Feedback:User/Golden phoenix/Final Balance Update for the Ranger

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Final Balance Update for the Ranger - PvE only[edit]

Goal / Attempt: Make the Ranger great again! Making the Ranger a class that is not only suitable for farming / SCs (like current meta). Means: Increasing damage with a bow, reducing activation and recharge times for spirits and some other tweaks and amplifications.


Primary attribute[edit]

Adding a secondary Pve-only effect:


New Expertise : For each rank of expertise, the Energy cost of all of your attacks, Rituals, touch skills and Rangers skills are decreased by 4%. In PvE,your preparations,shouts and stances last 3% longer for each rank of expertise.


Expertise[edit]

Expert Focus Expert Focus 10 Energy2 Activation time12 Recharge time Preparation. Increased duration and values to: (30 seconds.) Your bow attack skills cost 1...3...3 less Energy and do +5...17...20 damage.


Glass Arrows Glass Arrows 5 Energy2 Activation time12 Recharge time Elite Preparation. Increased duration and values to: (10...38...45 seconds.) Your arrows deal +10...26...30 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds).


Infuriating Heat Infuriating Heat 5 Energy¾ Activation time15 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds.


Whirling Defense Whirling Defense 10 Energy0 Activation time45 Recharge time Stance. Decreased recharge time and increased duration: (10...22...25 seconds.) You have 75% chance to block. Deals 5...13...15 damage to adjacent foes whenever you block a projectile attack.


Marksmanship[edit]

Body Shot Body Shot 5 Energy0 Activation time8 Recharge time Bow Attack. Increased damage and changed prerequisite for energy gain: If this attack hits, you deal +5...21...25 damage. If it hits a foe with Deep Wound, you gain 5...9...10 Energy.


Burning Arrow Burning Arrow 10 Energy0 Activation time5 Recharge time Elite Bow Attack. Increased burning duration: Deals +10...26...30 damage. Inflicts Burning condition (1...8...10 seconds).


Favorable Winds Favorable Winds 10 Energy¾ Activation time30 Recharge time Nature Ritual. Increased energy cost to 10, decreased activation time to 3/4 seconds and recharge time to 30 seconds.


Focused Shot Focused Shot 5 Energy0 Activation time1 Recharge time Bow Attack. Decreased recharge time to 1 second, increased damage and removed disabling animal companion attack skills : Deals +10...26...30 damage. Your other attack skills are disabled (5...3...3 seconds) if this attack hits. Animal Companion attack skills are not disabled.


Keen Arrow Keen Arrow 5 Energy0 Activation time6 Recharge time Bow Attack. Increased damage to: Deals +5...21...25 damage. Deals +10...26...30 more damage if you land a critical hit.


Needling Shot Needling Shot 5 Energy¾ Activation time4 Recharge time Bow Attack. Increased damage and removed the effect, which disables other attack skills: Fast-moving arrow. Deals 10...34...40 damage. Recharges instantly if target foe is below 50% Health. Your other attack skills are NOT disabled anymore.


Penetrating Attack Penetrating Attack 10 Energy¾ Activation time4 Recharge time Bow Attack. Increased damage and armor penetration: Deals +10...26...30 damage. 20% armor penetration.


Power Shot Power Shot 15 Energy¾ Activation time4 Recharge time Bow Attack. Increased energy cost to 15 and recharge time to 4 seconds, added activation time of 3/4 seconds: Target foe takes +15...39...45 damage.


Prepared Shot Prepared Shot 5 Energy0 Activation time6 Recharge time Elite Bow Attack. Increased damage and energy gain: Deals +10...26...30 damage. You gain 1...12...15 Energy if you have a preparation active.


Read the Wind Read the Wind 10 Energy2 Activation time12 Recharge time Preperation. Increased energy cost, duration and damage: (30 seconds). +5...13...15 damage. Your arrows move twice as fast.


Screaming Shot Screaming Shot 10 Energy0 Activation time6 Recharge time Bow Attack. Decreased recharge time to 6 seconds, changed condition applied: Deals +10...22...25 damage. Inflicts Deep Wound condition (5...17...20 seconds) if target foe is within earshot.


