Talk:Guild Wars 2/Archive11

From Guild Wars Wiki
Jump to navigationJump to search


Explorable Areas

Am i the only one who doesn't like that Anet are join Runscape and WoW (and other MMORPGS) in the new explorable areas? it annoys me to no end...i love how GW is set in this aspect...there'd be no runs...enemies could be killed no problem..i could change how the game i done hugely... i love it being just me and my Guildies on our own...not some 1337est stealing our drops and kills Zachariah Zuan. talk 22:50, 2 July 2009 (UTC)

I was disappointed as well. I liked playing on my own or with friends. Forcing people to socialize is a bad thing when your target market is asocial and/or antisocial gamers. --Jette User Jette awesome.png 22:58, 2 July 2009 (UTC)
Part of the reason I came to Guild Wars was because it handled things differently, explorables being one of these aspects, now going persistent takes that away and a very large amount of my interest in GW2. ~~000.00.00.00~~ 23:11, 2 July 2009 (UTC)
Depends how it's done. Bad interactions can mostly be avoided by doing a good implementation. -- Alaris_sig Alaris 13:57, 3 July 2009 (UTC)
"good implementation"
Oh, you mean Blizzard's taken over the project? --Jette User Jette awesome.png 19:16, 3 July 2009 (UTC)
I'm guessing that "good implementation" would mean a mix between "Persistent" and "Instanced" zones, which is exactly what they have planned IIRC. For obvious reasons, places that get "farmed" would likely be Persistent to make farming harder. ...while newby areas with specific Item-based objectives would probably be instanced to keep those newbies from being Griefed. And yeah, some quests send us into explorable areas for Item objectives and that likely won't change in GW2. If it still had missions too, then there's some more zones that will always be scripted and therefore Instanced. ...And missions are usually where the majority of players team up together anyway. Infact the only time people team up to enter Explorables in this game that doesn't involve a quest, is when they're getting a "Run", so I don't see what all this worrying is about... (yes I've run professionally, no I wouldn't really care if running becomes unnecessary). --ilrUser ilr deprav.png 19:40, 4 July 2009 (UTC)
I think they should have a combination too. Have the open world persistent, but all major dungeons, quests, missions, etc. be instanced, perhaps like WoW, but different, if that make sense. I would love to be able to run around the GW world and meet other people and group up, but there are also times you want to do something alone with your group. ~Farlo Talk 20:29, 4 July 2009 (UTC)
"Oh, you mean Blizzard's taken over the project?"
If they do I eat up my shoes (and God, they smell like rotting rats!) -- BlackHoleSun 20:45, 6 July 2009 (UTC)
Guys, stop the panic! I remember reading somewhere in an official post of ArenaNet that, yhes, we will be able to see other peoples in explorable areas, it won't be only us and our group. But, the other persons, the one who won't be in this group, won,t be able to attack OUR MONSTERS, as well as taking OUR DROPS. 1 player and his group will have his own monster, and the other players will act like ghosts in racing games: they can't block you or influence your game. They put this to put more social live in specific area and, maybe, request writing support of other players when you are stuck. Finally, I guess that if you don,t want to see some jerks or young kids writing anything on your chat, you will have the possibility to hide this (maybe even hide the "ghosts" :)... --The preceding unsigned comment was added by User:PatouPower (talk).
I don't recall that at all PatouPower. Source? As for the whole Explorable Area thing, I never had an issue with persistent areas, but I do hope for more instances than just dungeons and missions. -- Azazel the Assassin/talk 01:27, 7 July 2009 (UTC)
YA I'll RAEG if that's true... I got so sick of Ghost Toad always beating me on all the Mario Circuits. Shells just passed through that smug little prick --ilrUser ilr deprav.png 02:29, 7 July 2009 (UTC)
Persistent world is the reason why some areas of traditional mmos can be considered problematic, possible issues were addressed a bit overzealously in gw1 by making Everything instanced. Adding a buffer zone with mobs and players between outposts and fully instanced maps isn't exactly opposite of what was done in gw1, but rather a move to compliment current system and broaden the scope of players that might start playing the game. Besides persistent area are only problematic when you compete with other players, If there is no need to kill over 9000 boars for next level or to finish a quest you might acctualy enjoy help from others in... say... retaking an outpost or killing a boss. Biz
Azazel, I swear I read it somewhere. I am gonna search for the source, and come back with it after, here :)! PatouPower

I support this 100% ^^ I've always wanted to see people more often around GW Power WM 16:21, 1 August 2009 (UTC)

Just wondering how PatouPower works that one out? One reason I hated WoW was that while out exploring and killing stuff for XP some higher level would come along and steal my loot. If drops are still going to be assigned to character, that's fine, but what if we are farming particular areas for something in particular - feathers or special items. Gone will be the days of zoning and doing the area again. And what about runs - are they going to be a thing of the past? I can't wait for GW2, but I have my trepidations about it. :S ~ Twisties34

Still here, still loathing it, it's a terrible idea, I hate crowded districts and GW2 is going to be like that....everywhere, I loathe people begging for gold, selling items, and flaming, sure you can change distric (I hope) but you'll still have those people, Outposts and Explorable areas made GW unique, taking that away makes it like RS and WOW, another thing, they say it'll allow gamers to socialise with friends, and meet people, when I want to do that, I go to an outpost, it's alot more of a personal experiance taking you friends out to vq or explore, also if there are going to be outposts and explorable areas in GW2...whats the difference? minus merchants and storage (I presume) Zachariah Zuan. 16:18, 24 September 2009 (UTC)

is there a mounts when gw2 comes out? The preceding unsigned comment was added by 99.243.162.52 (talk) at 02:26, 19 October 2009 (UTC).
Nothing about mounts is guaranteed or denied, but they are kinda saying map travel will still be there so I am 99% sure that the answer to your question is No and probably mounts will never be in GW2. - Giant Nuker 11:17, 19 October 2009 (UTC)

What could you see/guess in the video?

I'm wondering if that large gate at the start would be Ascalon's Ebonhawke fortress. Looks like it, the gates are like wings and there are some eagle/hawk heads at the top. Also the Sylvari was animating a creature that looked like a Juggernaut. So exciting. :) What other details did you people see?? --Sensei 12:47, 20 August 2009 (UTC)

