User:Levil

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Sorry for my bad English. If there is something I didn't explain clearly please help me with it :)

GuildWars is my favourite game (not "one of"). Most of the time I spent on this game is making new builds.However,with the effort of many smart players,there are almost only standard builds.In GVG,HA,RA,AB,CM or some parts of PVE u may find everyone uses the same builds. Seldom can you see or make new builds to play with. The main reason is that after playing a period of time players may have the ability to judge weather a skill is useful or useless. The skills in GW is really a big family. Some of them are underpowered. I want GW to be a more creative game. So I make some suggestions for the skill updates. I will appreciate it if you think my suggestion is a bit useful :)


Dervish Skills Update Suggestion[edit]

You can see few dervishes in PVP. The elite skill useful for PVP is only 1 (Wounding Strike). Dervish is frontline with much lesser armor while doing lesser damage than warriors. The characteristic of dervish is enchantment. However, the casting time and the after-cast time lower the attack rate of dervish, making enchantments not so useful for dervish. "Balthazar bless my strength, teach my hands to war, and my fingers to fight." As avatar of Balthazar, dervish really need a buff to get back to war.


Mysticism Skills[edit]


Avatar of Balthazar Avatar of Balthazar
Split into PvP and PvE. PvE version remains the former.
PvP version: 10 Energy1 Activation time30 Recharge time
Elite Form. "For 10...80...90 seconds, you gain +20 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 90 seconds."

Avatar of Dwayna Avatar of Dwayna
Split into PvP and PvE. PvE version remains the former.
PvP version: 5 Energy1 Activation time30 Recharge time
Elite Form. "For 10...75...85 seconds, you gain 5...39...47 Health whenever you use a Skill, and hexes expire 50% faster on you. This Skill is disabled for 90 seconds."

Avatar of Grenth (PvP) Avatar of Grenth (PvP)

10 Energy1 Activation time30 Recharge time
Elite Form. "For 10...80...90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This Skill is disabled for 90 seconds."

Avatar of Lyssa Avatar of Lyssa
Split into PvP and PvE. PvE version remains the former.
PvP version: 5 Energy1 Activation time30 Recharge time
Elite Form. "For 10...75...85 seconds, you gain 1 Energy each time you hit with a scythe attack, your attacks deal +5...36...45 damage to foes activating skills. This Skill is disabled for 90 seconds."

Avatar of Melandru Avatar of Melandru
Split into PvP and PvE. PvE version remains the former.
PvP version: 10 Energy1 Activation time30 Recharge time
Elite Form. "For 10...75...85 seconds, you lose one condition whenever you use a Skill, and your attacks deal earth damage. This Skill is disabled for 90 seconds."


  • Forms have a long casting time (2 seconds) and a long disable time (120 seconds), making them easily interrupted or unusable for a long time after death. Decreasing the disable time to 90 seconds and reducing the effect may lead forms to reworking. However, players can maintain forms by using Eternal Aura in PvE. So we split the forms into PvP and PvE, remaining the powerful form version for PvE.


Pious Haste Pious Haste

5 Energy5 Activation time
Stance. "For 3...7...10 seconds you move 33% faster. This Stance ends if you cast an Enchantment."

  • Dervish players prefer to take Enchanted Haste or Signet of Mystic Speed as an IMS skill. However, you have to spend some attribute points on Wind Prayers if you take one of them, and then your lower Mysticism rank will reduces the duration of your elite form skill. Pious Haste is an option for IMS but the enchantment removing effect is a pain for dervish. With this change you can only spend points on Mysticism and Scythe Mastery. Slightly shorter the duration.

Pious Fury Pious Fury

5 Energy10 Activation time
Stance. "Lose one Enchantment. For 2...5...6 seconds, you attack 33% faster. If an enchantment was removed in this way, this stance lasts for 2...6...7 seconds."

Eremite's Zeal Eremite's Zeal

5 Energy¼ Activation time10 Recharge time
Spell. "Lose 1 enchantment. If an enchantment was removed in this way, you gain 1...3...4 Energy for each foe in earshot (maximum 12 Energy)."

  • Unlike "To the Limit!", the casting time and the after-cast time of spells will significantly lower the attack rate. So this skill should be buffed.

