Talk:The War in Kryta
wow...[edit]
wow this page is very poorly written and no link to the other quests that pop up? what?- Zesbeer 05:39, 19 November 2010 (UTC)
- dude. it just came out today. –alistic 05:46, 19 November 2010 (UTC)
- Instead of complaining, fill it out. It has a {{quest-stub}} for a reason. -- Konig/talk 06:09, 19 November 2010 (UTC)
Regarding intermediate dialogue[edit]
Technically, that would be quite a lot of what would be here. Should we list them all here, or link? Would make the page pretty long. -- Konig/talk 06:24, 19 November 2010 (UTC)
- Link.–alistic 06:26, 19 November 2010 (UTC)
- Actually. It seems that that dialogues page was set up as sort of a place holder page since there was no single page to put all the dialogues on. But now that we do.... Should we move the dialogues page and put it on the quest page? To make it shorter, we could use the drop down boxes... I'm fine either way. --Musha 07:32, 19 November 2010 (UTC)
- Technically, we don't. This and the two other overarc quests only uses some of the dialogues. I think only four are used in the Ebon Vanguard Allies quest - taking from both the War in Kryta dialogues and the Hearts of the North dialogues pages (2 from each) - while the Asuran Allies takes the Trial of Zinn, and the dialogue at the camp of Livia bringing Zinn and co. back. The War in Kryta quest (this one) takes one dialogue, it would seem. That leaves about, what, 15 unrelated dialogues? -- Konig/talk 07:41, 19 November 2010 (UTC)
- And I just gotta ask now: Are the random encounters documented in a single place anywhere? I think they should if they aren't. -- Konig/talk 07:43, 19 November 2010 (UTC)
- I seem to recall somebody trying that at some point and being shut down because they are all documented on the War in Kryta page. But I'm for that, too. And since you detail what dialogues are involved in the quest, then I say we just link them. --Musha 08:38, 19 November 2010 (UTC)
- I meant the dialogues of the encounters, as we got the Peacekeeper Encounters (should be renamed since some deal with WM too). -- Konig/talk 09:46, 19 November 2010 (UTC)
- I seem to recall somebody trying that at some point and being shut down because they are all documented on the War in Kryta page. But I'm for that, too. And since you detail what dialogues are involved in the quest, then I say we just link them. --Musha 08:38, 19 November 2010 (UTC)
- And I just gotta ask now: Are the random encounters documented in a single place anywhere? I think they should if they aren't. -- Konig/talk 07:43, 19 November 2010 (UTC)
- Technically, we don't. This and the two other overarc quests only uses some of the dialogues. I think only four are used in the Ebon Vanguard Allies quest - taking from both the War in Kryta dialogues and the Hearts of the North dialogues pages (2 from each) - while the Asuran Allies takes the Trial of Zinn, and the dialogue at the camp of Livia bringing Zinn and co. back. The War in Kryta quest (this one) takes one dialogue, it would seem. That leaves about, what, 15 unrelated dialogues? -- Konig/talk 07:41, 19 November 2010 (UTC)
- Actually. It seems that that dialogues page was set up as sort of a place holder page since there was no single page to put all the dialogues on. But now that we do.... Should we move the dialogues page and put it on the quest page? To make it shorter, we could use the drop down boxes... I'm fine either way. --Musha 07:32, 19 November 2010 (UTC)
Bug[edit]
"
"
I have this bug. I did all the preliminary stuff on all my characters, took a break from the game, and now this update comes. I can't progress through any of the War in Kryta material because of it. Anet - Please fix this soon.
