User talk:Regina Buenaobra/Archive Game Related Topics/May 2008

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Hall of Monuments and GW2

I hope this is the right place to ask questions and if it isn't I apologize, the GW homepage isn't exactly very informative. Oh well.

This has been nagging me for a long time now and so I have to as someone who _should_ know. With the Hall of Monuments, your achievements will be recorded and stored for GW2 correct? What I would like to know is, what if I buy a new suit of armor, or gain a new rank, acquire a new mini-pet and so on _after_ GW2 is released? Will these items be updated for my characters in GW2? --1nfektion 07:51, 29 April 2008 (UTC)

If you update your HoM in GW1 if that happens then yes. -- BroodlingUser Broodling67 sig.PNG 12:26, 29 April 2008 (UTC)
Well you don't really know that, Broodling, because you might get a mark on your account or character that says you can't transfer anything over anymore. Vael Victus Pancakes. 13:57, 29 April 2008 (UTC)
I can't find the exact post, but I clearly remember they specifically mentioned that achievements made in GW will continue to be updated even after GW2 launches. So unless they change their minds, you will.
Personally I'd like to know how much you need to unlock in your Hall of Monuments in order to "preserve" my name in GW2. From what I've read, it seems you'll have to do that with each character you want to have this "inheritance". It would be nice to know if it's enough to simply fill out the visible parts (for example, 5 statues for "Honor") or if you will have to completely fill each part of the hall (with all possible statues) ... and also, since the official wording is "each character", for each and every character I want "reserved" for GW2?
I understand this question (and many more) were asked a few months ago and Gaile's response was "we don't know yet, it's too ealy to tell", but I hope we can get some more information now, it has been a while since then. It would be highly appreciated to know if it's enough to focus on one single character's Hall, or if you will need to fill it out for all characters you want reserved for GW2. Also, if it's enough to just fill out the visible part of the Hall to qualify. Kherec 13:59, 29 April 2008 (UTC)
It was asked a week or two back if there was any new information, I seem to remember her answer to the question "No.". There are many many questions I'm personally waiting for like; if you delete the GW2 character attached to an HoM are those rewards lost before, or is it the Hall that matter? Stuff like that. Suppose we'll just have to keep waiting for the dribbles of information. 19:52, 29 April 2008 (UTC)

The main reason I want to know at least a few months in advance is because I want to fill my HoM with fancy things for GW2, but I don't have the time to play 24/7. I'm going to rage if I then hear that any last second efforts are in vain.--1nfektion 11:01, 1 May 2008 (UTC)

After GW2 is released, and after you have linked your GW1 account information to your GW2 acocunt, you can continue to unlock new achievements in the HoM and have these achievements show up in GW2. There will be a way for you to update your unlock information in GW2, so if you haven't finished everything in GW1 by the time GW2 is released, you don't have to worry about rushing. --Regina Buenaobra User Regina Buenaobra sig.png 21:45, 8 May 2008 (UTC)

Gender change

Hi there , this the first time i do something like this i'm new to having an account on wiki but i read on it allot. a while a go i saw somthing with gender change >> 1april joke on an topic.It would be an great option to make.. 36months a go i both guildwars. mate of mine said. if you buy guildwars i wil give you this perfect mursaat hammer ( those times it whas REALY COOWL ) and i whas thinking Mhmmmm... big hammer on litle char looks the hammer more bigger XD sow i made My first char >> master gamer when i whas arround Lions arch i saw allot of other players and how people made there char and i wanted to remake my master gamer but there wasnt an option for it. and deluteting it whas a shame becous i whas thinking i whas verry far in the game.... allot of time went by and i whas on teamspeak and my mate went screaming AAAH MY CHAR IS A FEMALE AAH ( it whas the 1april fools joke ) on that point i know for sure that the Anet guys could made such an option i talked allot about it with mates and they wanted to change gender to sow. i think it would be a realy great add to the game if you could remake a char ... now my master gamer gots allot of prestege armors and olmost got his I have maney leather book bounds title track.. and the best of all Olmost obsaidian armor (= sow re making would be a epic fail oO

Sorry for my english , not that good at it :P

This question is in the same category as requests for changing hairstyle and appearance. It is theoretically possible to do this, but resources are currently focused elsewhere. Changing sex in the game is even more unlikely than changing hair or appearance, however because it's even more drastic than the former two. --Regina Buenaobra User Regina Buenaobra sig.png 20:22, 20 May 2008 (UTC)
Was thinking, since these stuff are not needed to play GW but still the community wants them, why won't Anet create an add on in the online store that will provide these services. This will make ppl happy (for some time) and anet will gain more money, 2 Birds with 1 stone. --MageUser MageMontu sig.pngMontu 21:13, 20 May 2008 (UTC)
It still requires development time, and ArenaNet may simply not wish to devote a portion of their limited resources to such a task. "Why don't they just hire more people then?" - finding good people who work well with a team takes time, and cost/benefit analysis is a tricky thing as well. Go to Aiiane's Talk page (Aiiane - talk - contribs) 21:55, 20 May 2008 (UTC)
Errr... except that the coding is already there as it was already ran for the 1st of april before last. Maybe it will be one of the new monthly tonics. *crosses fingers* -- Salome User salome sig.png 22:28, 20 May 2008 (UTC)
The coding isn't already there to a) provide it in the store and b) allow it to be toggled per-character rather than a sweeping change affecting all characters across all accounts. Furthermore, how would you price such a small service such that it will neither be considered a ripoff nor cost more than it earns due to transaction costs etc? Go to Aiiane's Talk page (Aiiane - talk - contribs) 22:34, 20 May 2008 (UTC)
Well the add on will not consist of only this service, but hair stylists, name changers etc... --MageUser MageMontu sig.pngMontu 23:08, 20 May 2008 (UTC)
Aiiane, I'm not in favour of adding this service to the store and I agree with you that to make it possible would take a bucket load of coding. I however think that maybe just bringing it in as a tonic of some sort would be an option. As they have the coding present for the gender change, I'm sure their would be a way to make a gender changing tonic. Maybe instead of making it a drop from the zaishen chest, they could just add it as something one could buy from the merchant for a reasonable fee. I'm not suggesting it be permanent, I'm suggesting it work in the same way the finite tonics work now. -- Salome User salome sig.png 10:36, 22 May 2008 (UTC)