OMG YAY! The changes from day to night. The underwater mobs and pov. YAY swimming! The gentler look of the asura, the awsome head armor for the charr, the flowing robes and hood of the sylvari, the norn white polar bear FTW! LOVE IT! Siadina User Siadina Siadina Signature.png 12:55, 20 August 2009 (UTC)
Im amazed by the different lands of the 5 races: really beautiful and very variated.. |Cyan LightUser Cyan Light sig.jpgLive!| 12:59, 20 August 2009 (UTC)
I saw the following
  • Underwater (near what we know as old ascalon)
  • Orr revived (undead)
  • Asuran Gates
  • Charr still liking the whole fire thang...
  • Golem assisting Ausran player
  • Norn in Bear Form
  • Silvani reviving some plant thingy...
  • day-night transitions
  • Hammer and sword still a weapons (think I saw the hammer in the norn's hands)
  • Capt. Obvious but there are dragons
MrPaladin talk 13:07, 20 August 2009 (UTC)
All i can say that the trailer was great. And in-game clips was just what i wanted. If all what MrPaladin said is going to be true, this is gonna be one hell of a game! - J.P.ContributionsTalk 13:44, 20 August 2009 (UTC)
I really am looking forward to this game! The trailer was just beautiful. I still have chills! Blessed Jade Wind 13:48, 20 August 2009 (UTC)
I think that the plant thing the sylvari revived was a really old golem - Giant Nuker 14:03, 20 August 2009 (UTC)
Some of the races have a lot more Cultural flavor(afterall it's been 250 years). The necro Dragon has a name now and an army that looks more like "it". --- Humans: umm? Giant dams? and WTH's with the ships being built in the air?, Norn: Taking over where the dwarves left off, same Architecture and massive advancements in their Iron Work. Asuran: A lot more detail to their facial structure, big adavanced Protoss/StarWarzy Cities. Char: Heavily Industrial / Sauran's Army look to them. Sylvari: retaining the Druid surroundings, but looking more like Ritualist/Mancers. (I still think they're going to end up being the Zerg) Naga: May have an expanded role now? --ilrUser ilr deprav.png 21:00, 20 August 2009 (UTC)
I saw some concept art of a charr with a flamethrower! Also, at some point there was a charr that burst into flames and turned into a giant firey charr thing. Hopefully, in addition to the night/day patterns it will have weather cycling! It seemed like the norn were all polar bears and they just walked around in bear form all the time (except in like one or two scenes). -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 21:22, 20 August 2009 (UTC)
In regard to the ships built in the air, I think that was the rebuilt Lions Ark; I recall some details about it using the flotsam of crashed ships when the smugglers rebuilt it. The naga were a definate curve ball, though. The Naga aren't native to Tyria, they're native to Cantha. With the "purification" of all nonhuman species in Cantha going on, the only thing that surprising me about them is how did they cross an entire ocean.
As for my own personal reactions... I am a little giddy. The act of putting some of their award winning concept artists to work making a trailer was brilliant. The transition from still frame to gameplay engine was masterfully timed with the narrative, and the ending rang true to the closing of the article we've read before: "Those of you who would be heroes, your time is now!" and "Now is the time! Claim your destiny. Forge your legend." Both are lines that I think are setting the feel for Guild Wars 2. A small part of me wants more, but at least we have an idea of when we're going to get more and of what.--Ryan Galen 22:10, 20 August 2009 (UTC)
The Naga could have came across the entire ocean resting at The Battle Isles and in Elona because the Emperor started getting rid of the non-humans almost 100 years before Zhaitan rose and sunk The Battle Isles and blocked the way to Kryta so they could have made it - Giant Nuker 23:02, 20 August 2009 (UTC)
Anyone else notice at the end when the Norn woman was as tall as or even shorter than the Human guy?
Camera angles. --smøni 04:03, 21 August 2009 (UTC)
1. @3.00 Asura running towards the camera has blue goggles, one asura to the right had yellow goggles of same design - possible dye system same as in GW1. 2. @3:19 - Norns morphed into polarbears - Ursan will change ur player model. 3. @3:22 Norn warrior wears exactly the same armor design as a charr (iron scales) @3:44 - universal "paper doll" armor design, same look for all races, changes size/shape depending on who wears it. 4. @3:44 Shield is on the Charr's back - holstered shields (possibly weapons) will appear on your body. 5. 3 Movement speeds, walking, running and "faster" running. 6. Just about every weapon held by some one in the concept art is in their left hand - possible dual wield of two different weapon types? 7.@1.57 - Charr has an Ammo belt from the shoulder down and holding something that can be described a iron pipe with a vertical protrusion with a bolt on it - possible Guns. 8. @1.48 Sylvari animates wooden construct, @1.54 Asura powers up Golem construct using his "power glove/omni tool" - races will be able to use constructs possibly in battle (think a flesh golem). 9. @1.58 FDS - now with solid flame and a burning effect 10. @2.24 - Poorly synchronized leaping motion of the Charr it's hine legs slipng on every leap =P. 11 @3:11 - Sylvari "warrior" running across the bridge with a two handed axe weapon - possible pole arms or two handed axes. Biz 10:22, 21 August 2009 (UTC)
Actually, about guns - in a short "interview" after the trailer premiere, Martin Kerstein asked some of the developers on-stage at GamesCom some questions. One of them was something like "Did I see a Charr with a gun there?" and a developer confirmed: "Yes, there will be firearms." ... and something about the Charr being very advanced in warfare technology. The interview, sadly, suffered from numerous long sound glitches - at least for those of us watching the live stream - so I hope we'll find the detailed answers in transcribed form at some point, but firearms/guns were confirmed. - 84.178.56.79 13:38, 21 August 2009 (UTC)
Baw, I don't think guns fit. Why run up to someone with a sword when I can just shoot them from afar? --smøni 13:52, 21 August 2009 (UTC)
Early gun history tells us they were made to combat armor worn by knights and samurai and were able to be used by those of less intelegence and training... inital guns also had accuracy problems... being a fiction game I think they will tone down the damage when compared to a real life gun to be more like what we see in ranged combat in GW... I'm constantly surprised that Asuran tech has not developed weapons better then the Golem Melee type MrPaladin talk 13:57, 21 August 2009 (UTC)

The trailer was very impressive to say the least. So much potential here and yet we’re just seeing the tip of the iceberg. I can’t wait for the books to come out and fill in what the trailer hinted at. But right off seeing Orr rise and Zhaitan’s undead army rise reminded me of Cthulhu and R'lyeh and armies of fish-men. Then seeing the battle scene, I noticed a follower of King Jalis Ironhammer right next to the fellow wearing the eye patch. A rare sight at that time which makes me wonder if we might see an occasional “forever transformed” dwarf now and again in GW2. Humans appear at Ebonhawke next, then the Norn. The Sylvari appear next with the ability to animate plant life to fight. The Asura look very cool (Mega Man?). The Charr look like they’ve made some advances in siege warfare and in weapons in general. Then Divinity's Reach appears. Then glimpses of each cultures surroundings. Why does the Norn area remind me of Kashyyyk architecturally? Oh, and flamethrower anyone? Awesome!!! :D SardaukarUser Sardaukar sig.png 14:29, 21 August 2009 (UTC)

@3:33 Did the right most sylvari have a hood resembling a GW1 Dervish Hood? @3:02 & 1:55 Different golem models than of GW1 @2:49 Anyone see a way that the characters travel down from the portal into the asuran construct? Perhaps straight down the slope? --Elven Chaos Elven's Talk Page 17:09, 21 August 2009 (UTC)
In response to the portal question I reviewed the video. The inside portions of the construct (city?) are hollowed out starting at the corners with a portal at the top of each corner. (We see at least three) While we can't see the decent of the one that gets the most screen time on our approach, we do see two portals across from it that appear to have what might be stairs descending from them. Though they weren't in the grand design my memory actually recalled, making it a good thing I checked. They're shown only briefly, and I didn't take any screen shots, just watched the scene over and over again, but those corners right under the portals made me think of train station stairs.--Ryan Galen 00:47, 22 August 2009 (UTC)
I think the ships in the air may have been the corsairs from Elona. perhaps the sea is no longer safe due to those undead Orrians, so the Corsairs made hot air balloon ships. Maybe? EDIT: forgot to sign Damien Hellchaser 15:47, 23 August 2009 (UTC)
Or maybe the flying ships are a way of traveling from 1 place to another? Similar to the Flight Path in WoW. --MageUser MageMontu sig.pngMontu 16:00, 23 August 2009 (UTC)

