Feedback:User/Borotvaltgandalf/Underworld

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Underworld.

One of the first Guild Wars elite areas, and it suffers from design flaws. Due to many foes cheating (300dmg aatxe, homogenous groups, quest mechanics and the like), people preferred farming it instead of playing it normally. And came the 55 monk, 55/SS, 600, 600/Smite, all the smite crawler farms like terratank, wwk war, shadow form(prebuff)/nuke, terra/nuke, trappers, and so on till we got Shadow Form superbuffed and we had UWSC and Mobway and the speedclears.

What I suggest is redesigning the area to support a balanced playstyle instead of farming.

Note that this suggestion assumes my Hard Mode change gets implemented.

In General:[edit]

Goals[edit]

  • Split up homogenous groups of enemies into more versalite balanced groups.
  • Revamp quests and quest spawns to deflect bugs and unnecessary travels like in unwanted guests.
  • Revamp enemy skill bars.
  • Reduce the number of filler enemies a little to make it easier to complete in a reasonable amount of time.
  • Revamp Dhuum fight.
  • Then, after it is all done, organize this neat elite area into a different structure.

Statistics:[edit]

  • 8 monster types added. There are usable models for all of them.
  • Total of 17 monsters have changed builds.
  • Most of the farming builds are stopped with this update, also this area is more viable for balanced or PUG teams.
  • 28 spirit form skills added. (note that you can still make them scale with attribute just like other skills that are aquired via skill trainers)

Plans:2012[edit]

WIP: NEED TO EXPAND AND POLISH

Since my last edit, something has changed. Namely I learned that pve is indeed balance-able.

So. My plans are: Split up UW to small missions: One area, one mission. You are spawned at the beginning of the chosen area, you have to find and free the reaper of that area, and do the second objective.

for example: Chaos Plains: you spawn where you usually enter chaos plains, and entrances to mountains, pits and pools are closed down. You have to free the reaper, then slay the four horsemen. Then you are taken back to the temple of the ages/other campaigns temple.

The original UW has to remain the same, just without quests and dhuum fight. Essentially an explorable area to run through.

Areas:

  • Labyrinth
  • Ice Wastes
  • Vale
  • Plains
  • Pools
  • Pits
  • Mountains
  • Dhuum
  • Original UW, but explorable.

Aatxes[edit]

Aatxes were always either They Kill You fast or You Kill Them Fast monsters. By reducing their base damage output from 300 to 65, I could give them more decent skillbars without making them too powerful.

WarriorElementalist 26 Bladed Aatxe (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Bull's Charge.jpg
User That Sounds Risky Frame.png
Sever Artery.jpg
User That Sounds Risky Frame.png
Gash.jpg
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Savage Slash.jpg
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Sprint.jpg
User That Sounds Risky Frame.png
Shock.jpg
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Blank.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Swordsmanship 15
  • Strength 14
  • Air 10
WarriorElementalist 28 Bladed Aatxe (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Bull's Charge.jpg
User That Sounds Risky Frame.png
Sever Artery.jpg
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Gash.jpg
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Final Thrust.jpg
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Savage Slash.jpg
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Sprint.jpg
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Shock.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Swordsmanship 16
  • Strength 14
  • Air 10
WarriorElementalist 28 Vengeful Aatxe (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Bull's Charge.jpg
User That Sounds Risky Frame.png
Sever Artery.jpg
User That Sounds Risky Frame.png
Gash.jpg
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Savage Slash.jpg
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Sprint.jpg
User That Sounds Risky Frame.png
Aftershock.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Swordsmanship 16
  • Strength 16
  • Earth Magic 12
WarriorElementalist 28 Vengeful Aatxe (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Bull's Charge.jpg
User That Sounds Risky Frame.png
Sever Artery.jpg
User That Sounds Risky Frame.png
Gash.jpg
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Savage Slash.jpg
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Sprint.jpg
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Aftershock.jpg
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Grasping Earth.jpg
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Blank.jpg
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  • Swordsmanship 16
  • Strength 16
  • Earth Magic 12

Grasping Darknesses, Dying nightmares and Keepers of souls[edit]