Extend Enchantments Extend Enchantments

5 Energy¼ Activation time20 Recharge time
Enchantment. "For 5...12...15 seconds, Dervish Enchantments cast upon you last 25% longer."

Slightly Changes
Arcane Zeal Arcane Zeal: ¼ Activation time. - Main enchantment should not be easy to be interrupted.
Pious Renewal Pious Renewal: 0...2...3 Energy.
Balthazar's Rage Balthazar's Rage: 5 Energy, 15 seconds duration.
Mystic Vigor Mystic Vigor: 5...8...11 Health (maximum 30). - Compare it with Vigorous Spirit.
Zealous Renewal Zealous Renewal: 5 Energy, 15 seconds duration.

Scythe Mastery Skills[edit]


Reap Impurities Reap Impurities

10 Energy10 Recharge time
Melee Attack. "Deals +10...26...30 damage. For each Enchantment on you, transfer one condition and its remaining duration from yourself to target foe."

Slightly Changes
Farmer's Scythe Farmer's Scythe: 15 Recharge time. +10...25...35 damage. - It is hard to attack more than one foe and the +damage is too little.
Aura Slicer Aura Slicer: 4 Recharge time. +6...14...16 damage. - Spammable bleeding.
Reaper's Sweep Reaper's Sweep: Deep Wound condition if target was below 75% Health.

Wind Prayers Skills[edit]


Grenth's Aura Grenth's Aura

5 Energy¼ Activation time10 Recharge time
Enchantment. "For 2...4...4 seconds, inflicts Cracked Armor (3...8...10 seconds) with your attack skills"

  • Making Dervish the only physical profession that has the ability to inflicts Cracked Armor.

Harrier's Haste Harrier's Haste

5 Energy20 Recharge time
Stance. "For 5...13...15 seconds, you move 25% faster and deal +3...10...12 damage to moving foes. Harrier's Haste renews when you hit a moving foe with an attack skill."

  • Dervish has no KD skills. Powerful IMS is needed.

Slightly Changes
Lyssa's Haste Lyssa's Haste: 10 Recharge time.
Test of Faith Test of Faith: 5 Energy.
Guiding Hands Guiding Hands: 25 Recharge time.


Mesmer Skills Update Suggestion[edit]

Fast Casting Skills[edit]


Symbols of Inspiration Symbols of Inspiration

5 Energy1 Activation time20 Recharge time
Elite Skill. "For 1...25...31 seconds, this skill becomes the Elite of target foe and target foe's elite is disabled for 10 seconds. Elite spells you cast use your Fast Casting attribute instead of their normal attributes."

Arcane Languor Arcane Languor

5 Energy¼ Activation time10 Recharge time
Elite Spell. "Interrupt the target foe's action. If that action was a spell, target foe suffers Exhaustion."

Domination Magic Skills[edit]


Backfire Backfire

15 Energy3 Activation time20 Recharge time
Hex Spell. "For 8 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. If that foe was casting a spell, this Hex lasts for 10 seconds instead."

Empathy (PvP) Empathy (PvP)

10 Energy2 Activation time10 Recharge time
Hex Spell. "For 5...7...9 seconds, whenever target foe attacks, that foe takes 10...46...55 damage. If that foe was attacking, this Hex lasts for 5...13...15 seconds instead."


  • Backfire and Empathy are too powerful and annoying in some conditions. With these changes players can reduce the duration if play smartly.


Mirror of Disenchantment Mirror of Disenchantment

15 Energy1 Activation time20 Recharge time
Spell. "Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. If only one enchantment is removed, you gain 2...6...8 energy."

Simple Thievery Simple Thievery

10 Energy¼ Activation time10 Recharge time
Elite Spell. "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. Elite spells you cast use your Dominance attribute instead of their normal attributes"

Price of Pride Price of Pride

5 Energy2 Activation time15 Recharge time
Hex Spell. "For 0...4...6 second[s], target's next spell cause Exhaustion."

Slightly Changes
Hex Eater Vortex Hex Eater Vortex: 5 Energy. - This skill is too conditional.
Power Flux Power Flux: 5 Energy. - Compare it with other non-elite interrupt spells.

Inspiration Magic Skills[edit]


Power Leech Power Leech

5 Energy15 Recharge time
Elite Skill. "For 5...18...30 second, each time a foe's skill is interrupted by you, you steal up to 3...4...5 energy from that foe. If your interrupt skill missed, that skill recharges instantly and Power Leech ends."