At 3:25 there is what looks like a norn in the old female starting armor in Pre-Searing and what looks to be a norn with old gw1 ranger armor i cant tell which because he has his back facing us (I assume they are norn because they are in the norn main town).At 3:32 a Sylvari with shield on his back as noted above with a charr and the 2-handed axe or pole arm looks more like a staff.At 3:35-3:37 on the bridge at the top of the screen the 3 or 4 creatures walking across don't look like sylvari they look more like Ettins from GW1.At 3:46 I am 95% sure that if they keep every thing they showed in this video stays that we will get to holster weapons because of the lead charr with his sword in his holster on his left side.At 4:27 there is what appears to be electricity shooting from roof top to roof top (pause in the end fast moving pictures).The only other things I saw didn't seem important because they have already been noticed or were kick ass looking enemies (e.g. the nornbear thing with wings @ 4:29) - Giant Nuker 20:40, 23 August 2009 (UTC)

maybe it was just the direction of the video but i noticed that only one of many dragons appeared in the video. got me wondering maybe they decided to break it up into smaller releases with only one dragon to each one? i hope not but i would have thought the others would get a mention in the video.58.96.85.7 21:51, 23 August 2009 (UTC)
Only one was a prominent feature of the video. In the rapid screen flashes that appear before the conclusion, after it's transformed from game engine back to concept art, I recall seeing at least two dragons. One anyone who has finished GWEN should recognize well enough. The other appeared to be in a desert canyon, suggesting the dragon who was mentioned fleeing to the crystal desert. They're only afterthoughts, though, so which ones make it into the final product are unknown. I have a gut feeling, though, that the dragons in general will be the big bad in the first release of Guild Wars 2. Logically it would be followed by the armies of Palawa Joko since he's right next door and is by reasonable estimation only being kept at bay by the awakened dragons, and then whatever unknown threat will draw us to back to Cantha. Mostly just gut predictions, of course.--Ryan Galen 22:20, 25 August 2009 (UTC)
I could guess that, like the first game, GW2 will have nice graphics and bad gameplay. ~Shard User Shard Sig Icon.png 02:12, 16 October 2009 (UTC)
You are so good at raining on people's parade. You should work at a funeral home or something, you can be the guy that makes sure no one has any fun or feels hopeful or excited about anything. (Satanael | talk) 03:32, 16 October 2009 (UTC)
No, I'm good at finding patterns. Anet couldn't make GW a good game given 4 years of obvious solutions being in front of their faces. The exact same team is making GW2, anyone with even half a brain can infer they won't be able to make anything better. You know why I'm excited about D3 and SC2? Because blizzard learns from its mistakes (which are few and far between to begin with) and listens to its community. Anet wanted to be a Blizzard ripoff, but they forgot about ripping off the qualities that make Blizzard a good game company. ~Shard User Shard Sig Icon.png 03:46, 16 October 2009 (UTC)
Ugh, this is the start of an incredibly useless argument. You make great bait by saying absurd things about yourself... but I'm not taking it. Troll someplace else. (Satanael | talk) 03:59, 16 October 2009 (UTC)
Sorry, ignoring problems doesn't make you win either. I will agree that it's useless though. ~Shard User Shard Sig Icon.png 04:01, 16 October 2009 (UTC)
"You should work at a funeral home or something, you can be the guy that makes sure no one has any fun"
But Wouldn't that be a really dickish thing to do in the first place?... going to a funeral home to have fun I mean?
XD --ilrUser ilr deprav.png 04:38, 16 October 2009 (UTC)
I was referring to the whole idea of like, telling funny stories about the deceased to celebrate his/her life. True, I'm not really sure I would classify that as fun, but it certainly can be funny, right? (Satanael | talk) 02:50, 17 October 2009 (UTC)

Profession accidentally announced... well I think anyway

[1] "We place no restrictions on professions based on race. We are working hard to ensure that the races feel very different from each other while still allowing an asura warrior to be just as effective as a norn warrior." Safe to assume there are going to be warriors in the game? --User Phnzdvn sig.jpg Phnzdvn 20:19, 12 October 2009 (UTC)

Yeah, I think everyone expected to see at least Warriors showing up. Hopefully it's true, I mean that all races are created equal in terms of professions. Though, I find the image funny, a tiny little Asuran with a shield and sword murdering a giant Norn with a sword and a shield. ~~000.00.00.00~~ 20:21, 12 October 2009 (UTC)
If the Asuran Warrior's got teh PowArG10v3, then of course he's going to win... --ilrUser ilr deprav.png 20:49, 12 October 2009 (UTC)
(Edit conflict) I think it would always have been safe to assume that there would be warriors (and rangers, and elementalists, and monks). Looks like they also confirmed no Chronomancer. -- FreedomBoundUser Freedom Bound Sig.png 20:23, 12 October 2009 (UTC)
I thought they were just using that as a random example for the racial differences but who knows, maybe. Tidas 20:46, 12 October 2009 (UTC)
Indeed. The whole GW community can grasp the concept of a "____" warrior; perhaps it was the best analogous thing to use in an example. | 72 User Seventy two Truly Random.jpg {U|T|C} 21:33, 12 October 2009 (UTC)
Of course, he could have just been using the word warrior as a general term to describe a dude with a sword. I mean, we've already seen humans with sword and shield, norn with hammer (and sword), and charr with swords as well, so it's not at all a shock that there will be some warrior-esque profession out there. Whether or not they will actually be called warriors... who knows? (besides ANet) (Satanael | talk) 22:39, 12 October 2009 (UTC)

Yeah. I agree with FreedomBound. I would bet my life there's going to be some sort of Melee (warrior/paladin/tank), Magic (Elementalist/Mage/Magician/Sorcerer/Wizard) and some sort of Ranged (Ranger) Profession. What the actual names may be, vary, but I'm sure those functions will be there. The fancy, unique professions like Paragons are likely not to show up, however, in the trailer, I saw what looked like a gw1 Dervish. Power WMElementalist-tango-icon-200.png 21:16, 10 November 2009 (UTC)

Those weren't Dervishes, those were Sylvari. ...I guess the Art director didn't like the Lolicon reputation they were quickly gaining, and decided to switch them up to Emo Wiccan Druids which has already been done to death and will only lead to more idiots claiming Gw2 is trying to be WoW... GG Dociu :p --ilrUser ilr deprav.png 21:31, 10 November 2009 (UTC)

Underwater Exploration

Since that's a pretty big change, should it be noted somewhere in the article? The most recent interview also mentions that there will be a consumable item that allows players to breathe underwater for an extended period of time. Not sure where to put it and have it fit the existing flow. -- FreedomBoundUser Freedom Bound Sig.png 15:53, 13 October 2009 (UTC)

I added a little bit of info, but someone who is more informed might want to put in more info. --User Phnzdvn sig.jpg Phnzdvn 18:24, 13 October 2009 (UTC)

Dual profession?

"A primary and secondary profession system will be used." - Does anybody know where that was confirmed? I don' remember seeing anybody saying anything along those lines... (Satanael | talk) 15:30, 14 October 2009 (UTC)

Given --1>how tight lipped they've been about "classes" --2> racial differences and equalifiers --3> custom armor weights & --4> emphasis on crafting / new skill system... it's safe to assume dual professions would be much less consequential or speculation at this point until otherwise announced. Whoever wrote it, should have provided a real reference if they wanted it to "stay" there... --ilrUser ilr deprav.png 19:19, 14 October 2009 (UTC)
That information was added in this edit by Aspectacle, it seems, and appears to have no cited source. | 72 User Seventy two Truly Random.jpg {U|T|C} 19:42, 14 October 2009 (UTC)
Eurogamer 07 article. Will be used is probably too strong language to use, but it was 'almost certain' in 07. The GW2W wiki version has been restructured and kept up to date. -- Aspectacle User Aspectacle sig.png 20:10, 14 October 2009 (UTC)
Oh good... another european interview and they couldn't even Spell Eric's name right in this one. Plus it's almost 3 years old. ...Thx for staying so active dude, but I can't imagine a more ringing endorsement for tagging it as out of date. (and by that I mean read the context a bit closer, it's not clear) --ilrUser ilr deprav.png 20:18, 14 October 2009 (UTC)
I suppose it's possible they changed their minds about dual profs, but Eric seemed pretty sure they would keep that system, and we have no reason to believe they've changed their minds. I say we soften the wording a little, but keep the main point until we have reason to believe otherwise. I imagine they'll let us know for certain one way or the other come early 2010 when they start talking mechanics. (Satanael | talk) 20:33, 14 October 2009 (UTC)
Thanks for the cite :) | 72 User Seventy two Truly Random.jpg {U|T|C} 21:41, 14 October 2009 (UTC)
No problem. I lurk and bap people over the head with references when I see the need. :) I think I was a little too enthusiastic when I wrote that profession sentence over two years ago! There are a few other bits in the article which are out of date or unconfirmed - I'll do a pass through the article and clean them up a bit. ---- Aspectacle User Aspectacle sig.png 21:51, 14 October 2009 (UTC)

please no farm builds

I hope there are no permasins or any kind of farm builds. Encourage people to play together. --The preceding unsigned comment was added by User:Ramei Arashi (talk).

