to see it lowered (perhaps 1g-25g per invite or even back to free invites). I would also like to know the official reason why the fees were set up in the first place, but I'm guessing it was to prevent mass spamming of invites. If that was the issue, then I think it would be better to implement a limit on invitations per day (say max 10 invites per day) to prevent spamming. I think this would be a more user-friendly way of forming guilds instead of the costly gold sink. Please let me know ArenaNets thoughts on this and have a nice day. 03:04, 25 February 2008 (UTC)

It was mainly to prevent bots from just trying to invite everyone/anyone they saw in the town...which can get to be quite a bit considering towns can get to thousands of people at a time. — Eloc 03:12, 25 February 2008 (UTC)
I see what you are saying, but 100g really isn't much. --LemmingUser Lemming64 sigicon.png 03:39, 25 February 2008 (UTC)
But if you are inviting a lot of people, the money soon adds up, I personally see no problem with it so far. RT | Talk 07:27, 25 February 2008 (UTC)
Quality over quantity i say. Renin 11:08, 25 February 2008 (UTC)
100g a person isnt that much by any stretch of the imagination. Not to be rude to you, but maybe you shouldnt form a guild if you dont have the assets to even fund invites. As an ex-guild/alliance leader myself, running a guild or an alliance can be ALOT more expensive than the simple invite cost. (e.g. with competitions and the like and the buying of a GH and its relevant NPC's) -- Salome 13:01, 25 February 2008 (UTC)
It all adds up though man. Specially with the wayguilds are now, people say they want to join but leave 2 seconds after. Then you get the occasional officer that goes loco and kicks EVERYONE. Trust me, it doesnt seem like a lot but it adds up to a BUNCH. Ajc2123
With only 20k, you can invite 200 people, and if a decent percentage of those don't stay, that implies a problem with either your guild or your recruiting methods. And if you think 20k is a lot of money, you should find a way to make money before trying to make your own guild. To actually keep members, you probably need a cape and a full hall (or close), which is rather expensive in itself. An easy solution is to work together with other players to form a guild together if you can't afford to fund it out of your own pocket. Ashes Of Doom 13:16, 25 February 2008 (UTC)
I remember when me and my friends first started, it was kind of exciting trying to save together enough at the beginning to create the guild and get a cape. --LemmingUser Lemming64 sigicon.png 13:19, 25 February 2008 (UTC)
Yeh i can remeber saving up enough in pre with 5 mates just to get our first cape and form the guild, twas awsome, admittedly this was when i thought Pre was the entire game and had no clue about the searing. I was such a numpty! It was also the time i got conned out of 2 black dyes and when i went to post, got conned for a really really crap gold bow! Those were the days *smile* When we still needed to acru points just to change your attributes. -- Salome 13:28, 25 February 2008 (UTC)
When I first funded my MuTants guild, about 32 months ago, the guildhall cost me 51K, and we started the guild with 3 people withing 2 weeks. I'm still grateful to the other 2 persons who contributed all their money to buy that hall in 2 weeks time! Inviting new players costs 100g, but I might want to add that quality comes above quantity. I've been a guild leader for 32 months and never invited random players to the guild. All became member after a lot of partying up with me or after a thorough application thread on the guilds forum. If people take the effort to look up your guild site, registering and applying, then you're a lot more certain they won't leave the first 5 minutes. As for officers.. Only people I play with daily for a long long time, who share my vision of Guildwars/Gaming/Guilds get the officer status, never had someone kicking a member without consulting me and the rest of the officers. Bottom line is, if you select your members carefully, you will reduce the cost anyway ;-) --User Tribina Mulogo.jpg (Tribina / talk) 15:45, 25 February 2008 (UTC)
what i don't get is why Guest invites arent free. or cheeper
Guild related costs are just gold sinks tbh. — Teh Uber Pwnzer 00:13, 26 February 2008 (UTC)
well the cost destroyed my PvP heavy guild (incidentally, I'm in a PvE heavy guild now and haven't PvP'd in a while) since we only did GvG after getting our hall outfitted (several players did lots of HA before I joined to outfit the hall). Until the addition of Zaishen Keys, there was really no way for PvP only guilds to earn gold except Celestial Sigil farming. Many of the guilds I joined after that I'm pretty sure were financed by gold purchasers. I think a serious reworking of Guild Hall rewards and recruiting is needed for GW2 if they keep a similar system, because the current system depends primarily on either gold farmers or gold purchasers and the latter is undesirable. Personally, I'd have players earn services by completing difficult quests (e.g. gain services for finishing Urgoz's Warrens or completing Factions) or winning in PvP. To discourage players farming these locations for guilds (for gold), they would need to be members for 10 days. On the issue of recruitment spamming, you could either reverse the method (users ask for guild and guild could have recruiting or not recruiting settings) or have some sort of character based flag (recruitable? y/n) that bumps recruitment spams (even have it default to n - just make sure the user knows about it). --Falseprophet 21:36, 5 May 2008 (UTC)