Sundering Attack Sundering Attack 10 Energy¾ Activation time4 Recharge time Bow Attack. Increased damage and armor penetration: Deals +10...26...30 damage. 20% armor penetration.


Beast Mastery[edit]

Bestial Fury Bestial Fury 10 Energy0 Activation time10 Recharge time Stance. Increased duration and attack speed: (5...17...20 seconds.) You attack 33% faster. Your non-attack skills are disabled (5 seconds).


Bestial Mauling Bestial Mauling 5 Energy0 Activation time10 Recharge time Pet Attack. Decreased recharge time to 10 seconds, increased damage: Deals +5...25...30 damage. Inflicts Dazed condition (4...9...10 seconds) if target foe is knocked-down.


Bestial Pounce Bestial Pounce 5 Energy0 Activation time6 Recharge time Pet Attack. Decreased recharge time to 6 seconds, increased damage: Deals +5...25...30 damage. Causes knock-down if target foe is casting a spell.


Brutal Strike Brutal Strike 10 Energy0 Activation time5 Recharge time Pet Attack. Increased damage: Your animal companion attempts a Brutal Strike that deals +10...38...45 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +10...38...45 damage.


Call of Protection Call of Protection 10 Energy0 Activation time60 Recharge time Shout. Increased energy cost to 10, decreased recharge time to 60 seconds, increased damage reduction: For 120 seconds, your animal companion has a 10...30...35 base damage reduction.


Disrupting Lunge Disrupting Lunge 5 Energy0 Activation time10 Recharge time Pet Attack. Decreased recharge time to 10 seconds, increased damage: Deals +5...17...20 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds.


Edge of Extinction Edge of Extinction 10 Energy¾ Activation time45 Recharge time Nature Ritual. Increased energy cost to 10, decreased activation time to 3/4 seconds and recharge time to 45 seconds.


Energizing Wind Energizing Wind 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Feral Aggression Feral Aggression 15 Energy0 Activation time20 Recharge time Skill. Increased duration and damage: For 10...26...30 seconds, your pet attacks 33% faster and deals +5...17...20 additional damage.


Ferocious Strike Ferocious Strike 5 Energy0 Activation time8 Recharge time ElitePet Attack. Increased damage, energy and adrenalin gain: Deals +15...31...35 damage. You gain 1...3...4 adrenaline and 1...12...15 energy.


Fertile Season Fertile Season 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Heal as One Heal as One 10 Energy0 Activation time10 Recharge time Elite Skill. Increased energy cost to and recharge time to 10, increased values: (20 seconds.) Your pet's attacks steal 5...25...30 Health. Initial effect: heals you and your pet for 20...104...125; resurrects your pet (75% Health) if dead. If you have this equipped, your pet will travel with you.


Heket's Rampage Heket's Rampage 5 Energy0 Activation time10 Recharge time Stance. Increased duration: (5...17...20 seconds). You attack 33% faster. Ends if you use an attack skill.


Lacerate Lacerate 10 Energy¾ Activation time15 Recharge time EliteNature Ritual. Decreased activation time to 3/4 seconds.


Melandru's Assault Melandru's Assault 10 Energy0 Activation time5 Recharge time Pet Attack. Increased damage: Deals +10...26...30 damage to nearby foes.


Otyugh's Cry Otyugh's Cry 10 Energy0 Activation time30 Recharge time Shout. Increased energy cost to 10 and values to: (10...26...30 seconds.) Your pet has +30 armor and is unblockable.


Predatory Season Predatory Season 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Run as One Run as One 5 Energy0 Activation time15 Recharge time Stance. Increased values to: (5...17...20 seconds.) You and your pet move 33% faster.


Scavenger Strike Scavenger Strike 5 Energy0 Activation time8 Recharge time Pet Attack. Decreased recharge time to 8 seconds.


