Talk:Summoning stone

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Woo![edit]

I love this. We'll most likely be getting more of these in the future, and it seems like a good indicator that one of the possible new professions from Utopia could have been a Summoner (there is concept art titled as Gw_summoner or something... it was an artist forum in a thread for GW concepts). I hope we get more stones! a l i c e & s v e n 00:29, 6 September 2008 (UTC)

I'm kinda sad about the fact that we can only get 10 golem summoning stones per char max. /hope that we can craft these, as they arent as game breaking as other consumables..... --User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 00:31, 6 September 2008 (UTC)
They should give the same limits to the eotn consumables as well. Only one consumable per party every, let's say, 30 mins? --MageUser MageMontu sig.pngMontu 00:35, 6 September 2008 (UTC)
Consumables are still a problem, even after the ursan nerf? a l i c e & s v e n 17:00, 6 September 2008 (UTC)
I hope they also add a paragon and monk summoning creature. And yes, an option to craft the golem stone too. Sjeng talk 14:46, 18 November 2008 (UTC)

Everlasting Summoning Stones?[edit]

Now we have alot of different summoning stones, wouldn't it be a nice addition to add everlasting variants to the zaishen and HoH chests? SniperFoxUser SniperFox IconSmall.gif 12:30, 14 November 2008 (UTC)

I agree... If the Igneous Summoning Stone is reusable by players under level 20 then an everlasting version of the others should be available with some reasonable restrictions. ie only one stone could be active at a time. Perhaps they could possibly be crafted (and customized?) with the everlasting version using a much larger amount of skill points to prevent farming/abuse. This would also give some of us with an excess of 200+ skill points something worth using our skill points for. Some of the other craftables that use skill points are great, but this would be something worth investing quite a few levels worth of skill points into. Elric Coy 01:16, 17 November 2008 (UTC)
They already have such a mechanic: Summoning Sickness prevents the party from using more than one stone per hour without changing zones. Maybe everlasting stones could be extremely rare drops from appropriate dungeon / elite mission c hests. -- User Gordon Ecker sig.png Gordon Ecker (talk) 02:26, 17 November 2008 (UTC)
To add to this, it could also be set so that a party may only have one summon at a given time. This way parties can't abuse the mechanism and won't require all party members to have summoning stones in elite areas. SniperFoxUser SniperFox IconSmall.gif 10:55, 19 November 2008 (UTC)
Lol, I thought Summoning Sickness already affected the entire party. -- User Gordon Ecker sig.png Gordon Ecker (talk) 02:48, 20 November 2008 (UTC)
"deep sigh..." Ummm, I mentioned the summoning sickness in my post as a reference to the current mechanic in place, not wishful thinking. I was saying wouldn't it be great if the stone could be everlasting with the same restrictions as are in place now. I can't see spending this kind of gold, a skill point, and that much in materials just to see it go poof in one fight. Elric Coy 17:37, 20 November 2008 (UTC)
And it looks like we both forgot about the "only one summoned ally from a summoning stone can be present in an instance at any one time" line that all the summoning stones have in their descriptions. -- User Gordon Ecker sig.png Gordon Ecker (talk) 07:26, 24 November 2008 (UTC)

Cleanup[edit]

  • Insert generic request for better Demonic and Mystical summoning stone pictures* --User Karasu sig.png Karasu (talk) 02:01, 6 January 2009 (UTC)

Looks cool, but..[edit]

A bit pointless. The cost in materials and gold is prohibitive, and since you're likely to need ally assistance primarily when dungeon delving, the dwarven ghost is a far stronger ally, with better hit points and armor. Summon stone: level 20, lasts 30 min per map, costs 1k + 1-5k in materials, can have 1 active at a time. Dwarven ghost: level 24, lasts indefinitely per map, FREE, can have unlimited or as many as can be found. The winner is by far dwarven ghost ally. --The preceding unsigned comment was added by User:Baldy (talk).

I tend to disagree. Summons tend to be casters which means there not usually taking a whole lot of damage. The ghost is suited for combat but will tend to not last as long. Depends on the area but the summon out wins the ghost in that case. Dominator Matrix 06:10, 9 January 2009 (UTC)
Try the Siege Turtle summon and then repeat the comment about ghosts being better in combat. :p 145.94.74.23 10:44, 17 April 2009 (UTC)

An Idea[edit]

You can always gauge the popularity of something by how often it is traded, and I have never seen these traded anywhere. I've not seen these used in any quests, missions or anything else either. Which leads me to believe these are unpopular and not used in the game much at all. But why? They are actually pretty cool and useful overall, and offer a unique play experience.

