Boss
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A boss is a special kind of creature. They can be distinguished from other mobs by a colored aura and they usually have a unique name rather than a generic one. A player can use a Signet of Capture to capture non-monster skills from bosses. Most bosses, except for those encountered early in the campaigns, have elite skills which may be captured.
When a boss is slain, the party will receive a +2% Morale Boost. In addition, a boss may drop more or better loot than regular mobs. For example, only bosses drop experience scrolls, Elite Skill Tomes (in Hard Mode) and many also drop unique items.
[edit] Special traits
- Bosses from all campaigns have innate +3 health regeneration.
- In Prophecies and Eye of the North, most bosses have Natural Resistance.
- In Factions, Nightfall, and Eye of the North, bosses deal double damage and have halved skill activation and recharge.
- Bosses have a profession-specific colored aura surrounding them.
- Boss corpses persist indefinitely, and only dead bosses are valid targets for Signet of Capture.
[edit] Aura
This table shows the correspondence between the color of the bosses' Auras and their professions.
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[edit] See also
[edit] Notes
- Killing a Boss nets double Experience compared to same-level mob.
- Most Prophecies campaign bosses will share their spawn locations with other bosses, so repeated zoning may be needed in order to find a specific boss in an instance.
- Although bosses are usually hostile, in the Nightfall mission Kodonur Crossroads, there is a level 24 boss named Veldrunner Centaur allied to the party. Because he is an ally he cannot be targeted by hostile skills from the player's party, but other creatures can be lured to him to kill him. His death results in the standard 2% morale boost, and allows skill capture.
- Unlike most hostile NPCs, hard mode versions of Boss NPCs usually have the same skills as their normal mode counterparts. Even if the boss in normal mode has the same build as a similar non-boss creature, only the non-boss will have its build changed in hard mode.
- Most hard mode bosses have increased attributes relative to the same bosses in normal mode.
- The hex reduction attribute of Prophecies and Eye of the North bosses makes them particularly vulnerable to hexes like Wastrel's Worry.