- Funny, I did Riverside Assassination and got the reward for it before this update, and now I'm bumped back to the Wanted! quests. Luckily, Lashona's quest showed up today for me. Arethir 16:14, 19 November 2010 (UTC)
- Same, I finished Riverside Assassination but just did the Scavenger hunt onwards and it reset me back to the Wanteds GaaaaaH 06:15, 26 December 2010 (UTC)
doing quest on new toon and...[edit]
it does not update when I get to the Camp nor are there any npc's to update it anywhere in site, did I miss something? Rogueonion 21:22, 20 November 2010 (UTC)
- ok, so I cannot get the quest to update AND I cannot abandon it. wth anet? Rogueonion 21:35, 20 November 2010 (UTC)
- It should update after listening to the Search for Allies dialogue. You don't talk to any NPCs. -- Konig/talk 22:37, 20 November 2010 (UTC)
- Thanks, the problem is that I walked around the entire camp and there was no dialogue whatsoever, I am wondering can you enlighten me to the fact that if I was in a party but not leading the party would that have caused the issue? The camp loaded, there were shining blade everywhere, the quest just refused to update for my ele, she beat prophecies last night. Rogueonion 00:19, 21 November 2010 (UTC)
- You should be party leader, incase the party leader is ahead of you in WiK, which will spawn his/her version.–alistic 00:24, 21 November 2010 (UTC)
- Great thanks trying that now, Rogueonion 00:27, 21 November 2010 (UTC)
- Got Dialogue this time thanks, the issue seems to be resolved. Rogueonion 00:32, 21 November 2010 (UTC)
- You should be party leader, incase the party leader is ahead of you in WiK, which will spawn his/her version.–alistic 00:24, 21 November 2010 (UTC)
- Thanks, the problem is that I walked around the entire camp and there was no dialogue whatsoever, I am wondering can you enlighten me to the fact that if I was in a party but not leading the party would that have caused the issue? The camp loaded, there were shining blade everywhere, the quest just refused to update for my ele, she beat prophecies last night. Rogueonion 00:19, 21 November 2010 (UTC)
- It should update after listening to the Search for Allies dialogue. You don't talk to any NPCs. -- Konig/talk 22:37, 20 November 2010 (UTC)
Would anyone be opposed,[edit]
If I tried to expand this article as I work through the quest chain? (of course be flexible if I make mistakes and understand this is my first attempt to expand an article). Rogueonion 00:36, 21 November 2010 (UTC)
- First, be bold. Go forth, find out how things work now, and update the article so others can follow more easily in your scalliony footsteps.
- Given the volatility of all the HotN and WiK articles at the moment, it's probably a good idea to also report on your findings here (on the talk page). Based on how things were setup for other quest-lines, it's possible (likely?) that there are alternative routes/methods/conditions. — Tennessee Ernie Ford (TEF) 01:02, 21 November 2010 (UTC)
- Well, I am talking about the part that needs expanding, I am doing it so I may as well try to fill in as much data as I can I do not mind putting it here first just to be sure, I just have not touched anything for a couple of reasons and wanted to make sure someone else was not already doing this and would not take offense if I worked with it too. Rogueonion 01:06, 21 November 2010 (UTC)
- Be bold. I didn't mean to suggest you should check first with anyone. However, I predict that some of your experiences will differ from others', so it will be helpful to everyone to document what you see. I'm looking forward to seeing more info in the article. — Tennessee Ernie Ford (TEF) 01:22, 21 November 2010 (UTC)
- Jeez this one is kind of a mess, it seems that there are extra parts thrown in when you do this, so lets say it makes you go and do the vanguard, asuran, A good deed quest/quest chains, would I need to put that into the list that already exists or create a second list of possible things to do(IE: if you have not yet done them)? Rogueonion 17:53, 21 November 2010 (UTC)
- Extra? It's an umbrella quest, just like Against the Destroyers or Northern Allies. The objective list covers all the mandatory items. A walkthrough covers anything that isn't clear from that, e.g. what specifically you need to do if you have completed only Proph but not EotN (or vice versa). Any general suggestions. It shouldn't include anything that will be covered in the specific sub-quests (e.g. Asuran Allies) unless you should really know before starting out (e.g. it's easier to do two things together or make sure you don't have another quest in log, ...).
- However, all that said, we know this is your first time trying to make a major edit — go ahead and do as you see fit; the worst that happens is that your edit is reverted (happens to good editors all the time). The best that happens is that you make things easier for ppls to get the quests done w/o having to ask their guildies :-) Good luck. — Tennessee Ernie Ford (TEF) 18:27, 21 November 2010 (UTC)
- Thanks, that makes sense, I am still collecting data, I just never realized how much really goes into this, =D Rogueonion 19:02, 21 November 2010 (UTC)
- I just finished it all and was preparing to put it in, well thanks anyway TEF I know it took me a minute I kept getting distracted by healing in DoA for guild etc. Rogueonion 18:56, 23 November 2010 (UTC)
- Manasas got things started; I've just been following in his (her?) footsteps. There's still a lot of room for expansion — for example, there are slightly different "routes" available, depending on whether one completes prohpecies or eotn.
