User:Poke/sandbox/Unique items
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Poke/sandbox/Unique items | |
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File:Poke/sandbox/Unique items.jpg | |
Type | Non-existant unique types to prevent categorization |
Campaign | Core |
Attribute requirement(s) |
Varying |
User:Poke/sandbox/Unique items are unique items dropped by User:Poke in his sandbox.
The Ice Breaker[edit]
- Cold Dmg: 19-35 (Requires 9 Hammer Mastery)
- Damage +15% (while Health is above 50%)
- Health +30
- Two-handed
Eldritch Sword[edit]
- Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
The Rockbreaker[edit]
- Blunt Dmg: 10-15 (Requires 3 Hammer Mastery)
- Damage +15%
Energy -5 - Lenghtens Weakness duration on foes by 33%
- Health +20
- Two-handed
Jacqui's Aegis[edit]
- Armor: 16 (Requires 9 Tactics)
- Received physical damage -2 (while Enchanted)
- Health +30
Forgotten Sword[edit]
- Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30
Ogre-Slaying Knife[edit]
- Slashing Dmg: 1-4
- Damage +9 (vs. Ogres)
Scythe of Corruption[edit]
- Slashing Dmg: 9-41 (Requires 9 Scythe Mastery)
- Damage +15% (while Health is above 50%)
- Energy gain on hit: 1
Energy regeneration -1 - Enchantments last 20% longer
- Two-handed
The Bloodspear[edit]
- Piercing Dmg: 14-27 (Requires 9 Spear Mastery)
- Damage +15% (while Health is above 50%)
- Life stealing: 1
Health regeneration -1 - Health +30
Cyndr's Aegis[edit]
- Armor: 16 (Requires 9 Motivation)
- Received physical damage -5 (Chance: 20%)
- Health +30
Chkkr's Pincers[edit]
- Piercing Dmg: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life stealing: 1
Health regeneration -1 - Health +30
- Both hands
Everthorn's Chakrams[edit]
- Slashing Dmg: 7-17 (Requires 9 Dagger Mastery)
- Damage +15% (while Health is above 50%)
- Life stealing: 1
Health regeneration -1 - Health +30
- Both hands
Gorrel's Staff[edit]
- Energy +10
- Unknown Dmg: 11-22 (Requires 9 Domination Magic)
- Halves skill recharge of spells (Chance: 20%)
- Reduces Deep Wound duration on you by 20% (Stacking)
- Health +30
- Health +30
- Two-handed
Oola's Focus[edit]
- Energy +12 (Requires 9 Restoration Magic)
- Halves skill recarge of Restoration Magic spells (Chance: 20%)
- Health +30
Heart of the Kinslayer[edit]
- Energy +12 (Requires 9 Divine Favor)
- Halves skill recarge of Divine Favor spells (Chance: 20%)
- Health +30
Staff of the Wanderer[edit]
- Energy +10
- Dark Dmg: 11-22 (Requires 9 Communing)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of Communing spells (Chance: 20%)
- Health +60
- Two-handed
Tanzit's Defender[edit]
- Armor: 16 (Requires 9 Strength)
- Reduces Blind duration on you by 20% (Stacking)
Received physical damage -2 (while in a Stance)
Gorrel's Staff[edit]
- Energy +10
- Chaos Dmg: 11-22 (Requires 9 Illusion Magic)
- Halves casting time of spells (Chance: 10%)
Reduces Deep Wound duration on you by 20% (Stacking) - Health +30
- Health +30
- Two-handed
Special uniques[edit]
Kerrsh's Staff[edit]
- Energy +10
- Fire Dmg: 11-22 (Requires 9 Divine Favor)
- Fire Dmg: 11-22 (Requires 9 Fast Casting)
- Fire Dmg: 11-22 (Requires 9 Soul Reaping)
- Fire Dmg: 11-22 (Requires 9 Energy Storage)
- Fire Dmg: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Energy +5 (While Health is above 50%)
- Health +60
- Two-handed
The Bison Cup[edit]
- Energy +6
- Energy +6 (Requires 9 Divine Favor)
- Energy +6 (Requires 9 Energy Storage)
- Energy +6 (Requires 9 Fast Casting)
- Energy +6 (Requires 9 Soul Reaping)
- Energy +6 (Requires 9 Spawning Power)
- Inscription: "Hail to the King"
Armor +5 (while Health is above 50%) - Health +30
Zehtuka's Horn[edit]
- Energy +6
- Energy +6 (Requires 9 Divine Favor)
- Energy +6 (Requires 9 Energy Storage)
- Energy +6 (Requires 9 Fast Casting)
- Energy +6 (Requires 9 Soul Reaping)
- Energy +6 (Requires 9 Spawning Power)
- Received physical damage -5 (Chance: 20%)
- Health +30
Chimeric Prism[edit]
- Energy +5
- Energy +3 (Requires 8 Divine Favor)
- Energy +7 (Requires 8 Energy Storage)
- Energy +7 (Requires 8 Fast Casting)
- Energy +7 (Requires 8 Soul Reaping)
- Armor +8 (Requires 8 Divine Favor)
- Armor +16 (Requires 8 Strength)
- Armor +10 (Requires 8 Expertise)
Hourglass Staff[edit]
- Energy +15
- Fire Dmg: 11-22 (Requires 9 Divine Favor)
- Fire Dmg: 11-22 (Requires 9 Fast Casting)
- Fire Dmg: 11-22 (Requires 9 Soul Reaping)
- Fire Dmg: 11-22 (Requires 9 Energy Storage)
- Fire Dmg: 11-22 (Requires 9 Spawning Power)
- Halves skill recharge of spells (Chance: 20%)
- Halves casting time of spells (Chance: 10%)
- Health +45 (while Enchanted)
- Damage +20%
- Two-handed
- Customized for <player name>