Grasping Darknesses didn't have clearly defined roles besided annoying players, so I decided to make them decent frontliners. They lack their 50% inherent speed boost too.
Dying Nightmares were originally designed to stop 55 monks from extensively farming UW, while not fitting any particular role. Now they are supporters capable of reversing and applying conditions.
Keepers of Souls were designed to keep Vengeful Aatxe alive, but instead, now they are supporting and resurrecting them, eliminating the need of a player to die or a reaper teleport.
WarriorAny 24 Grasping Darkness (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
"For Great Justice!".jpg
User That Sounds Risky Frame.png
Hamstring.jpg
User That Sounds Risky Frame.png
"Fear Me!".jpg
User That Sounds Risky Frame.png
"Charge!".jpg
User That Sounds Risky Frame.png
Sever Artery.jpg
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Gash.jpg
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Blank.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Swordsmanship 15
  • Strength 12
  • Tactics 12
WarriorAny 28 Grasping Darkness (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
"For Great Justice!".jpg
User That Sounds Risky Frame.png
Hamstring.jpg
User That Sounds Risky Frame.png
"Fear Me!".jpg
User That Sounds Risky Frame.png
"Charge!".jpg
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Sever Artery.jpg
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Gash.jpg
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Healing Signet.jpg
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Blank.jpg
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User That Sounds Risky SkillBar4.png
  • Swordsmanship 15
  • Strength 12
  • Tactics 13
NecromancerMonk 24 Dying Nightmare (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Plague Signet.jpg
User That Sounds Risky Frame.png
Chilblains.jpg
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Life Siphon.jpg
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Signet of Agony.jpg
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Enfeeble.jpg
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Draw Conditions.jpg
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Well of the Profane.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Curses 15
  • Soul Reaping 15
  • Protection Prayers 8
NecromancerMonk 28 Dying Nightmare (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Plague Signet.jpg
User That Sounds Risky Frame.png
Chilblains.jpg
User That Sounds Risky Frame.png
Life Siphon.jpg
User That Sounds Risky Frame.png
Signet of Agony.jpg
User That Sounds Risky Frame.png
Enfeeble.jpg
User That Sounds Risky Frame.png
Draw Conditions.jpg
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Faintheartedness.jpg
User That Sounds Risky Frame.png
Well of the Profane.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Curses 16
  • Soul Reaping 15
  • Protection Prayers 8
NecromancerMonk 24 Keeper of Souls (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Spiteful Spirit.jpg
User That Sounds Risky Frame.png
Price of Failure.jpg
User That Sounds Risky Frame.png
Mark of Pain.jpg
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Enfeebling Blood.jpg
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Resurrect.jpg
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Healing Breeze.jpg
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Blank.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Curses 15
  • Soul Reaping 15
  • Healing Prayers 8
NecromancerMonk 28 Keeper of Souls (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Spiteful Spirit.jpg
User That Sounds Risky Frame.png
Price of Failure.jpg
User That Sounds Risky Frame.png
Mark of Pain.jpg
User That Sounds Risky Frame.png
Enfeebling Blood.jpg
User That Sounds Risky Frame.png
Resurrect.jpg
User That Sounds Risky Frame.png
Healing Breeze.jpg
User That Sounds Risky Frame.png
Heal Other.jpg
User That Sounds Risky Frame.png
Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Curses 15
  • Soul Reaping 15
  • Healing Prayers 12

Smite Crawlers, Obsidian Behemoths, and Coldfire Nights[edit]

Smite Crawlers have big homogenous groups which makes them number one farm targets, and an annoying target for balanced players. They are now boonprots in their teams.
No more mindless trapspamming vs minesweeping. Instead the behemoths have Energy Denial coupled up with degeneration from bleeding+poison
Coldfire Nights now have a bit more balanced and versalite bar.
MonkMesmer 24 Smite Crawler (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Reversal of Fortune.jpg
User That Sounds Risky Frame.png
Inspired Enchantment.jpg
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Guardian.jpg
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Holy Veil.jpg
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Divine Boon.jpg
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Energy Drain.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Divine Favor 15
  • Protection Prayers 12
  • Inspiration Magic 10
MonkMesmer 28 Smite Crawler (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Reversal of Fortune.jpg
User That Sounds Risky Frame.png
Inspired Enchantment.jpg
User That Sounds Risky Frame.png
Guardian.jpg
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Shielding Hands.jpg
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Holy Veil.jpg
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Divine Boon.jpg
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Energy Drain.jpg
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Blank.jpg
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  • Divine Favor 16
  • Protection Prayers 12
  • Inspiration Magic 12
RangerWarrior 26 Obsidian Behemoth (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Poison Arrow.jpg
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Hunter's Shot.jpg
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Debilitating Shot.jpg
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Lightning Reflexes.jpg
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Victory is Mine!.jpg
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"Watch Yourself!".jpg
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Blank.jpg
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  • Marksmanship 15
  • Expertise 12
  • Wilderness Survival 9
  • Tactics 8
RangerWarrior 28 Obsidian Behemoth (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Poison Arrow.jpg
User That Sounds Risky Frame.png
Hunter's Shot.jpg
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Debilitating Shot.jpg
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Savage Shot.jpg
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Lightning Reflexes.jpg
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Victory is Mine!.jpg
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"Watch Yourself!".jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Marksmanship 15
  • Expertise 12
  • Wilderness Survival 10
  • Tactics 10
ElementalistMonk 24 Coldfire Night (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Shield of Regeneration.jpg
User That Sounds Risky Frame.png
Deep Freeze.jpg
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Glyph of Lesser Energy.jpg
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Ice Spikes.jpg
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Blurred Vision.jpg
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Mend Ailment.jpg
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Blank.jpg
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  • Water Magic 14
  • Energy Storage 11
  • Protection Prayers 12
ElementalistMonk 28 Coldfire Night (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Shield of Regeneration.jpg
User That Sounds Risky Frame.png
Deep Freeze.jpg
User That Sounds Risky Frame.png
Glyph of Lesser Energy.jpg
User That Sounds Risky Frame.png
Ice Spikes.jpg
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Blurred Vision.jpg
User That Sounds Risky Frame.png
Mend Ailment.jpg
User That Sounds Risky Frame.png
Shielding Hands.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Water Magic 15
  • Energy Storage 12
  • Protection Prayers 13

Elementalists[edit]

(I forgot to migrate those into my table building system, so sorry if it seemed like I forgot about these mobs, because I have/had some ideas for their roles)

