Zen Daijun (explorable area)
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This article is about an explorable area. This name is also used for a mission, an outpost, an explorable area during Winds of Change, a Zaishen mission quest, and a Zaishen vanquish quest.
Zen Daijun | |
---|---|
Campaign | Factions |
Region | Shing Jea Island |
Type | Explorable area |
Exit(s) | Seitung Harbor |
Images | |
Interactive map Non-interactive maps |
Zen Daijun is a lush and tranquil valley long regarded as sacred or holy by the people of Cantha. It is watched over and protected from harm by the kirin Zunraa.
Getting there[edit]
The only way to reach this explorable area is to speak to Guard Lae Fao in Seitung Harbor, after completing the Zen Daijun mission.
Exits[edit]
- Seitung Harbor (west)
Shrines[edit]
- Resurrection shrines with a statue
- Champion of Balthazar
- South, inside Ghachu Cave, nearer towards the eastern end.
- Lyssa's Muse
- West, at the exit into Seitung Harbor.
- Melandru's Watcher
- Southeast, close to the signpost at Kei Beach.
NPCs[edit]
Allies[edit]
- 13 (20) Zunraa (during An Unwelcome Guest or if summoned by a Shrine of Zunraa)
Charmable animals[edit]
- 3 Crane (around Tei Lake; either a Crane or Tiger will randomly spawn outside Seitung Harbor)
- 3 Tiger (just south of the exit into the Zen Daijun outpost; either a Tiger or Crane will randomly spawn outside Seitung Harbor)
Foes[edit]
- 14 (24) Afflicted Warrior
- 14 (24) Afflicted Ranger
- 14 (24) Afflicted Monk
- 14 (24) Afflicted Necromancer
- 10 (24) Afflicted Mesmer
- 10 (24) Afflicted Elementalist
- 14 (24) Afflicted Assassin
- 12 (24) Afflicted Ritualist
- 15 (25) Jade Torn Kirin
Points of interest[edit]
Notes[edit]
The Guild Wars 2 Wiki has an article on Zen Daijun. |
- Zunraa can be summoned by using a Shrine of Zunraa and will follow your party as an ally.
- There is a Komainu guarding the passage towards Kahnju Overlook.
- Vanquisher runs of this area without active quests require defeating around 163 foes. Including quest influences, it has been reported to range from 160 to 166 foes.
- Most of the afflicted groups contain an Afflicted Ritualist; prevention of their Spirit Transfer and Recuperation is recommended.
- Afflicted Rangers, Monks, Mesmers and Elementalists are only found in two or three groups.
- Factions characters can vanquish this area by killing or charming a single animal. This trick requires that all characters have completed An Unwelcome Guest and that Winds of Change is not active (either because the character has not started it or because Memories of Purity is active). It will not work if the party includes any Prophecies or Nightfall characters. This is an intended feature, rewarding Canthan natives for their role in clearing evil from the area. (Source:
Gaile Gray at Inc Gamers, in 2008(Broken link))