- In other words, I'm looking forward to seeing your updates to the current walkthrough stub. — Tennessee Ernie Ford (TEF) 04:01, 24 November 2010 (UTC)
- Oh no, Do not take me wrong, but you pretty much added everything I was getting read to add, I can work on the improvements you mention, no issues. Rogueonion 22:31, 24 November 2010 (UTC)
require all campaigns?[edit]
i'm getting confused now, all articles keep talking about this war in kryta requiring either eye of the north, or prophecies finished, though for zinn's task for example you will need all 3 campaigns... correct? so for war in kryta you need all campaigns? 78.23.167.242 01:29, 21 November 2010 (UTC)
- Zinn's task isn't really a requirement. The trial can be seen simply by completing the Asuran line in EoTN. In reality, only EoTN and Prophecies are required for the War.-- Pyron Sy 01:31, 21 November 2010 (UTC)
- Zinn's Task is one of two paths you can take. You can either do Zinn's Task, which needs the three games (thus you need all four games), or you can do half of EN (Asuran and Ebon Vanguard arcs) and the last four missions (or more) of Prophecies, or you can do all of EN. -- Konig/talk 01:34, 21 November 2010 (UTC)
Access to The Lion's Arch Keep[edit]
Does this quest change the requirements for accessing Lion's Arch Keep? We used to have to watch at least 3 dialogues in The Shining Blade Camp, but this quest objective only wants us to "locate" the Shining Blade Camp. --Manassas 12:47, 22 November 2010 (UTC)
- Many things have changed; I don't think we have documented them all. A friend has an account that has completed eotn, but not taken "The War in Kryta," only A Good Deed. And now she gets the WiK spawns. Previously, we thought that the PKs only appeared after listening to various dialogues. — Tennessee Ernie Ford (TEF) 17:58, 22 November 2010 (UTC)
- Nah the peacekeepers always spawned as soon as you had completed either Prophs or EotN, only access to the keep had that restriction. --Manassas 21:34, 22 November 2010 (UTC)
- Erm, I'm not sure that is true. In my earlier testing, I don't remember seeing PKs until listening to either Zinn's Trial or finding the SB camp. (Finding was apparently sufficient to trigger them in all of Kryta.) In any case, my point is that we can't be sure what is true now until we test — there's no reason to believe that things are exactly the same as they were before the umbrella quest was released. — Tennessee Ernie Ford (TEF) 01:25, 23 November 2010 (UTC)
- I guarantee you WiK mobs were always triggered by completing either Prophecies or EotN and nothing else. The mobs changed depending on what dialogues you had seen (less Peace Keepers and more White Mantle the further you progress) but the Peace Keepers have always appeared the moment you finished either EotN or Prophecies. 110.32.2.112 06:53, 23 November 2010 (UTC)
- Erm, I'm not sure that is true. In my earlier testing, I don't remember seeing PKs until listening to either Zinn's Trial or finding the SB camp. (Finding was apparently sufficient to trigger them in all of Kryta.) In any case, my point is that we can't be sure what is true now until we test — there's no reason to believe that things are exactly the same as they were before the umbrella quest was released. — Tennessee Ernie Ford (TEF) 01:25, 23 November 2010 (UTC)
- Leaving aside what used to be, my point is that we need to be sure that we are documenting the current game. At the very least, these things are new: the umbrella quest (and associated dialogues/progress), the manner of triggering the Picnic, and some new bugs/anomalies were introduced. I know the developers tried to make sure everything worked as intended, but it's important that we test various possibilities and see what actually happens in game.
