User talk:Konig Des Todes/Archive 2010 2

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Well tie me up and hang me out to dry...

=P -- My Talk Lacky 02:58, 24 April 2010 (UTC)

*picks you up and hangs you upsidedown on the clothesline* Done. -- Konig/talk 03:48, 24 April 2010 (UTC)
...Round 1 to you... -- My Talk Lacky 04:25, 24 April 2010 (UTC)
When does Round 2 start? I want a flawless victory ending in a fatality. -- Konig/talk 17:05, 24 April 2010 (UTC)
It starts when either I miss something again, or when pigs fly in a ice-encased hell where there is a chance of snowballs. -- My Talk Lacky 03:12, 25 April 2010 (UTC)
Sounds like frozenwind's home during the Canthan New Year. -- Konig/talk 18:02, 25 April 2010 (UTC)
...You Sir, are a King among men. -- My Talk Lacky 23:56, 30 April 2010 (UTC)
Well, a King among undead, at least. -- Konig/talk 23:59, 30 April 2010 (UTC)
Someone already taken the role of KAM? -- My Talk Lacky 00:07, 1 May 2010 (UTC)
Good question, don't think so. I think I'll take that title as well. -- Konig/talk 00:59, 1 May 2010 (UTC)
Well you can have both KAM and KAU. Or, KamKau for short... -- My Talk Lacky 02:35, 1 May 2010 (UTC)


Hey, Im working on the title bars you wanted, but I have a question or two. Normally, when you hover your mouse over one of the progression bars, the title of that bar displays. Im doing the same with your bars, but I wanted to know if you wanted the title to reflect the achieved rank (like it say "Asuran Reputation rank 4" if you have rank 4), or it simply have the title name (Asuran Reputation). Its up to you, since I am makin these bars for ya.--Neithan DiniemUser Talk:Neithan Diniem 17:57, 25 April 2010 (UTC)

Preferably showing the achieved rank, if possible. And thanks a lot. -- Konig/talk 18:02, 25 April 2010 (UTC)
Alright, Ill make all titles have it like this: Rank 0: No <title> rank earned, Rank 1(+): <title> rank <rank> *except for titles with only 1 rank, those wont have rank <rank>* Im still working on an overall theme, such as calling the things rank or title, but I should be able to have it done soon. After that if theres any changes you want for it just leme know.--Neithan DiniemUser Talk:Neithan Diniem 18:45, 25 April 2010 (UTC)
May I suggest having the naming done by the name of the rank (e.g., "Not Too Shabby")? Might prove to make the naming easier. -- Konig/talk 19:17, 25 April 2010 (UTC)
Ive gotten a working system down that is pretty easy right now. When a multi-rank bars look like this (no rank/some rank/max rank):
{{User:Neithan Diniem/Template/Bars/Asura|0|400px|prof=r}}{{User:Neithan Diniem/Template/Bars/Asura|5|400px|prof=r}}{{User:Neithan Diniem/Template/Bars/Asura|10|400px|prof=r}}
And a single rank title is like this:
{{User:Neithan Diniem/Template/Bars/Guardian|0|Prophecies|400px|prof=e}}{{User:Neithan Diniem/Template/Bars/Guardian|1|Prophecies|400px|prof=e}}
Its very similar to how Cloud_Xan has his set up, only these work through rank only, not points. If this is good for you just leme know. Are you wanting only PvE titles, or do you also want PvP?--Neithan DiniemUser Talk:Neithan Diniem 20:32, 25 April 2010 (UTC)
Character only and that looks perfect. -- Konig/talk 20:43, 25 April 2010 (UTC)
Alright, Ill get started on the main template now, and probably after make another template for PvP titles should anyone want them.--Neithan DiniemUser Talk:Neithan Diniem 20:49, 25 April 2010 (UTC)

All Done! Try it out here and tell me what you think and if you find any bugs.--Neithan DiniemUser Talk:Neithan Diniem 21:41, 25 April 2010 (UTC)

I checked in on how you were using the template, and I noticed some errors in what I did compared to what your looking for (and what looks better). Therefore after Wednesday next week I'm hoping to re-work a few of the title bars to show X/X numbers, like the guardian and protector titles. This should fix not only the progression of the titles, but remove any incorrect title descriptions.--Neithan DiniemUser Talk:Neithan Diniem 03:37, 1 May 2010 (UTC)
Hey, Ive found a new way to do title bars, using a new and more advanced bar template. Im going back through and reworking all of the bars. Doing this may however mess your template up until its completed. Ill get it done as soon as I am able, and then tell you and others how to use the updated titles template to its full customizability.--Neithan DiniemUser Talk:Neithan Diniem 16:12, 3 July 2010 (UTC)

And the award goes to...