The Idee of Salome isnt that bad but allot peeps want to change gender and people that aint rich sell the key's sow the poor people aint getting everlasting or normal tonics . And people that do allot of pvp can just remake a pvp char and its done no effort. sow the most of the pve people wont get tonnics then )= Sorry that i planted my reply here and not how you guys doing it :P dont know how


I thought you guys were against farming and buying titles...Seriously, why would you guys make the new title using ZAISHEN KEYS? I honestly don't think the Zaishen give a crap about how much people have to spend on keys. This should be about Balthazar faction, not keys. This is a great idea, a PvP title based on how much you PvP and how much rep you get with the Zaishen, but by making it about how many keys you get, you enable the title not only to be bought, but encourage Farming, Grinding, and worst of all, E-bay buying of gold, for those who can't grind for the cash to buy the keys, and still want the title. Come on Anet, you guys are better than this...-Warior Kronos User Warior Kronos Sig.jpg 21:24, 8 May 2008 (UTC)

Maybe the intention was to give another use to the keys (instead of farming firewater and creme brule), while also allowing non-pvp-only tournament participants to get something else from their tournament reward points?.--Fighterdoken 21:26, 8 May 2008 (UTC)
The Monthly Automated Tournaments moved to virtual prizes this month. It's easier for PvP players to get this title, and that was the point. They get a flashy new title and emote for participating in the Monthly Automated Tournaments. If they want to sell their extra keys, they can also make gold off of that for folks who want to have the title as well. This title does not encourage the purchase of gold for real money. If you do the calculations and went ahead and bought gold for real money (which is against the EULA, but I am trying to make a point here), you'd probably find yourself many many thousands of dollars in the hole from that transaction. You can use Balthazar Faction to buy the keys, too. However it's far easier to play PvP to get the keys and the title. I'd also like to note that no one is forcing anyone to get this title. It's up to players if they want to do it. --Regina Buenaobra User Regina Buenaobra sig.png 21:39, 8 May 2008 (UTC)
With all due respect, I fail to see how it is easier for the majority of the PvP population to get this title. Excluding the minority of real tournament contenders, the majority of PvPers have to acquire keys via faction, at the whooping cost of 5,000 faction a key. Of course they will get support if they use the xunlai tournament house, but taking that out of consideration for a second, the amount of faction needed to get to rank 1 is 250,000, which is about 90,000 less than what i've acquired in my entire life. Now of course, I assume that can't be too much, as I'm not a very dedicated PvPer, but at the same time, most people (correct me if I'm wrong here) aren't going to spend all of their faction on keys. The general behavior before was to use faction to widen your skill repertoire by buying more skills and equipment, and this was something I found troubling about the idea of keys in the first place-it demotes spending faction in favor of becoming a better PvPer, in favor of potential riches, and now, in favor of getting a brand new title. If there are any severe misprints in my argument, I sincerely apologize, but right now I really don't see the advantage of having this title reflect the amount of zaishen keys you can acquire. -Warior Kronos User Warior Kronos Sig.jpg 22:10, 8 May 2008 (UTC)
No matter how I look at it, this is a PvE title track. PvP players have little or no reason to get this title, seeing how you don't even have to play PvP to get it. The people who will be the first to max these titles will be the ones who spend their time buying Zaishen Keys instead of the ones actually playing PvP. Using /rank on your opponent when winning has always been regarded as poor sportsmanship, and now Anet actually introduces emotes which are specifically designed for that purpose... The announcement that the Automated Tournaments are offering new rewards seems to be misleading, since in fact they give no new rewards at all except for more Reward Points. All in all, the only benefit PvP players get from this is that they can get more gold without playing PvE. --Draikin 22:25, 8 May 2008 (UTC)
Hmm, another title released. Question, does this title add to the Maxed Title Track? 22:27, 8 May 2008 (UTC)
Why wouldn't it? Although it's nigh impossible to max it for the average player --Arduinna talk 22:38, 8 May 2008 (UTC)
Why does it bother you that there is one more way to spend Balth faction? If you think you need a new skill buy it, if someone wants a chance at a shiny new weapon or item that is their choice. As Regina and many others have said before people play this game in different ways for different reasons. If I had to choose I would rather PvP for faction rather than was sit in a town Spamming "WTB Zaishen keys". Also more skills does not equal being a better PvPer, I could have every skill ever made unlocked and still get wasted in PvP. -- BroodlingUser Broodling67 sig.PNG 22:42, 8 May 2008 (UTC)
Kronos, titles just keep people playing, PvE has titles that require you to do both the different modes, Nm - where they reach a cut off point - and HM - complete the title. PvP has titles too, and this is just another one, doesn't really mean much because you don't need to PvP to get it, you could just buy it, since its a title that can be farmed people will start spamming WTB WTS Z-keys.
Releasing titles this late in the game is just another attempt to ensure people keep playing longer, just like the Hall of Monuments. 22:53, 8 May 2008 (UTC)
Yes, but this has nothing to do with normal PvP. This is among the ranks of a champion title, which is unobtainable except for devout PvPers. The rest of the community is going to have to devote a lifetime to getting normal balth faction, or more probable than that, farming or buying gold to buy keys. And about the rank spamming post above, I agree, I thought the video they showed was obnoxious, where the one guy kills another, and then rank-spams the other guy. About my issue with keys in the first place, its not really too big a deal, its just that by having more sources to spend your PvP, then just improving your PvP skill repertoire, it really doesn't promote new builds, which is an issue for me. If you have the choice between spending your hard earned faction on experimenting with new skills to replace your cookie cutter build you (most likely) got the faction with, or using it to gain possible riches, which option do you think most people are going to go with? -Warior Kronos User Warior Kronos Sig.jpg 23:01, 8 May 2008 (UTC)
If I didn't want to UaX so bad I would probably spend it on keys. There is usually no reason to stray away from a cookie cutter build, as they are better than the "unique" builds. I honestly don't get why so many people think cookie cutter = bad. — Teh Uber Pwnzer 23:09, 8 May 2008 (UTC)
This is true. But Arenanet isn't going to do or say much, it'll just have the same copy and paste reply "You don't have to do it if don't want to". I think with the more titles Arenanet brings out they have neglecting to think of the negatives that they're indirectly bringing into the community. Title bias is one. Disrespectful play is another, as mentioned. Title grinding, because lets face it 90% them have to be grinded to actually either get a benefit - either indirect or directly in sense of some title tracks included in both PvP and PvE (Norn title track comes to mind for PvE and I'm sure PvP title tracks can be mentioned).
There is no real reason to have a title track of this kind - I mean apart from being a PvP mirror of say the Treasure Hunter title track - but how many players seriously play the game enough to max it, since this is day one? It is something that players who want to try it can actually achieve given the fact its come out so late in the game? Doesn't this just promote title grinding now? And won't this just lead to some kind of title bs that always comes?
I mean, whats the point in a title track that purely says "I've used say 250 z-keys now look at my cool emote"? I mean, why? And another thing that keeps springing to mind, why are there only emotes for PvP titles? Sure PvE titles have skills, well some of them, or effects, but an emote or two would be nice. 23:24, 8 May 2008 (UTC)
Why not? Opening the chest can be fun, and the emote is pretty cool. And this title is just as available to PvE players (through buying keys or the Zaishen Challenge) as it is to PvP players. Kokuou 23:32, 8 May 2008 (UTC)
the terrible part is that it doesn't count for anything, its been added too late, emotes should be for titles that pvpers care about and that shows something, noone will give a shit about this one. and yah the part that they add it this late is to keep players in a dying game. why couldn't this been given to the gladiator title instead, at least it proves..something.. --Cursed Angel talk 00:03, 9 May 2008 (UTC)
Dying game? Why do people who started with game three years ago (not sure if that fits you or not, but bet you've been playing for at least 2 years) fail to acknowledge that ANet has sold more games in the last year then in the two years before and that there are more people playing today then six months ago? -- Inspired to ____ 02:51, 9 May 2008 (UTC)