- That said, my friend and I retested, abandoning A Good Deed... and what I posted above is wrong. With just EotN completed, Peacekeepers spawn and Shining Blade allies appear. However, we are not seeing the bosses (neither the bounty-related ones are those in the way of reaching them). So, while I don't think anyone can guarantee what used to happen, 110 appears to be more correct than I: mobs begin right away (after meeting the campaign-completion pre-reqs) and which ones appear depend on how far along in TWiK the toon is. — Tennessee Ernie Ford (TEF) 07:59, 23 November 2010 (UTC)
- We're drifting away from my question by miles. When do you get access to the LA keep when you have taken "The War In Kryta" quest? Before you got access when you had seen the Asura arrive at the Shining Blade camp, but the quest objectives suggest that you get access much earlier now. --Manassas 08:25, 23 November 2010 (UTC)
- That said, my friend and I retested, abandoning A Good Deed... and what I posted above is wrong. With just EotN completed, Peacekeepers spawn and Shining Blade allies appear. However, we are not seeing the bosses (neither the bounty-related ones are those in the way of reaching them). So, while I don't think anyone can guarantee what used to happen, 110 appears to be more correct than I: mobs begin right away (after meeting the campaign-completion pre-reqs) and which ones appear depend on how far along in TWiK the toon is. — Tennessee Ernie Ford (TEF) 07:59, 23 November 2010 (UTC)
- Soz, Manasas. Yes, we turned your innocent question into an exploration of a larger issue. Konig: thanks for the quick explanation. I was trying to reach the keep without having done Asuran Allies w/o any luck. — Tennessee Ernie Ford (TEF) 09:34, 23 November 2010 (UTC)
- I went ahead and added a note saying that you need to complete one or the other at the end change it if you like, I also made like 50 freaking edits (overstatement) to add what I know to the list I think for now I am done with this, thanks for your support and letting me try if any changes need to be made woot woot. whatever. =D Rogueonion 00:02, 25 November 2010 (UTC)
- Soz, Manasas. Yes, we turned your innocent question into an exploration of a larger issue. Konig: thanks for the quick explanation. I was trying to reach the keep without having done Asuran Allies w/o any luck. — Tennessee Ernie Ford (TEF) 09:34, 23 November 2010 (UTC)
Attaching Associated Quests[edit]
Can we attach the associated quest to each stage of the umbrella quest? For example, Locate the Shining Blade Allies (Mustering a Response)69.245.205.99 edit: forgot I needed to sign up for this wiki too. added sig Ascalon Destroyer 05:16, 23 November 2010 (UTC)
- That should be done for the Walkthrough section... once it's started. -- Konig/talk 05:28, 23 November 2010 (UTC)
Walkthrough[edit]
OK, I started the walkthrough by simply pasting the "quickguide" I made for my guilds forum as a lot of the more casual players seems to be frustrated over the complexity of this - Even with the overlying quest arch being added. It's rough but it's a start. --Manassas 10:33, 23 November 2010 (UTC)
- Cool. Thanks for getting this started.
- " Watching all dialogues (6 in all) between Gwen and Thackeray in the Hall of Monuments. " My toons new to WiK only had to watch one sequence in between Good Deed and beginning the scavenger hunt.
- On points 2, should we mention that it's not necessary to listen to more than the initial dialogue (mostly helpful for players that did WiK old school, rather than ones beginning with TWiK).
- Should we mention what changes as one progresses (access to Keep, spawns, NPC allies, ...) ?
- — Tennessee Ernie Ford (TEF) 11:29, 23 November 2010 (UTC)
- Thanks :)
- I haven't done "New WiK" myself yet, so I'll take your word for not needing 6 dialogues anymore.