ElementalistAny 24 Stalking Night (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Glyph of Energy.jpg
User That Sounds Risky Frame.png
Enervating Charge.jpg
User That Sounds Risky Frame.png
Eruption.jpg
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Earthquake.jpg
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Earth Attunement.jpg
User That Sounds Risky Frame.png
Stoning.jpg
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Blank.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Earth Magic 15
  • Energy Storage 12
  • Air Magic 12
ElementalistAny 28 Stalking Night (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Glyph of Energy.jpg
User That Sounds Risky Frame.png
Enervating Charge.jpg
User That Sounds Risky Frame.png
Eruption.jpg
User That Sounds Risky Frame.png
Earthquake.jpg
User That Sounds Risky Frame.png
Earth Attunement.jpg
User That Sounds Risky Frame.png
Stoning.jpg
User That Sounds Risky Frame.png
Ward Against Foes.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Earth Magic 18
  • Energy Storage 12
  • Air Magic 12
ElementalistNecromancer 24 Charged Blackness (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Thunderclap.jpg
User That Sounds Risky Frame.png
Lightning Orb.jpg
User That Sounds Risky Frame.png
Shock.jpg
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Blinding Flash.jpg
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Air Attunement.jpg
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Rigor Mortis.jpg
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Blank.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Air Magic 14
  • Energy Storage 13
  • Curses 10
ElementalistNecromancer 28 Charged Blackness (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Thunderclap.jpg
User That Sounds Risky Frame.png
Lightning Orb.jpg
User That Sounds Risky Frame.png
Shock.jpg
User That Sounds Risky Frame.png
Blinding Flash.jpg
User That Sounds Risky Frame.png
Air Attunement.jpg
User That Sounds Risky Frame.png
Enervating Charge.jpg
User That Sounds Risky Frame.png
Rigor Mortis.jpg
User That Sounds Risky Frame.png
Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Air Magic 16
  • Energy Storage 15
  • Curses 10
ElementalistMonk 24 Terrorweb Dryder (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Ether Renewal.jpg
User That Sounds Risky Frame.png
Fireball.jpg
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Immolate.jpg
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Incendiary Bonds.jpg
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Ice Spikes.jpg
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Vigorous Spirit.jpg
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Aura of Restoration.jpg
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Blank.jpg
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  • Fire Magic 12
  • Energy Storage 14
  • Water Magic 11
  • Healing Prayers 8
ElementalistMonk 28 Terrorweb Dryder (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Ether Renewal.jpg
User That Sounds Risky Frame.png
Fireball.jpg
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Immolate.jpg
User That Sounds Risky Frame.png
Incendiary Bonds.jpg
User That Sounds Risky Frame.png
Armor of Mist.jpg
User That Sounds Risky Frame.png
Aura of Restoration.jpg
User That Sounds Risky Frame.png
Heal Other.jpg
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Restore Life.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Fire Magic 14
  • Energy Storage 15
  • Water Magic 12
  • Healing Prayers 8
Stalking Nights are now a powerful combination of Earth and Air hybrid casters.
Charged Blacknesses now address the block heavy speedcleating builds, while not killing any forms of normal gameplay(normal groups use hex removal, or other ways of countering such a problem. for example KITING)
Terrorweb dryders are unique because they have 7 skills in normal mode, and 8 in hard mode, but that's because they are awesome, and not very numerous. They also carry a res in Hard Mode, so make sure to kill them First.

Dream Rider, Mindblade Spectre, Wailing Lord[edit]

MesmerAny 24 Banished Dream Rider (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Panic.jpg
User That Sounds Risky Frame.png
Diversion.jpg
User That Sounds Risky Frame.png
Power Leak.jpg
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Shame.jpg
User That Sounds Risky Frame.png
Drain Enchantment.jpg
User That Sounds Risky Frame.png
Empathy.jpg
User That Sounds Risky Frame.png
Blank.jpg
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Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Domination Magic 15
  • Fast Casting 14
  • Inspiration 10
MesmerAny 28 Banished Dream Rider (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Panic.jpg
User That Sounds Risky Frame.png
Diversion.jpg
User That Sounds Risky Frame.png
Power Leak.jpg
User That Sounds Risky Frame.png
Shame.jpg
User That Sounds Risky Frame.png
Drain Enchantment.jpg
User That Sounds Risky Frame.png
Shatter Enchantment.jpg
User That Sounds Risky Frame.png
Empathy.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Domination Magic 15
  • Fast Casting 14
  • Inspiration 12
MesmerMonk 24 Mindblade Spectre (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Ineptitude.jpg
User That Sounds Risky Frame.png
Conjure Phantasm.jpg
User That Sounds Risky Frame.png
Power Drain.jpg
User That Sounds Risky Frame.png
Aegis.jpg
User That Sounds Risky Frame.png
Drain Enchantment.jpg
User That Sounds Risky Frame.png
Inspired Hex.jpg
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Blank.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Illusion Magic 15
  • Fast Casting 8
  • Inspiration Magic 12
  • Protection Prayers 8
MesmerMonk 28 Mindblade Spectre (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Ineptitude.jpg
User That Sounds Risky Frame.png
Conjure Phantasm.jpg
User That Sounds Risky Frame.png
Power Drain.jpg
User That Sounds Risky Frame.png
Arcane Conundrum.jpg
User That Sounds Risky Frame.png
Drain Enchantment.jpg
User That Sounds Risky Frame.png
Inspired Hex.jpg
User That Sounds Risky Frame.png
Aegis.jpg
User That Sounds Risky Frame.png
Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Illusion Magic 15
  • Fast Casting 12
  • Inspiration Magic 12
  • Protection Prayers 8
WarriorNecromancer 24 Wailing Lord (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Eviscerate.jpg
User That Sounds Risky Frame.png
Executioner's Strike.jpg
User That Sounds Risky Frame.png
Bull's Strike.jpg
User That Sounds Risky Frame.png
Plague Touch.jpg
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Sprint.jpg
User That Sounds Risky Frame.png
"For Great Justice!".jpg
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Blank.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
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  • Axe Mastery 15
  • Strength 13
  • Curses 8
WarriorNecromancer 28 Wailing Lord (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Eviscerate.jpg
User That Sounds Risky Frame.png
Executioner's Strike.jpg
User That Sounds Risky Frame.png
Disrupting Chop.jpg
User That Sounds Risky Frame.png
Plague Touch.jpg
User That Sounds Risky Frame.png
Sprint.jpg
User That Sounds Risky Frame.png
"For Great Justice!".jpg
User That Sounds Risky Frame.png
Bull's Strike.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Axe Mastery 16
  • Strength 15
  • Curses 8