Neither it is disappointing you invented a new title track nor is it disappointing you invented a buyable emote (you have to make money selling your product, that's okay). But its very disappointing to disappointed your existing userbase by not adding first emotes for something the loyal customers already achieved in months-long play (and was even promised to them; cf. glad emotes). Why not first add emotes for GvG or HB or generally balth pts? Why risk that outcry of the PvP community possibly losing many paying customers for the future instead? These kind of bad decisions against their loyal customer base brought down by far larger companies in the past. --Xer 13:06, 9 May 2008 (UTC)

Probably there were few and few players in tournaments, so they added this to promote them. But I'd enter tournaments if there where more modes, not just the current Two. My guild does not GvG and Hero Battles are quite boring for me. But if they added other modes of tournamentes, I would join them. MithUser MithranArkanere Star.pngTalk 15:10, 9 May 2008 (UTC)
I find it funny that because of the MATs, Anet suddenly considers this title easier to get for PvP players. Guess the about 100 people actually getting the rewards from the MATs are considered everything that is left of the PvP playerbase. Also strange why Anet thinks those kind of people actually care about opening that chest. Why (if you want to make this a title to display your success in the MATs) didn't you make it about the amount of reward points you earned? Regina, can you explain what exactly was the idea behind this title and the way it was made? What are you trying to reach? Dutchsmurf 15:25, 9 May 2008 (UTC)
This is the rationale behind the Zaishen Rewards from the designers. The Zaishen Rewards are meant to serve the purpose of replacing the previous MAT cash prizes. If people don't care about the title, they can sell the Zaishen Keys to those who want the rank emotes. The feedback from these players is positive. Traditionally, people who play mostly PvP tend to be less wealthy than people who play a lot of PvE. Now, some of them have an in-game revenue stream without having to play PvE. PvE players can access this title as well by buying keys from PvP players. People can also use Balthazar Faction towards this title as well. If PvEers really keen on getting the emote and title, this may encourage them to try PvP. --Regina Buenaobra User Regina Buenaobra sig.png 17:58, 9 May 2008 (UTC)
"If PvEers really keen on getting the emote and title, this may encourage them to try PvP." This is said in a way that would suggest that all PvE'ers have never tried PvP. This may be true for many players, but there is a massive number of players (still) that have done some PvP at some point over the last three years and X thousand hours, like myself, and just don't find that style of play to their liking. Are they less deserving of cool emotes because they spend their time conquering everything ANet spent months creating than those running in circles in the same areas beating each other up? Additionally, buying the title has no meaning whatsoever, and is also beyond most players budget. At 5k/key it costs one million gold just to get r3! As has been said in the past, most player don't have nearly that much, and much less than the 100 million it would take to max the track.
ANet considers them "virtual rewards" right? Well, who doesn't like those? It's nice to be able to do something unique, something that is a reward for playing all the time and being one of those that's kept the lands of Tyria occupied. This may fit in my rant below from last week, but I've always felt that players should be able to attain a boss-like aura. Say you've gotten to 20 or 25 maxed titles and you earn "/aura" - Type that in and you glow like a boss for 30-60 seconds. That's just an example of an incentive for PvE players, and much more realistic and 'log-in worthy' than having to spend thousands of hours farming so you can flush all your gold to another player in attempts to get even r3 of Zaishen. Clobimon Craiggy 23:20, 12 May 2008 (UTC)