(Reset indent) I am pretty much a pve only player, and I was able purchase and outfit my hall within 3 weeks by simply playing the game. I will admit that this was done shortly after the introduction of the free treasures in Nightfall, which I was able to hit with 8 of my characters, amounting to roughly 160k in gold. I have never purchased gold, nor do I farm. I can see where pvp only guilds would have difficulty in coming up with the 510k required to purchase all the services, which is one reason I think that a single play style focus is bad. --Wyn's Talk page Wyn 10:12, 18 July 2008 (UTC)


i am so sick and tired of people that doesn't want to join your guild, but they join it anyways. and after 5 min. they leave. Wasting my time talking to him and my money. this happens whenever i recuit. I really think that the yall should make something like, if u join a guild, they only way to quit it is by doing something for the guild first. Like if you want to quit, you have to donate atleast 5,000 Kurz/Lux Factions. Or donated this much money, or invited this much members, or some other stuffs that are good for the guild first. Thanks for reading this. But please fix this problem. i consider this problem is same as the leechers in Alliance Battle. Yall fixed the leeching problem didnt yall? atleast yall did something about it, to decrease the number of leechers. Please, please fix the leavers problem. Thanks. --The preceding unsigned comment was added by User: (talk).

You could come up with ways of recruiting people that aren't going to leave right away. ;) Biscuits User Biscuits sig.png 11:55, 27 March 2008 (UTC)
There really is no way of 'fixing' the leaver problem. As pointed out, a better recruiting strategy is going to be more effective. I don't allow any 'spam' recruiting for my guild, anyone invited has to be someone who the officer has played with on multiple occasions. Every invitee, becomes the responsibility of the inviter. They need to be made to feel welcome and included as part of the guild, by including them in chat, inviting them to play in guild/alliance groups, answering their questions promptly, and offering assistance when needed. --Wyn's Talk page Wyn 09:55, 18 July 2008 (UTC)

or maybe your guild just sucks so no one wants to stay? 01:49, 28 August 2008 (UTC)

As per your leavers.... it's ultimately never going to change. The most you can towards damage control of this nature is to do a better job recruiting. *not to knock your methods* When you recruite, explain to them what you guys are all about.... PVE, HM, Farming, GVG, PVP or whatever your interests are. Make sure to find out what they are looking for IN a guild. If they don't line up with what you're into, don't invite them, cuz they WILL leave. When you do find people who are interested, make an honest effort to keep them. this involves not only you, but your officers and members as well. You need to be more like a family. help eachother, do things together, (quests, contests, missions, hang out in the hall and talk.... you want to get to know these people) but most important, make them feel welcome. Put into them the desire to return and see what you guys are up to. Make sure when they log on you say hello, don't just ignore them. Many little things, do matter. Trust me, this is the way my family (BMB) treats eachother, and we have no shortage of members. Even still, sometimes people leave. You can't change it, but you can change the conditions that motivate them to go. -- Ankara Storm- Blood Moon Brotherhood. --The preceding unsigned comment was added by User:Ankara Storm (talk).