(diff) (hist) . . m Category talk:Species‎; 22:02 . . (+1,337) . . Konig Des Todes (Talk | contribs) (→Redundant: ) Nice. →[ »Halogod User Halogod35 Sig.png (talk ]← 02:03, 11 May 2010 (UTC)

? -- Konig/talk 02:36, 11 May 2010 (UTC)
"(+1,337)" I think. --Kyoshi User Kyoshi sig.png (Talk) 02:55, 11 May 2010 (UTC)
Oh, I didn't see that. -- Konig/talk 03:04, 11 May 2010 (UTC)

Arcane Council

Do you think that Category:Asura should be attached to the page as well as the council members are made up of all Asuran? -- My Talk Lacky 12:34, 14 May 2010 (UTC)

No, because Category:Arcane Council is within Category:Asura and Arcane Council is within Category:Arcane Council. Honestly, if it weren't for the template putting the NPCs in the race's category, then the members shouldn't be in Category:Asura, but those templates screw up dozens+ categories. -- Konig/talk 19:15, 14 May 2010 (UTC)
Ahh, alright thanks. I didn't know that. -- My Talk Lacky 02:17, 15 May 2010 (UTC)

Shiro Shiro

Made of win... I like it... 18:26, 26 May 2010 (UTC)


Actually, a scarab is a type of beetle and since the elonian ones fit the description I thought I'd add that image too ^^ Ofc, the plague scarabs would have to be smaller... much smaller XD - Mei Fen 12:51, 15 June 2010 (UTC)

Yes, scarabs are a kind of beetle but that kind of beetle is not a scarab. Doesn't work both ways. -- Konig/talk 14:33, 15 June 2010 (UTC)
Dung beetles are part of the Scarabaeoidea superfamily and are of three types: rollers, tunnelers and dwellers; thus some scarabs are rollerbeetles which are the ones that inspired Elonian beetles - scarabs which roll themselves instead of balls of dung. They probably used a general name in Elona to differentiate them from Prophecies scarabs. You should get some sleep first XD - Mei Fen 14:48, 15 June 2010 (UTC)

Userpage help

Hey konig, i was stalking your userpage (>:D) and i was wondering if you could help me out a bit! Thanks soo much! leave me a message on my talk page if you can :D Spotina 23:02, 21 June 2010 (UTC)


is Mantlecon 1080AE going to be re-held next year to fix the time-zones?(i mean, 1 year out? O plz.)--Neil2250 User Neil2250 sig icon6.png 22:14, 25 June 2010 (UTC)

Who knows. If there will even be a next year. By the looks of it, I won't be hosting one. -- Konig/talk 22:21, 25 June 2010 (UTC)

Page moves

Move. Don't just cut and paste. --JonTheMon 18:59, 9 July 2010 (UTC)

I can't when the destination page already exists (or haven't been able to before, at least)... and it was bugging me. Sorry. -- Konig/talk 19:07, 9 July 2010 (UTC)

Npc Help

Thank you for the help. I don't usually do these sections and you help is much appreciated. :D The Emmisary 18:40, 10 July 2010 (UTC)

War in Kryta notation

moved to Guild Wars Wiki talk:Formatting/NPCs

Spoiler Tags

Do you need to put them on everything? This is a wiki, by nature most of the content here is a spoiler, we don't need to be telling people that every time they click on a link. You put spoiler tags on entire articles which are one or two sentences long. Before you started adding them to every article spoiler tags were used very sparingly (and arguably pointlessly because this is a wiki, a record of the game and thus spoilers). I understand there are several spoilers on the wiki and for as long as we have a spoiler tag we can argue to it on them, but do we really need them? 20:57, 14 July 2010 (UTC)

... You do realize I don't go adding spoiler tags to every article, right? Most articles I edit already have spoiler tags on them, I just fix the articles. You're preaching to the wrong person here. You used this argument elsewhere, may I suggest bringing this up in the Community portal (a link is to your left). -- Konig/talk 22:00, 14 July 2010 (UTC)

Princess vs Queen

Hello! It's about your editing [[1]]. I understand your point, but let's check the real situation with these titles.