- We already have a note mentioning not needing all the dialogues we did earlier. I'll try to expand on the note in stead of putting it in the walkthrough (I think it fits better there). --Manassas 11:55, 23 November 2010 (UTC)
- Nice start but its incomplete. You don't just see Zinn's Trial. First have to complete Zinn's Task or The Knowledgeable Asura quests. And if didn't do Wintersday quests have to complete the Ebon Vanguard quests before you can help Thackery. Ramei Arashi 22:27, 23 November 2010 (UTC)
- Made many changes hope that its good with all of you=D Rogueonion 00:12, 25 November 2010 (UTC)
- Thanks :)
Should it be added to the notes?[edit]
That for some of this quest if you have others in your party that are ahead of you, that you should be party leader to load the part of the quest that you are on? IE: Talmark wilderness and the issue I experienced where the party leader was way ahead of me for WiK. Rogueonion 23:14, 24 November 2010 (UTC)
- Should it also be added to the list that there is a dialogue between Salma and Dinas before Mustering a response? Rogueonion 00:40, 25 November 2010 (UTC)
- i would say yes on both counts if push comes to shove someone will either revert it or move it to the place they feel is right. note that we have the be bold policy here on the wiki this is one such instance.- Zesbeer 02:27, 25 November 2010 (UTC)
- Ty I made the changes I thought were most important I think it flows well without the noted dialogue between Dinas and Salma. Rogueonion 03:21, 25 November 2010 (UTC)
- I agree. I think we should stick to what is actually needed in order to complete the quest. There are still a lot of players who are frustrated over the complexity of this. We would probably just add to the confusion if we included stuff that isn't needed. Other pages (like the dialogue page) are much better suited for documenting the whole story. --Manassas 11:09, 26 November 2010 (UTC)
- well it took me a minute to realize that they add sub-quests and where/what those were. after I figured that out it was easier to figure out. I am unsure what to type into the notes about that i think I have some screenies somewhere of the sub-quests in my folder I should find them and see if anyone can post them up - I should have took screenies of all the locations as I was doing it, but hind sight being 20/20, I didn't. Rogueonion 12:39, 26 November 2010 (UTC)
- I agree. I think we should stick to what is actually needed in order to complete the quest. There are still a lot of players who are frustrated over the complexity of this. We would probably just add to the confusion if we included stuff that isn't needed. Other pages (like the dialogue page) are much better suited for documenting the whole story. --Manassas 11:09, 26 November 2010 (UTC)
- Ty I made the changes I thought were most important I think it flows well without the noted dialogue between Dinas and Salma. Rogueonion 03:21, 25 November 2010 (UTC)
- i would say yes on both counts if push comes to shove someone will either revert it or move it to the place they feel is right. note that we have the be bold policy here on the wiki this is one such instance.- Zesbeer 02:27, 25 November 2010 (UTC)
Need to add: {{anomaly|Once accepted, this quest can not be abandoned.}}--Warzog Watch your six! 23:14, 30 November 2010 (UTC)
Requirements to finish[edit]
Whose smart idea was it to have romantic Gwen/Keiran dialogue as part of WiK? (There is no connection, imho.) Also, whose smart idea was it to change the requirements for toons to be able to do WiK? I now have toons uselessly sitting around because, even though I have the Keep, that apparently doesn't matter to whether or not I "can access" the content. Total and utter bull. Raethiusliore 06:58, 1 December 2010 (UTC)
- You are correct. The Gwen & Keiran romance is a separate story from WiK. That is why it has been separated into its own chapter called Hearts of the North. As far as requirements to access WiK, none have been changed. The page on which you are posting is a page for an overarc quest that has been recently added so new players don't get lost along the way. The requirements of this quest are exactly the same as the original requirements for WiK. Also, this quest isn't even needed to do WiK, it is simply a guide; there's not even a reward for completing it. --Musha 07:22, 1 December 2010 (UTC)
- I think the concern is that, if you intend to use the overarch quest, you must complete Thackeray's scavenger hunt. --ஸ Kyoshi 08:10, 1 December 2010 (UTC)
- Why is that a concern? The scavenger hunt has been made easier (it no longer requires hard-to-obtain items; it can be done with cheap or easily-farmed substitutes). Having the Gwen/Keiran story integral to WiK is, imo, not all that different from making Zinn's story required. Or, for that matter, Jora's personal issues with her family history. Or, Gwen's inability to move beyond her traumatized youth. What each of these have in common is a personal story that affects the path taken to resolve epic conflicts, and perhaps even the endings themselves.
