ArenaNet:Skill feedback/Elementalist/Mind Burn

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Mind Burn Mind Burn

Contents

[edit] Lilondra's Issue -- 07:33, 30 March 2008 (UTC)

Discussion

Issue
The mind spells (excluding mind blast) are unpopular due to there exhaustion.This skill is by far the worst of them all as it lacks utility (no knockdown,no snare) and gives a lgenthy burn instead wich is rc food.(So you are actuaklly helping them to deal with the damage)
Suggestion
This sugestion might be a bit overpowered but i would change it to something like this :

10e/C1/2nd/12recharge,although the recharge might be to low. Tabel :

Progression
0
10
10
0
1
12
12
0
2
13
14
1
3
15
16
1
4
17
18
1
5
18
20
1
6
20
22
2
7
22
24
2
8
23
26
2
9
25
28
2
10
27
30
3
11
28
32
3
12
30
34
3
13
32
36
3
14
33
38
4
15
35
40
4
16
37
42
4
17
38
44
5
18
40
46
5
19
42
48
5
20
43
50
5


This way the skill would become very usefull in spikes dealing a large portion of damage at the sacrifice of a elite.

Another option might be reforming it to this :
Spell.If you have more energy then target foe,that foe is set on fire for 3..8..10 seconds 5e/1c/4r,being a burning spammer this would be a way to cap out the degen while not being effective as spiking skill.Lilondra 15:41, 3 April 2008 (UTC)

[edit] TimeToGetIntense's issue ----

Discussion

Issue
The way I see Mind Burn being viable is as a skill that allows you to solo almost anyone 1v1 with sheer firepower at the cost of exhaustion. Imagine a Mind Burn flag runner who can roast anyone who he runs into. This could be acheived by lowering the recharge on Mind Burn to allow the character to deal massive damage at the cost of a lot of exhaustion. This could be good for a Flag Runner who will have a lot of time to regen that exhaustion. When he's at stand, he can cause a lot of pressure for a short period of time.
Suggestion

Lower recharge time to 2 seconds.

[edit] Same issue as Mind Shock

Issue
Burning effect is conditional, uses up elite slot, underpowered compared to Searing Flames
Suggestion
Give Mind Burn a recharge time of 12 seconds. Burning duration should be 1...5...6 seconds. If the conditional is not met, it recharges in 2 seconds. So if you spam this skill with less energy, it becomes an elite, nerfed immolate spell.


[edit] RitualDoll 02:44, 12 May 2008 (UTC)

Discussion

Issue
Exhaustion hurts even if the foe only takes one effect
(Same as Lilondra's, this will fuel RC)
Suggestion
Change it so Exhaustion only occurs when the secondary condition is met.
Raise secondary damage & reduce burning effect.
Reasoning
Mind Burn will still be able to be used while waiting for Exhaustion to recover, and as primary damage is not effected, it isn't a buff or a nerf. =)

[edit] Frvwfr2's Issue -- 21:05, 17 May 2008 (UTC)

Issue
Above
Suggestion
Same as RitualDoll, only cause exhaustion if the 2nd effect triggers.

[edit] Requires an aggressive buff to provide an alternative to Searing Flames

Issue
Underpowered, weak skill.
Suggestion
Change to 10 energy, 1 second cast, 8 second recharge. Change to "Elite Spell. Target foe is struck for 15...51...63 fire damage. If you have more energy than target foe, it does 15...51...63 more fire damage and causes Burning for 1...6...7 seconds. If target foe was already burning, you suffer Exhaustion and this skill is disabled for an additional 12 seconds."

The conditional exhaustion hinders its use in degenerate spike builds(4x mind burn = 126x4 damage = 504 damage, more than the standard 480 health.)

Suggestion
Increase energy to 10, decrease damage to 5...41...53(remove spike builds), remove exhaustion.

[edit] Smaller exhaustion? 86.26.89.66 11:23, 6 July 2008 (UTC)

Issue
Same as above - too much exhaustion on a seemingly spammable skill.
Suggestion
Decrease the Exhaustion, and possibly improve the power generally (since the burning is not as effective as Mind Shock's knockdown, for example):
Elite Spell. Target foe takes 18...61...72 fire damage. If you have more Energy than target foe, that foe takes an additional 8...74...90 fire damage and that foe and all adjacent foes are set on fire for 1...4...5 seconds. This Spell causes 5 points of Exhaustion.
See also the page on exhaustion.

23:45, 7 July 2008 (UTC)

(85.229.48.46 23:45, 7 July 2008 (UTC)) Mind Burn blows. At the absolute minimum it needs to drop exhaustion to be viable. Mind Shock has its armor penetration spiking plus KD, Mind Freeze snaring, Mind Blast energy management. Mind Burn has... a few seconds of burning degen. On a single foe.

Don't forget that burning is easily removed. Mind Shock knocks things down which is useful, Mind Freeze has a rare 90% snare, and Mind Burn gets..... a lousy condition?!?!?!?!

[edit] Nuke's Issue 17:07, 21 August 2008 (UTC)

Issue
It sucks. Burning sucks, single target damage sucks.
Suggestion
Replace burning with "loses 1...8...10 energy. letz burn minds, mmkay?

-- NUKLEAR IIV 17:07, 21 August 2008 (UTC)

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