Official Salma status before the end of War is Princess. So, loyal and wise people from her nearest environment should call her so, calling her Queen will be like over-respect, which can be acceptable only for commoners. In dialogs in Shining Blade camp word queen is mentioned only once by Livia and only as a reference to future. Most common address is "Your Highness". The similar situation is in Lion's Arch Keep: only Dinas tells the word Queen once (after calling her "Princess" a few phrases before), the common address is "Highness". Evennia in dialogues in Ice Cliff Chasms never calls Salma as Queen, she always uses "Princess".

Now check Category:War in Kryta quests. Almost all objectives have the final goal "Return to Princess Salma" or "Report to Princess Salma". In all intermediate dialogues, including the final quest The Battle for Lion's Arch, she is never called as Queen. The word Queen is mentioned only in some texts on Wanted by the Shining Blade signpost and nowhere else. You understand, signpost is not a living being, but who personally in Salma environment/suite is responsible for these texts, is not yet known.

Strictly speaking, it's a design mistake. The text on signpost should reflect the current status of Salma and show "Princess" for characters who doesn't complete the War in Kryta yet and "Queen" for post-War time, because most of these quests are repeatable. The same thing is expected for objective line. I guess that it was not implemented for simplicity, designers didn't count this as important thing. Well, it can be understood. But in 3 (only) "Wanted" quests with Inquisitors which are non-repeatable and have to be done for storyline progress, this mistake is more serious. And only one quest with Lashona contains the address "Queen". I suppose it's a kind of copy-paste bug when texts for these quests were written at once. Because of this, I decided to mark this place as [sic]. That's my point. --Slavic 09:46, 20 July 2010 (UTC)

