Guide to character creation
From Guild Wars Wiki
Contents |
This guide provides a detailed explanation of the process of character creation in Guild Wars. Creating a character consists of the following steps:
- Select character type
- Choose starting campaign
- Choose primary profession
- Decide character sex
- Customize appearance
- Customize body
- Decide character name
[edit] Selecting character type
There are two types of characters you can create:
See each of the above two articles for a more detailed explanation on their differences.
In short, a roleplaying character starts off at level 1 and is provided only with basic armor and a starter weapon. Such characters are expected to go through the campaign storyline to earn experience and gain levels. This eventually allows you to gain access to almost all PvE and PvP content Guild Wars has to offer.
A PvP-only character on the other hand, is for those who don't like to waste time leveling, and want to just get in the action. A PvP character starts of the maximum level 20, with weapons and armor fully customizable using the Equipment panel. Weapon upgrades, runes, skills, and heroes are all available, provided they have already been unlocked.
Prior to the introduction of skill templates and equipment templates, the creation of a PvP-only character was different from a roleplaying character. But they have now been made similar. Unless otherwise noted, all the following sections apply to both character types.
[edit] Choose starting campaign
This is the first choice you will have to make. The starting campaign affects your subsequent options - the available professions that can be selected and the available appearance options. If you are creating a PvP-only character, you can skip the rest of this section. Aside from the starting location, the rest of this section applies only to roleplaying characters.
The starting campaign also determines your character's starting location, and the storyline that you will follow. For an overview of each of the storylines, see the Storyline article. Note that you cannot create an Eye of the North character, since it is an expansion and not a campaign. A PvP-only character will always appear in the Great Temple of Balthazar, and cannot access the PvE areas of the campaigns.
All characters can access all campaigns (provided you have those campaigns linked to the same account). A character need not complete their starting campaign before being allowed to go to another campaign. The character need only reach the location or point in the storyline where the access quests are offered. Prophecies characters need to reach Lion's Arch, Factions characters need to reach Kaineng Center, and Nightfall characters need to reach Consulate Docks. It is actually a good idea to switch campaigns before completing your starting campaign. The Prophecies campaign has quests that offer free skills; the Factions campaign gives early access to max armor and weapons; and the Nightfall campaign gives access to level 15 heroes.
The following sections attempt to discuss some of the technical advantages and disadvantages of each campaign.
[edit] Prophecies
The Prophecies campaign is a good first campaign for all new Guild Wars players as the pace is much slower. Ample time and opportunities are given to get used to your character's capabilities. It will take quite a while before your character will hit level 20. Party size and enemy difficulty are scaled up slowly. Almost 40 skills are awarded freely as quest rewards throughout the first half of the campaign as your character progresses towards level 20. All of this combine for a low learning curve.
The downside, especially for veteran players, are precisely what makes it good for new players. Skill rewards discourages skill purchases (from skill trainers), and thus somewhat discourages experimentation. With a slow difficulty scaling, elite skills are also unavailable until far into the campaign. The attribute quests and the profession changers are even further along, about two-thirds of the way into the campaign. Access to other campaigns are available at about a third of the way through (your character is most likely several levels below level 20).
Additionally, players that concentrate much on learning the game might not be able to understand all of the story for two reasons: First, it is a rather complicated story with many turns. Second, in Prophecies most missions can be run, which means the movies, which contain most of the story, are skipped just to finish missions faster.
[edit] Factions
The Factions campaign gives access to the Assassin and Ritualist professions. Unlike Prophecies, progress to level 20 takes a very short amount of time. Early quests give plenty of gold that you can buy skills with (very few skills are awarded for free). Elite skills also become available early, although the bulk of them come much later. Access to other campaigns occur very early, just a little after you leave the starting region of Shing Jea Island. A good campaign to start from to quickly get to level 20.
The problem with leveling up so fast is that it is not beginner-friendly. The starting region does not offer a lot of opportunities for new players to get used to their characters before being thrust into the mainland Cantha (which might surprise unprepared players due to the jump in difficulty). And without skill rewards, players are left to their own devices when deciding whether or not to buy new skills - possibly a good thing for experienced players, but much less so for inexperienced players. All non-elite skills can be purchased in Kaineng City.
[edit] Nightfall
The Nightfall campaign gives access to the Paragon and Dervish professions. Most importantly, it gives early access to heroes. This campaign slows down the leveling speed of Factions, but still faster than Prophecies. Access to other campaigns is also the same - faster than Prophecies, but slower than Factions. This is a good middle ground for the two previous campaigns. If you just want the heroes however, it might instead be better to switch to this campaign from other campaigns to get five of them at level 15.
Skill acquisition is similar to Factions in that players are mostly expected to buy their own skills. The gold rewards are also slightly less than the Factions campaign so a more careful use of gold is necessary. Elite skills are available in abundance from quite early on, however, unlike in Factions, many non-elite skills are not available from trainers until quite late in the campaign.
[edit] Choose primary profession
This is likely the most important decision in the creation of a roleplaying character. The choice of primary profession cannot be changed once a character has been created. The only way to change is to delete and recreate.
This choice should be primarily determined by your preferred play style. See the individual profession articles for an overview of what sort of roles each is suitable for. The six core professions are available in all campaigns:
- The mightiest of mighty, the bravest of the brave, the Warrior is the master of melee combat and heavy armor.
- An agile and wily survivor, the Ranger specializes in archery, beast mastery, and attunement to nature.
- The servant of divine spirits, the Monk uses prayer to protect, preserve, and restore the well-being of companions.