  • Useful for builds with many interrupt skills.

Mantra of Recall Mantra of Recall

5 Energy1 Activation time20 Recharge time
Elite Enchantment Spell. "For 20 seconds, you gain +1 energy generation. Mantra of Recall ends if your energy drops to 0. You gain 10...22...25 Energy when Mantra of Recall ends."

Slightly Changes
Discharge Enchantment Discharge Enchantment: 5 Energy. - Compare it with Rip Enchantment.
Feedback Feedback: 20 Recharge time.

Illusion Magic Skills[edit]


Slightly Changes
Clumsiness Clumsiness: PVP version: 4 Recharge time. No longer AOE.
Signet of Illusions Signet of Illusions: 1 Activation time.

No attribute Skills[edit]


Expel Hexes Expel Hexes

5 Energy1 Activation time8 Recharge time
Elite Spell. "Remove up to 2 Hexes from target ally. You and target ally gain 3 energy."

Shatter Storm Shatter Storm

10 Energy1 Activation time
Elite Spell. "Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 5 seconds and you gain 5 energy."

Slightly Changes
Arcane Mimicry Arcane Mimicry: 30 Recharge time.


Ranger Skills Update Suggestion[edit]

Expertise Skills[edit]


Archer's Signet Archer's Signet
Version 1: 1 Activation time12 Recharge timeSignet. "For 1...19...24 seconds, apply Poison and Bleeding for 15 seconds whenever you successfully interrupt a skill."

  • For skillful rangers.

Version 2: 1 Activation time12 Recharge timeSignet. "For 1...19...24 seconds, when you hit a foe who is activating a skill, this skill is interrupted and Archer's Signet ends."

  • Funny function.

Expert's Dexterity (PvP) Expert's Dexterity (PvP)

5 Energy25 Recharge time
Elite stance. "For 1...12...16 second[s], you attack 25% faster and your arrows move twice as fast. Expert's Dexterity renews when you successfully interrupt a skill."

  • Useful skill for skillful players.

Slightly Changes
Marksman's Wager Marksman's Wager: 24 seconds.
Oath Shot Oath Shot: 20 Recharge time.

Beast Mastery Skills[edit]


Slightly Changes
Companionship Companionship: 1 Activation time. - Compare it with Natural Healing.
Revive Animal Revive Animal: 2 Activation time.
Ferocious Strike Ferocious Strike: 6 Recharge time. - Compare it with Scavenger Strike.
Strike as One Strike as One: 8 Recharge time. - Barbed Spear and Maiming Spear combo used in Ranger/Paragon builds can be spammable.

Marksmanship Skills[edit]


Determined Shot Determined Shot

5 Energy10 Recharge time
Bow Attack. "If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, your next 3 attack skills cannot be blocked."

Slightly Changes
Arcing Shot Arcing Shot: 4 Recharge time.
Disrupting Shot Disrupting Shot: 5 Energy.
Punishing Shot Punishing Shot: 5 Energy. - Compare it with Savage Shot.
Splinter Shot Splinter Shot: 5 Energy. Damage target foe and adjacent foes if blocked.

Wilderness Survival Skills[edit]


Roaring Winds Roaring Winds

5 Energy3 Activation time30 Recharge time
Nature Ritual. "Create a level 1...8...10 Spirit. Chants, Shouts and Echos cost 1...2...2 lesser Energy and last 25% longer. This Spirit dies after 30...54...60 seconds."

  • Roaring Winds was too narrow that you can see no one use it. Change it to buff chant, shout and echo ways.

Scavenger's Focus Scavenger's Focus

5 Energy20 Recharge time
Elite Skill. "For 6...18...25 seconds your attacks deal +7 damage for each condition on foe (maximum 20)."

Slightly Changes
Brambles Brambles: 5 Energy3 Activation time20 Recharge time.
Conflagration Conflagration: 3 Activation time30 Recharge time.
Dryder's Defenses Dryder's Defenses: 30 Recharge time. 4...7...9
Muddy Terrain Muddy Terrain: 3 Activation time.
Quicksand Quicksand: 3 Activation time20 Recharge time.
Snare Snare: 10 Recharge time.
Winnowing Winnowing: 3 Activation time30 Recharge time.
Quicksand Quicksand: 3 Activation time20 Recharge time.
Melandru's Arrows Melandru's Arrows: 24 seconds.
Poison Arrow Poison Arrow: Unblockable if target suffers no condition. - Compare it with Crippling Shot.