Its kind of hard though to minimize this when the newest rash of leavers will say they accept your guild type and what not then leave within 30 seconds after the invite cause they liked someone else's cape better. Its an epidemic and Anet needs to put more restrictions on leavers. I'm not saying make it impossible for people to leave right away in case the guild is just downright mean or what not, but give a penalty for it instead. They can do it for people who bail on pvp matches so why not for guilds? And yes, its not that expensive if you have even halfway decent gold inflow methods, but its the wasted time and resources. I miss the days when people who played this game were still decent human beings. Nay the One and Only 02:19, 7 June 2009 (UTC)

Much of the problem is all these mental midgets that come up with the brilliant comments like "maybe they leave because your guild sucks" have little to no clue what they are talking about. I am 99% sure that the ones saying that have not been in the position of trying to recruit for their guild, or if they were, then they failed (I think is the term that seems to pop up lately) at the recruiting themselves. The problem is the fact that you do get all of these people who come in then leave immediately. I think to many of them, it is a game. It would be nice that the game itself could have it so that an invitee joined a guild, but it wouldn't let them accept unless they had 100 Gold or more, then, if they left within, say the first week or so, it would put a hold on that gold, and subtract it from their inventory, and give it to the inviter's account, if they left within that week. That would prevent many of the people who join guilds for sport then leave immediately, and if they still did it, the people spending the gold on the invite wouldn't be out that money, and could use it on another invite to another person. 04:00, 28 October 2009 (UTC)
The amount of coding that would go into making a system like that is unimaginable to me, and so very unworth the developer's time. Why anyone even worries about 100g in GW is also beyond comprehension, since you can make 100g in less than 5 minutes play time. -- Wyn User Wynthyst sig icon2.png talk 04:04, 28 October 2009 (UTC)
Take Wyn's advice further up in the topic, you would be surprised how well that works. Don't expect to get a large guild going in a day, it takes time. Besides, your guild will function a lot better as a whole if you have some idea of the people who you are inviting. King Neoterikos 04:13, 28 October 2009 (UTC)

Guilds and faction[edit]

I notice when a members leave the guild, some guild faction is lost (be it Luxon or Kurzick). Is that whatever faction the player had gathered, or is it some other amount? 09:20, 18 July 2008 (UTC)

I know there is a daily faction 'tax', but I've never noticed a drop in faction when a member leaves, but we are not a faction farming guild/alliance. --Wyn's Talk page Wyn 10:03, 18 July 2008 (UTC)
I think the total guild's faction is made up of the players' individual amounts, and if a player leaves, then their "faction" leaves with them. 04:03, 28 October 2009 (UTC)
The guild's total faction, as shown in Alliance tab, is made up from what members have donated to raise their alliance reputation. This amount remains with the guild (subject to the daily 10% depreciation) regardless of whether a member stays or leaves the guild.
If the guild total depended on members' individual amounts, then the guild total would "flap" up and down as players earned faction, then donated it (reducing their faction) - and I've seen enough farming days to realise this doesn't happen.
I rather think the OP has noticed faction loss (daily depreciation) after the fact and (incorrectly) assumed it's due to a member recently leaving. --BramStoker (talk, contribs) 01:02, 29 October 2009 (UTC)

Reclaiming a Guild[edit]

I know about the 60 days thing, but I was the original leader (i left for a while) and promoted my friend to leader. He also left for a while, and i was Re-promoted via the 60 day system. Then I was de-promoted and then it happened again with another guy. Now there is someone in my guild who is the leader, and i was the original one.