- One who has learned to draw power from blood sacrifice and communion with death, the Necromancer uses black magic to cast curses and raise undead minions.
- A master of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals.
- The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air, and water to obliterate enemies.
These professions are only available to Factions characters:
- A swift, silent master of shadows, daggers, and death, the Assassin can chain together increasingly deadly strikes that target a foe's critical areas, killing quickly and efficiently.
- A living conduit to the Spirit world, the Ritualist spawns powerful Spirit allies that inflict harm on foes, and can channel restorative magic that heals and protects injured companions.
These professions are only available to Nightfall characters:
- With a commanding voice and charismatic presence, the Paragon rallies the valiant through inspiration, motivation, and leadership.
- Bolstered by the blessings of the gods, these holy warriors reap the benefits of multiple enchantments. With a sharpened scythe, the Dervish can unleash a whirlwind of destruction.
Other factors that can also be taken into consideration are a profession's primary attribute, skills, maximum armor rating, the aesthetic appeal of the relevant armor, and even emotes.
For more help or details in deciding your character's profession, see some of our player-contributed profession guides.
[edit] Decide character sex
After choosing a primary profession, the next step is to choose a character's sex. You can create characters of either sex in any campaign. Aside from looks, there is absolutely no difference between male and female characters in terms of gameplay. If you have access to Guild Wars Eye of the North, there is a short chain of quests which differs slightly in their dialogue and which NPC you acquire them from depending on your character's sex, but the quest objectives are still the same.
[edit] Customize appearance
At this step, you can customize how your character looks by choosing a hair style, a face, and colors for your character's hair and skin. How your character looks does not affect gameplay in any way, but do try to choose something you won't regret. The choices available depends on all the previous steps. Bear in mind that after creating a character, the appearance cannot be changed. As such, if you're concerned with how your character might look in a particular set of armor that you like, try creating a PvP-only character for preview (but not all armor sets are available in PvP).
[edit] Statistical trivia
A table showing the number of available choices. Where there are parentheses, the numbers inside show the breakdown per campaign (Prophecies, Factions, and Nightfall respectively).
The Nightfall campaign came with the highest number of appearance options, significantly more than the Prophecies and Factions campaigns combined. Prophecies itself also had more than Factions.
The professions with the highest and lowest number of appearance options would be the Necromancer (233) and the Assassin (58) respectively. Although when campaigns are compared separately, it would respectively be the Paragon (91) and the Factions Monk (54) instead.
And logically, the profession with the most possible combinations would be the Necromancer specifically the female necromancer (766,080). The male Assassin lies on the other end with 2,352 combinations. Again, with campaigns considered separately, the female Paragon takes the lead with 14,976 combinations, while the male Factions Monk brings up the rear with 1,680 combinations.
In general, Elementalists, Necromancers, and Warriors possess the most combinations, with Rangers, Mesmers, Monks, Paragons, and Dervishes moderately so, and the Factions campaign Ritualists and Assassins having the least possible combinations.
[edit] Customize body
The second last step is where you customize the color of your starting armor and your character's height. Despite this step being described as "customize your body", the only thing you can customize is the height. The height difference between tallest and shortest is not very large, but there is a difference between the maximum and minimum heights of different professions. For instance, female Monks and Rangers at minimum height are shorter than female Elementalists. There does not appear to be a difference based on starting campaigns. On the whole, male characters have a slightly higher maximum and minimum height.
Your basic starting armor comes in five pieces, each of which can be colored individually. They do not affect gameplay and they do not affect the color of any armor piece that you subsequently obtain. For PvP-only characters, instead of basic armor, you get PvP armor, which are essentially max armor with no upgrades.
[edit] Decide character name
The last step is to decide on a name. There are rules associated with the naming of your character that is dependent on which is your home territory.
Warning: Do not create characters with obscene or offensive names, even indirectly. This is specifically mentioned in the User Agreement. ArenaNet possesses the right to outright delete such characters and perhaps temporarily ban the offending account. Depending on the severity of the offense, you may be offered a chance to rename the character, but best not to risk it. However, customized weapons, armor etc. can be used on a renamed character.
[edit] America and Europe
Names must comply with these rules:
- Does not exceed the maximum character limit (maximum 19 characters).
- Must use a minimum of 3 characters (a space counts as one).
- Must use two or more words (implies at least one space).
- Must use only English letters (digits are not allowed).
[edit] Japan
You must first select whether the name will consist of only English letters or a mixture of Japanese characters and English letters. Those of the former are governed by same rules as those of North America and Europe above. Those of the latter must comply by these rules:
- Does not exceed the maximum character limit (maximum 16 characters).
- Must use a minimum of 4 characters (each Japanese character counts as 2 characters).
- Must use at least 1 Japanese character (English letters are optional).
- Must not contain any spaces.
- Must use only Japanese characters and English letters (digits are not allowed).
[edit] Taiwan
You must first select whether the name will consist of only English letters or a mixture of Chinese characters and English letters. Those of the former are governed by same rules as those of North America and Europe above. Those of the latter must comply by these rules:
- Does not exceed the maximum character limit (maximum 16 characters).
- Must use a minimum of 3 characters (each Chinese character counts as 2 characters).
- Must use at least 1 Chinese character (English letters are optional).
- Must not contain any spaces.
- Must use only Chinese characters and English letters (digits are not allowed).
[edit] Creation complete
Once you've confirmed the name, the opening cinematic for your chosen starting campaign will play (if creating a roleplaying character) and after that, you will gain control of your new character.

