Boss
A boss is a creature trait of an NPC. Bosses can be distinguished from other mobs by a colored aura and in most cases a unique name.
Bosses are typically stronger than average monsters, either due to their usually higher level and some special traits:
- Bosses have innate +3 health regeneration.
- In Prophecies and Eye of the North, most bosses have Natural Resistance.
- In Factions, Nightfall, and Eye of the North, bosses deal double damage and have halved skill activation and recharge time.
On the other hand, defeating a boss yields higher rewards than defeating a regular foe:
- Killing a boss yields twice the experience compared to non-bosses of the same level.
- The party receives a +2% Morale Boost and all skills are instantly recharged.
- A boss usually drops up to four times more and better loot than non-boss creatures. Notably, bosses drop experience scrolls (excluding Scroll of the Lightbringer), Elite Skill Tomes (in Hard mode), and many also drop their own unique item.
- Several blessings (e.g. Blessing of the Kurzicks, Boss Bounty, and Insect Hunt), scrolls (i.e. Scroll of Hunter's Insight and Scroll of Slayer's Insight) will grant more benefit or extend their duration upon killing a boss.
- Once killed, the corpse of a boss becomes a valid target for Signet of Capture, allowing players to permanently replace the signet with any of the non-monster skills that boss possesses and the character hasn't obtained yet. This is in particular the cheapest and most classical of the two ways to acquire elite skills, as bosses in the late game usually possess one.
Technobabble is a skill behaving differently depending on whether the target is a boss or not.
Aura[edit]
This table shows the correspondence between the color of the bosses' Auras and their professions.
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See also[edit]
Notes[edit]
- One weakness that many bosses share is that they have very few (albeit powerful) skills, making many of them vulnerable to having their skills disabled and/or interrupted. Their limited skill bars often result in most of their power coming from 1-2 key skills, making skills like Distracting Shot, Disrupting Chop, Arcane Thievery and Diversion potentially devastating if used correctly.
- Bosses in Prophecies, Factions and Nightfall typically have only 3-5 skills, making many of them particularly vulnerable to disabling effects.
- Bosses in Eye of the North typically have 5-7 skills, making them less vulnerable to disabling effects.
- Bosses in Guild Wars Beyond often have a more complete skill bar and are as a result the least vulnerable group.
- Most bosses in Prophecies share spawning locations with other bosses — you might have to rezone several times to find a specific boss.
- Most bosses are hostile, but there are several boss allies: the Veldrunner Centaur in Kodonur Crossroads, Freezie in The Strength of Snow, and Grentchus Magnus in Straight to the Heart. When they die, the party receives a standard morale boost and you can capture their skills.
- Typically, hard mode bosses use the same builds as their normal mode counterparts. (In contrast, other NPCs usually have updated builds for hard mode, even if their nearby boss uses the same build in normal mode.)
List of Bosses by Profession (edit) |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist |
Assassin • Ritualist • Paragon • Dervish • Multiple Professions |
Lists of bosses by species (edit) |
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Abomination • Afflicted • Arachnid • Beast • Centaur • Charr • Demon • Destroyer • Devourer |