"No matter how I look at it, this is a PvE title track." ? That's akin to saying... Legendary Guardian is a PvP title since it would be possible, with enough gold, to pay people to do all the missions while you do next to no PvE. There will be only a few, if any, EULA abiding players buying the max to this track. It's just too costly. Many will probably buy & earn r1 just for the purpose of finally having an emote however.

Regina, the emotes are sweet, cool, fun virtual rewards. That is why the PvE community has been so vocal since the beginning for there to be a similar set of rewards for PvE accomplishments. Tiers of KoaBD have been perfect targets for emote addition since their inception. It comes as no surprise that PvE players may get frustrated with emotes added to something like this. While it is possible to buy ranks and earn points with predictions, anything beyond the first couple ranks is not very feasible (I'm averaging 75 points per month with predictions -or- 111 years to max the track). Coming from a hardcore, religiously playing PvE participant, I think there should be serious consideration now and in the future (GW2) about permanent virtual rewards for that side of the game as well. Regardless of what some say, completing something in pve does feel like an accomplishment, but five minutes later it wears off. There can be no argument if I say Legendary Vanquisher is more difficult and time consuming than getting r1 of Zaishen (or several ranks)... yet which one has an account based virtual reward like the emote of a spear thrown from the sky?

Well, that's my two cents... and what I've been stewing on for the past couple days. Kudos to the design team on the emotes though - they appear to be pretty neat. :D Clobimon Craiggy 17:09, 9 May 2008 (UTC)

I'm pretty much summing up what everyone else has added on to my post...This was a good idea, but-Anet needs to focus on getting emotes out for older, skill-requiring titles, and not to add emotes to newly introduced titles. As well, I believe this would have been a far better title if it was focused on Faction, from a logical and lore-wise perspective. However, by the way your making this sound, you wanted it to be somewhat like the champion title, which is un-obtainable for the average player but instead you chose the awkward middle ground of not balthazar faction, and not tournament points themselves, but rather zaishen keys. I say that it seems like you intended to end up in the middle ground because of the posts you've made here describing the intended cycle of Tournament winners cashing in and if they don't care about the emote, selling them off to us normal folk. By doing this, you've made the title literally buyable. And please stop repeating the "If you don't like it don't do it" phrase, because honestly so much added content has been "don't do it" lately, I'm kind of getting annoyed. And judged by the response of players here, I can't be alone. -Warior Kronos User Warior Kronos Sig.jpg 20:26, 9 May 2008 (UTC)
So Arenanet is replacing cash prices for a title and an emote? Sorry, I don't know much about PvP tournaments etc but I'm guessing you're referring to the MAT as this Automated Tournament. Sorry, the only prize money I know for PvP is that Guild Wars $100,000 Tournament Series, is that what they are removing or am I getting confused here, if so a little help. 20:39, 9 May 2008 (UTC)
Apologies for the lack of clarity. Winners were awarded gift certificates/cards. No exactly cash, but you can spend it just as you would spend money on the website. Thanks for pointing that out. --Regina Buenaobra User Regina Buenaobra sig.png 20:56, 9 May 2008 (UTC)
Thanks for that, its just that you mentioned cash prizes in one of your posts and I got confused. 20:59, 9 May 2008 (UTC)

ANet is promoting bad behaviour?

Quote from [[1]] - "The Zaishen Rank emotes were created to be very interactive. For example, if you position yourself correctly, you can use it as a finishing move after you defeat someone!"

Now, I remember times when someone could get reported then de-ranked and/or temp banned for making rank emote over enemy's dead body in HA because of unsportsmanlike behaviour.