No attribute Skills[edit]


Quick Shot Quick Shot

5 Energy1 Activation time1 Recharge time
Elite Bow Attack. "Shoot an arrow that moves twice as fast. If Quick Shot hits, your next 5 arrows also moves twice as fast."

  • The after-cast makes Quick Shot not quick at all.It needs a buff.


Monk Skills Update Suggestion[edit]

EVERY heal monk in PVP uses woh or Healer's Boon in HA. Monk has too many useless elite skills.

Divine Favor Skills[edit]


Blessed Light Blessed Light

5 Energy¾ Activation time3 Recharge time
Elite Spell. "Heal target ally for 10...114...140 Health and remove one condition and one hex. If one hex or one condition is removed in this way, you lose 5 energy."

  • In the past time, monks who use this skill also take Glyph of Energy for an energy management. But now this skill is too costly for Mo/W.

Scribe's Insight Scribe's Insight

5 Energy¼ Activation time10 Recharge time
Elite Enchantment Spell. "For 10...20...25 seconds, you gain 2 Energy whenever you use a Signet. Your Monk Signets activate 50% fast."

Smiter's Boon (PvP) Smiter's Boon (PvP)

5 Energy¼ Activation time10 Recharge time
Enchantment Spell. "For 20 seconds, your Smiting Prayers have 150% the Divine Favor bonus."

Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time5 Recharge time
Elite Enchantment Spell. "Target ally loses 1 hex. For 2...10...12 seconds, next time target ally suffers from a new hex, that hex and Withdraw Hexes end together."

Slightly Changes
Boon Signet Boon Signet: ¼ Activation time. - Compare it with Signet of Rejuvenation
Release Enchantments Release Enchantments: Not only Monk enchantments.

Healing Prayers Skills[edit]


Healer's Covenant Healer's Covenant

-1 Upkeep5 Energy¼ Activation time5 Recharge time
Elite Enchantment Spell. "While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost 50% lesser Energy."

  • After this change, this skill still reduces 3 energy when using

5 Energy Healing Prayers spells. It works better on 10 Energy Healing Prayers spells (reduce 5 energy cost). Since 10 Energy Healing Prayers spells are almost unusable in PVP, Healer's Covenant may lead them to reworking.

Healing Hands Healing Hands

5 Energy¾ Activation time6 Recharge time
Elite Enchantment Spell. "For 3 seconds, whenever target ally takes damage, that ally is healed for 5...39...45 Health."

Healing Touch Healing Touch

5 Energy¾ Activation time4 Recharge time
Elite Spell. "Heal target touched ally for 31...66...75 Health. Health gain from Divine Favor is doubled for this Spell. Health gain from Divine Favor is Tripled if the ally is not yourself."

  • It is too hard to touch allys for healing.

Slightly Changes
Glimmer of Light Glimmer of Light: Heals for 10...114...140 Health.
Supportive Spirit Supportive Spirit: 5 Energy15 Recharge time
Healing Light Healing Light: ¾ Activation time. Heals for 60...108...120

Protection Prayers Skills[edit]


Amity Amity

5 Energy¼ Activation time4 Recharge time
Elite Enchantment Spell. "For 2...6...8 seconds, the next time target ally is target of an attack skill or a hostile spell, that attack skill is blocked or that spell failed. End effect: target ally is healed for 20...60...70 health."

Mark of Protection Mark of Protection

5 Energy¼ Activation time8 Recharge time
Elite Enchantment Spell. "For 20 seconds, the next 40..136..168 damage target ally would take is negated."

Zealous Benediction Zealous Benediction

5 Energy¾ Activation time4 Recharge time
Elite Spell. "Heal target ally for 30...150...180 Health. If target was below 50% Health, you gain 2 Energy. Otherwise you lose 5 energy"

  • Monks won't Q_Q if Zealous Benediction is interrupted.

Slightly Changes
Shield of Deflection Shield of Deflection: End effect: Heals for 5..41..50 health.