Dead Collector, Dead Tresher, Tortured Spirit[edit]

NecromancerMonk 24 Dead Collector (Normal Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Aura of the Lich.jpg
User That Sounds Risky Frame.png
Deathly Swarm.jpg
User That Sounds Risky Frame.png
Death Nova.jpg
User That Sounds Risky Frame.png
Heal Area.jpg
User That Sounds Risky Frame.png
Healing Breeze.jpg
User That Sounds Risky Frame.png
Malign Intervention.jpg
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Blank.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Death Magic 15
  • Soul Reaping 13
  • Healing Prayers 10
NecromancerMonk 28 Dead Collector (Hard Mode)
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Aura of the Lich.jpg
User That Sounds Risky Frame.png
Animate Bone Horror.jpg
User That Sounds Risky Frame.png
Death Nova.jpg
User That Sounds Risky Frame.png
Heal Area.jpg
User That Sounds Risky Frame.png
Healing Breeze.jpg
User That Sounds Risky Frame.png
Malign Intervention.jpg
User That Sounds Risky Frame.png
Deathly Swarm.jpg
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Blank.jpg
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User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • Death Magic 18
  • Soul Reaping 13
  • Healing Prayers 12
NecromancerMonk 24 Dead Thresher (Normal Mode)
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Virulence.jpg
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Rotting Flesh.jpg
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Plague Touch.jpg
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Suffering.jpg
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Mark of Pain.jpg
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  • Death Magic 14
  • Soul Reaping 10
  • Curses 14
NecromancerMonk 28 Dead Thresher (Hard Mode)
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Virulence.jpg
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Rotting Flesh.jpg
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Plague Touch.jpg
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Suffering.jpg
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Mark of Pain.jpg
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Desecrate Enchantments.jpg
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Rend Enchantments.jpg
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  • Death Magic 16
  • Soul Reaping 12
  • Curses 16
MesmerElementalist 20 Tortured Spirit (Normal Mode)
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Ward Against Harm.jpg
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Channeling.jpg
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Chaos Storm.jpg
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Maelstrom.jpg
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Mind Wrack.jpg
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Power Leak.jpg
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  • Domination Magic 15
  • Fast Casting 10
  • Inspiration Magic 6
  • Water Magic 11
MesmerElementalist 26 Tortured Spirit (Normal Mode)
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Ward Against Harm.jpg
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Channeling.jpg
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Chaos Storm.jpg
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Maelstrom.jpg
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Mind Wrack.jpg
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Power Leak.jpg
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Signet of Weariness.jpg
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  • Domination Magic 16
  • Fast Casting 12
  • Inspiration Magic 8
  • Water Magic 11

New Monsters:[edit]