How come, now ANet encourages players to do such things? Lex Luxor 00:50, 9 May 2008 (UTC)

I doubt that anyone actually got deranked or banned for ranking somebody after they died. Poor sportsmanship? Yes. Against the EULA? No. Kokuou 00:54, 9 May 2008 (UTC)
true, it probably was a bad idea on Anet's part. But, if you are a serious and/or sportsmanlike gamer, you will either use your rank in a fair almost "I win hooray!" kind of way. As well as note flaming the person who may have used it on you--User Raph Sig.pngRaph Talky 01:43, 9 May 2008 (UTC)
See the video on the site...Dominator Matrix 01:44, 9 May 2008 (UTC)
Yeah, I can handle someone ranking me if they kill me; it's the immature comments in All chat that annoy me. Please, give generously to help stop caps lock abuse today! ;) Kokuou 02:06, 9 May 2008 (UTC)
I just had a friend come up behind me and shove a spear through my back. This emote is awesome!! Ashes Of Doom Talk 02:35, 9 May 2008 (UTC)

Ranking is cheap, but especially after the battle. Sportsmanship is conduct and attitude considered as befitting participants in sports, especially fair play, courtesy, striving spirit, and grace in losing and winning. Poor sportsmanship is “rubbing salt in the wounds” of the losers among other things. Decent players never rank. Anet specifically encouraged unsportsmanship by releasing that video and including that functionality in the emote to nail the dead body of your opponent.--Celestial Kitsune 05:51, 9 May 2008 (UTC)

I kinda like it, while people tend to show off it can also be used in funny situations, or just to show your dominance. The only problem is the way you gain the title, it just like most PvE titles supports buying gold ingame to get the title. It would be far more fair to PvP players if the title was changed to use your amount of Balthazar Faction, this way people who already have alot of Balthazar faction won't be left in the cold. This is a PvP title after all. I would really appreciate if Anet did that, Casual PVP players finally have a title and emote for their own then. SniperFoxUser SniperFox IconSmall.gif 11:30, 9 May 2008 (UTC)

Really, some of you are taking this far too seriously. If ranking in a game really offends you, you need to sort your priorities. As much as it might be "unsportsmanlike", its only a game. I for one would like to thank Anet for this addition and hope it shows that anet is planning further small additions (whatever they may be) to the game. Fowlero 09:12, 9 May 2008 (UTC)

I want you to give proof of that supposed bans for using an emote. If they use an emote and add some 'unconstructive' chat lines, they will get banned for the chat, not for using the emote. Otherwise, Anet would have never done Gloat. MithUser MithranArkanere Star.pngTalk 15:08, 9 May 2008 (UTC)
I once asked Gaile about this after someone applied to my guild claiming that they had fame taken away as an explanation for why their rank was much lower than our requirements. She told me that we have never done that nor do we have any problem with the act of ranking someone after defeating them in combat. - User Linsey Murdock sig.jpgLinsey talk 18:10, 9 May 2008 (UTC)
This is a chest opening title track, wouldn't an emote like this be far suited to a title track that related to actual gameplay, not something that is related to chest opening? 02:16, 10 May 2008 (UTC)
I agree, perhaps a Balthazars Champion title track would've been a better idea for the emote. Depending on how many balthazar points you've earned. Titles related to gameplay have always been better than those dedicated to grinding. SniperFoxUser SniperFox IconSmall.gif 18:18, 10 May 2008 (UTC)

(Reset indent) Ranking other players is lame, but I can't say it really bothers me. I don't really PvP anyway, and a rank emote is far less likely to upset me than rude language in All Chat after a potential loss. And hey, think of the good sides- /zrank Mallyx! Wouldn't that just be awesome? :) -- User Elveh sig.png Elv 19:25, 10 May 2008 (UTC)

no, and to the subject, those who gets upset by the winning team rankspamming his or her corpse are just very bad losers. --Cursed Angel talk 15:42, 11 May 2008 (UTC)
Rhetoric question ftw. People who rankspike when they win are discourteous winners. People who get upset by this are probably not the best losers. It's not the best behaviour from either side. Anyway, I was pointing out that the new feature has positive sides too. -- User Elveh sig.png Elv 19:52, 13 May 2008 (UTC)
Whether or not it is unsportsmanship-like, ranking was an insult that ANet has been turned into a joke. Now chest-opening people can do it, and so can the Charr. They in fact trivialized it, taking most of the insulting component out of it. -- Alaris_sig Alaris 14:22, 3 June 2008 (UTC)

New Developer Update (Balancing Key Skills Separately for PvP and PvE)

09 May This is an interesting turn of events. 20:55, 9 May 2008 (UTC)

That's scary... --User rayd sig.pngRayd 21:41, 9 May 2008 (UTC)
What's gonna happen with the compretive missions like Fort Aspenwood etc?Fox007 User:Fox007 21:48, 9 May 2008 (UTC)
So you're going to have PvE skills, PvE only and PvP only? So will this eventually move to a complete PvE and PvP spilt? Ohh, ohh, does this mean Mystic Regen in PvE will be reverted? 22:02, 9 May 2008 (UTC)
This is a key quote from the article, "So that we don't confuse players, we intend to keep as many skills unchanged as we can." --Regina Buenaobra User Regina Buenaobra sig.png 23:59, 9 May 2008 (UTC)
I doubt that case, but many other skills that became a joke in PvE will be nice choices now. MithUser MithranArkanere Star.pngTalk 22:53, 9 May 2008 (UTC)
Thank you. It took you guys at Anet long enough to listen to everyone. Hopefully something similar will be put in GW2 for all skills. Calor Talk 00:03, 10 May 2008 (UTC)
Still scary. Expecting huge changes on pvp (izzy, if you touch D-shot... I'll D-shot you! :D) --User rayd sig.pngRayd 00:57, 10 May 2008 (UTC)
roll back all those pve nerfs forced by pvp and limit ursan to norn lands to return balance -- 01:01, 10 May 2008 (UTC)
Oh, I understand the quote, Regina. But there is a possibility to liven up PvP Arenanet might buff/nerf more and more skills, would be nice to watch PvP matches without seeing the same builds used over and over again. 01:11, 10 May 2008 (UTC)
I don't think this is a good change - if all the PvE nerfs were to be reverted, why wouldn't all the buffs be reverted as well? That has already happened when the buff to Chaos Storm was undone after the last tournament ended. Anyway, I went on more detail at the main discussion place for this topic. Erasculio 02:36, 10 May 2008 (UTC)
I'd love to hear more info on why they decided to do it now? There's been a call for this kind of thing for ages? Are we test dummies again? 02:56, 10 May 2008 (UTC)
I would gladly test many skills in PvE to see how well they fare and there are a couple skills i hope get changed not going to mention them cause people might hate me(also my testing wont be fore elite areas as i hate PuG's and my guild is just me and my RL friends) User Tenri My image.jpg Tenri 03:03, 10 May 2008 (UTC)
at least it keeps the pve'ers from QQ for no reason --Cursed Angel talk 15:58, 10 May 2008 (UTC)
Do you seriously think so? ;) - anja talk 16:23, 10 May 2008 (UTC)
People will always complain about something. That won't change. But now people won't complain because a skill have been changed to work only fine against a group of 4 enemies, when in PvE you may have to face more than 12 at the same time. A lot of Spirits will thank PvP skills. MithUser MithranArkanere Star.pngTalk 18:24, 10 May 2008 (UTC)