The bounties were all done with queen in the initial dialogue. Mistakes do not happen so many times in the same way. "Queen Salma offers a bounty to the allies of Kryta who permanently rid the land of Insatiable Vakar." "The allies of Kryta who exact lethal justice on Amalek will receive both gratitude and a reward from Queen Salma."" "For murder, theft, and unlawful search and seizure, Queen Salma has issued a bounty on Carnak the Hungry - those brave and skilled enough to dispatch this bandit may collect their reward." "For the violence and terror Destor has inflicted in the name of his invisible masters, the Queen has placed a bounty on his head." "For her crimes against innocent Krytans, Queen Salma has issued a royal bounty for Selenas the Blunt." "Allies of Kryta who travel to Nebo Terrace to put an end to Maximilian the Meticulous will receive the Queen's bounty of the deed." "Queen Salma is offering a hefty bounty for any fearless souls who dare to slay this hulking butcher!" "Queen Salma offers a bounty to any who have the skill and ability to finish off Barthimus." "Queen Salma will pay a bounty to those with enough valor and skill to perform this noble deed." "Queen Salma offers a bounty for any faithful Krytan who strikes down Greves before he can lure more innocent Krytans to his cause." "Travel to North Kryta Province and ending Lev the Condemned's resentful rampage and you will earn Queen Salma's favor and bounty." "Queen Salma offers a reward and her gratitude to those who rid Kryta of Kimii's twisted form of therapy once and for all." "Queen Salma will generously compensate those who undertake this challenge." "Queen Salma offers a generous bounty to anyone who can put an end to Justiciar Marron!" "Allies of Kryta who eliminate this criminal will receive a generous royal bounty and the gratitude of the Queen." "Strike down Vess the Disputant in the name of Queen Salma and you will be rewarded handsomely!" "Eliminate this menace and claim your bounty from Queen Salma.". The only bounties that don't have queen in the initial dialogue would be Wanted: Valis the Rampant, Wanted: Cerris, Wanted: Sarnia the Red-Handed, Wanted: Justiciar Amilyn, Wanted: Justiciar Sevaan, Wanted: Inquisitor Bauer, and Wanted: Inquisitor Lovisa. Those which don't have queen in the dialogue do not bring up Salma. Again, mistakes do not happen repeatedly.
And keep in mind: goal != dialogue -- Konig/talk 23:13, 20 July 2010 (UTC)
Yes, I saw all these strings you cited. The matter is, all they are not a spoken dialogs, it's an information on a signpost and hardly can be counted as live dialogue between characters. And I suppose this as an example of repeated mistake made by developers: they didn't provide the different strings for pre- and post-War "Wanted" quests like supposed to be. They have written texts having in mind post-War characters only, including one text which can never be seen by post-War person (live dialogues don't have this problem).
You think that developers cannot make mistakes in such amount and their texts are right by default, I think they can. I will try to deliver my point to them, no much reason to discuss it here, really... --Slavic 13:26, 21 July 2010 (UTC)
There are, actually, separate strings. Post-war says "relive the events, blah blah blah" (not literally that, but you get the point, I hope). It was meant and purposefully written to be queen and not princess. It is dialogue - though technically only in the wiki titling sense, as it is really written monologue (written in both programming and in lore). The post-war dialogues have not all been recorded, but if you have completed the war, take a bounty and compare it to the wiki's version - you'll note the entire dialogue is, more or less, different. It's the same persosn, same place, same reasons for the bounty, but it is all a re-enactment - similar to the dragon festival (though they don't use "actor" models). Point is, these dialogues are written for during the war, and they are purposefully having the title queen. And it seems that at least Wanted: Maximilian the Meticulous has post-war dialogue on the wiki. "Re-create this bounty hunt from the War In Kryta! His attention to detail made Maximilian the Meticulous particularly succesful at hunting rebels. Many free Krytans suffered and bled under Maximilian's persistent questioning, until the day he met his death at the hands of adventurers in the service of the Queen. Relive this classic scenario and slay Maximilian once again to earn your royal reward!"" As does Wanted: Joh the Hostile. -- Konig/talk 20:30, 21 July 2010 (UTC)


Just because something is in the manual, does that automatically make talking about it not a spoiler? I'm honestly curious, not contesting your point of view. Also, the ascalon census is still a spoiler alert because PRurik is stated as killed and resurrected. 05:36, 21 July 2010 (UTC)

Ah, I overlooked the line containing Rurik - yeah, that page is still a spoiler. As to the manual thing - how I see it is that the manual can be read before the game is ever played, and as such anything in the manual (which is basically an introduction to the game) is not a spoiler. The Searing and the Cataclysm are both in the manual thus they are not spoilers. Some people would disagree, I'm sure, though. -- Konig/talk 05:38, 21 July 2010 (UTC)
As far as I know, the digital version of GW that is available from NCStore doesn't contain the manual, does it? I *could* sort of see a loophole to your logic, but I don't care enough to argue that point. 05:42, 21 July 2010 (UTC)
Edit:On a completely unrelated note, the spoiler tag (as it currently is) is pretty fucking useless. Maybe have it like the spoilers on TVTropes, or possibly a drop-down menu, and you could automatically set spoilers to show in your preferences. Or something. 05:44, 21 July 2010 (UTC)
Even if one doesn't have the manuals, the official website has this very lore. :) Also, use 4 tildes, not 5. As to your edit: It isn't something I decide (or even know how to code, for that matter). I suggest taking it up here, here, or here.-- Konig/talk 05:47, 21 July 2010 (UTC)
But you actually care, whereas I do not. :/ 05:49, 21 July 2010 (UTC)
Not really, I'm just reducing the size of Category:Spoilers since it is unnecessarily large. -- Konig/talk 05:52, 21 July 2010 (UTC)
Then this is a non-issue, I'm sorry for spoiling your talk page. 05:54, 21 July 2010 (UTC)

[2] might also relate to NF, as Olias is a NF hero, whose acquisition requires you to visit the bloodstone. But meh. 06:13, 21 July 2010 (UTC)

