Guild Wars Wiki talk:Projects/Unanswered questions
Non-ANet answers[edit]
Please remember to post answer in the talk page if you are not part of ANet staff or you haven't got the source directly from them!
The Vizier[edit]
At least partially answered in Faded Memory, A Fleshy Operation, Escape from the Torment, Blueprint of the Fall. (by Gordon Ecker)
- He's an evil advisor, I don't think anyone needed to corrupt him. -- Gordon Ecker 04:47, 20 July 2007 (UTC)
- But hey say he was corrupted in those quests posted by yourself. It would be cool that he and Shiro had a way to redeem their sins. I loved that with Sarevok in Baldur's Gate. MithranArkanere 13:10, 20 July 2007 (UTC)
The Bloodstones[edit]
A (partial): One is definitely somewhere in the Southern Shiverpeaks, and may be the platform in the Iron Mines of Moladune mission, however the other two are unaccounted for.(by Gordon Ecker)
Margonites[edit]
I do know that margonites where once humans. Humans that were deeply linked to the sea and Ships. Abaddon was once the god of water and secrets. So that explain the boat-like buildings, the 'mar-' referring to 'sea' (like the 'mer' in mergoyles) and their obsession about please Abaddon. They where later transformed by Abbadon, but margonites existed as a human clan. Margonites where margonites before being demons. That's all I can say after reading all the dialogues. MithranArkanere 01:17, 20 July 2007 (UTC)
- Told you! XD. MithranArkanere 11:42, 29 July 2007 (UTC)
- Supprised that one even became a question, since the answer is available ingame. Backsword
- People barely read dialogues. You may see people asking in Sunspear Sanctuary why can't they do something. Then after some conversation, they realize that the 'You need Heroe Koss in your party' means that they have to add Koss to the party... sigh... But not all unaswered questions are like that, of course. MithranArkanere 16:48, 29 July 2007 (UTC)
- I don't think the in-game dialogue even outright says "they were already called Margonites before they were transformed". -- Gordon Ecker 22:35, 29 July 2007 (UTC)
- Whn asked abut the margonites, Thirsty River's Ghostly hero says: "Very much like my people, the Elonians, they were simply a misguided group who came to the desert to be heard by their gods." MithranArkanere 10:25, 30 July 2007 (UTC)
- Which, on its own, only proves that they were a misguided group who came to the desert to be heard by their gods like Turai Ossa and the other Elonian Ascension pilgrims. If a bunch of Tengu came to the Crystal Desert, tried to Ascend and got eaten by Wurms, the same could be said about them. Yes, I love nitpicking. -- Gordon Ecker 03:03, 31 July 2007 (UTC)
- One thing you must remeber about humans, it's that they may accept other races, but they almost never treat them as equals. Tengu are in Peace in Cantha, put separacted, Centaus is almost the same in Elona. When an human say 'a group like us' say ' other humans'. MithranArkanere 18:39, 31 July 2007 (UTC)
- Which, on its own, only proves that they were a misguided group who came to the desert to be heard by their gods like Turai Ossa and the other Elonian Ascension pilgrims. If a bunch of Tengu came to the Crystal Desert, tried to Ascend and got eaten by Wurms, the same could be said about them. Yes, I love nitpicking. -- Gordon Ecker 03:03, 31 July 2007 (UTC)
- Whn asked abut the margonites, Thirsty River's Ghostly hero says: "Very much like my people, the Elonians, they were simply a misguided group who came to the desert to be heard by their gods." MithranArkanere 10:25, 30 July 2007 (UTC)
- I don't think the in-game dialogue even outright says "they were already called Margonites before they were transformed". -- Gordon Ecker 22:35, 29 July 2007 (UTC)
- People barely read dialogues. You may see people asking in Sunspear Sanctuary why can't they do something. Then after some conversation, they realize that the 'You need Heroe Koss in your party' means that they have to add Koss to the party... sigh... But not all unaswered questions are like that, of course. MithranArkanere 16:48, 29 July 2007 (UTC)
- Supprised that one even became a question, since the answer is available ingame. Backsword
Mallyx[edit]
This one is easy. He was already a Traitor. He actually wanted Abaddon defeated so he could claim the power. All those demons are the same. MithranArkanere 20:25, 21 July 2007 (UTC)
- I'm guessing Mallyx was staging the invasion, Jadoth was imprisoned in Torc'qua, the Dreadspawn Maw was immobile, The Fury was a follower of Dhuum and The Greater Darkness was a follower of Menzies. I think that Abaddon was too arrogant to realize how much of a threat Kormir was until it was too late. -- Gordon Ecker 23:48, 21 July 2007 (UTC)
Huge bones[edit]
Q: Huge bones can be seen in many locations in Tyria and Elona. Some of them looks like Dragon Bones. How come they are bigger than Glint, the oldest dragon and the first creature ever in Tyria?