I have a quick question about this. Is there any chance we might see some game mechanics or past updates reverted such as the change to spirits on 12 October, 2007 when all spirits health was decreased by 50 and allowed Burning to affect Spirits? I think if a few changes to certain mechanics or skills are made, we might see more builds come back into play or maybe new ones. (BTW, I'll just go ahead and admit that my main is a ritualist in case you can't tell. lol ) 14:42, 11 May 2008 (UTC)

The logical thing to do would keep some changes in both PvP and PvE, use PvP skills when the change would be too radical for PvE, and revert the PvE skills that were most 'damage' due to strictly PvP updates. But that doesn't mean they they are going to do thinks like removing the Minion cap, make charmed animals lave corpses or remove the enchantment cap in Mystic Regeneration. Some changes have reasons to exist in PvE too. MithUser MithranArkanere Star.pngTalk 16:11, 11 May 2008 (UTC)
The designers are being very cautious in how they approach PvP/PvE skill separation functionality. Right now what they are focusing on are changing a few skills, making sure that this works in the game, making sure that it's not confusing to players, evaluating the impact of this sort of separation, and deciding on whether to take it further. So right now, the only answer I have for your specific question on reverting the 12 October changes are: they are going to evaluate what happens with this first set of changes before making decisions to make more widespread changes. By the way, the date for when a few key skills will get separated functionality has not been set. The "arrival date" depends on a number of factors, inlcuding when the designers can get the update to QA and how the QA testing goes. --Regina Buenaobra User Regina Buenaobra sig.png 19:56, 12 May 2008 (UTC)
First thank you for the reply, it means a lot. Secondly I can definitely see and appreciate the need to test these new changes and see how everyone reacts to them. I can only hope that leads to better changes to come. 21:14, 12 May 2008 (UTC)
But many players, myself included, test builds on the Isle of the Nameless. This includes PvE builds and this makes that not possible any more. IMO, the whole 2-stats-for-one-skill-thing is rather daft. Balance for PvP, it doesnt do anything to PvE. And un-nerf paragons pelase, theres 3 builds they can run which are at all effective now. Thats THREE BUILDS for ONE CLASS. Its absurd. Soqed hozi 13:36, 12 May 2008 (UTC)
Hm... in that case, they could 'hide' PvP skills in strictly PvP areas, but show both PvP and PvE versions in those 'mixed' areas. They could even add a sorting option in the Skills and Attributes panel for that. They could also add a PvE master of damage in each Tutorial area: Old Ascalon, Seitung Valley and Churrhir Fields so people can also test PvE skills. Churrhir Fields is the best PvE training ground, they should add Circles and trainers like those there to the other Campaigns, If you see the areas I mentionend before, there is plenty of room to do so, just by removing or moving away a couple of monsters. MithUser MithranArkanere Star.pngTalk 20:33, 12 May 2008 (UTC)
Isnt the only mixed place in the entire game, the temple of balthazar, everywhere else is either solely PvE or PvP. -- Salome User salome sig.png 22:00, 12 May 2008 (UTC)
The Guild Hall is somehow mixed too. You can quickly go there from and to PvE. MithUser MithranArkanere Star.pngTalk 23:19, 12 May 2008 (UTC)
True but using the GH, dont you have to go via a PvE outpost to play PvE? The only places you can get to directly from the GH are PvP, everything else if via another outpost. Thus leaving Temple of Balth as the only mixed pvp and pve area. -- Salome User salome sig.png 08:28, 13 May 2008 (UTC)