Suggestions can be placed in the feedback portal, no one is likely to read your recommendation here. And please sign your comments. -- FreedomBoundUser Freedom Bound Sig.png 14:05, 20 October 2009 (UTC)
They made that feedback portal difficult to use, apparently they only want comments from wiki experts. And based on their replys to emails I doubt posting on the feedback portal would accomplish anything. Ramei Arashi 12:16, 2 November 2009 (UTC)
And no one's gonna read it there either... Go ahead, try and PROVE me wrong... --ilrUser ilr deprav.png 20:57, 20 October 2009 (UTC)
I assume you mean no one from ANet, since lots of people read and comment on suggestions. Also, it's impossible to prevent farming builds from appearing in an mmo where monsters drop things of value. (Satanael | talk) 02:52, 21 October 2009 (UTC)
Now that you'll have a slave in GW2, people are actually less encouraged to play with other people. ~Shard User Shard Sig Icon.png 02:53, 21 October 2009 (UTC)
In what way? We have 3 slaves now. (Satanael | talk) 03:05, 21 October 2009 (UTC)
ilr ~ you're wrong. -- Wyn User Wynthyst sig icon2.png talk 03:11, 21 October 2009 (UTC)
Linsey's inexplicable yet comforting commitment aside... she's still not a GW2 Dev --ilrUser ilr deprav.png 21:10, 21 October 2009 (UTC)
Yet she works at Anet and probably talks to GW2 Devs plus who says GW2 Devs have to comment after looking at the page. - Giant Nuker 10:57, 22 October 2009 (UTC)
I really doubt we're going to see many comments at all. Honestly, I'm surprised that one exists. That's not the point. You can run around yelling "Nerf Shadow Form!!!!" until you're blue in the face, but unless you live by Anet's office and they have their windows open, they're not going to hear you. Same thing applies here. However slim you think the chance of Anet reading the suggestions, it's a 1000x better if you put it where it's supposed to go. -- FreedomBoundUser Freedom Bound Sig.png 12:10, 22 October 2009 (UTC)
"You can run around yelling "Nerf Shadow Form!!!!" until you're blue in the face, but unless you live by Anet's office and they have their windows open, they're not going to hear you." Totally unfair comment. I can think of countless examples of changes that have been made to the game directly resulting from player feedback. Also, ILR, they've pretty much told us that they wanted thee feedback for GW1 and that they pretty much aren't interested in GW2 feedback at this point. Right now, GW2 is their game. A writer or an artist may want to hear what their fans or their editor think(s), but not until they've at least finished the first draft. (Satanael | talk) 15:17, 22 October 2009 (UTC)
I meant it in a "if a tree falls in the forest" kind of way, not that player feedback is not heard or used. -- FreedomBoundUser Freedom Bound Sig.png 15:22, 22 October 2009 (UTC)

Guysssssss, isn't it noted somewhere around the GW2 info that the game is designed to be both soloable and teamable, with high-end team content? ---Chaos- (talk) -- 15:40, 22 October 2009 (UTC)

Every online game in history has tried to promise that. But when they put blinders on and ignore the "representatives" of the player base, they tend to be remain clueless at how exactly to strike a rewarding balance between both. --ilrUser ilr deprav.png 23:08, 22 October 2009 (UTC)

Smaller Expansions

This quote is troubling: "Mike O'Brien has stated that expansions and/or mini-expansions are more likely than standalone campaigns, but a final decision has not been made yet."

Let's hope that the cost/content ratio isn't along the same lines as the new Xunlai Storage Panes! The preceding unsigned comment was added by PneumaPilot (talk • contribs) at 16:33, 29 October 2009 (UTC).

The early interviews they gave that talked about why they chose to make a sequel talked about how much they hated making a new campaign every time because they had to make a new beginner area every time and things like that. My guess s, when they talk about doing expansions/mini expansions rather than whole new campaigns, they aren't talking about something as small as the storage panes, but rather things like EOTN or Sorrow's Furnace. My only hope is they don't think they can charge a full $50 for expansion packs (which they didn't for GW:EN, so there's hope, but still...) (Satanael | talk) 19:03, 29 October 2009 (UTC)
EotN was pretty big but merely took on a General of one of the Dragons. Granted it might be the most badass dragon in the world for all we know but anyone who cares about Epic storylines is gonna feel really gyped if each final dragon encounter could be covered with a mini-expansion... --ilrUser ilr deprav.png 20:16, 29 October 2009 (UTC)

Events

What it says about events sounds terrible. Why should I miss a quest because I can't be on 24 hours day? And no its not the same as festivals. Festivals are every year and announced before they start. All quests not specific to profession should be available to everyone. Ramei Arashi 12:14, 2 November 2009 (UTC)

I think that's not reffering to all the quests ... just special ones that may happen at ANY given time ... :P Sneaker 14:58, 2 November 2009 (UTC)
Furthermore, the implication has been that these events will happen more than once. They've pointed out that the day/night cycle in the game will not mirror real life, so if an event only happens at "night", for example, you could still be there for it if you are playing in the morning time where you are. I think one of the interviews stated that different events will happen depending on the community base as well, for example, if the community on that server doesn't kill enough centaurs, then the centaurs will overpopulate and begin to attack villages, etc. Also, I think they have mentioned something about there being some way of announcing events, like a town crier or something. They haven't actually said town crier, that is just my interpretation, but the point is I can't imagine they would make it very difficult to find these events, at any time of the day. And sneaker is right, I doubt that everything you can do in this game, especially the stuff that you have to do to progress the plot(s), will be events. (Satanael | talk) 21:26, 2 November 2009 (UTC)
(Edit conflict) L2R. Events aren't Scheduled. Nor will they be required for full character advancement. Events are a lot more like a series of Capture the Flag games all strung together. If you want to get to a certain point in the chain of events, then you have to stay involved and influence the outcomes in that Zone or "speed up the process" any way you can (Protip: get a guild, make friends, have people to call on when you need help). In other Words: If the exact Event going on isn't the one you're trying to complete, come back the same time tomorrow and it will be at a completely different stage. --ilrUser ilr deprav.png 21:32, 2 November 2009 (UTC)
This sounds like a very standard feature for a lot of MMOs. An outpost can get captured by enemies, which you then have to earn back, and defend every now and then, etc. I've seen it in a few games, it's actually pretty cool, but it gets kinda old after long enough. Hopefully they'll create new events every now and then. –Jette User Jette awesome.png 00:18, 3 November 2009 (UTC)
Scheduled events might be standard in mmo's but I think what's different about this is the tie-in with community play style, like the example I gave above of the centaurs only attacking if the community let's their population get out of hand. I've never heard of that in other games. (Satanael | talk) 17:33, 4 November 2009 (UTC)

Directx 11?

