User:Leviticus Lo/Templates/SandboxDegen2
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Health degeneration is the constant loss of a creature's health caused by various effects, notably conditions and hexes. All effects that cause health degeneration stack and are negated 1:1 by health regeneration. If the total degeneration is stronger than total health regeneration, it is represented by left-facing pips on the health bar; each pip represents a loss of two health per second. The maximum degeneration is capped at 10 pips (i.e. a net loss of 20 health per second).
Sources[edit]
Conditions[edit]
Four of the ten conditions cause health degeneration.
Condition | Pips |
---|---|
Bleeding | 3 |
Burning | 7 |
Disease | 4 |
Poison | 4 |
Skills[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Conjure Nightmare | Hex Spell. (2...13...16 seconds.) Causes -8 Health degeneration. | 15 | 1 | 5 | Illusion Magic | Factions | ||||
Conjure Phantasm | Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | 10 | 1 | 5 | Illusion Magic | Core | ||||
Corrupt Enchantment | Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). | 5 | ¾ | 10 | Curses | Nightfall | ||||
Crippling Anguish | Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. | 5 | 1 | 12 | Illusion Magic | Core | ||||
Cry of Pain | Spell. Interrupts a skill. If target foe had a Mesmer hex, deals 25...50 damage to target and foes in the area and causes 3...5 Health degeneration (10 seconds). | 10 | ¼ | 15 | Sunspear rank | Nightfall | ||||
Enduring Toxin | Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | 5 | ¼ | 10 | Deadly Arts | Factions | ||||
Ether Nightmare | Hex spell. Causes 5...8 Energy loss. Target and foes in the area have -1 Health degeneration for each point of Energy lost (10 seconds). | 10 | 3 | 25 | Allegiance rank | Factions | ||||
Faintheartedness | Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | 10 | 1 | 8 | Curses | Core | ||||
Illusion of Pain | Hex Spell. (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120. | 10 | 2 | 5 | Illusion Magic | Factions | ||||
Images of Remorse | Hex Spell. (5...9...10 seconds.) Causes -1...3...3 Health degeneration. Initial effect: 10...44...52 damage if target foe is attacking. | 5 | 2 | 5 | Illusion Magic | Factions | ||||
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | Factions | ||||
Lamentation | Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -0...2...3 Health degeneration. Initial effect: Deals 10...42...50 damage to these foes if you are within earshot of a spirit or corpse. | 10 | 1 | 15 | Channeling Magic | Factions | ||||
Life Siphon | Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 | 1 | 5 | Blood Magic | Core | ||||
Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 | 1 | 20 | Blood Magic | Prophecies | ||||
Lingering Curse | Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. | 15 | 1 | 10 | Curses | Core | ||||
Malaise | Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. | 5 | 2 | 2 | Curses | Prophecies | ||||
Mark of Insecurity | Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds). | 5 | 1 | 10 | Deadly Arts | Nightfall | ||||
Migraine | Elite Hex Spell. (5...17...20 seconds.) Causes -1...7...8 Health degeneration and doubles skill activation time. | 10 | 2 | 12 | Illusion Magic | Prophecies | ||||
Overload | Hex Spell. (5 seconds.) Causes -1...3...3 Health degeneration. If target foe is using a skill, that foe and all adjacent foes take 15...63...75 damage. | 5 | ¼ | 5 | Domination Magic | Factions | ||||
Parasitic Bond | Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health. | 5 | 1 | 2 | Curses | Core | ||||
Phantom Pain | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 2 | 15 | Illusion Magic | Prophecies | ||||
Putrid Bile | Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. | 10 | 1 | 12 | Death Magic | Eye of the North | ||||
Radiation Field | Ward Spell. (5 seconds.) Causes -4...6 Health degeneration to foes in the area. End effect: inflicts Disease condition (12...20 seconds) to foes in the area. | 15 | 2 | 12 | Asura rank | Eye of the North | ||||
Reaper's Mark | Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. | 5 | 1 | 15 | Soul Reaping | Nightfall | ||||
Recurring Insecurity | Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | 10 | 1 | 10 | Illusion Magic | Factions | ||||
Shrinking Armor | Hex Spell. (10 seconds.) Causes -1...3...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 8 | Illusion Magic | Eye of the North | ||||
Suffering | Hex Spell. Also hexes foes near target (6...25...30 seconds). These foes have -0...2...3 Health degeneration. | 15 | 1 | 10 | Curses | Core | ||||
Teinai's Heat | Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 | 1 | 20 | Fire Magic | Factions | ||||
Teinai's Prison | Hex Spell. (1...5...6 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. | 10 | 1 | 15 | Water Magic | Factions | ||||
Toxicity | Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. | 15 | 5 | 60 | Beast Mastery | Nightfall | ||||
Ulcerous Lungs | Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. | 15 | 2 | 10 | Curses | Nightfall | ||||
Vile Miasma | Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. | 10 | 1 | 15 | Death Magic | Factions | ||||
Weaken Knees | Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 | 1 | 10 | Curses | Factions | ||||
Well of Silence | Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Nightfall | ||||
Well of Suffering | Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 10 | Death Magic | Prophecies | ||||
Wither | Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | 10 | 2 | 10 | Curses | Prophecies |
Other[edit]
- Some environment effects apply health degeneration.
- Weapons with a Vampiric or Vampiric strength modifier cause 1 pip of degeneration each.
- Minions have inherent health degeneration.
- Drink from the Chalice of Corruption causes your character to suffer 2 pips of degeneration until the quest is resolved.
Notes[edit]
- Characters suffering health degeneration do not automatically regenerate health.
Anomaly.The descriptions of the majority of skills causing health degeneration use the double negative phrasing of –[n] health degeneration rather than the more technically correct, –[n] health regeneration.