Is there any way to reclaim my guild now? I think seeing as i've already been re-promoted once by the system it won't happen again? :/ Mighty Ranger Dude 17:19, 27 November 2008 (UTC)

It cycles through the roster, choosing an officer/member who has been there the longest, if I undestand correctly. The easiest way to 'reclaim' your guild is to get whichever player is the leader now to give it back. --Wyn's Talk page Wyn 19:03, 27 November 2008 (UTC)
As far as it goes, I didn't know that the current leader could leave without designating someone else as the next leader first. Then, if the current leader wants to leave that guild, they can either designate another one, or kick everyone else, then split and disband the guild to leave. 04:05, 28 October 2009 (UTC)

Whats the limit?[edit]

whats the limit for a total number of members in a guild? I thought it would be on the guild page but it isnt. 17:23, 5 February 2009 (UTC)

Each guild may have a maximum of 100 members. 2nd sentence in the "Expanding the guild" section. -- User Sig.png 02:21, 6 February 2009 (UTC)

the best guilds and allys[edit]

I think we should hold a poll for the best guild(not allys) kill the croc about people claimign to hold the best guild ingame since they own HzH, the rules for it are as follows

  • no PvP guilds or ally soley pvE
  • no branch guilds
  • apropriate names
  • apropriate Tag
  • they would be judged by the wiki
  • qualifiers are "active in game community, active guildies, roster(roster is jsut a formality), and a nice ally

its not for allys but the guild themself one over all guild and 4 others 1 winner and 4 others, any thoughts speak up i need help to get this started.--Lord randy taylor 03:52, 20 March 2009 (UTC)

I think thats gonna be incredibly hard to organise and not really sure if the wiki is the right medium for it, as a forum may be better equiped for that kinda thing. EDIT: also just realised where this talk page is and it's not really related to the article on guilds, thus instead of discussing it further here, maybe your talk page would be more apt. -- Salome User salome sig2.png 03:57, 20 March 2009 (UTC)
Not only difficult, but what about the PvX guilds? Are you going to disregard them just because they have PvP play as well as PvE? What good is it being judged by the wiki, when not everyone who has a valid opinion necessarily uses the wiki? More power to you if you try, but a forum is a better place for that, and within the voting period (which would have to be ridiculously long to get all the people notified) you could have guilds disband, be created, etc. A project lost before it is started, but if you feel the need to do so, go for it. 04:23, 28 October 2009 (UTC)
"no PvP guilds" lol. you want to take out the best guilds in a "best guilds" contest? The best AB guild I've ever seen was X The Zodiac Knights X [TZK][1] on the Kurz side... WOW they were good! -Auron 04:28, 28 October 2009 (UTC)
I have better rules:
  • Guilds are only eligible if their guild name is Sealed Deck [RigD]. ~Shard User Shard Sig Icon.png 05:15, 28 October 2009 (UTC)

Some kind of glitch?[edit]

Anyone seen this happen before, or is it some new update or whatever? I invited someone who just bought the game, was able to whisper to him and everything, the invite went through, but he isn't showing in the guild roster. Also I cannot whisper him anymore. I don't get the ignored message it just doesn't work. I can local chat with him of course but neither of us can hear the other. Also, even after logging out and back in he will show up in my whisper list like online friends and guild members do, but he's not in my friends list. I'm thinking a bug on his end since he's the only one this is happening with. Nay the One and Only 02:26, 7 June 2009 (UTC)

Not sure if that part is a glitch or not, but I know that a person cannot participate in trade with another player for the first 24 hours that their account has been active. Maybe it is something to do with that.
Also, I have had people accept an invite to join the guild, and not show up on the guild screen right off. When I send another invite (because I think it hasn't gone through), I get the message that they are already a member of a guild (it didn't show that first time I sent invite), and then their handle shows up on the guild roster. Maybe it is just something similar to that. 04:27, 28 October 2009 (UTC)

Changing Guild Name and Tag[edit]

It says clear as day that you cannot change a Guild's name once it has been created, and that is not the question. The question is: Is it possible to change the guild's TAG? and, if so, how exactly do you do it?