Smiting Prayers Skills[edit]


Balthazar's Pendulum Balthazar's Pendulum

5 Energy1 Activation time8 Recharge time
Elite Hex Spell. "For 2...14...18 seconds, the next time target foe would gain health, that foe takes that amount of damage instead, maximum 20...65...70."

Slightly Changes
Banish Banish: If minion,die.
Signet of Mystic Wrath Signet of Mystic Wrath: 1 Activation time12 Recharge time. Maximum 70. Only Monk Enchantment.
Smite Smite: 5 Energy15 Recharge time. Addition damage if target was activating a skill.
Word of Censure Word of Censure: 5 Energy. Add additional recharge if under 50% health. - Mesmer with Unnatural Signet (PvP) or(and) Spiritual Pain (PvP) can do better spike. Word of Censure should be a pressure skill.


Warrior Skills Update Suggestion[edit]


Strength Skills[edit]


Berserker Stance Berserker Stance

5 Energy20 Recharge time
Stance. "For 5...13...15 seconds, you gain 50% more adrenaline."

Bull's Charge Bull's Charge

5 Energy10 Recharge time
Elite Stance. "For 5...7...9 seconds, you move 33% faster and if your attack skill hit a moving foe in melee, that foe is knocked down."

Magehunter Strike Magehunter Strike

5 Energy¼ Activation time3 Recharge time
Elite Melee Attack. "If this attack hits, you strike for +5...17...20 damage and you gain 1 strike of adrenaline. If your target is under the effects of an enchantment, this attack cannot be blocked."

Slightly Changes
"I Will Survive!" "I Will Survive!": 20 Recharge time.
"You Will Die!" "You Will Die!": 10 Recharge time.
Charging Strike Charging Strike: Gain 3 energy if hit a stationary foe.
Flourish Flourish: ¼ Activation time.
Primal Rage Primal Rage: 8 Recharge time.
Rage of the Ntouka Rage of the Ntouka: 10 Recharge time.
Signet of Strength Signet of Strength: 1...18...20.
Warrior's Cunning Warrior's Cunning: 45 Recharge time.

Axe Mastery Skills[edit]


Lacerating Chop Lacerating Chop

4 Adrenaline
Axe Attack. "If Lacerating Chop hits, you deal +5...17...20 damage. If it strikes a knocked down or moving foe your target suffers from Bleeding for 5...17...20 seconds."

Swift Chop Swift Chop

5 Energy4 Recharge time
Axe Attack. " If this attack hits, you strike for +5...29...35 damage. Swift Chop is Unblockable if target foe has a Deep Wound."

  • No one want an unreliable DW skill.

Slightly Changes
Axe Rake Axe Rake: 4 Adrenaline.
Axe Twist Axe Twist: 4 Adrenaline.
Cleave Cleave: 2 Adrenaline. - I don't think it would be overpowered. Spamming Cleave will make other adrenal skills very hard to be recharged. And the +damage of Cleave is too little for spike.
Decapitate Decapitate: Unblockable.
Penetrating Blow Penetrating Blow and Penetrating Chop Penetrating Chop: Armor penetration stack with Strength attribute.
Triple Chop Triple Chop: Nearby.

Swordsmanship Skills[edit]


Final Thrust Final Thrust

10 Adrenaline
Sword Attack. "If Final Thrust hits, you deal 1...32...40 more damage. This damage is doubled if your target was below 50% Health and you lose all adrenaline."

Seeking Blade Seeking Blade

5 Energy8 Recharge time
Sword Attack. "If this attack hits target foe begins bleeding for 25 seconds. Strikes for +1...16...20 damage if target foe's movement speed is unnormal."

Slightly Changes
Barbarous Slice Barbarous Slice: 5 Adrenaline.
Hamstring Hamstring: 10 Recharge time.
Jaizhenju Strike Jaizhenju Strike: 4 Recharge time. Unblockable if you or target foe is not in a stance.
Pure Strike Pure Strike: 4 Recharge time. Unblockable if you or target foe is not in a stance.
Sever Artery Sever Artery: Unblockable if you are in a stance. - Compare it with Jagged Strike or Barbed Spear.
Galrath Slash Galrath Slash: 1 Activation time. +1...27...35 damage.
Silverwing Slash Silverwing Slash: 1 Activation time. +1...27...35 damage.