- Glint is not the first creature ever in Tyria. Giganticus Lupicus, the true giants, predate her by over 7000 years, and the two dragons in Twin Serpent Mountains are larger than Glint. -- Gordon Ecker 09:11, 25 July 2007 (UTC)
- Could you explain this? You are linking to non existing articles and I didn't know of Twin Serpent Mountains. Thanks! - Thulsey - talk 08:17, 27 July 2007 (UTC)
- The true giants only get brief mentions in the timelines. The Twin Serpent Mountains are in the Underworld, although those two dragons are transformed mortals rather than natural dragons. -- Gordon Ecker 08:31, 27 July 2007 (UTC)
- Thanks for clearing that up. Believe it or not in two years or playing I've never been to the Underworld. Does wiki research count as a good enough reason? I have a scroll! :-P - Thulsey - talk 08:39, 27 July 2007 (UTC)
- There's still the question of what the bones are from. -- Gordon Ecker 08:41, 27 July 2007 (UTC)
- They can be seen in many locations. There are some even in The Catacombs. MithranArkanere 11:02, 27 July 2007 (UTC)
- If I recall correctly, those "Bones" are... gasp, fragments of Abaddon's hair... He was trapped for so long that his hair just pierced the ground and maybe some of them got stuck in the earth? Abedeus 12:21, 13 August 2007 (UTC)
- You mean those that look like spines? No, no... W are talking about giant skulls and rib cages. Not those wiggling spines. MithranArkanere 00:37, 14 August 2007 (UTC)
- My guess would be they're the bones of the dragons referred to in the recent GW2 history article in PC Gamer found here: [[1]]. Likai 20:25, 9 October 2007 (UTC)LikaiKailla
- For now, we know that there are other dragons (like the one we can see in the Charr areas) So probably those texts and NPCs who claimed Glint was the biggest are lying or do not know anything about them. MithranArkanere 20:49, 9 October 2007 (UTC)
- My guess would be they're the bones of the dragons referred to in the recent GW2 history article in PC Gamer found here: [[1]]. Likai 20:25, 9 October 2007 (UTC)LikaiKailla
- You mean those that look like spines? No, no... W are talking about giant skulls and rib cages. Not those wiggling spines. MithranArkanere 00:37, 14 August 2007 (UTC)
- If I recall correctly, those "Bones" are... gasp, fragments of Abaddon's hair... He was trapped for so long that his hair just pierced the ground and maybe some of them got stuck in the earth? Abedeus 12:21, 13 August 2007 (UTC)
- They can be seen in many locations. There are some even in The Catacombs. MithranArkanere 11:02, 27 July 2007 (UTC)
- There's still the question of what the bones are from. -- Gordon Ecker 08:41, 27 July 2007 (UTC)
- Thanks for clearing that up. Believe it or not in two years or playing I've never been to the Underworld. Does wiki research count as a good enough reason? I have a scroll! :-P - Thulsey - talk 08:39, 27 July 2007 (UTC)
- The true giants only get brief mentions in the timelines. The Twin Serpent Mountains are in the Underworld, although those two dragons are transformed mortals rather than natural dragons. -- Gordon Ecker 08:31, 27 July 2007 (UTC)
- Could you explain this? You are linking to non existing articles and I didn't know of Twin Serpent Mountains. Thanks! - Thulsey - talk 08:17, 27 July 2007 (UTC)
(Reset indent)
- Turai Ossa said that Glint was "the first of all creatures on Tyria, created by the gods to be the caretaker", but he's been dead for about two centuries, and, IIRC, archaeological evidence of Giganticus Lupicus was only recently discovered. IMO everything from the creation of Glint onward is accurate. I'm not aware of any statements about Glint being the largest or most powerful dragon in Tyria (the dragons of the Twin Serpent Mountains are larger than her), but the Asura thought Primordus was a statue (I'm gussing the magic it was emitting made it impossible to scan), the "Drakkar" and "water dragon" are outside of human territory and the two possible hibernating dragons in Cantha (the Sunjiang District dragon and the Saltspray Beach dragon) could also be statues. -- Gordon Ecker 03:37, 11 October 2007 (UTC)