- In regards to Raethius' original question, it was probably John Stumme's smart idea to have G/K be part of WiK. I wonder why R's toons are sitting around uselessly, even though R has the Keep: if one has the overarc quest, this article has a clear walkthrough. Going without the umbrella quest, one can follow the almost-as-clear do-it-yourself Walkthrough. Raethius: if you present a few more details, I'm sure we can get you unstuck. — Tennessee Ernie Ford (TEF) 08:49, 1 December 2010 (UTC)
- As far as requirements to access WiK, none have been changed. I beg to differ. The original requirements were that one must have completed GW:EN. While I was viewing the last GW:EN cinematic, prior to doing HoS, or ATFH, the quest was added to my log, and Gwen & Keiran had completed their first dialog. And, the quest can't be abandoned!--Warzog Watch your six! 21:34, 1 December 2010 (UTC)
- To which quest to do refer? --Musha 00:06, 2 December 2010 (UTC)
- "The War in Kryta" quest.--Warzog Watch your six! 12:34, 2 December 2010 (UTC)
- To which quest to do refer? --Musha 00:06, 2 December 2010 (UTC)
- Warzog: I didn't have that experience. Finished EotN with friend who only has Proph/EotN and a new toon on my account, no WiK or HotN were added — had to go to LA to get TWiK and talk to Keiran to get Good Deed. — Tennessee Ernie Ford (TEF) 00:24, 2 December 2010 (UTC)
- I have all of Guild Wars, except for a few costumes. I have 13 characters, three of whom have finished War in Kryta, three were in the middle of it, when my seventh was trying to complete GW:EN so he could do it, and it was simply added.--Warzog Watch your six! 12:34, 2 December 2010 (UTC)
- I might add... My initial intention wasn't to bring up the way I obtained the quest, but the fact that it can't be abandoned. While both may be related, and I have experienced several oddities lately, I am curious to find out if it is intentionally not allowing me to abandon it, or am I simply the victim of some odd bug that needs to be reported.--Warzog Watch your six! 22:20, 2 December 2010 (UTC)
- I've taken the quest on 4 characters and none have been able to abandon. None of those characters having even started on the content. --ஸ Kyoshi 05:55, 3 December 2010 (UTC)
- That is very odd. I am able to abandon, reaccept, reabandon, re-reaccept as many times as I want on my chars. --Musha 21:05, 3 December 2010 (UTC)
- I've taken the quest on 4 characters and none have been able to abandon. None of those characters having even started on the content. --ஸ Kyoshi 05:55, 3 December 2010 (UTC)
- I might add... My initial intention wasn't to bring up the way I obtained the quest, but the fact that it can't be abandoned. While both may be related, and I have experienced several oddities lately, I am curious to find out if it is intentionally not allowing me to abandon it, or am I simply the victim of some odd bug that needs to be reported.--Warzog Watch your six! 22:20, 2 December 2010 (UTC)
- I have all of Guild Wars, except for a few costumes. I have 13 characters, three of whom have finished War in Kryta, three were in the middle of it, when my seventh was trying to complete GW:EN so he could do it, and it was simply added.--Warzog Watch your six! 12:34, 2 December 2010 (UTC)
- Warzog: I didn't have that experience. Finished EotN with friend who only has Proph/EotN and a new toon on my account, no WiK or HotN were added — had to go to LA to get TWiK and talk to Keiran to get Good Deed. — Tennessee Ernie Ford (TEF) 00:24, 2 December 2010 (UTC)
TEF?[edit]
Are you asking for the source of items 2 and 4? Rogueonion 17:21, 3 December 2010 (UTC)
- Asking? No, I was adding them to the article (we had sources for the other scavenger hunt primary items). — Tennessee Ernie Ford (TEF) 17:37, 3 December 2010 (UTC)
- Oh, my bad I guess I read it wrong. sorry. Rogueonion 19:09, 3 December 2010 (UTC)
Irregular spawns, multiple players at different storyline points[edit]
I rephrased the note about irregular spawns to eliminate the phrase about party leader affecting what folks see. In multiple times adventuring with 2+ toons at various points of progress (some manual-WiK, some TWiK), I have only seen the usual "least common denominator" rule apply — if one player hasn't unlocked steps in WiK, the team will see an instance that reflects that.