To make these items more popular in the game, I think they could tie in the power of these stones in with some PVE or PVP titles. For instance the Jug and Turtle could be tied in with the Kurz and Lux title tracks respectively, like for every 1 or 2 ranks in the title you get a +1 bonus to summon level. For EOTN summons, this could work a similar way based on their respective titles. For other stones, other relevant titles could be used. Flipper 19:23, 10 April 2009 (UTC)


For Elona Campaign?[edit]

Lightbringer Summoning Stones, Tormented Summoning Stones, Sunspear Summoning Stones, or (Diamond Djinn/Ruby Djinn/Sapphire Djinn) Summoning Stones? All obtainable in either Chantry of Secrets and/or Domain of Anquished? --Falconeye 10:08, 25 April 2009 (UTC)


moved to User:Anvar Le Barbare

Zaishen and Mysterious Summoning Stones[edit]

I think we should create categories for these stones' possible summons. -- User Gordon Ecker sig.png Gordon Ecker (talk) 10:21, 25 April 2009 (UTC)

Inbalance with class distribution[edit]

Still a few zaishen stone summons to find, didn't count swarm of bees because I don't know if it's W/R or R/W War: 4 Ele: 4 Ranger: 3 Assassin: 3 Dervish: 2 Rit: 1 Monk: 1 Mesmer: 1 Paragon: 0 Necromancer: 0

Paragons always get a bit ignored by a.net, but no necros, a core class, is a bit odd. 76.84.34.210 13:41, 1 May 2009 (UTC)

What necro summon could they use? I was thinking scarabs.Flaming Hot Chilli 08:36, 8 September 2009 (UTC)
celestial pig is a necro if i remember righly  :) --The preceding unsigned comment was added by User:Illumine Sparkler (talk).
Original post was a year before celestial stones were introduced :) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 16:12, 11 February 2011 (UTC)

Acquisition[edit]

The acquisition cost for a Zaishen summoning stone is misleading in the table, since it says Silver Zaishen Coin instead of Silver Zaishen coins (it costs three coins). I tried to edit it, but it seems to be automatically generated by a list. Personally, I think that that whole part should be excluded, since the other stones that are crafted do not mention the cost. Freedom Bound 17:01, 28 May 2009 (UTC)

It's not automatically generated, it's transcluded from list of summoning stones. -- User Gordon Ecker sig.png Gordon Ecker (talk) 06:39, 29 May 2009 (UTC)

Title?[edit]

It would be cool if there was a title for summoning stones like party animal. Ranks could be like Starter Summoner (1) to Master Summner (8) or something, hopefully more creative. --75.67.156.33 02:37, 3 June 2009 (UTC)

It's not going to happen, it's already been covered User:Linsey_Murdock/FAQ#Titles. --Wyn's Talk page Wyn 02:47, 3 June 2009 (UTC)

Propehcies Glitch[edit]

  • In the desert portion of Prophecies, if you pass through a teleporter your summoned creature will remain stuck on the other side. I assume this is a glitch that needs to be fixed?Special:Contributions/96.10.1.205 15:26, 2009 July 16.

Naphui Quarter[edit]

Summonded Being In Naphui Quarter Before going in a portal. Creature did not come through.74.173.107.209 11:32, 23 July 2009 (UTC)

Ally window[edit]

As a Monk player (90% of the time, anyway), I really wish these summons showed up as an ally in the party window. Protting/healing them gets really difficult, specially if it is melee and the party has spirits/minions/other summons around (and considering how overpowered spiritspam Rts and MM Necros are in general PvE, nearly every team brings one of them). Visually finding the summons and manually clicking to cast on them is nearly impossible/not viable. :( --Sensei 16:52, 11 August 2009 (UTC)

Leveling Summoned Creatures From Stones[edit]

I was just fighting in the Plains of Jarin with my new level 5 war and I decided to use a mysterious summoning stone and got a relentless corpse. As i was fighting, i leveled, but he did not, but later on, he leveled to lvl 6 as well. Supercharged Tidus 17:24, 19 August 2009 (UTC)

Spectral Agony[edit]

I've noticed that Mursaat tear summoned allies apart in no time; is there any easy way to confirm whether or not summoned allies are infused? 76.198.245.33 05:01, 25 August 2009 (UTC)

You can put Spirit Bond on them and see if they get massive heals. Vili 点 User talk:Vili 06:41, 25 August 2009 (UTC)

Areas Determine Summons[edit]