I saw on the guild wiki page, there is a place to put the guild tag, but since you create the tag when you create the guild, I am thinking that this wiki page tag is just a repeat of the actual tag, and has no effect on the tag itself.

Please refer any helpful answers to GWW User:Guy_Fawkes please. 04:09, 28 October 2009 (UTC)

No, it's not possible to change the guild's tag once it's created. -- Wyn User Wynthyst sig icon2.png talk 05:03, 28 October 2009 (UTC)
Well, technically, you can change it to [ban], but only in some cases. ~Shard User Shard Sig Icon.png 05:15, 28 October 2009 (UTC)

Changing Faction[edit]

I was just wondering, if your guild is the leader in an alliance, and they decided to change the faction lets say from Kurzick to Luxon, would that then make the rest of the guilds be kicked since it was originally Kurzick and they now changed to Luxon or ? Thanks for your response--- Frat talk 23:10, 20 February 2010 (UTC)

I don't think it would let you change it, or it would change them all. But I would think the former. -- My Talk Lacky 01:18, 21 February 2010 (UTC)
All allied guilds have to be kicked before you can change faction.--Pyron Sy 01:28, 21 February 2010 (UTC)

technacil error

Something is the matter with my guildwars it says i'm in a guild but i'm not and when i go to make one it says techinal error try later. help please

Cancelling an invitation[edit]

Just to let people know this: when you cancel an invitation, you don't get back your 100g. My alliance leader just tried it, and gladly gave up 100g to get this information. --Funky Jah (talk) User Funky Jah icon.jpg 19:53, 8 September 2010 (UTC)

I think I speak on behalf of us all, when I ask you to give your alliance leader the heartfelt thanks of the whole community for his/her selfless and noble sacrifice in the name of knowledge. *bows head* --Manassas User Manassas Mannysig.png 14:58, 4 November 2010 (UTC)

Crazy Officer[edit]

Kicked Everyone in the guild does that violate the guild wars User Agreement or is there nothing we can do?--User Ickoization sig icon.png Ickoization 14:52, 4 November 2010 (UTC)

Don't give crazy people officer positions. There is nothing you can do except try to reform the guild. User Felix Omni Signature.pngelix Omni 14:52, 4 November 2010 (UTC)
Don't you have a guild leader, who can get rid of this person and re-invite everyone? --Manassas User Manassas Mannysig.png 15:01, 4 November 2010 (UTC)

automatic succession[edit]

Since the last update people can play without getting the online status. What if a guildleader would do this? Is he/she still being demoted after 60 days? I'm not asking cause i'm planning on it or I think a guildleader should do that. just very curious and a urge to know every mechanic in game.Rumian 17:59, 4 March 2011 (UTC)

Yeah, i am wondering that too. 20:42, 26 September 2011 (UTC)

Tag unique?[edit]

Heya, wondering if the guild tag is always unique, as I have seen quite a few duplicate ones. 04:15, 21 October 2011 (UTC)

If you've seen duplicates, they're obviously not always unique. -Auron 06:40, 21 October 2011 (UTC)


The guild I'm in is dead. There are three officers, both of them joined earlier than I did. Will it only cycle between them as guild leader? Or will I be next after the next succession? Honestly, I am just trying to get the leadership so I can sell the full guild hall to someone who can actually use it. I can't imagine how many full guild halls are out there and occupied by dead guilds who don't even use it anymore. Would be nice to know if I am going to be able to get that chance or not... --Lustre Of Havoc 23:25, 24 August 2012 (UTC)

Selling guilds is awkward since almost everyone will want to customise their own name + tag.. it won't be worth waiting for leadership status, you could buy your way to a mostly usable guildhall with two npcs anyway :x 19px Chieftain Alex 23:35, 24 August 2012 (UTC)