I have just installed Windows7 and it has directx11 on it. Is there any information about wether GW2 will support dx11 or not? Or should i overwrite (if thats possible) my dx11 with dx10? In advance thank you for the answer. Gabe 2009.11.04

If it is directx 10 I'm pretty sure you could just use the -dxlevel command 83.90.164.166 15:28, 4 November 2009 (UTC)
Think about this: for the past year+, I've played Guild Wars on a vista system with DX10.1 installed (Crysis, and it's a DX10 game, no DX10.1 content). The past two weeks I've been playing Guild Wars on Windows 7, which is running DX11. Now, remember how Guild Wars runs off DX9? — Jon User Jon Lupen Sig Image.png Lupen 15:47, 4 November 2009 (UTC)
Gabe stated his question wrong... what he should have asked is:
"Will GW2 take advantage of any of the new features in DX_11?" --ilrUser ilr deprav.png 20:54, 4 November 2009 (UTC)
Well considering the support for DX10 (or lack there of)... — Jon User Jon Lupen Sig Image.png Lupen 21:08, 4 November 2009 (UTC)

Sorry for the wrong question. So the right question is: Will GW2 take as much advantage from directx11 as it will from directx10 (what was already announced by ANET). Thanx, Gabe

release date?

2011 http://www.eurogamer.net/articles/guild-wars-2-expected-in-201190.184.169.229 02:10, 11 November 2009 (UTC)

ok so i was on ebgames and i saw a pre order for it http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=75863 is this true....cuz i want it to be lolAurenX 03:08, 6 November 2009 (UTC)

No official pre-order date has been released. Retailers are estimating the release date, in order to secure early pre-orders. I'd suggest not pre-ordering from any retailer that requires you to place a deposit, since they'll be holding on to it for some time. -- FreedomBoundUser Freedom Bound Sig.png 12:10, 6 November 2009 (UTC)
All the different websites put some release date on to try to sell them faster like they know more than their competition, but all the websites have different dates on them that all are not true, I believe that they should just use TBA for date. If you want the real info watch the Guild Wars and Guild Wars 2 official websites and wikis. - Giant Nuker 12:16, 6 November 2009 (UTC)
"According to the NC Chief Financial Officer: a 2010 release is no longer likely"
How bout that new info? Someone wanna clean it up and add it to the article after Regina comments on it? --ilrUser ilr deprav.png 21:36, 10 November 2009 (UTC)
Ebgames is no source. They have been VERY well known to fib on release dates. --Dominator Matrix 21:41, 10 November 2009 (UTC)
NCsoft != EBgames, Lrn 2 Read, k thx --ilrUser ilr deprav.png 05:20, 11 November 2009 (UTC)
Ya I can shut up now. Hopefully its more solid then it sounds. --Dominator Matrix 10:09, 11 November 2009 (UTC)

Forshadowing

the words of Dirk shadowrise[Curses henchman] a Forshadow whats to come in GW 2

Dervishes in Guild Wars 2...?

So I saw this a long time ago, but didn't decide to post anything until now. Do I spy a Dervish in the ingame video portion of the GW2 trailer? : http://i41.photobucket.com/albums/e262/chrish16-of-el/dervish.png See the red arrows :P Power WMElementalist-tango-icon-200.png 21:50, 10 November 2009 (UTC)

Someone already mentioned that in the wall of text above, but, yeah, that looks like Dervish armor. -- FreedomBoundUser Freedom Bound Sig.png 22:57, 10 November 2009 (UTC)
Armor with a Hood doesn't make a dervish. Besides that we saw was a scripted tech demo of prebeta engine, you see all kinds of things that wont be in final release, besides, there will most likely be a possibility of making melee spell caster with out dedicated "profession" for one. Biz 16:50, 11 November 2009 (UTC)
Seems to be holding a sword. Sup? ---Chaos- (talk) -- 16:56, 11 November 2009 (UTC)
ANet already said that everything in the trailer was in-game footage, nothing was added just for the trailer. Though it was just a bunch of scenery, it was still in game. Spirit 3ater 02:49, 13 November 2009 (UTC)
Does that mean all the concept art that they stuck into it is in-game too? Theres no real way of telling what is and what isn't until release. Tidas 16:58, 13 November 2009 (UTC)
I agree with Spirit, it's all ingame, if i remember, I was told Paragon and Ranger we're mixed...or sumthin' or was it Ranger Sin...can't remember but it involved ranger, I think there mixing, not removing profs Zachariah Zuan. 17:58, 13 November 2009 (UTC)
I highly doubt they actually said that anywhere. They're being very hush hush about the actual role of race and class because they're making a different skill system. For all we know, the old classes we're used to could just be pure aesthetics in GW2 since a class is no longer defined by its Armor either. --ilrUser ilr deprav.png 19:46, 13 November 2009 (UTC)

Possible New Classes based on Video hints

Based on what we've seen on the trailer I can see a few new and old classes in it. For example of Old classes, The warrior was obviously shown, maybe a rename to Knight or Beserker. Belive I also saw a bow in those charrs hands if they are charr, maybe now Hunter or Marksman. As for New classes, i saw two show up distinctly, and one subtly.
  • 1st: Engineer. During the video we saw what seemed to be a asura suddently power up a mass amount of new modeled golems with a unique device on his/her arm. Going off that it seems that there may be a engineer profession where you make powerful and useful gadgets, something similar to the rit/Paragon being support or a Necromance MM.
  • 2nd: Druid. Some say that the sylvani were activating a golem, i saw they were giving life or reviving something that had fallen or could'nt move. Not to mention being born from a tree in a very wooded area gives suspicion to the strong possibility of a druid profession.
  • 3rd: Shaman. During the end that had me wondering for quite a while, at first I belived it to be Primordias either gaining power or awaking. However with much thought and a look at Charr lore, I belive this to be a charr shaman enacting a spell or using some great power. I may probaly be wrong about this one but I can't be sure.(Refer to Shaman Caste)

If anyone else thought they saw the possibility of another profession in there please add it. Other than the hints they give us we can only wait and see till it comes out. 70.121.168.43 21:20, 20 November 2009 (UTC)

Shaman Caste has Fallen. I don't see how there can be a Shaman class at all.
We don't even know if there will actually be "professions" in the first place (atleast as far as our current understanding of GW classes goes) because nothing has been released yet about the new skill system. --ilrUser ilr deprav.png 21:36, 20 November 2009 (UTC)
The last one is definitely wrong, but I'm too lazy to find the quote. That's an NPC, part of the Charr fire worshiper folks, that are still going to be none too happy with us in 200 years. -- FreedomBoundUser Freedom Bound Sig.png 21:44, 20 November 2009 (UTC)
Technically... that was a Racial Ability that only Charr NPC's will have. --ilrUser ilr deprav.png 02:46, 21 November 2009 (UTC)
*Facepalms head* I meant classes lmao, only thing I screwed up 70.121.168.43 03:38, 21 November 2009 (UTC)
For 1: That would probably be an NPC, we would probably only get 1 as a racial ability. For 2: Once again racial ability. For 3: That's part of the shaman caste they still hate us for destroying their grasp over the charr. And why would there be a point in changing the name of the warrior to berserker or knight if it does the same thing (it could only do worse for people from GW1) Plus a bow in a charr's hands let me guess the same thing as a ranger once again no point in changing it to hunter (furthering the fact that GW2 would be WoW) or marksman - Giant Nuker 15:10, 21 November 2009 (UTC)
I agree with you on first part, but hey, its still a possiblity that they are classes or Racials eh?. But as for the last part, i was'nt implying they would change the entire class, just rename it. 70.121.168.43 21:24, 21 November 2009 (UTC)