I dont have any solid evidence to back this up, but I have noticed that some summons are determined by location. For example Golems are more likely to spawn in Asura territories and Siege turtles are more likely to spawn in Luxon territories. Im not saying it determins spawn 100% of the time, but it might just increases or even double the odds of spawning that particular summon. Flaming Hot Chilli 08:40, 8 September 2009 (UTC)

I partially support this theory. I also think that certain areas facilitate certain summons. (not really a Luxon - Turtle relationship but "X" Dungeon - Turtle) Markus ClouserUser Markus Clouser signature img.jpg 23:40, 6 December 2009 (UTC)
I support the theory that every stone I use spawns a turtle. And by that, I mean no you are wrong. ··· Danny Pew Pew
As with lootscaling or lootnerfing and particular spwns some are derived from the player (how new the character is, meaning some items have a vastly larger chance to drop for fresh characters. I would find it odd if they hadn't messed around with spawns of myst and others in some respect (not saying they do have, or that even all if any are set). Everything in programming stems from somewhere, even glitches, so somewhere it's decided even if it's only by a game of odds - why wouldnt a programmer mess around with those odds if they felt like it? This is not a post with evidence, moreso a question of rationality.

Decrease Drop rate?[edit]

I know heroes and henchmen will decrease drop rate, but I'm not sure about other things. Sometimes I get the feeling that a skill summoned ally decreases drop rate even though it's not supposed to and so I'm led to believe these stone summoners might as well. At least it seems like a good point of observation. I have no way to tell as my usual drop rates are lower than most anyway. Can anyone shed a little light on this subject? 70.189.106.1 00:16, 16 March 2010 (UTC)

they don't affect drop rates. –Jette 00:56, 16 March 2010 (UTC)

Summoning sickness...[edit]

shouldn't last longer than the summon stays alive. Now if it dies in combat, fine, but a summon dies naturally after 30 minutes, and that's another 30 minutes we have to wait before using another stone. If we're with heroes and henchies, or someone with us doesn't have a stone, well, that's flat out not fair. Summoning sickness should only last 30 minutes, maybe 35 or 40 if the summon doesn't die until 30 minutes is up. If it dies in combat, then 30 minutes. Tender WolfUser Tender Wolf sig.png 04:20, 24 April 2010 (UTC)

It's not enough that you're allowed to cheat and pull a ninth party member out of your ass, you want to be able to do it more frequently? Sure, alright, I'll pass this along to the development team. –Jette 05:07, 24 April 2010 (UTC)
Well you don't have to act like such a jerk about it. But it's not reasonable to suffer from summoning sickness longer than the thing survives. It's bad enough if it gets slain in combat after 5 minutes depending on the area you're doing. Tender WolfUser Tender Wolf sig.png 02:52, 25 April 2010 (UTC)
If you don't want Jette to be a jerk, stop whining about inane things. Should we reduce the recharge of Spellbreaker so you can use it as soon as it ends? I mean, balance in PvE is a joke already, but we don't need to be destroying it any further. 74.63.93.189 22:24, 25 April 2010 (UTC)
And party size in PvE's not capped at just 9, either. 141.165.170.184 20:37, 29 April 2010 (UTC)
You missed a few but i agree with tenderwolf, and tbh jette is always usually an ass, be it here or on PvX and not thats not a PA --User The Scythe Has Fallen Sig.png Fallen Scythe (talk) 20:47, 29 April 2010 (UTC)
It kind of is PA. =/ Summons and sickness are fine as is. --Kyoshi (Talk) User Kyoshi sig.png 20:49, 29 April 2010 (UTC)
Personally, I don't care if people NPA me. My mom called me a little faggot and tossed whiskey at me all while I was growing up (among other things), so it doesn't really affect me. But you can't say "you're a nigger" and handwave it away by saying it's not a personal attack. Also, I don't go to PvX. –Jette 20:52, 29 April 2010 (UTC)
We were talking about skills or ways around an 8-man cap, but I guess it's witty to bring up an exception as a point. Go you. 141.165.170.184 20:56, 29 April 2010 (UTC)
You can get 88 party members with minion masters. Supposedly. I rarely leave town with less than 30, in any event. –Jette 21:14, 29 April 2010 (UTC)
I almost brought that up too, but MMs are less-than-OP in their purest form (wall of meat). I guess if you think "Sabway", then they become ridiculous, but of course, that's just ANet's fabulous AI that can interrupt everything that breathes and maintain Death Nova -> Jagged Bones on an entire minion horde. 141.165.170.184 21:17, 29 April 2010 (UTC)