However, I realize that many players believe that spawns are altered when the party is composed of players at different points in the storyline, so it seems worth leaving a note. — Tennessee Ernie Ford (TEF) 17:21, 19 December 2010 (UTC)
Quests and Content seem somewhat half-assed.[edit]
I haven't played GW in a few months, and I wanted to check out the new "flash enchantment" dealie. ...and I noticed that there was a lof of new WiK stuff.
So I decided to check it out.... (I had already done everything for the asura and the ebon vanguard, so I kinda jumped right in)
Anyway.... the quests give complete garbage directions. Map markers are often times misplaced, or not placed at all. Why is there an exclamation above this NPC's head? I don't think anyone has the answer to that. 90% of the time you must leave/re-enter an area because your quest marker tells you to talk to a person that apparently needs to be "reset" by zoning. There's just a "Lets take an old map and sprinkle white mantle all over it" feel to all of this.... and the people in charge seem to think the more the better. Is it necessary to spawn so many obnoxious patrolling mobs?
First time I've seen any quest reward give absolutely nothing..... why not just make it a sub-objective instead of its own quest??? It seems like whoever was in charge of this whole thing just wanted to hurry and get it over with... or the WiK development team is not familiar with the way Guild Wars should feel.
Grinding your party through large numbers of enemy mobs is definitely adding "hours of gameplay" ...but very little fun.
Thanks for the content.... but quality over quantity, please.69.243.150.98 13:45, 22 February 2011 (UTC)
- Well, because you haven't been on here for a while, you haven't seen the development of the quest. When WiK was first started there was no quest. There was simply a series of dialogues and requirements all across Tyria. No direction was given at all, and many players were very frustrated because they didn't know what to do/where to go. Of course, they were only the players who don't know how to check the wiki; we had a very nice flowchart on this page. Anyway, Anet decided to make things simpler by giving an overarc quest to guide the players in what requirement needed to be completed and what dialogue needed to be viewed next. And because it's just an overarc, or guiding quest, there is no reward. Plus, giving a reward would mean that all of us who completed WiK before that quest existed, and who created the wiki page, the walkthrough, and the flowchart for people like you, wouldn't get the reward, while all the people who don't use the wiki would. And Anet understood that that would be unfair to the community. So, the quest was given to make things more coherent and accessible. If you're frustrated by this quest, imagine what you'd be complaining about without it. Anet actually did you a favor, but you weren't here to see it. But, I guess, just as it always is... damned if they do, damned if they don't. --Musha 20:32, 22 February 2011 (UTC)
Ugh[edit]
I have to do this DD: hardness ._.' --Icyyy Blue 03:23, 1 June 2011 (UTC)
Bug with quest being marked as completed[edit]
Hey, should I start posting how to deal with situations where a person mistakingly does BfLA too early and eitehr accepts or doesnt accept the quest reward from salma? I've been trying to document this for months now on the BfLA discussion page, but it seems more applicable to this page. "How to continue twik after doing BfLA before you have the quest", any one else want to help contribute? Anyways this is the setup, your friends invite you to do BfLA even before you are ready to do the 3 main wanted or gain the ebon vanguard or asura as allies. One you beat BfLA your quest log entry will be marked as "completed" though accepting the quest reward from salma gives you nothing, not even the special crafters in the north west area. You can accept the reward if you either have asuran allies or ebon vanguard allies still avaliable to you. After accepting the empty quest reward, complete the allies quest you have and get the 3 main wanted, everything is now back to "normal". If you didnt accept the empty quest reward from salma and complete both allies quests and complete the 3 wanted do not accept all the quest rewards for the wanteds until after you complete the riverside -> help from above -> temple of the intollerable chain. Everything should be OK after that, but I havn't gotten farther than that, will post more results after I figure out how to get riverside back on my qlog. Any more input would be appreciated. --The preceding unsigned comment was added by 72.253.181.235 (talk • contribs) at 19:04, 10 December 2011 (UTC).
- Interesting, just checked in next day. If you take the daily wanted quest and complete it, and then talk to salma, instead of only letting you accept the end of the war in kryta she allows you to take riverside. So it seems as long as there is more than 1 reward dialog open with salma, you can continue to work on WiK. --The preceding unsigned comment was added by 206.127.252.24 (talk).
