User:72/Skills

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Cancer[edit]

Hex Spell. Smoke a big fat Cuban. You and target touched foe are hexed with Cancer. This causes health degeneration of -1...5...6 and instant death after 170...74...50 seconds. Cannot be removed.

Progression
Degeneration
Death after
0
1
170
1
1
162
2
2
154
3
2
146
4
2
138
5
3
130
6
3
122
7
3
114
8
4
106
9
4
98
10
4
90
11
5
82
12
5
74
13
5
66
14
6
58
15
6
50
16
6
42
17
7
34
18
7
26
19
7
18
20
8
10
21
8
2

Notes[edit]

  • If recast before the duration is up, the duration is not reset.
Anomaly Anomaly.Despite the description, the skill Chemotherapy has a tiny chance of removing this hex.



Chemotherapy[edit]

Chemotherapy
(user skill)

Enchantment Spell. Only usable while under the effects of Cancer. As long as you maintain Chemotherapy on target ally, Cancer's health degeneration is reduced by 0...4...5, and its duration expires 1.25x as slowly. Has a 1...4...5% chance to remove the Cancer hex; if it does this enchantment ends. This chance can only be tried once every 60 seconds.

Progression
Anti-degeneration
Chance of curing
0
0
1
1
0
1
2
1
2
3
1
2
4
1
2
5
2
2
6
2
3
7
2
3
8
3
3
9
3
3
10
3
4
11
4
4
12
4
4
13
4
4
14
5
5
15
5
5
16
5
5
17
6
6
18
6
6
19
6
6
20
7
6
21
7
7

Notes[edit]

Anomaly Anomaly.Cancer's description states that it cannot be removed.

Trivia[edit]

  • When first introduced, Cancer and Chemotherapy belonged to the Necromancer and Monk classes respectively (with differently colorized skill icons). For a while, the meta saw full teams of N/Mo Cancer/Chemo casters hoping to exploit the small chance of curing one of their members while obliterating the entire team after around 50 seconds. This was eventually solved by moving both skills to the Mesmer profession, making it impossible to bring both at a reasonably high attribute on a single character (and the skill icons were recolored).
                                              User Seventy two cdeath.jpg           User Seventy two Chheal.jpg 



Godfather[edit]

Godfather
(user skill)

Hex Spell. Make him an offer he can't refuse. For 2...6...7 seconds, every 2 seconds target foe is presented with a trading window covering their health and energy display that lasts 1...2...2 seconds. For every recurrence, you give target foe 120...60...45 gold. If a foe dies while hexed with Godfather, he drops 40...72...80% of the gold you lost during its duration.

Progression
Duration of hex
Duration of box
Gold given
Percent returned
0
2
1
120
40
1
2
1
115
43
2
3
1
110
45
3
3
1
105
48
4
3
1
100
51
5
4
1
95
53
6
4
1
90
56
7
4
1
85
59
8
5
2
80
61
9
5
2
75
64
10
5
2
70
67
11
6
2
65
69
12
6
2
60
72
13
6
2
55
75
14
7
2
50
77
15
7
2
45
80
16
7
2
40
83
17
8
2
35
85
18
8
2
30
88
19
8
2
25
91
20
9
2
20
93
21
9
2
15
96

Notes[edit]

  • This skill is only usable in PvP.
  • The amount of gold returned is rounded down.
Anomaly Anomaly.Though it is not stated, this hex ends instantly if you don't have enough gold to last the duration (e.g. if it lasts 3 openings at 60 gold each, if you have less than 180 gold it will end).



"Stop Asking What Happened to Rurik!"[edit]

"Stop Asking What Happened to Rurik!"
(user skill)

Shout. For 10...34...40 seconds, party members within earshot cannot skip cutscenes. If a cutscene ends while this enchantment is active, your maximum energy is increased by 5...11...12 for 20 seconds.

Progression
Duration
Energy buff
0
10
5
1
12
5
2
14
6
3
16
6
4
18
7
5
20
7
6
22
8
7
24
8
8
26
9
9
28
9
10
30
10
11
32
10
12
34
11
13
36
11
14
38
12
15
40
12
16
42
12
17
44
13
18
46
13
19
48
14
20
50
14
21
52
15

Notes[edit]

  • This skill is PvE-only.
  • Most cutscenes that do not end missions are between 20 and 60 seconds.
  • It is possible to recast this enchantment while your energy is still increased, essentially giving you a free skill.
  • Since the December 21st, 2012 update, this skill has been offered to all professions for free from trainers in Pre-searing, Istan, and Shing Jea.