- Twin Serpent Mountains are in The Underworls, that is, part of The Mits, that is, beyond the Rift, so those do not count, since they are, actually, outside of Tyria. MithranArkanere 01:39, 12 October 2007 (UTC)
- Yeah, I was pointing out that, although Glint and Kuunavang are the largest and most powerful active dragons encountered in Tyria during the original Guild Wars, Prophecies established that there are at least two larger dragons off-world. -- Gordon Ecker 05:57, 12 October 2007 (UTC)
- It's not absolutely certain, but it's been theorized that those huge bones are, in fact, Giganticus Lupicus bones. As to the two possible hibernating dragons in Cantha..Those are almost certainly statues. Remember that Cantha is home to the Dragon Empire. Gmr Leon 23:59, 11 March 2008 (UTC)
- Yeah, I was pointing out that, although Glint and Kuunavang are the largest and most powerful active dragons encountered in Tyria during the original Guild Wars, Prophecies established that there are at least two larger dragons off-world. -- Gordon Ecker 05:57, 12 October 2007 (UTC)
- Twin Serpent Mountains are in The Underworls, that is, part of The Mits, that is, beyond the Rift, so those do not count, since they are, actually, outside of Tyria. MithranArkanere 01:39, 12 October 2007 (UTC)
Female Dwarves[edit]
Regardless of what you may see in Lineage II, female dwarves are not like that, it's widely know that the bear beards just as males, XD. Although it would be nice to see female dwarves alike those seen in lineage II. MithranArkanere 11:04, 27 July 2007 (UTC)
- Slave Dredges do also wonder if female dwarves have beards too, XD... just go in Galen Trask mission and check it yourselves, XD. MithranArkanere 00:55, 31 July 2007 (UTC)
- Maybe a.net's dwarves are based on Terry Pratchett's ones'? There are both males and females, but they all look same. Dwarf doesn't care about other dwarf's gender, not counting "those" moments, when an error can be very embarrasing ;d. Abedeus 12:23, 13 August 2007 (UTC)
Awakened Defilers[edit]
Maybe they're undead Tengu?68.82.216.207 01:45, 13 August 2007 (UTC)
- They have charr feet and tails. MithranArkanere 02:47, 9 September 2007 (UTC)
Lost temples[edit]
This is not for certain at all and is just pointing out two theories on these temples. One is that they were built by the Mursaat and that Lord Odran was a Mursaat. The second is that the Mage Lords were a secretive society that spanned Tyria and Lord Odran was part of this society and that they built these temples. Gmr Leon 00:13, 12 March 2008 (UTC)
Behind Rotscale[edit]
I may be mistaken, but if I remember correctly it's one of the royal tombs. The Scepter of Orr was found in Majesty's Rest and if I'm not mistaken the Prima Guide for Prophecies mentions that area as being a burial ground for royalty. I don't have this guide, unfortunately, so I can't support that last detail. Gmr Leon 00:13, 12 March 2008 (UTC)
- This was answered in the 2010 Halloween Quests - it is The Mausoleum, where many nobles are buried. According to lore, Rotscale is a fairly recent addition, and the undead in the area are likely from the drowned peninsula of Orr - what isn't answered is why the undead seem to be moving north from Shards of Orr (the dragon Zhaitan maybe?). --Falseprophet 21:06, 2 February 2011 (UTC)
Questions about the Questions[edit]
The Unseen[edit]
What is this question referring to? --Ravious 19:01, 21 July 2007 (UTC)
- There is a quests chain about a demon called 'The Unseen'. In those quests you prevent that demon from showing up. So this referes about this demon and if it will ever show up. MithranArkanere 20:23, 21 July 2007 (UTC)
- It starts with this one: The Oddbodies (quest). -- ab.er.rant 00:48, 1 August 2007 (UTC)
Watchtower Coast[edit]