~First Person~

Wouldn't a fps targeting system be nice for rangers/someone with a bow/gun?.. like, you zoom in all the way, and you get a crosshair or somethin? -(yes, I know my sig is broken I'm still having trouble fixing it) [[User:StimpsonJKat|<font color="pink">'''Stimpson J Kat'''</font>]] - Stimpson J Kat 20:57, 21 November 2009 (UTC)

Not turn-based enough, but simply viewing 1st person is both possible and cool, not to mention almost existing in GW1. Also, I believe your signature should be: [[User:StimpsonJKat|<font color="Pink">''' Stimpson J Kat '''</font>]] , which admittedly looks like what you've got...
Wait a minute. The way your sig is displaying almost seems as if it has <nowiki> tags on either side. Did you copy it out of an edit pane given directly to you?... | 72 User Seventy two Truly Random.jpg (U|T|C) 21:02, 21 November 2009 (UTC)
Gogo Special:Preferences check the "Treat signature as wikitext (without an automatic link)" box. — User Balistic Pve Sig.png Balistic 21:14, 21 November 2009 (UTC)
And Balistic wins. | 72 User Seventy two Truly Random.jpg (U|T|C) 21:16, 21 November 2009 (UTC)
Yay, thnx guys.. now should I fix my above one? or leave it be so the convo doesn't look wierd? - Stimpson J Kat 01:56, 8 December 2009 (UTC)
already /fixed according to GWW editing Guidelines --ilrUser ilr deprav.png 02:41, 8 December 2009 (UTC)
FPS aiming is a tricky proposal if it's just "tacked on"; instead, of being integral to the gameplay like in that new game "Borderlands"... On the other hand, we've seen a few hints that they may try and go that direction anyway since GW1 already incorporates projectile "dodging" while GW2 apparently has/had coders working on component-based hit detection and armor levels determining character agility. I'm really hoping that doesn't mean they'll be having 1-hit HeadShots or anything else needlessly cheesey. ...but if for example... they were to expand on the current armor customization where certain insignias resist specific damage types, and if the projectile gained an accuracy/damage boost by being aimed manually and then struck a location on the target where they were weak to that kind of damage ...then it would be a lot more intuitive and balanced for Events & "World PvP". --ilrUser ilr deprav.png 21:50, 21 November 2009 (UTC)
Well... Borderlands is a RPFPS. Aiming there is part of the game, that is why if you simply aim at the head you get automatic crit with most weapons. There was a decent attempt to get nearly free aim in Tabula Rasa but even there it was a lot more effective to kneel, lock on to one target and "aim" until crosshairs were at smallest bead before pulling the trigger. But it was a game with only two melee weapon types and 12 projectile or cone fire weapon types. If you introduce true fps targeting into a game like GW, casters and rangers will be worst off then melee classes, and if you try it make it more like Tabula Rasa did, you will only end up with a slight variation of current system. Biz 10:04, 23 November 2009 (UTC)
Yeah that's an even better point... if it only does it halfheartedly like TabRasa then almost nothing will change skill-wise. On the other hand, don't start getting TOO sympathetic for rangers and casters; given that we can already "Kite" pretty damn fast in PvP combat as it is, and GW2 will allow us to go bunny hopping all over the map which totally stacks the deck AGAINST melees. So requiring casters and rangers to actually aim if they expect full damage or crits on projectiles sounds like a good start to me. Infact I'd take it a step further and reduce all hex durations too unless the caster scored a direct hit. If you think Hexway is bad now... just wait till you see it in a Z-axis environment. --ilrUser ilr deprav.png 21:52, 23 November 2009 (UTC)

This is either gonna suck so damn hard

Or kick so much ass.

Sadly my bet is on ther first of the two.

"The control & movement system is going to be significantly changed. In particular, mouse movement in the form "click to move" will be removed from the game; however, target locking will still function. Guild Wars 2 will be a true 3D environment which will allow characters to jump over obstacles as well as swim and dive underwater. Flight will not be a featured character capability in Guild Wars 2. "

This is dumb imho, I could not disagree more with it.

The jumping and swimming annoys me as well.

I do however like the Y axis meaning no more trapfags laying traps on top of a bridge and hitting runners going udnerneath it, or being able too attack someone through a bridge.

Secondly the charr: Guns?

GUNS in a world of magic swords axes and bows?

Guns have made old medievil weapons (swords axes and bows) obsolete, half of gw weaponbass is now inferior, only magic.

I seriously doubt this will be guildwars2. More like another world of warcraft.

Opinions on my thoughts? Reaper94 22:15, 4 December 2009 (UTC)

Baaaawwwwww? ...I know you're expecting a serious response to your "thoughts", but that's already been done by now if you had just read prior(and archived) parts of the talk page. --ilrUser ilr deprav.png 22:57, 4 December 2009 (UTC)
Something like bawwwwww, and you're even months late on the bawwwww, but I'll bite.
Z axis is a good thing which many other games have, and they've mentioned it'll allow skills to activate differently while jumping or swimming. If it really annoys you then don't play in areas with water. The Charr use fire too much so that's probably a good place to start.
There are guns in Fable 2, but there are also crossbows and melee weapons and magic. D'you really think they would let guns go imba like that? They learned their lesson in GW1. Besides, they're primitive guns; d'you know how hard it was to hit things with guns back when they were first made? (I would be really impressed if they incorporated that.)
If you don't end up liking it, nobody is forcing you to play. --Kyoshi (Talk) User Kyoshi sig.png 23:11, 4 December 2009 (UTC)
Another point about the guns, the Final Fantasy franchise doesn't seemed to have suffered too badly from them. (Satanael | talk) 04:59, 5 December 2009 (UTC)
"D'you really think they would let guns go imba like that?" Um... where have you been the past year with shadow form? and all the other retarded imbalanced shit in this game? Of COURSE they're going to let the game get ridiculously imbalanced.173.79.39.237 05:01, 5 December 2009 (UTC)
@ Satanael, that's really more of a reason for Anet to jack it up. Just because a good game franchise made it work, means Anet will suck it up hard. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 05:03, 5 December 2009 (UTC)
I expect GW2 to come out broken and get worse from there with useless updates and broken stuff that they dont care to fix. Not to mention they cant even balance GW so GW2 will probably never be balanced. When they think of doing something else they will probably abandon it too. Then they are going to add "game content" that is bought through the online store and overpriced (eg. storage panes). User DrogoBoffin sig icon.png Drogo Boffin 05:14, 5 December 2009 (UTC)
Reaper: I didn't think there were actually people who used click to move :O. And how can you not like the idea of swimming and jumping? Underwater combat was an awesome thing in WoW and hundreds of other offline and online games. Also, they guns aren't going to AKs or anything, they'll be single shot muskets and rockets. I'm sure they won't be imbalanced, or if it is at first, they will fix it.
DrogoBoffin: When has any MMO ever been perfectly balanced??? There will ALWAYS be things unbalanced, no mtter how big or small. And just like the guns, of course it will be worst in the beta and first release. They have no idea how the community will use the skills, and it takes time to adapt and learn to balance according to the environment of the players, especially how dynamic this game is supposed to be. I'd love to see you give it a shot and try to manage 600 skills for PvP and PvE. Also, the DLC is to make money, cause you're not paying a monthly fee!! Would you rather pay 10 bucks whenever for a pane or $15 a month?? --The preceding unsigned comment was added by User:Farlo (talk).
Actually I wouldnt pay for a storage pane ever. I would buy a char slot since you get more space for the money. Also you need to learn how to sign. They wouldnt be having to make random DLC if they wouldnt have abandoned their every 6 month system. I didnt say perfectly balanced. GW is nowhere near balanced and that is what I was hinting at. Had you read what i said then you would understand that I said "When they think of doing something else they will probably abandon it too. Then they are going to add "game content" that is bought through the online store and overpriced (eg. storage panes)." Which is exactly what they did to GW. User DrogoBoffin sig icon.png Drogo Boffin 07:23, 5 December 2009 (UTC)
Yeah, forgot to sign, big whoop :P. They gave up that plan because they realized that having 4 seperate games would get kinda weird, so they decided to develop an entirely new game, which I think is a great idea and allows them to start over with a new engine and game-style. I was simply using the pane following your use of it, and so what if they overcharge a little bit for a storage pane, I'd much rather have to pay that if even necessary than pay a monthly fee. They have to make revenue from somewhere, and the day they put ads in the game is the day I never play it again. ~Farlo Talk 07:40, 5 December 2009 (UTC)