Truly Random[edit]

Truly Random
(user skill)

Effect. Fair it up. For 300 seconds, all players' bars are random skills of their profession(s). 65% chance highest attribute, 30% chance second or third highest attribute, and 5% chance unlinked. One skill is elite. One skill is resurrection signet. Cannot receive unusable weapon attacks.

Notes[edit]

  • This effect is automatically applied to all players when they join Truly Random Arena and is reapplied every ten minutes after.
  • This effect has been known to greatly increase team-resigns.
Anomaly Anomaly.Some players report a much lower chance of receiving a skill tied to their highest attribute.


Trivia[edit]

  • The last clause, that you cannot receive unusable weapon attacks, used to apply to all customized weapons in each character's inventory and their equipped weapon, but after the December 21st, 2012 update, it was changed to only the equipped weapon upon entering the arena due to a huge number of bars filled with incompatible and inconvenient-to-switch-to attacks.



Wire Tap[edit]

Skill. For 5...13...15 seconds, the enemy team's Team Chat (and that of the 7 seconds prior to use) is moved to Local Chat. Every party member in earshot has this skill disabled for 45 seconds.

Progression
Duration
0
5
1
6
2
6
3
7
4
8
5
8
6
9
7
10
8
10
9
11
10
12
11
12
12
13
13
14
14
14
15
15
16
16
17
16
18
17
19
18
20
18
21
19

Notes[edit]

  • According to the survey conducted in December 2012, this skill most frequently produces the phrase "OMFG UR SMITE?! GG N00B"; thus, this skill may not be as useful as originally intended.



Coffee[edit]

Enchantment Spell. For 5...8...9 seconds, target ally gains +2...5...6 energy regeneration, moves 5...27...32% faster, and is not affected by skills that slow movement speed. When this enchantment ends, that ally loses all but 1...6...7 energy and moves 75% slower for 10 seconds.

Progression
Duration
Energy regeneration
Movement speed increase
Energy preserved
0
5
2
5
1
1
5
2
7
1
2
6
3
9
2
3
6
3
10
2
4
6
3
12
3
5
6
3
14
3
6
7
4
16
3
7
7
4
18
4
8
7
4
19
4
9
7
4
21
5
10
8
5
23
5
11
8
5
25
5
12
8
5
27
6
13
8
5
28
6
14
9
6
30
7
15
9
6
32
7
16
9
6
34
7
17
10
7
36
8
18
10
7
37
8
19
10
7
39
9
20
10
7
41
9
21
11
8
43
9

Notes[edit]

  • If recast before it ends, the energy will still be lost but the invulnerability to movement slowing will cancel the 75% slow. Consider enchantment lengthening or Arcane Echo.
  • Be sure your team knows you are carrying this skill, as it can severely inhibit the unprepared.



Smother[edit]

Smother
(user skill)

Hex Spell. For 7 seconds, target foe is hexed with Smother. Every time a hex is cast on that foe, Smother reapplies itself over it. Any other hexes that foe suffers while smothered last only 20...52...60% as long.

Progression
Percent length
Effective percent reduction
0
20
80
1
23
77
2
25
75
3
28
72
4
31
69
5
33
67
6
36
64
7
39
61
8
41
59
9
44
56
10
47
53
11
49
51
12
52
48
13
55
45
14
57
43
15
60
40
16
63
37
17
65
35
18
68
32
19
71
29
20
73
27
21
76
24

Notes[edit]

  • Some players consider this the ultimate cover hex, while others consider the downside not worth the covering.



Deafen[edit]

Shout really freaking loud. For 6...10...11 seconds, creatures in earshot cannot be affected by shouts or chants. For 17 seconds, you cannot use shouts or chants.

Progression
Duration
0
6
1
6
2
7
3
7
4
7
5
8
6
8
7
8
8
9
9
9
10
9
11
10
12
10
13
10
14
11
15
11
16
11
17
12
18
12
19
12
20
13
21
13

Trivia[edit]

  • The person in the skill icon may be Izzy, being deafened by the maddening complaints of an (over--)enraged player base.




Extradite[edit]

Extradite
(user skill)

Skill. For 10...26...30 seconds, a random party member is teleported to an instance of Gandara Fortress, and is replaced by an allied level 20...26...28 random Kournan army member. When this skill ends that party member is returned to the party and is healed for 150 health.