So... Now the summoning sickness time is reduced to 10 minutes, and there can only be one summoned ally in an instance at a time, what's the point of having summoning sickness? Well... unless it DIES within 10 minutes I guess, but still... They rarely die that fast in the first place, and if they do, waiting 10 minutes is no big deal imo. And that's only if you're the only player in the party... Ah well. Always found summoning sickness to be a bit pointless. Sjeng talk 17:44, 6 May 2011 (UTC)

Does seem silly to stop a solo HH player from casting, but in a team Sickness does nothing since you can always give a stone to someone who doesn't have one. Now if Sickness applied to the entire party it may mean something.llandale 02:53, 7 September 2011 (UTC)

Levelling pets & allied Summoned creatures[edit]

Given that summoned creatures gain experience and levels, is this experience shared with pets (in the same way that multiple characters with pets in the same instance will find their pets levelling slower because the pets share experience)? Karalin Taucher 14:17, 13 January 2011 (UTC)


Certain Summoning stones display as an Ally on the Party panel[edit]

Need verification as to which "certain" stones. And should this be noted on the Ally and Party Panel pages as well? --Falconeye 06:17, 25 February 2011 (UTC)

Gigathrash at GuildWiki observed this pattern:
  • If the stone can only summon a single creature, it appears in the party panel (under ally).
  • If it the summons is randomly selected, it does not appear.
I think this is more appropriate as a general note (this article, ally, and party) rather than on the individual pages. (However, I don't have any strong objections to placing it everywhere other than clutter.)  — Tennessee Ernie Ford (TEF) 07:20, 25 February 2011 (UTC)

Rankings[edit]

Seems it would be useful to add some subjective notes on the relative "worth" of the stones. Siege Turtles are worth more than Snow Men.llandale 02:58, 7 September 2011 (UTC)

Ranking worth and prices of items is something for GWGuru not wiki. Da Mystic Reaper 10:50, 7 September 2011 (UTC)
I think he meant their worth in combat, not their market worth. A dream rider is going to be a hell of a lot more helpful than a footman, for instance. In fact, I would be quite willing to give up a mesmer hero for a dream rider if I could, since their interrupt AI is so omglol. –Jette 12:16, 7 September 2011 (UTC)
So he just wants a power rating of the stones. Well we could add pros and cons of their builds, but rating them per usefulness is something that depents on the area the player is in. Dreamriders are strong as well as the Shock Phantom and White Rabbit. The Crystal Guardian is also a powerful summon due to it's ability to take in alot of damage and the Gaki is very useful as it can heal your team. I acknowledge there is a vast difference in power and that some of them are vastly superior but rating them by comparison is something that doesn't seem needed nor worth of the time unless someone is really bored and test them all out. Adding pros and cons is something that can be added so no objections to that. Da Mystic Reaper 13:52, 7 September 2011 (UTC)
Maybe then one page with a huge table, columns Name, Stone, 8 Skills, weapon, special abilities, and notes. Then we can more easily compare the summons and therefore determine which is best.llandale 04:24, 11 January 2012 (UTC)
Subjective comparisons mostly belong on talk pages or user pages. However, I do agree that there would be value in a one-stop shopping table similar to this comparison of WiK Mantle builds. Unfortunately, tables with so many details tend to get unwieldy quickly. Worse, the sheer amount of data hides any useful information.
It might be more practical/valuable to create a simple note, something along the lines of: most players find that most summoning stones aren't worth the paper they're printed on. (Well, words to that effect.) – Tennessee Ernie Ford (TEF) 16:39, 11 January 2012 (UTC)

Restoration spirit resurrects SS allies[edit]

SS ally resurrected

When Restoration spirit dies, it can resurrect summon stone allies that were dead in the area of the spirit. User Yoshida Keiji Signature.jpg Yoshida Keiji talk 03:59, 25 February 2012 (UTC)

Interesting. – Tennessee Ernie Ford (TEF) 08:10, 25 February 2012 (UTC)

Summoning under a bridge[edit]

Dont know if this is a bug but this happened when i accadently summoned my dragon under a bridge.http://imageshack.us/photo/my-images/408/gw008v2.jpg/ 120.148.209.2 07:30, 1 March 2012 (UTC)

Bugs regarding regarding ranged-attacks/summoned creatures while crossing or under a bridge are well-known/frequent. --98.119.198.79 16:36, 1 March 2012 (UTC)

Legionnaire update[edit]

Doesn't the intro need to be revised to reflect that there are now two summoning stones with unlimited uses (more or less)? 67.246.60.56 17:11, 31 January 2014 (UTC)

There needs to be more summons like legionnaire, cost= 1 skill pt, they could be very expensive to make and tradeable. They also need to make summon cap 3, because we already have summoning items that make 3 allies. --Tidus (talk) 22:43, 10 February 2014 (UTC)