(Reset indent) I am just waiting for the day that GW goes offline. Probably before GW2 comes out. More and more players are leaving daily which takes them away from buying DLC, and they are selling so many new copies that stores dont even sell the games anymore. They dont even have a place for them in the store. The original system was not broken they should not have broken it. Or if they must they should have hired an entirely new crew to work with the live team and devs to keep making new content for GW. Not just making a few new hats every year, or reskinning something from in the game for a minipet. And quit doing stupid stuff like the Codex arena. They dont care and they show it daily. They have our money and now they are giving us the shaft. Im done with this.User DrogoBoffin sig icon.png Drogo Boffin 07:48, 5 December 2009 (UTC)

Yeah, I agree that they have pretty much dropped GW1 off the map. I think a 4th or 5th would have ruined it. It got kind of weird lore-wise how these random lands that have never been talked about come up and are somehow interconnected. I do think they could have continued it well, but I like that they are moving on, but again it sucks that they had to drop the developers from GW1 to work on GW2. Even if GW1 drops through soon, I still have hope that GW2 will be a great game. ~Farlo Talk 07:57, 5 December 2009 (UTC)
@the IP way up there: At least quote me in context. "D'you really think they would let guns go imba like that? They learned their lesson in GW1. (emphasis added)" Shadow Form is going to "see changes" in the next update anyhow. I'm looking forward to it. Again, nobody is forcing you to play if you don't like it. And for the love of Dwayna stop complaining about the game that hasn't even been released yet. --Kyoshi (Talk) User Kyoshi sig.png 08:42, 5 December 2009 (UTC)
Well he does have a point... The person responsible for SF getting buffed for PvE was Izzy while the person who's had to wrestle with his decision all this time and eventually (which is still just hearsay from Regina until we see the actual details) overturn it --> is Linsey. But who's the Skill designer for Gw2 now? It's Izzy again and he's got a history of allowing Imbas to crop up b/c he doesn't seem to consider everything the skills synergize with before hand. A few examples = 55_monk, The original "Droks runner", or anything that involved EW. This doesn't mean GW2 is guaranteed to have a "God Mode" right off the bat but I'm sure there will be some people complaining that it seems that way. --ilrUser ilr deprav.png 22:24, 5 December 2009 (UTC)
Well, I didn't know that...hopefully Izzy has learned the lesson as well. But if there is a god mode off the bat then we can always go beg Linsey to stage a coup. --Kyoshi (Talk) User Kyoshi sig.png 00:11, 6 December 2009 (UTC)
I would help. –Jette User Jette awesome.png 01:25, 6 December 2009 (UTC)


It'll be cool if guns can break through armor, unblockable and is faster than arrows but has low damage. --The preceding unsigned comment was added by User:71.191.59.25 (talk).
Why would guns do less damage than arrows? Sure, this is a fantasy game, but come on. My bet is they do high damage with low firing rate, etc. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 00:43, 10 January 2010 (UTC)
True Fact: certain daggers and spear tips can pierce "bullet proof" Kevlar Armor... The physics of Kinetic force and mass play by their own rules and aren't limited to our imaginations and #2: Why does a Scythe currently Crit for 2x as much damage as a sword? Why does yelling "SAVE YOURSELVES" give everyone else more +AL than the armor they're already wearing gives? ...As for High Damage but low firing rate... sorry but that's a Recipe for Balance disaster that always results in No-Skill "camper" FotM builds causing other players to rage-quit. --ilrUser ilr deprav.png 02:35, 10 January 2010 (UTC)

New Video

Well. The video pretty much confirmed Guns are in the game, Even though we already knew. It also confirmed that there are in fact bows in the game, See the female Norn. I also saw swords(duh) hammers, and axes, pretty much saying the Warrior is making a comeback in GW2. I also think i may have noticed a GW1 Armor set on a character. It's the scene when there's a whole load of humans in a town square deal kind of thing, One of the males looks like he's wearing something very similar to Warrior Vabbian armor. There's some slight differences in it though, So i'm unsure.

Anybody else spot anything? 76.115.4.19 00:32, 6 December 2009 (UTC)

Lots of things. You can see a Charr dual wielding (which appears to be two swords instead of daggers given their size, but they could also be long daggers like Shiro's ones), you can see some characters doing jumping attacks (the same Charr and the human main hero), you can see a Charr doing a short dash foward, there are four spells very easily seen (a lightning projectile, a thunderstorm spell, a flame spell, an AoE fire spell), there's a character that appears to be using a two handed sword. You can see there's still armor clipping, there are some characters walking around with sheathed weapons, there's a hint of how the armor system is going to work with the three human characters wearing the same dress, and so on. Erasculio 00:42, 6 December 2009 (UTC)
Orthanc+Barad-dûr much? You can even here that trombone riff clearly imitating Howard Shore's in Two Towers. Also nice rip directly from Reign of Chaos, almost word for word: "...will shake the very foundations of the world." And tell me how you fit a cog "in" alchemy, even of the eternal nature. These guys are just geniuses, man, just... ah, nevermind. 01:17, 6 December 2009 (UTC)
@Erasculio - Yeah, I noticed those too, but forgot to mention them. Didn't notice the dual swords or two handed sword, I only watched the video once, so that's probably why I missed it. I noticed the jumping in several scenes, It looks... interesting? I certainly hope they make it look better before releasing the game, especially for the Asurans. Oh, and IMO these characters in the new video seem like they're likely going to be some of the AI "compainions" that Anet has been talking about here and there, thoughts? 76.115.4.19 02:52, 6 December 2009 (UTC)
No, I see the new characters being the focus characters of the new Guild Wars novel series. They are all past heroes of Tyria.--Malchior Devenholm 05:26, 6 December 2009 (UTC)
^ Probably. --Kyoshi (Talk) User Kyoshi sig.png 06:35, 6 December 2009 (UTC)

New Species mechanics hinted at

Disclaimer: The following is purely speculation gathered from content provided exclusively by ArenaNet© and is explicitly intended to remain the exclusive property of Anet and NcSoft™ under the new GDFL licensing terms . It was only posted here because there was no other suitable area in the feedback space. As such, none of the following is User-generated "Suggestions"


  • @ 0:20 there are 5 different flags which may contain characteristics that hint at Combat specialties

Humans: Unfortunately the new write up on humans seems to only touch on their history rather than present capabilities. Though it is also implied that none of them have "Ascended" lately and they have lost contact with the Gods because of a focus on "political intrigue and treachery".

  • Only 2 capabilities are explicitly hinted at, The first being "Resilience".
    • @0:50, humans are shown with vastly improved irrigated agriculture & resources.
    • This implies they may gain some sort of resource and/or salvaging advantage.
  • "were it not for the courage and dedication of heroes"(read:Ascended) & "bolstered by faith in their gods" from the write-up
    • ...implies that Humans will seek to regain Favor(and combat buffs) from 1 or all 6 of their gods

Charr: The Charr segment showcases a large variety of advantages including Factories/productivity and Firearms.