Progression
Duration
Level
0
10
20
1
11
21
2
13
21
3
14
22
4
15
22
5
17
23
6
18
23
7
19
24
8
21
24
9
22
25
10
23
25
11
25
26
12
26
26
13
27
27
14
29
27
15
30
28
16
31
29
17
33
29
18
34
30
19
35
30
20
37
31
21
38
31

Notes[edit]

  • This skill is very unpopular in PvP, as a PvE monster, even of a much higher level, is generally weaker than a well-prepared human player.
  • At level 28, the Kournan will have 640 health.




Omega Thirteen[edit]

Elite Skill. Go on a Galaxy Quest. Your health and energy are reverted to 33...75...85% of what they were 13 seconds ago.

Progression
Percent regained
0
33
1
36
2
40
3
43
4
47
5
50
6
54
7
57
8
61
9
64
10
68
11
71
12
75
13
78
14
82
15
85
16
88
17
92
18
95
19
99
20
102
21
106

Notes[edit]

  • The energy and health cost will remain after the change takes place.

Trivia[edit]

  • Isn't it obvious?



Hybrid Engine[edit]

Hybrid Engine
(user skill)

Glyph. For 15 seconds, your next 1...2...2 skills are activated as though your second profession's primary attribute was at 2...9...11. These skills are disabled for an additional 12...6...5 seconds.

Progression
Number of skills
Attribute level
Disable
0
1
2
12
1
1
3
12
2
1
3
11
3
1
4
11
4
1
4
10
5
1
5
10
6
1
6
9
7
1
6
9
8
2
7
8
9
2
7
8
10
2
8
7
11
2
9
7
12
2
9
6
13
2
10
6
14
2
10
5
15
2
11
5
16
2
12
5
17
2
12
4
18
2
13
4
19
2
13
3
20
2
14
3
21
2
15
2

Notes[edit]

  • You also benefit from the passive effect of said attribute - for example, if your secondary profession is Ranger, applicable skills are cheaper from Expertise. As a secondary Elementalist, Energy Storage is increased during casting; at a high enough level, you may get the skill free.



"Ambushed!"[edit]

"Ambushed!"
(user skill)

Shout. For 10...17...19 seconds, whenever an enemy enters earshot that was not previously within it, party members in earshot gain 7...13...15 armor for the remainder of the shout (maximum +60 armor).

Progression
Duration
Armor gain
0
10
7
1
11
8
2
11
8
3
12
9
4
12
9
5
13
10
6
14
10
7
14
11
8
15
11
9
15
12
10
16
12
11
17
13
12
17
13
13
18
14
14
18
14
15
19
15
16
20
16
17
20
16
18
21
17
19
21
17
20
22
18





Airbag[edit]

Enchantment Spell. For 8 seconds, the next time an enemy enters target ally's adjacent range under a movement speed boost, that ally gains 10...26...30 armor for 3 seconds and moves backward from that enemy by 20...68...80 feet.

Progression
Armor gain
Distance in feet
0
10
20
1
11
24
2
13
28
3
14
32
4
15
36
5
17
40
6
18
44
7
19
48
8
21
52
9
22
56
10
23
60
11
25
64
12
26
68
13
27
72
14
29
76
15
30
80
16
31
84
17
33
88
18
34
92
19
35
96
20
37
100
21
38
104

Notes[edit]

  • The "moving backward" is counted as toward the direction that the enemy is facing, and acts as a shadow step.




Insurance[edit]

Enchantment Spell. For 5...9...10 seconds, you lose 20...10...7 health every second. If you are the target of an enemy's Elite skill while Insured, you are healed for 120...184...200 when this skill ends.

Progression
Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12
Health lost 20 19 18 17 17 16 15 14 13 12 11 10 10 9 8 7 6 5 4 4 3 2
End health gain 120 125 131 136 141 147 152 157 163 168 173 179 184 189 195 200 205 211 216 221 227 232
Effective heal 20 30 23 34 39 35 47 59 59 72 85 89 94 108 115 130 145 156 172 177 191 208

Notes[edit]

  • Due to the erratic and low heals at low attribute levels, this skill only seems worthwhile with Illusion Magic 9 or higher.
  • Be careful. It may last longer at higher attribute levels, but that also means a longer delay during which you might die before you get healed.
  • Can be good for preventing a known spike, especially because it causes healing, not health gain, and thus benefits from skills that increase healing.
  • If recast before it finishes, you will be healed if you meet the condition.




Lurk[edit]

Enchantment Spell. Your pet cannot move, but becomes invisible to enemies. When you stop maintaining this enchantment, your pet becomes visible and moves to and attacks the nearest enemy in nearby range for +10...26...30 damage. You cannot maintain this enchantment for longer than 12...26...30 seconds.

