Ritualist
From Guild Wars Wiki
Ritualists channel other-worldly energies that summon allies from the void and employ mystic binding rituals that bend those allies to the Ritualist's will. They hood their eyes to better commune with spirits that grant great power and protection to Ritualists and their comrades. The energy they channel drives Ritualist skills which enhance the deadliness of an ally's weapon and wreak havoc on an enemy's health. The Ritualist can also use the remains of the dead to defend the living-not by reanimating corpses as a Necromancer would, but through the ritual use of urns and ashes. Where the Ranger lives as one with the spirit world, the Ritualist can and will be its master.
By calling upon those who have left this world, the Ritualist is able to strengthen his allies, weaken his foes, call upon spirits, and mend the wounds of those who have been maimed.
Ritualist characters can only be created on accounts that have access to Guild Wars Factions.
A living conduit to the Spirit world, the Ritualist spawns powerful Spirit allies that inflict harm on foes, and can channel restorative magic that heals and protects injured companions.–In-game description
[edit] Attributes
[edit] Spawning Power (Primary)
For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
[edit] Channeling Magic
No inherent effect. Many Ritualist skills, especially those related to lightning damage and energy, become more effective with higher Channeling Magic.
[edit] Communing
No inherent effect. Many Ritualist skills, especially those related to summoning spirits, become more effective with higher Communing.
[edit] Restoration Magic
No inherent effect. Many Ritualist skills, especially those related to healing, life stealing and defense, become more effective with higher Restoration Magic.
[edit] Common usage
[edit] Restoration
Restoration magic is the healing branch of Ritualist skills. They can be as powerful, or more than, their Monk counterparts, but they're rarely as simple to use, since its effectiveness often changes depending on conditional factors such as the presence of Spirits nearby, whether you're holding an item or not and if the spell target is affected by a weapon spell. Nevertheless, a good Restoration ritualist can keep a party alive with remarkable competence.
[edit] Channeling
Channeling skills are the most damage-oriented tools available to a Ritualist. Rivaling in raw firepower some of the biggest guns Elementalists have to show, Channeling spells such as Spirit Rift can obliterate enemies quite quickly. However, as most skills of this class, they are not straightforward and often have a catch to use, such as the 3-second delay in Spirit Rift or dealing increased damage if certain conditions are met. The ability to summon damage-dealing spirits and to support the party through weapon spells such as Splinter Weapon further increases the usefulness of Channeling skills.
[edit] Spirit wrangler/herder
A Ritualist manager of offensive spirits that uses channeling skills like Painful Bond to increase damage to foes done by spirits , Spirit Boon Strike to damage foes while healing the spirits, and Signet of Spirits or Offering of Spirit to gain energy when spirits are within earshot when Boon of Creation is not enough as energy management. Spirits like Bloodsong, Pain, Anguish, Dissonance, and Shadowsong are seen often. Wanderlust is usually a favorite elite spirit to use along with Earthbind to cause knock downs and Dissonance to interrupt foes while they aren't knocked down.
[edit] Spirit spammer
A Ritualist which focuses on summoning spirits as often as possible with skills like Ritual Lord, Weapon of Quickening, and sometimes with the ranger stance Serpent's Quickness to reduce recharge times of binding rituals and an energy management skill, Boon of Creation. They can either be offensive or defensive spirit spammers.
The offensive variety is like the spirit wrangler but spams attack spirits and uses skills such as Rupture Soul to damage foes before summoning the destroyed spirit, Explosive Growth to damage foes, and Doom to damage foes along with spirits.
The defensive variety uses protective spirits such as Shelter and Union in that order and healing spirits like Life, Recovery, Recuperation. Spirit to Flesh and Spirit's Gift are used to provide additional healing. Skills such as Signet of Binding and Signet of Creation prolong the lives of spirits for enough time to summon their replacements.
Note:Before the Soul Reaping change, they were used as a battery to provide energy to necromancers.
[edit] Minion bomber
Minion Bombers are quite a unique breed of Ritualists. Relying heavily on Necromancer skills such as Death Nova and Animate Bone Minions, the goal of a Minion Bomber is to create a quick army of disposable creatures and explode them on his enemies. Ritualist/Necromancer characters are well suited for this task, thanks to skills like Explosive Growth and Signet of Creation. While a Necromancer can use more or less the same tactics, Ritualists do it with far greater style.
[edit] See also
- List of ritualist skills
- Ritualist armor
- Ritualist collector armor
- List of ritualist unique items
- Guide to playing as a ritualist
- Ritualist dance information
- Spirits
- Gallery of female ritualist appearance
- Gallery of male ritualist appearance
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