Primal Echoes Primal Echoes 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Rampage as One Rampage as One 15 Energy0 Activation time20 Recharge time Elite Skill. Decreased energy cost to 15, increased recharge time to 20 seconds, changed values to : (5...21...25 seconds.) You and your pet attack 33% faster 33% faster and run 50% faster faster. No effect unless your pet is alive.


Symbiosis Symbiosis 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Symbiotic Bond Symbiotic Bond 10 Energy0 Activation time45 Recharge time Shout. Decreased recharge time to 45 seconds, increased health regeneration: For 120...264...300 seconds, your animal companion gains 1...6...7 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.


Tiger's Fury Tiger's Fury 10 Energy0 Activation time10 Recharge time Stance. Increased duration and attack speed: (5...17...20 seconds.) You attack 33% faster. Your non-attack skills are disabled (5 seconds).


Toxicity Toxicity 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Wilderness Survival[edit]

Brambles Brambles 10 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Conflagration Conflagration 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Dryder's Defenses Dryder's Defenses 10 Energy0 Activation time45 Recharge time Stance. Increased energy cost to 10, decreased recharge time to 45 seconds, increased values to: For 5...13...15 seconds, you gain 75% chance to block attacks and +30...70...80 armor against elemental damage.


Equinox Equinox 10 Energy¾ Activation time30 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds.


Famine Famine 10 Energy¾ Activation time15 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds.


Frozen Soil Frozen Soil 10 Energy¾ Activation time30 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Greater Conflagration Greater Conflagration 5 Energy¾ Activation time15 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds.


Ignite Arrows Ignite Arrows 10 Energy2 Activation time12 Recharge time Preperation. Increased duration and damage: (30 seconds.) Your arrows deal 5...21...25 fire damage to target and foes adjacent to target.


Incendiary Arrows Incendiary Arrows 5 Energy0 Activation time5 Recharge time Elite Bow Attack. Increased targets that get hit and burning duration: Hits 3 foes near your target and inflicts burning (1...5...6 second[s]).


Muddy Terrain Muddy Terrain 5 Energy¾ Activation time30 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Nature's Renewal Nature's Renewal 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Pestilence Pestilence 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Quickening Zephyr Quickening Zephyr 15 Energy¾ Activation time45 Recharge time Nature Ritual. Decreased energy cost to 15, activation time to 3/4 seconds and recharge time to 45 seconds.


Quicksand Quicksand 10 Energy¾ Activation time45 Recharge time Elite Nature Ritual. Decreased activation time to 3/4 seconds, increased recharge time to 45 seconds.


Roaring Winds Roaring Winds 10 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Tranquility Tranquility 15 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


Winnowing Winnowing 5 Energy¾ Activation time45 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds and recharge time to 45 seconds.


Winter Winter 5 Energy¾ Activation time60 Recharge time Nature Ritual. Decreased activation time to 3/4 seconds.


No attribute[edit]

Quick Shot Quick Shot 5 Energy1 Activation time1 Recharge time Elite Bow Attack. Increased arrow speed and added damage: You shoot an arrow that moves 3 times faster and deals +25 damage.


PvE skills[edit]

Triple Shot Triple Shot 10 Energy0 Activation time8 Recharge time Bow Attack. Decreased recharge time to 8 seconds and damage reduction: Shoot 3 arrows simultaneously at target foe. These arrows deal 25...5% less damage


Never Rampage Alone Never Rampage Alone 10 Energy0 Activation time20 Recharge time Skill. Decreased energy cost to 10, increased values to: (15...30 seconds.) You and your pet attack 33% faster and have +1...6 Health regeneration.


Conclusion[edit]

The Ranger in PvE? A joke, a laughing stock. The first thing that needs to be done (honestly it needed to be done way back when the Rit got his balance update) is to drastically reduce the casting time of spirits (and of course some of the recharge times). Secondly, something needs to be changed / re-balanced so that Rangers in PvE can deal damage with bows. And the third part would be to increase the power of a pet in actual combat. Last thing would be to make the Ranger unique through giving him a secondary effect to his primary attribute, which is to increase the durations of his main tools (stances and preperations). So I hope I managed to adress all these things.