Progression
+Damage
Max Duration
0
10
12
1
11
13
2
13
14
3
14
16
4
15
17
5
17
18
6
18
19
7
19
20
8
21
22
9
22
23
10
23
24
11
25
25
12
26
26
13
27
28
14
29
29
15
30
30
16
31
31
17
33
32
18
34
34
19
35
35
20
37
36

Notes[edit]

  • To "become invisible" means the enemy cannot see or target your pet; if it is selected when Lurk is cast, it will be deselected. Area of Effect damage will still affect your pet.




Muzzle[edit]

Skill. Muzzle target enemy pet. That animal is not affected by Pet Attacks for 8...15...17 seconds. 50% failure with Beast Mastery 4 or less.

Progression
Duration
0
8
1
9
2
9
3
10
4
10
5
11
6
12
7
12
8
13
9
13
10
14
11
15
12
15
13
16
14
16
15
17
16
18
17
18
18
19
19
19
20
20

Notes[edit]

  • Any pet attacks used by the owner of the pet while this skill is active will not activate (unlike other preventing skills which cause failure upon cast).





Black Hole Ward[edit]

Black Hole Ward
(user skill)

Ward Spell. For 5...15...18 seconds, projectiles that enter the area have a 25% chance to miss. Whenever a projectile from a spell misses, you gain 1...3...3 energy.

Progression
Duration
Energy gain
0
5
1
1
6
1
2
7
1
3
8
1
4
8
2
5
9
2
6
10
2
7
11
2
8
12
2
9
13
2
10
14
2
11
15
2
12
15
3
13
16
3
14
17
3
15
18
3
16
19
3
17
20
3
18
21
3
19
21
4
20
22
4
21
23
4

Notes[edit]

  • Often used in farming builds in areas with enemies that cast spells like Flare.




Third Eye Blind[edit]

Third Eye Blind
(user skill)

Hex Spell. Don't believe a word. For 10...18...20 seconds, foes near your target wearing headgear have a 75% chance to miss with attacks and their headgear only provides 100...60...50% armor. You gain 2 energy for each Elementalist foe affected.

Progression
Duration
Headgear armor percentage
0
10
100
1
11
97
2
11
93
3
12
90
4
13
87
5
13
83
6
14
80
7
15
77
8
15
73
9
16
70
10
17
67
11
17
63
12
18
60
13
19
57
14
19
53
15
20
50
16
21
47
17
21
43
18
22
40
19
23
37
20
23
33
21
24
30

Notes[edit]

  • Reducing the headgear's armor by 50% effectively reduces the target's armor by 1/16 (6.25%), considering that headgear receives 1/8 of hits on average.
  • This skill's introduction led to the discovery of which PvE foes wear separate "pieces" of armor. In general, if a monster is humanoid, it is counted as wearing individual pieces. Others will not receive the miss chance. However, the armor reduction is still applied on hits to the head for these monsters.

Trivia[edit]



Eternal Sunshine of the Spotless Mind[edit]

Eternal Sunshine of the Spotless Mind
(user skill)

Skill. For 2...6...7 seconds, creatures within earshot that are hexed stop moving, attacking, and casting.

Progression
Duration
0
2
1
2
2
3
3
3
4
3
5
4
6
4
7
4
8
5
9
5
10
5
11
6
12
6
13
6
14
7
15
7
16
7
17
8
18
8
19
8
20
9
21
9

Notes[edit]

  • Any attacks or casts for each affected character still complete.
  • The hex-checking is continuous; gaining a hex or losing one will affect the player's interaction with this skill.

Trivia[edit]




Shallow Grave[edit]

Spell. All enemies that would otherwise pop-up within 60...116...130 feet and are not above level 3...16...19 are stifled in the ground and die.

Progression
Distance in feet
Up to level
0
60
3
1
65
4
2
69
5
3
74
6
4
79
7
5
83
8
6
88
9
7
93
10
8
97
12
9
102
13
10
107
14
11
111
15
12
116
16
13
121
17
14
125
18
15
130
19
16
135
20
17
139
21
18
144
22
19
149
23
20
153
24
21
158
25


Notes[edit]

  • Because they remain in the ground, affected enemies do not drop loot.
  • This does not affect pop-up enemies that have already triggered.
  • For a measure of distance, see Scorpion Wire. Note that pop-up usually occurs within a range of about 80 feet, or aggro bubble size.





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