MonkWarrior 26 Smite Carver (Normal Mode)
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Signet of Judgment.jpg
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Strength of Honor.jpg
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Protective Spirit.jpg
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Executioner's Strike.jpg
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Dismember.jpg
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Frenzy.jpg
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  • Axe Mastery 15
  • Smiting Prayers 11
  • Protection Prayers 8
  • Divine favor 8
MonkWarrior 28 Smite Carver (Hard Mode)
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Signet of Judgment.jpg
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Strength of Honor.jpg
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Protective Spirit.jpg
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Executioner's Strike.jpg
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Dismember.jpg
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Shield Bash.jpg
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Bull's Strike.jpg
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  • Axe Mastery 16
  • Smiting Prayers 12
  • Protection Prayers 8
  • Divine favor 8
WarriorElementalist 26 Crushing Aatxe (Normal Mode)
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Devastating Hammer.jpg
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Irresistible Blow.jpg
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Counter Blow.jpg
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Crushing Blow.jpg
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Sprint.jpg
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Aftershock.jpg
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  • Hammer Mastery 15
  • Strength 12
  • Earth 10
WarriorElementalist 28 Crushing Aatxe (Hard Mode)
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Devastating Hammer.jpg
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Irresistible Blow.jpg
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Counter Blow.jpg
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Crushing Blow.jpg
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Sprint.jpg
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Aftershock.jpg
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Protector's Strike.jpg
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  • Hammer Mastery 16
  • Strength 13
  • Earth 10
MesmerAny 24 Twilight Wraith (Normal Mode)
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Energy Surge.jpg
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Energy Burn.jpg
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Mind Wrack.jpg
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Power Leak.jpg
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Drain Enchantment.jpg
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Power Drain.jpg
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  • Domination Magic 15
  • Fast Casting 10
  • Inspiration Magic 12
MesmerAny 27 Twilight Wraith (Hard Mode)
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Energy Surge.jpg
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Energy Burn.jpg
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Mind Wrack.jpg
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Power Leak.jpg
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Blackout.jpg
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Drain Enchantment.jpg
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Power Drain.jpg
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  • Domination Magic 16
  • Fast Casting 10
  • Inspiration Magic 13
RangerMesmer 26 Spear of Terror (Normal Mode)
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Crippling Shot.jpg
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Savage Shot.jpg
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Leech Signet.jpg
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Apply Poison.jpg
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Lightning Reflexes.jpg
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Precision Shot.jpg
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  • Marksmanship 15
  • Inspiration Magic 8
  • Expertise 12
  • Wilderness Survival 8
RangerMesmer 28 Spear of Terror (Hard Mode)
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Crippling Shot.jpg
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Savage Shot.jpg
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Leech Signet.jpg
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Apply Poison.jpg
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Lightning Reflexes.jpg
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Precision Shot.jpg
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Point Blank Shot.jpg
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  • Marksmanship 15
  • Inspiration Magic 8
  • Expertise 14
  • Wilderness Survival 8
MonkElementalist 26 Mindflay Spectre (Normal Mode)
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Peace and Harmony.jpg
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Orison of Healing.jpg
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Dwayna's Kiss.jpg
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Glyph of Lesser Energy.jpg
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Aegis.jpg
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Guardian.jpg
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  • Healing Prayers 15
  • Divine Favor 12
  • Protection Prayers 10
MonkElementalist 28 Mindflay Spectre (Hard Mode)
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Peace and Harmony.jpg
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Orison of Healing.jpg
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Dwayna's Kiss.jpg
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Glyph of Lesser Energy.jpg
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Aegis.jpg
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Guardian.jpg
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Healing Breeze.jpg
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  • Healing Prayers 16
  • Divine Favor 13
  • Protection Prayers 10
ElementalistAny 24 Shocking Grasp (Normal Mode)
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Mind Shock.jpg
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Chain Lightning.jpg
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Aftershock.jpg
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Earth Attunement.jpg
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Eruption.jpg
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Stone Daggers.jpg
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  • Earth Magic 15
  • Air Magic 12
  • Energy Storage 10
ElementalistAny 28 Shocking Grasp (Hard Mode)
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Mind Shock.jpg
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Chain Lightning.jpg
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Aftershock.jpg
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Earth Attunement.jpg
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Eruption.jpg
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Stone Daggers.jpg
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Ward Against Melee.jpg
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  • Earth Magic 16
  • Air Magic 13
  • Energy Storage 10
ElementalistAny 24 Flame Spirit (Normal Mode)
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Water Trident.jpg
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Fireball.jpg
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Meteor.jpg
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  • Fire Magic 15
  • Water Magic 12
  • Energy Storage 10
ElementalistMesmer 28 Flame Spirit (Hard Mode)
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Water Trident.jpg
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Fireball.jpg
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Channeling.jpg
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Frozen Burst.jpg
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Searing Heat.jpg
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Deep Freeze.jpg
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  • Fire Magic 15
  • Water Magic 12
  • Energy Storage 10
  • Inspiration Magic 6
NecromancerMonk 26 Obsidian Nightmare (Normal Mode)
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Order of the Vampire.jpg
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Blood Renewal.jpg
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Awaken the Blood.jpg
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Heal Other.jpg
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  • Blood Magic 15
  • Soul Reaping 12
  • Healing Prayers 10
NecromancerMonk 28 Obsidian Nightmare (Hard Mode)
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Order of the Vampire.jpg
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Blood Renewal.jpg
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Heal Other.jpg
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Healing Breeze.jpg
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Well of Blood.jpg
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  • Blood Magic 16
  • Soul Reaping 12
  • Healing Prayers 12

The Smite Carver is a warrior version of smite crawlers. The carvers maintain Stength of Honor on self. It can be found alongside its monk counterparts and Coldfire Nights and may need some darker looking shade to be distinguished from Crawlers.

The crushing aatxes are hammer aatxes who complement theit axe-wielder kin with powerful knockdowns and heavy damage skills.

The Twilight Wraiths accompany Grasping Darkness groups to provide additional Energy Denial and turn it into damage.

Spears of Terror are skeleton archers who (or give an other name for it) add some diversity into the Chamber and Labyrinth (and more).

Mindflay Spectres were again a niche which was made to annoy players and stop shadow form . Now they are the healers in Chaos Planes, Pits and other groups.

Shocking Grasps are heavy hitting grasps of insanity (or ghouls) who really hit you with all they have, plus they got anti-melee in Hard Mode.

Imagine a burning nightmare model with a djinn-like reskin. Got it? If yes thenscrew that make it a flame djinn and you got the look of this heavy hitter snaring you with water spells and then punishing trapped players with high AoEDOT spells.

The last nightmares, the Obsidian Nightmares support their teams with physical damage buffs and powerful heals.

The Labyrinth[edit]

This is the first area for revamp, for it has a lot of warrior groups, basically saying "farm me!". To address the problem, I have changed the groups of enemies to the following:

Aatxe Group[edit]

This is a mostly balanced group of 3 warriors, a cripshot, and boonprot defense. The key of dealing with them is removing the enchantments of smite crawlers, using antimelee against the Aatxe, and interrupting the Nights

Grasping Darkness Group[edit]

Group based on energy denial.

Vengeful Aatxe group[edit]

Though monsters with balanced defense


Mindblade Spectre group (during Escort of Souls)[edit]

Dual Warrior, three mesmers, a flagger and 2 boonprots.

Terrorweb Dryder group (at reaper)[edit]

'Note: This applies to other areas' dryder groups needed to kill for Restoring Grenth's Monuments


Mission Objectives[edit]

This is the first "mission" in the chain of the new underworld quest (an umbrella quest like the one in War in Kryta or Eye of the North). Your goal is to get to the reaper of the labyrinth, repel the onslaught of the Vengeful Aatxe groups, then cut off the source of the Vengeful Aatxes.

Part one: Clear the chamber

In this part you are to clear the chamber. No surprises here. This is the first goal, so there is no need to grab the quest. In order to make this a non-frustrating experience, the grasping darkness groups spawn initially, instead of the aatxe groups.