That quest holds little to the storyline of Nightfall though. And the article includes little about it except for that lovely environmental effect. -- Konig/talk 06:14, 21 July 2010 (UTC)
As far as I'm concerned, ALL campaign-related heroes are part of the storyline, whether they have dedicated dialog geared towards them or not. But I'm probably wrong. 06:16, 21 July 2010 (UTC)
I meant that the quest holds no bearing on the storyline, really. Eitherway, there's no spoilers to Nightfall in that article. -- Konig/talk 06:33, 21 July 2010 (UTC)
Is acquiring Olias a NF or Proph quest? If it's proph, I will gladly shut up. If it's NF, it's part of the storyline. 06:37, 21 July 2010 (UTC)
It's both. You need both campaigns to get the quest. And again: There's no spoilers to Nightfall. I don't even think there's a spoiler to Eye of the North, actually... Gotta re-read the article. -- Konig/talk 06:40, 21 July 2010 (UTC)

(reset indent) Good point on that spoiler not being the case, thank you.MystiLefemEle 10:57, 1 August 2010 (UTC)


No personal insult intended, but you seem to come off a bit annoyed or frustrated when someone debates with you. Your replies seem sort of aggressive. Ease up a bit. Just an opinion though. The Emmisary 22:16, 21 July 2010 (UTC)

No insult taken. And do they? I suppose that explains a few things and at times I do get annoyed, but in the recent two discussions, I haven't been annoyed or anything of the like and I certainly didn't intend to appear that way. -- Konig/talk 22:23, 21 July 2010 (UTC)
I know that only to well :/ Frozenwind 23:24, 29 July 2010 (UTC)
Quiet, else I'll throw bunnies at you. -- Konig/talk 03:05, 30 July 2010 (UTC)


How are you picking which image to keep and which to tag? File:Eternal Ranger.jpg sounds much more all-encompassing than File:Telius.jpg, and it looks a bit better too. Isn't it weird to have a bunch of NPCs pages all linking to Telius.jpg? I can understand making them all link to a generically named file (Gypsy Male.jpg or whatever), but why are we linking them all to that specific picture? -Auron 08:47, 31 July 2010 (UTC)

Less clutter (weapons, spell affects, other NPCs), and detail of the images. File:Eternal Ranger.jpg has more detail, but it is also more cluttered. I'm doing this because 1) they're generic NPCs and thus, like other generic NPCs (even without renders), I'm giving them all the same image, 2) this would take up less space on the wiki if we don't use a dozen+ images for the same NPC, and 3) this'll make it easier to track down all of those using the model when a render version is made. The Projects page isn't completely accurate, tbh, and changing 1 file on multiple pages seems to be easier, imo, than changing multiple files on multiple pages. -- Konig/talk 08:50, 31 July 2010 (UTC)
Edit: Also, with the case of File:Restless spirit.jpg and File:Priest.jpg, the general name came into affect (for the monk ghost model, I was going to upload a better version onto File:Ghostly Priest.jpg until I saw the Priest.jpg one). Do you want me to stop the image changes? I won't have an issue once finished tagging those I replaced with the Restless spirit.jpg. I was merely trying to have fewer images that depict the same thing but are in worse view than others - which led to changing all to be the same as long as they have the same model. -- Konig/talk 08:54, 31 July 2010 (UTC)
nah, doesn't really warrant stopping, I was just wondering what reasoning there was. -Auron 09:19, 31 July 2010 (UTC)
The previous picture on Lost Soul (The Hall of Heroes) and Crypt Banshee was better. I can't compare some of the others, because they aren't on my harddrive, but the Wraith picture has several effects, and the ghost picture has a noisy background and is wielding weapons. Manifold User Manifold Neptune.jpg 15:20, 31 July 2010 (UTC)
I changed those based on what was at Guild Wars Wiki:Projects/NPC models/Ghosts. -- Konig/talk 23:20, 31 July 2010 (UTC)

I'm honored.

I was the target of a troll for the first time! =o -- Konig/talk 14:24, 2 August 2010 (UTC)

KYLLÄ! I mean, congratulations! :P poke | talk 14:25, 2 August 2010 (UTC)