- Also further testing reveals that if you don't have an active quest reward in WiK, salma will not offer any of the other quests. 66.135.236.42 22:40, 12 December 2011 (UTC)
- Interesting, just checked in next day. If you take the daily wanted quest and complete it, and then talk to salma, instead of only letting you accept the end of the war in kryta she allows you to take riverside. So it seems as long as there is more than 1 reward dialog open with salma, you can continue to work on WiK. --The preceding unsigned comment was added by 206.127.252.24 (talk).
Crock of sht marketing dmbfks[edit]
I have this quest and it is unabandonable and fks up other quests I have already done, many times years ago done - fku anet. --The preceding unsigned comment was added by 96.23.36.179 (talk).
It does seem off that a player can trigger such a massive change in the Environment totally unintentionally. as I have just done myself. I honestly thought GW Beyond was some sort of Mission pack, that fact you can trigger it unintentionally, but cannot abandon it... sorry but that is BS. Alot of players spend a lot of time working on various titles; radically changing the environment does not help them pursue those titles; and for what to force another comic book level story line on the players. Guys your gifted programs, you employ some of the best artists; but as writers - not so much.
And while increasing the difficulty of the Mobs should be welcome, having 'Allies' constantly attaching themselves to the party is not; they are stupid; They are total Agg Magnets and they increase the chances of a wipe; Me+5 Heros is >Me+5 Heros-2 Stupids; If you think this will help people get ready for GW2 and its looser party structure with other PCs joining and leaving the party. I think your wrong, hopefully those PCs will not be nearly so stupid as GW NPC allies always are, seriously. --Blackbirdx61 05:34, 27 April 2012 (UTC)
Requirements[edit]
how do i do this if i dont have eotn --The preceding unsigned comment was added by 76.5.78.16 (talk) at 00:44, 22 January 2012 (UTC).
- You don't, which is why it is listed as a requirement in the info box. --zeeZ (talk) 02:15, 22 January 2012 (UTC)
- Minor correction: You can start it, but you can't finish it. You'll only be able to get the Peacekeeper mobs (I don't think WM mobs appear from the get go), and witness certain dialogues. But you won't even be able to access the Lion's Arch Keep without EN. Konig/talk 05:21, 22 January 2012 (UTC)
- Might sound silly to some of you but no warning flags pop up about this in the game. I think this is a bit of a pig in a poke. When I want to play EotN I will buy it. But now I am stuck with an incomplete mission on my main character that will remain that way for maybe the next two years or until I finish the game. I am just saying this mission should either be NOT available to me at all or fully available. Simon of Aragon - talk 05:48, 17 June 2013 (UTC)
- Minor correction: You can start it, but you can't finish it. You'll only be able to get the Peacekeeper mobs (I don't think WM mobs appear from the get go), and witness certain dialogues. But you won't even be able to access the Lion's Arch Keep without EN. Konig/talk 05:21, 22 January 2012 (UTC)
Bug? Access with only Prophecies...[edit]
So I have a second account that only has Prophecies for it... yet I have "The War in Kryta" in my list of quests. I got the part where you need to complete Asuran Allies or Ebon Vanguard Allies. I don't think I can actually do that, and this makes the enemies spawns a lot harder in Kryta, especially considering the fact that I don't have heroes on that account...
So is this a bug or is there a way to complete this with only Prophecies? Should I report this to Arenanet? 71.203.110.138 07:07, 28 February 2014 (UTC)
- This is not a bug, unfortunately. War in Kryta requires one to simply beat either Prophecies or Eye of the North, resulting in the post-Prophecies storyline events appearing to the players meeting these requirements. Neither completing it, nor reverting back to the Prophecies content is possible and ArenaNet has not expressed any intentions of ever addressing this. - Infinite - talk 16:14, 28 February 2014 (UTC)
- Okay. Thank you very much for your help. Glad nothing's wrong with my game. 71.203.110.138 20:58, 28 February 2014 (UTC)
Secondary requirement not required?[edit]
Page says I need to have done Zinn or the Asuran Allies bit. I ahve done neither but have the quest. --The preceding unsigned comment was added by 216.58.93.169 (talk) at 00:02, 17 November 2018 (UTC).