When you are done with clearing the three groups in your vicinity, a fourth one closes in from the labyrinth, and your mission objective shifts to go to the labyrinth and maybe find the reaper there. In the labyrinth you will fight mostly Aatxe groups with some grasping groups mixed in, and after you get to the shrine of the reaper, you have to kill the terrorweb dryder group stationed there.

Part two: Cleansing the Shrine of the Labyrinth.

The second part of the Labyrinth is harder than the first. The reaper comes forth and states that the shrine has been corrupted by dhuum's minions, and he must cleanse it. Dhuum's minions will then assault your party from three directions through three waves, each stronger than the one before. The first wave will be an Aatxe group, with pairs of grasping darknesses coming from the other two directions. The second wave will be a Vengeful Aatxe group with pairs of Bladed Aatxes incoming, and the third one will be two Vengeful Aatxe groups, where only one will have it's healers. The exact makeup of groups is of course subject to change during testing and fine tuning, but these are the general profiles of individual waves.

After cleansing the shrine the Reaper will ask you to find the source of the Aatxes, and you will have to destroy the three groups of Keepers of Souls, and "capture" placed portals behind them to close them, a'la torment rifts in Nightfall. When you are done, you have successfully completed the mission. Well done!

Ice Wastes[edit]

The area that has been farmed since the first 55 monks arrived, but has taken less recognition since UWSC and mobway. Now it gets it's long-deserved mob and quest balance

Smite Crawler group[edit]

Pretty much gvg-ish group.
They are replacing previous Smite Crawler groups

Coldfire Night group[edit]


Elementalist heavy group. The key to deal with them is disabling their blind and removing blurred. Note that spreading out is heavily advised.

They are replacing previous Coldfire Night patrol groups.

Servants of Grenth groups[edit]

Wave 1
Wave 2
Wave 3
Nukes with dual charge FTW

Spawn locations[edit]

Nothing changed.

Objectives[edit]

=Restore the Reaper[edit]

Servants of Grenth[edit]

  • Waves are split into groups: split and stand. The group composition is the following:
Split : 1-3-8  : Reaper.
Stand : 2,4,5,6,7 : King.


Note: Ideal GvG split tutorial.
  • The next wave arrives only after the previous group is destroyed. Every group except the last attempts a split like in gvg.
  • The last group goes straight to King Frozenwind.
    • The split groups ignore players until they are in aggro range of the reaper.
    • The first stand group approaches the king from the north, the second comes from the south.
No Tanking!

Dhuum fight[edit]

yeah it deserves its section.

The Nightman Cometh[edit]

  • Whenever Dhuum's health is reduced to zero, it's rest meter goes up by 10%.
  • Whenever Dhuum's rest is completed, a message tells the players to kill dhuum for one last time.
  • Killing a Minion of Dhuum gives the party +2% Morale Boost.
  • Killing a Champion of Dhuum removes 5% death penalty from the party.
  • Dhuum can now be targeted while using Dhuum's Reaping.
  • Players in spirit form with 10% morale boost return to battle!
  • Dhuum is no longer immune to conditions: Instead every condition has halved duration on him.
  • Hexes still last half duration, but Dhuum has an inherent 50% damage reduction.
Some little aid for those killing Dhuum. Promoted interrupts, and reduced the party's DP reliance on consumables and spirit form, which is now escapable. Wastrel's Worry spam now has it's effectiveness reduced to the point where it deals as much damage as it would without Dhuum's Natural Resistance.

Dhuum Skills[edit]

  • Judgment of Dhuum Judgment of Dhuum (monster skill) - Damage is reduced to 50 per pulse.
  • Reaping of Dhuum Reaping of Dhuum (monster skill) - Functionality changed to: Stance. For 10 second if Dhuum's next attack hits, it deals 200 damage and dhuum moves 50% faster. This stance is renewed if there are any foes othen than dhuum's target in the area. Can be renewed 5 times before recharge and does not renew if removed.
  • Summon Champion Summon Champion (monster skill) Summons a Champion of Dhuum. Increased casting time to 1 second.
  • Summon Minions Summon Minions (monster skill) Summon two Minions of Dhuum, a Terrorweb Dryder, and a Charged Blackness. Increased casting time to 1 second.
  • Touch of Dhuum Touch of Dhuum (monster skill) Increased casting time to 3/4 second.
  • Weight of Dhuum Weight of Dhuum (monster skill) Reduced duration to 3 seconds.
  • Curse of Dhuum Curse of Dhuum (monster skill): (passive effect) Delays resurrection effects for an extra 5 seconds. If a party member isn't resurrected in 12 seconds, then it's spirit travels to the Forgotten Vale. Additionally for each kills made by Dhuum or it's minions, he gains 500 health.

Spirit Form changes[edit]

Spirit Form skills have been changed to reflect the profession the character is using. Some skills can only be used by certain Professions
A player gets the core skills and the skills of his or her Primary Profession
Core skills:
  • Reversal of Death Reversal of Death: Increased Death Penalty removal to 10%, increased Recharge to 10 seconds.
  • Ghostly Fury Ghostly Fury: Reduced damage to 100. This skill no longer disables Dhuum's Rest.
  • Dhuum's Rest Dhuum's Rest: Increased energy cost to 10. This skill no longer disables Ghostly Fury. Doubled the amount it contributes to Dhuum's rest meter.
Profession-specific skills:
Monk:

5 Energy¾ Activation time3 Recharge time Reduced base healing to 50. It heals for an additional 10 health for each rank in Healing Prayers. The (bonus) healing is doubled if target ally is below 50% health. This skill can target self.