  • "embraced industry, creating weaponry and great machines (bombardment)" & "The charr train from youth to be warriors"
    • Previous information and interviews also imply that the Charr will be more proficient with ranged/siege weapons
  • @1:30 a charr in combat leaps very high as only a Feline/Gazelle species could. Greater leaping and "bunny hopping" in fast paced combat games can even be overpowering in some cases (TF2 scout) and may make it harder for Gw2 players to land critical hits on bunny hoppers because of improved hit detection and movement mechanics in Gw2.
    • This may help Charr melee and caster builds stay "on par" with their Gun-toting counterparts.

Norn: The norn segment focuses on their stature and animal "Totemry" but it is unclear exactly how they interplay.

  • @1:50, Wereform shown in greater detail but no combat scenes feature any Norn in were-forms.
  • "The norn can assume the form of their sacred totem beasts--bear, snow leopard, raven, and wolf--and call upon their power"
    • Each animal totem for example may also represent a different element. IE: Raven-Lightning, SnowLeopard-Ice, etc...
  • "No norn has ever bent her knee before King or Queen, and none ever will." and previous information from EotN also implies that Norn fight exclusively as individuals and as such may be stronger soloers. However this may not be revealed until other combat mechanics are (in 2010).

Asura: All focus in the video shows Asuras using Golems mostly as minions that they fight beside but early concept art also showed Golems that could serve as Vehicles or "Mechas". And a previous interview states that an Asuran warrior would be no less formidable in a melee fight than any other race. These 2 facts may be related but more information is needed to prove it.

  • "crafting to assert their natural dominance / All will serve the asura - in due time." -Implies a crafting/financial bonus
  • "Asura use their magical skill to create servitor golems, asura gates, blasting rods" -Implies combat engineering
    • Turrets and Teleporters can be a huge asset in large PvP zones with spread-out objectives.
  • "often gather in specialized work groups called "krewes" to accomplish greater tasks" -Implies a teaming bonus

Sylvari: @ 2:55 a sylvari is seen casting a spell that directly affects all plants in its vicinity. Sylvari are later shown using bows and daggers which suggests their racial buffs aren't limited to casting.

  • "empathic connections" ...could imply anything but in the context it most directly compares to "the force"
    • Empathy as a mechanic might mean they gain the same buffs when in proximity to each other
  • "all things which grow and blossom are their brethren" -Implies buffs from certain environments.
  • 2007 information also implied that they had greater Dexterity than any other race.

This concludes all the hints (and the GDFL) I was able to see...
but feel free to add more below... --ilrUser ilr deprav.png 03:17, 6 December 2009 (UTC)
"and previous information from EotN also implies that Norn fight exclusively as individuals and as such may be stronger soloers. However this may not be revealed until other combat mechanics are (in 2010)." ANet has said, if I remember correctly, that anyone who wants to play GW2 on their own will be able to play it basically like an offline RPG, except for elite areas and (probably) PvP.
"Turrets and Teleporters can be a huge asset in large PvP zones with spread-out objectives." I hope it's as cool as you make it sound, because whipping out turrets mid-battle would be awesome.
"Empathy as a mechanic might mean they gain the same buffs when in proximity to each other" Imba buff stacking? I hope not.
Most of what you suggest is implied sounds pretty logical, honestly. --Kyoshi (Talk) User Kyoshi sig.png 06:32, 6 December 2009 (UTC)
Yeah you're right, they haven't even told us how soloing versus teaming works, have they. Does the amount of mobs or "rank" of each mob increase? Will soloing be easier? Will teaming be more rewarding? ...you'd think they'd say something about it by now since ppl are freaking out about not having Heroes&Hench :p --ilrUser ilr deprav.png 06:58, 6 December 2009 (UTC)
And it's insanely entertaining to watch them squirm, as excited as I am to know myself. It'll be interesting to see, but as you've noted, combat mechanics are for next year. --Kyoshi (Talk) User Kyoshi sig.png 07:01, 6 December 2009 (UTC)
Diolog in the second trailer is just Lore a.i. short summery of what a certain race is about. There is really no conclusions on game mechanics that you can draw from it. As for Leaping charr, it was already established that Anet super glued female char model on gw1 assassin, what you saw was hastily scripted attack animation. Biz 21:35, 6 December 2009 (UTC)
Except that it wasn't even attacking anything or swinging its weapon and you have No Source confirming that ...And do you realize how Looney that sounds? Take the Guru "It's already been established" hearsay somewhere else plz before ya infect us all with their Adware too. --ilrUser ilr deprav.png 22:36, 6 December 2009 (UTC)

(Reset indent) A few other observations:

  1. @1:18 - That looks like a stadium with a pit in the middle, could it be some Colleseum style charr battle arena? It would make sense that the Charr (and maybe the Norn?) would make sport out of battle, so this could be like a pvp or pve mini game where people can do one on one fights for reward and rep.
  2. The new write up on the Charr says "The charr turned their backs on the false gods and embraced industry, creating weaponry and great machines of war as deadly and unforgiving as the charr themselves" and @1:23 we see some of those "machines." I wonder if we will be fighting them ('cause they are from the Flame Legion) or maybe creating them? We know there will be crafting, and I bet the Asura will craft their own golems, maybe the charr will have mechanics or something that build seige weapons like these?
  3. @2:04 Just noticed that the bow being held has a visible bow string :)
  4. @2:06 you can see a fight going on to the right, and we looks like a small, localized storm emitting lots of lighting strikes. Could that be the animation for some sort of lightning storm aoe spell?
  5. @2:33 That looks like asurans and golems fighting other asurans and golems. The literature thus far has told us about evil factions within each of the races (nightmare court, flame legion, sons of svanir, and what will most likely be the white mantle) except the asurans. This seems to confirm that the asurans do have an evil faction. But who are they and why has ANet been more tight lipped about them than the other factions?

Anyway, cool video. Can't wait for more info! (Satanael | talk) 01:20, 7 December 2009 (UTC)

I can't remember where now, but someone quoted Eric Flannum saying that all races are supposed to have some ability similar to the Asura & Sylvari Golems (I guess they'd be more like "Ents" for the Sylvari though) so maybe that machinery you saw is the Charr counterpart?... Not sure how I feel about that. --ilrUser ilr deprav.png 01:31, 7 December 2009 (UTC)
I would assume the Charr counterpart to the golem would be the effigies.--Pyron Sy 02:28, 7 December 2009 (UTC)
They seem kinda big compared to the golems, but ya never know. The golems in GW2 also look much smaller than those in GW1 so maybe the effigies are smaller, but it certainly doesn't look like it from the trailer, what with the ground shaking as they walk. --Kyoshi (Talk) User Kyoshi sig.png 06:58, 7 December 2009 (UTC)
"Eric Flannum: The charr we see at the end of the trailer is a member of the Flame Legion and is using a skill that players don’t have access to" -- ...when asked about how the Races affect each class we play, he said: "We are working hard to ensure that the races feel very different from each other while still allowing an asura warrior to be just as effective as a norn warrior." ...so there will indeed be some obvious mechanic difference between the races even if you play the same class 5 times over. --ilrUser ilr deprav.png 22:55, 7 December 2009 (UTC)

Voices of Tyria

Just figure to go ahead and start this topic off with pointing at 6:09 of the youtube video of the same name. On another note, I was not expecting the voice actor of Logan Thackeray to have a voice so similar to who he acting, he barely had to change his voice to play Logan. Also, some of Caithe's role in part of a player's in-game storyline is gleaned at. --Elven Chaos Elven's Talk Page 02:19, 17 December 2009 (UTC)