I don't have an answer for it, but I thought it should be mentioned that the watchtowers in question are across the northern border of Kryta south of the Giant's Basin. I bring this up only because the question included Riverside Province in its mention. Gmr Leon 00:05, 12 March 2008 (UTC)
Project?[edit]
This feels more like a project than a mainspace article. Consider moving this to Guild Wars Wiki:Projects/Unanswered questions. -- ab.er.rant 00:49, 1 August 2007 (UTC)
- Yeah, it seems like a project. -- Gordon Ecker 04:03, 1 August 2007 (UTC)
- That seems right. Might want the rewrite it if you do move it. Backsword 09:47, 1 August 2007 (UTC)
- Support for the move. --Xeeron 13:26, 27 August 2007 (UTC)
- Agreed...let's get this thing moved.Sparticuz 17:38, 18 September 2007 (UTC)
- Also support the move. --Indecision 01:56, 19 September 2007 (UTC)
- Agreed...let's get this thing moved.Sparticuz 17:38, 18 September 2007 (UTC)
- Support for the move. --Xeeron 13:26, 27 August 2007 (UTC)
- That seems right. Might want the rewrite it if you do move it. Backsword 09:47, 1 August 2007 (UTC)
Moved. I did not clean up the links, but almost all of them came from talk pages, so I guess it should be ok like this. --Xeeron 09:35, 19 September 2007 (UTC)
Mysterious Statues[edit]
Are these the same statues as are in the dungeons that lead the players into EotN for the first time? Those areas also seem to have a distince architechture compared to other things I've seen, unless it's dwarven. I aslo wonder why there's a Melandru's shrine in the dungeon that leads you into eye of the north. Yukiko 04:28, 21 September 2007 (UTC)
- Yep, those are the ones. -- Gordon Ecker 04:55, 21 September 2007 (UTC)
Androgynous Humanoids[edit]
I can tell one thing about asura. Female asura usually have round ears instead of pointy ones, and most of the time wear ribbons rapped at the base of they ears. I bet that if you find female ones without any or both of those, it's because due to wrong use of models. MithranArkanere 12:15, 24 September 2007 (UTC)
- You seem to be correct, although it's odd that Oola, one of the major female Asura NPCs, breaks with the trend. -- Gordon Ecker 08:58, 4 October 2007 (UTC)
- Well, she has no ribbons, but has those two pieces of cloth instead. MithranArkanere 12:06, 4 October 2007 (UTC)
- She also shares her model with a number of male Asura. -- Gordon Ecker 07:35, 6 October 2007 (UTC)
- Hm... then may be either an anomaly or... eh... transvestism? Maybe a lack of comunication between model makers and creature designers... and thet model is a bit har to say, due to her drooping ears. MithranArkanere 14:33, 7 October 2007 (UTC)
- She also shares her model with a number of male Asura. -- Gordon Ecker 07:35, 6 October 2007 (UTC)
- Well, she has no ribbons, but has those two pieces of cloth instead. MithranArkanere 12:06, 4 October 2007 (UTC)
Formating[edit]
Would anyone mind if I reordered this into subpages by topic? It's getting unwieldy. Backsword 06:04, 9 October 2007 (UTC)
- Well, that should be all. Needs checking by someone else. Backsword 13:29, 4 December 2007 (UTC)
Destroyers[edit]
As far as can tell, detroyers, like Titans and Shiro'ken, are much like constructs, created with a single purpose. You know, the typical 'seek and destroy'. MithranArkanere 11:56, 22 October 2007 (UTC)
Time[edit]
"Q: What is the shortest time interval used by the game? What are the shortest time intervals used for skill activation and recharge times before rounding or truncation?"
- I BELIEVE that the answer is 1/16 of a second.
If you see the page Talk:Glimmer of Light, you'll see that if you cast it (1/4 sec) under holy haste (making it 1/8sec) and land a 1/2 casting time hit from a weapon mod (making it 1/16th of a second) it will not cause you to stop doing an emote. There is also no animation if you cast it not doing an emote. I can't see anything being any faster--Ryudo 04:04, 10 November 2007 (UTC) - Got official wiki and GWW confused. But the point remains vaild.--Ryudo 04:06, 10 November 2007 (UTC)