10 Energy¼ Activation time5 Recharge time NEW SKILL: For 3 seconds and 1 second for each 3 ranks in protection prayers. Target ally takes 66% less damage from all damage sources.

5 Energy¾ Activation time15 Recharge time NEW SKILL: For 3 and 1 second for each 2 ranks in protection prayers, target other ally has 75% chance to block incoming attacks. That ally gains 1 health regeneration plus 1 health regeneration for each 4 ranks in Divine Favor.

Elementalist

10 Energy¾ Activation time15 Recharge time Hex Spell. For 5 seconds and 1 second for each 3 ranks in Water Magic, target foe moves 66% slower and takes 30 cold damage every second. Skeletal foes move 90% slower instead.

15 Energy2 Activation time30 Recharge time NEW SKILL: For 9 seconds. Target foe and all foes in the area of the target are struck for 50 lightning damage and 5 lightning damage for each three ranks in air magic every 3 seconds and are interrupted. This skill is easily interrupted.

10 Energy¾ Activation time20 Recharge time NEW SKILL: For 8 seconds plus 1 second for every 2 ranks in energy storage, All allies whitin the ward gain +1 energy regeneration and incoming damage is reduced by 25%.

Mesmer

10 Energy2 Activation time20 Recharge time NEW SKILL: Hex Spell. For 20 seconds. The next skill used by target foe fails and target foe takes 30 damage and 10 damage for every 3 ranks in Domination Magic.

10 Energy1 Activation time20 Recharge time NEW SKILL: Hex Spell. For 6 seconds and 1 second for every 3 ranks in Illusion Magic. Target foe activates skills 100% slower.

5 Energy0 Activation time20 Recharge time NEW SKILL: Stance. For 5 seconds and 1 second for every 2 ranks in Fast Casting, Your skills recharge 30% faster and cost 2 less energy.

Warrior

6 Adrenaline4 Recharge time NEW SKILL: Melee Attack. If this attack hits, it deals +3 damage for each rank in strength. It has +10% Armor Penetration

5 Energy0 Activation time15 Recharge time NEW SKILL: Skill. For 5 seconds, All allies take 10 less damage, but whenever this skill reduces damage, you take the reduced amount (up to 10). You take 1 less damage for each 3 ranks in tactics.

5 Energy½ Activation time8 Recharge time NEW SKILL: Melee Attack. If this attack hits, target foe and all adjacent foes are interrupted.

Necromancer

10 Energy2 Activation time20 Recharge time NEW SKILL: Summon a Skeleton of Dhuum to fight on your side. The skeleton lives for 15 seconds + 1 second for every 2 ranks in Death Magic.

10 Energy1 Activation time10 Recharge time NEW SKILL: Hex Spell. Target foe and all nearby foes take 60 damage and have 50% chance to miss with attacks for 5 seconds and 1 second for each 2 ranks in Curses.

note: this duration is halved on Dhuum.

1 Energy1 Activation time10 Recharge time NEW SKILL: All other allies within an earshot lose 5% death penalty if your blood magic is above 8, and are healed for 2 health for each point of health sacrificed.

Ranger

5 Energy30 Recharge time NEW SKILL: Stance. For 5 seconds plus 1 second for each 3 ranks in Wilderness Survival, you move 50% faster and have 75% chance to block attacks. Ends if you use an attack skill.

5 Energy4 Recharge time NEW SKILL: Bow Attack. If this attack hits, target foe has 5 health degeneration for 5 seconds plus 1 second for each rank in Marksmanship.

10 Energy1 Activation time8 Recharge time NEW SKILL: Bow Attack. If this attack hits, Target takes +2 damage for each rank in Expertise. If this attack hits a skeletal foe, That foe and all foes nearby to the target take 50 damage.

Ritualist

15 Energy2 Activation time20 Recharge time NEW SKILL: Binding Ritual. Summon a Spirit of Protection. All allies whithin it's range have 20% Damage Reduction. This spirit lasts 10 seconds and 1 second for each 2 ranks in Spawning Power.

10 Energy1 Activation time10 Recharge time NEW SKILL: Weapon Spell. For 5 seconds and 1 second for each rank in Channeling Magic. Target other ally deals +25% damage with it's attacks and deals an additional 25% damage to Skeletal Targets.

5 Energy1 Activation time5 Recharge time NEW SKILL: Spell. All allies are healed for 50 health. Allies below 75% health are healed for an additional 5 health for each rank in Restoration Magic.

Assassin

5 Energy1 Activation time15 Recharge time NEW SKILL: Spell. Send a fast-moving dagger that Cripples target foe (5 seconds plus 1 second for each rank in deadly arts), and removes it's Stance.

10 Energy10 Recharge time NEW SKILL: Dual Attack. Must hit a crippled foe. If this attack hits, it strikes for +2 damage for each rank in dagger mastery and knocks down target foe.

5 Energy¼ Activation time10 Recharge time NEW SKILL: Spell. You shadow step to target.

Paragon

5 Energy1 Activation time10 Recharge time NEW SKILL: Chant. For 5 seconds + 1 second for every 2 ranks in Leadership, all party members within an earshot cause burning (2 seconds) with their attack skills.

3 Adrenaline NEW SKILL: Spear Attack. If this attack hits, it deals +10 damage. If it hits a skeletal foe, All foes adjacent to the target take 30 holy damage and 1 holy damage for each rank in spear mastery.

10 Energy10 Recharge time NEW SKILL: Shout. For 5 seconds and 1 second for each 3 ranks in Command, All allies within an earshot have 20% armor penetration with attacks and spells.