April Tournament Points

Hi Regina, I have a prob with the april tournament, I talked to the Xunlai House NPC and he didn't give me any points, I checked if my prediction were correct and I should get some. I asked in Balthazar's temple and alot of ppl did not receive their points aswell, but some other ppl recieved their's. Can you ask the developers to fix this pls ^^ --MageUser MageMontu sig.pngMontu 20:55, 8 May 2008 (UTC)

never mind i changed char and it worked. Sry for disturbing you ^^ --MageUser MageMontu sig.pngMontu 21:07, 8 May 2008 (UTC)
I have the same problem, only I still need to recieve points from December, January and February as well. 10:20, 9 May 2008 (UTC)
Well I still didn't receive the ones from February, but meh, I prefer them working on GW2(which i think it's time you guys release some new info) rather than giving me some points. --MageUser MageMontu sig.pngMontu 10:22, 9 May 2008 (UTC)
I would agree, if they hadn't realeased that new emote. 12:22, 9 May 2008 (UTC)
I can't remember, but I think was the place to email about tournament point issues. I did that a while ago when mine were bugged, and it got sorted pretty quickly. Not sure if you've tried it yet (or if that's the right address, for that matter), but maybe you could look into it? :) -- User Elveh sig.png Elv 19:20, 10 May 2008 (UTC)
I've never heard of that address before, maybe i should give it a try. --MageUser MageMontu sig.pngMontu 19:31, 10 May 2008 (UTC)
Well, asking customer support hasn't given me the points I was supposed to get. I could have had rank 1 by now but of course they won't reimburse points, even though they admit it is their fault... 19:57, 18 May 2008 (UTC)
Oh, and I don't mean it as an insult. I completely understand why they cannot reïmburse points and I am not angry at anyone for it. Just a little disappointed. 17:44, 19 May 2008 (UTC)

Friends [N] window

A while ago I posted a note on guru about the Friends window, which got a few responses, but more importantly while I drafted it I noticed suggestions about it have been many over the years, indicating that there are plenty of people wishing it could improved. Is there any chance we could get an official word on whether or not we're flogging a dead horse here, or if there's any chance of improvement? Kherec 15:37, 12 May 2008 (UTC)

I hope so. I have wanted Alliance members to be listed for the longest time. Then I could actually add friends outside my own alliance on my 100% full list! - Lord Xivor 05:47, 16 May 2008 (UTC)

Question regarding lvl20 w/out 2ndry

Hi there! I have a question regarding getting to lvl20 in NF without a secondary. I dont know if you know of it, but essentially, you can get a ferry to consulate docks at lvl 2 or 3, then get another ferry to tyria/cantha and can potentially reach level 20 without having a secondary profession. I have made a warrior and am doing this for the challenege of doing proph and fac without a secondary, however, I'd like to know if i may get banned for this as it is kind of an exploit, however it grants no bonus to me (cant continue NF, cant get aceess to 2ndry skills etc.) Any answer would be greatly appeciated! Thanks for reading! JONO51 21:15, 16 May 2008 (UTC)

Damn it man, don't tell them. Geez, getting my NF lvl 20 to Legendary Survivor then wanted to beat Factions, Proph and GWEN without a secondary. And now you go tell them o.o quit it :P As for being banned for it? How? You're not doing anything that you aren't aloud to do. Its not an exploit, there is literally no benefit to going through the game without a secondary and Arenanet know the limitations surrounding leaving NF going to the other campaigns. You are not the first to do it under the current system, if Arenanet were against it they would have been a requirement for a secondary on getting to the other campaigns. >.< ruin my fun why don't you! 21:49, 16 May 2008 (UTC)
Okay, guess it wouldnt really be classed as an exploit, thanks for the response. JONO51 22:28, 16 May 2008 (UTC)
But it is still a bug and know they are gone fix it.
Whats the chance that they didn't already know about ferrying? Almost zero. — Teh Uber Pwnzer 23:04, 16 May 2008 (UTC)
Sounds like a pain in the ass to fix just to disappoint people. Vael Victus Pancakes. 01:55, 21 May 2008 (UTC)

Equipment Templates

Everyone loves equipment templates, but there are a few things they are missing:

  1. They should save all weapon sets instead of only the one you're on.
  2. You should be able to ping your equipment from a PvE character.
  3. When someone pings their equipment with non-max mods, they show as max to everyone else.
  4. You should be able to ping saved templates while on a PvE character. -- VegaObscura 23:40, 17 May 2008 (UTC)
To 2: That won't be possible as the PvP equipment is completely different to the PvE equipment. Especially when it comes to armor level, armor art or weapon type. Plus I think weapons are stored as one complete item in PvE but when generating PvP weapons you only look at the segments.
To 3: When you ping an equipment all others will see their maximal mod level. This is because there is only the mod type stored when using equipment templates, the mod level comes from the unlock status. And this is good otherwise you probably won't be able to share one template with accounts with different unlockings. poke | talk 23:52, 17 May 2008 (UTC)

Gaert's Sword

Is this a licensed item that Arenanet has kept in the dark to all of us except these vendors or are they just making things up? I've never heard of Gaert, his sword only vaguely resembles Guild Wars swords (Fellblade), and the art in the picture looks more anime style than anything from the Guild Wars universe. 03:57, 21 May 2008 (UTC)

Link to a vendor selling the sword Gaert's Sword 03:58, 21 May 2008 (UTC)
It doesn't even look like anything GW related O.o --Arduinna talk 07:39, 21 May 2008 (UTC)
This is kinda old news. 14:04, 21 May 2008 (UTC)
Wow, I wonder why they haven't done anything about it. I stumbled on the page when hearing about Sony's lawsuit against the same company for a gun they're selling. Link I don't see why ArenaNet wouldn't do the same except for the fact its been up since '06 and would look strange if they did after such a long period of time. 14:48, 21 May 2008 (UTC)
Who's Gaert anyway? --MageUser MageMontu sig.pngMontu 20:55, 21 May 2008 (UTC)
That website is selling multiple items advertising them as items from games. I'm pretty sure that at least 90% of the items don't have endorsement or permission of any kind, and a lot of things are probably not related (or very slightly related) to the game itself. In this case, this sword has nothing to do with Guild Wars besides the name. If ArenaNets lawyers are getting bored here's something for them :P — Poki#3 My Talk Page :o 06:29, 22 May 2008 (UTC)

