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Hero behavior/Unexpected behavior

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Please confirm potential issues on the talk page, so that we can provide accurate data. When identifying problems, please include the location where the problem occurred, the name of NPC using the skill, and the difficulty (hard mode or normal). See also: this post by developer Joe Kimmes.

This article is the counterpart of Hero behavior page. It gathers research made by users, basically stating how the hero AI activates skills different than a player would.

Questionable edits may be moved to the talk page for further debate.

[edit] Unused skills

These are those that AI never uses at all. A player will have to micromanage their skills monitor.

  • Dark Aura Dark Aura: AI does not cast this on other party members who are sacrificing health and are under attack.
  • Deadly Paradox Deadly Paradox: AI never uses this skill, even with Deadly Arts exclusive builds that do not have any dagger attack skills.
  • Soothing Images Soothing Images: AI never use this skill; whereas monsters spam this skill upon adrenaline-using players.
  • Test of Faith Test of Faith: AI never uses this skill, even when its the only adrenaline skill in a build, fully charged and ready for usage. [1] [2]

[edit] Limited-use skills

These are those skills that AI do not use to their full potential.

  • Chaos Storm Chaos Storm: AI casts only if foes are wielding spellcasting weapons.
  • Mend Ailment Mend Ailment: AI casts on allies but not on itself.
  • "I Will Avenge You!" "I Will Avenge You!": Hero uses when one corpse in earshot. Would be more effective if waited for higher number of deaths, e.g. if a pet has low hp and is likely to die soon, it would be better to wait.

[edit] Additional effects ignored

These are those skills that AI only use for their initial effect; but ignore subsequent and/or end effects.

  • Fierce Blow Fierce Blow: AI uses for the damage bonus, attacking targets without Weakness condition, wasting the chance to inflict Deep Wound.
  • Heal as One Heal as One: AI uses as a self heal; the life-stealing effect for the pet is ignored.

[edit] Inefficient skills

These are those skills that AI fails to time properly and/or use too often until they completely run out of energy.

[edit] Inappropriate spamming

AI spams them until their energy is completely depleted.

  • Patient Spirit Patient Spirit: AI casts it as a heal but the ally will still be targeted by another heal skill before Patient Spirit ends, which may cause over-healing (wasting energy and time). Although it is still worth the alternative in case target ally is being spiked. The problem doesn't fall on this skill by itself.
  • Reversal of Fortune Reversal of Fortune AI spams it until completely running out of energy. Should be programed to activate if target ally is below X % of health to give space for other prots.

[edit] Chaining

[edit] Failure to re-apply to maintain benefits

These are skills that a player would use before they end such that they gain the cumulative benefit.

[edit] Wasted opportunities

[edit] Skills used for right purpose, but inefficiently

  • Item spells can cause the AI to close-in to their targets at melee range, which can put mid and back-liners to dangerous situations.
  • Signet of Binding Signet of Binding: AI also steals ranger spirits, gaining limited benefit from such action as their effect is global.

[edit] Fatal damage negation skills

[edit] Misused skills

These are those skills that AI use without meeting requirements, wrong targets and/or unnecessary times.

  • Arcane Echo Arcane Echo: AI ends it prematurely by following it with a non-spell skill.
  • Lava Font Lava Font: AI use this skill when foes enter earshot, even if no targets are adjacent to the hero.
  • Signet of Creation Signet of Creation: AI uses when there is a spirit within earshot, whether they control it or not. They will also not use it to take advantage of animated undead minions they control. Additionally, heroes use this skill after casting one spirit, even if they have more than one on their bar.
  • Ward of Stability Ward of Stability: AI also uses it versus enemies that do not cause knockdown, wasting energy and time. Shouldn't be used when it is not needed.
  • Whirlwind Whirlwind AI runs in to use skill on foes in range, where it would be preferable for it to use it defensively when melee foes get nearby of their own accord.


[edit] Unexpected due to player's inexperience

These are skills which seem to malfunction by players with poor AI knowledge.

  • Arcane Mimicry Arcane Mimicry: Commonly seen with a UA partner. Some players will not want the AI to re-copy UA while the HB monk already is maintaining it, but the opposing alternative would require the player's micromanagement which would be much more tedious.

[edit] Verification requested

These skills were listed prior the last article overhaul without back-up support and need to be double-checked to confirm their statements:

  • AI is unable to chain skills properly, e.g. glyphs with spells, forfeiting the combo's advantage (or at least not using it to its full potential). [verification requested]
  • Spell Breaker Spell Breaker when active on an ally, heroes will not cast any spells on the target including heals / prots and buffs.[verification requested]

[edit] References

  1. ^ Guide to playing as a dervish
  2. ^ Test of Faith

[edit] Notes

  • Heroes and henchmen use the same AI (source), so this article also applies to henchman behavior (except for Modes and Forced skill use, which are not available to them).
  • Heroes of the same profession use the same AI; they are interchangeable for all practical purposes. (See: the talk page.)

[edit] Trivia

[edit] Historical Upgrades

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