Dervish

10 Energy20 Recharge time NEW SKILL: Flash Enchantment Spell. For 20 seconds: Your attacks cause crippled for 1 second per 2 ranks in Earth Prayers.

10 Energy5 Recharge time NEW SKILL: Flash Enchantment Spell. For 10 seconds, you are enchanted with Cold Flame Aura and your attacks deal fire damage. When Cold Flame Aura ends, all nearby foes take 50 cold damage and begin burning for 1 second plus 1 second for each 3 ranks in Wind Prayers.

5 Energy12 Recharge time NEW SKILL: Scythe Attack. You lose a dervish enchantment. If this attack hits, all adjacent foes take 40 cold damage. If it removes an enchantment from self it criticals, and deals +8% more damage for each 2 ranks in Scythe Mastery (maximum 40%). Skeletal foes take 50% more damage.

Twin Serpent Mountains[edit]

Obsidian Behemoth group[edit]

Conditions, energy denial and orders.

These monsters spawn along with behemoths. Orders replace one monk because of the tight spawns.

Popup/patrol Group[edit]

Airspikes with orders...
Because they are either nightmares or phantoms or spirits, they can appear from nowhere. Same spawning locations as previous charged blackness groups.

Spawn locations[edit]

Nothing Changed.


Objectives[edit]

Free the Reaper[edit]

Kill the bog standard terrorweb group at the monument.

The Demon Assassin[edit]

  • The Slayer's Skill bar changed:
WarriorNecromancer 26 The Slayer
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Lingering Curse.jpg
User That Sounds Risky Frame.png
Barbs.jpg
User That Sounds Risky Frame.png
Hundred Blades.jpg
User That Sounds Risky Frame.png
Sever Artery.jpg
User That Sounds Risky Frame.png
Gash.jpg
User That Sounds Risky Frame.png
Sprint.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png
  • The Slayer's group changed
  • The group spawns just outside the aggro range of the keeper.

Chaos Planes[edit]

  • General: No Mindblades spawn on banished dream rider death/mindblade group death.
  • There are two groups: Mindblade Spectre groups and Banished Dream Rider groups. Some banished dream rider gruops(current) are replaced with mindblade groups.

Banished Dream Rider group[edit]

Mindblade Spectre group[edit]

Quests[edit]

The Four Horsemen[edit]

First, I will change horsemen skills
WarriorNecromancer 28 Kazhad Dhuum

User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Cleave.jpg
User That Sounds Risky Frame.png
Eviscerate.jpg
User That Sounds Risky Frame.png
Plague Touch.jpg
User That Sounds Risky Frame.png
Disrupting Chop.jpg
User That Sounds Risky Frame.png
Sprint.jpg
User That Sounds Risky Frame.png
Rend Enchantments.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png

ATTS :

  • Axe Mastery 18
  • Curses 10
  • Strength 15

ElementalistMonk 28 Thul Za Dhuum

User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Mind Shock.jpg
User That Sounds Risky Frame.png
Lightning Surge.jpg
User That Sounds Risky Frame.png
Enervating Charge.jpg
User That Sounds Risky Frame.png
Chain Lightning.jpg
User That Sounds Risky Frame.png
Lightning Orb.jpg
User That Sounds Risky Frame.png
Air Attunement.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png

ATTS :

  • Air Magic 18
  • Energy Storage 16


ElementalistMonk 28 Madruk Dhuum

User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Word of Healing.jpg
User That Sounds Risky Frame.png
Ether Prodigy.jpg
User That Sounds Risky Frame.png
Heal Party.jpg
User That Sounds Risky Frame.png
Deep Freeze.jpg
User That Sounds Risky Frame.png
Blurred Vision.jpg
User That Sounds Risky Frame.png
Ice Spikes.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png

ATTS :

  • Water Magic 18
  • Healing Prayers 12
  • Energy Storage 11
User That Sounds Risky SkillBar1.png
User That Sounds Risky SkillBar2.png
Virulence.jpg
User That Sounds Risky Frame.png
Spiteful Spirit.jpg
User That Sounds Risky Frame.png
Plague Touch.jpg
User That Sounds Risky Frame.png
Suffering.jpg
User That Sounds Risky Frame.png
Mark of Pain.jpg
User That Sounds Risky Frame.png
Desecrate Enchantments.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
Blank.jpg
User That Sounds Risky Frame.png
User That Sounds Risky SkillBar3.png
User That Sounds Risky SkillBar4.png

ATTS :

  • Death Magic 16
  • Soul Reaping 7
  • Curses 16

Notes:

  • These horsemen no longer split. Instead, they either come from the left side or right side.
  • Only 4 Dryders accompany them (one each).

Spawning Pools[edit]

Pretty much standard mob[edit]

Obviously there is no need for a second kind of group, since this one is fairly versalite.

Bone Pits[edit]

Hexer/Denial group[edit]

Conditions Group[edit]

Quest changes[edit]

Imprisoned Spirits[edit]

  • Tortured spirits follow the party leader.
  • If the Terrorweb Dryders are killed, then the players get the quest updated even if the Tortured Spirits didn't spawn due to a bug. (Alternative: fix the bug)

Forgotten Vale[edit]

Village Group[edit]

These groups haunt Major Algheri's village.

Monster Group[edit]

The group of monsters outside the village.

Wrathful Spirit Group[edit]

adding some minor diversity. The Grasping Darknesses only spawn if a group has turned hostile.

Quests[edit]

Wrathful Spirits[edit]

  • Tortured Spirits that are to be protected are renamed to Villager Spirits.