Factioncap Kurzick/Luxon increase

Hiya there Regina i have a question we all know that Balthazar Faction increase (5000) for each rank in PvP Title Hero and such things. I have seen some Threads on GW Gulag uhhh i mean Guru about a increase for alliance faction (5000) for ea rank of Kurzick/Luxon. Is there a chance that there will be a increase of faction (5000) for each Alliance Kurzick/Luxon. As far as i know it has no negative After effects. instead of 3 times 10000 or 4 times 10000 you have 1 bar of 40000 faction it does not matter the faction of 40000 will be added one way or another. Also with alliance battles sometimes i have to quit or else i have to see a truckload of points go to waste past 10000. Or even worse we need to lose course the teams bar is full. As for the answer but it's hard to add this to the game not realy an answer. maybe it's hard but not impossible. It's the effort that makes it hard. Cult Mephisto

I'm, not against increase, but making increase related to title rank would be VERY WRONG. Why? Faction given to the guild decays by 10% every day. Faction hold in people's faction bars does not. So by making that, those with higher ranks would be able to save more faction safely in their bars, and use it when needed. ALL PEOPLE, not only the most veterans or the ones with HFFF bots, deserve the chances to control an outpost. So, or the change is made for ALL, or the change is made for NO ONE. MithUser MithranArkanere Star.pngTalk 15:50, 22 May 2008 (UTC)
This sounds like nothing but a desire to store faction which is a bad idea. So either this isn't a problem since you can spend the faction in the AB outpost between battles, or please explain what I'm missing. -- Inspired to ____ 16:13, 22 May 2008 (UTC)
I see your irony but remember if they apply increase of 5000 for ea rank you can never have more then 70000 points in one bar.

and sure alliance lose 10% every day for some guilds that 6 a 7 mil ea day if some saviors saves up 1 bar doesn't matter if they donate 1 time 70k points or 7 different bars they need to donate 100 bars ea day to pull it back up. And sure HFFF takes roughly 30 min for one bar thats still 3hours and 30 min for a savior bar, they will donate 70k one way or another. In the end bot or no bot savior or bastion or supporter if they need points they will get them. Cult Mephisto

I have no desire to store factions i came with the intension to make some changes i thought it was a good idea. Cult Mephisto

In my way of thinking, there's only 12 ranks, so make it a small 1k increase per rank?- VanguardUser-VanguardAvatar.PNG 20:55, 22 May 2008 (UTC)

Any increase that is not a multiple of 5 would be pretty useless to most faction farmers. I agree with the concept, Vanguard, but I think rather than varying the amount per rank that maybe we would all be better served to vary the amount of ranks it takes to get an increase (12 ranks, so maybe 5k increase for every 2, 3, or 4 ranks).Stan Thompson talk 13:19, 23 May 2008 (UTC)

Guild Wars and its icons

We all know each video game, with the exception of mmos, have their icons. As most of us classify guild wars as an online strategy rpg and not mmo, it would have icon characters in which when you see them, you instantly know "Oh, thats a character from guild wars" From my point of view: Prophecies has Devona....? Factions has Mhenlo and Master Togo Nightfall has Kormir, Koss, Melloni, and Dunkoro. Eye of the north has Ogden Stonehealer, Vekk, and Gwen. Which icons do you think represent the franchises?

Speaking of characters and such, if guild wars was not online and you had to play as one of the henchmen or heroes, who would it be? ...Actually, sometimes I do really wish I could transform into Koss and fight like a true sunspear =/ Meh, guess Ill need to be doing death flagging XP

Personally I would go with the 3 original gods; Dwayna, Balthazar & Melandru --MageUser MageMontu sig.pngMontu 22:15, 27 May 2008 (UTC)
The mesmer with a sword on the box cover. --User Pling sig.png Brains12 \ talk 22:19, 27 May 2008 (UTC)
I have to agree with Brains. Yukiko User Yukiko Sig.png 22:29, 27 May 2008 (UTC)
I always picture the norn as Jona, the asura as the leader of them, Kip or whatever his name was. When I think of prophecies, it's Mhenlo. When I think of factions, it's uhm, Mhenlo. Nightfall Koss, and EOTN is Gwen. Vael Victus Pancakes. 02:23, 28 May 2008 (UTC)
Mhenlo, Mhenlo, Kormir, and Gwen. -- VegaObscura 04:37, 28 May 2008 (UTC)
I keep seeing Eve (just because she's on the cover). But Mhenlo. Definitely. He was nice in Prophecies, had funny tension in Factions, but I see Koss more as the icon of Nightfall. As for EotN: Jora. You can't miss her. Gwen comes close though. --TalkPeople of Antioch 04:42, 28 May 2008 (UTC)
My character is an icon of every game :D And "online strategy rpg" is a bad term. The proper term would be CORPG. — Poki#3 My Talk Page :o 07:40, 28 May 2008 (UTC)
The final enemies: Lich, Shiro, Abaddon and The Great Destroyer. MithUser MithranArkanere Star.pngTalk 14:27, 28 May 2008 (UTC)
I always imagined it as Mhenlo, Shiro, Varesh, and, of course Gwen.
Wiki is starting to feel more and more like GWGuru. BlazeRick 21:25, 30 May 2008 (UTC)