User talk:Regina Buenaobra/Archive Game Related Topics/June 2008

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Sea of Green, Canopy of Stone; wondering if you could maybe ask the developers if this is even a real quest or not. It seems like this has been some what ignored, and personally I would like to know if this is real or not (if not then we can delete this). --Shadowphoenix Please, talk to me; I'm so lonley ;-; 20:56, 28 April 2008 (UTC)

Some kind of neglected Factions quest? Why was that page created in the first place? :/ -- Elv 21:35, 28 April 2008 (UTC)
There's a game integration link for it. The same thing with a bunch of old beta quests. --Valshia 21:45, 28 April 2008 (UTC)
And some where added by gw.dat explorers by looking at vestigial data. MithImage:User MithranArkanere Star.pngTalk 15:34, 3 June 2008 (UTC)


Xunlai Marketplace

Is the community ever going to get a straight answer about the Xunlai Marketplace? This is a feature that is really needed in Guild Wars, got a lot of the community pretty excited, and we obviously had evidence of it in the gw.dat file. When is ArenaNet going to come clean about it? Just tell us "We're working on it", "We tried to put it in but it wasn't feasible", or "It's not a planned feature for Guild Wars 1". It would really help out the community a lot. Perrin42 17:55, 1 May 2008 (UTC)

Wave, meet stone. --Ravious 18:55, 1 May 2008 (UTC)
Yeah, I know. But some word would be nice. Although I've been playing Guild Wars for nearly three years now, I still see it as incomplete without this feature. Something, anything, affirmative or negative...Perrin42 20:49, 1 May 2008 (UTC)
How is it incomplete? Ive been playing for close to 3 years and I have no problem with it not being in the game.Talk page Drogo Boffin 20:58, 1 May 2008 (UTC)
Simple - it's my opinion. Creating an in-game economy, but no effective way of achieving it, strikes me as incomplete. Standing around in Lion's Arch yelling "WTS" or "WTB" in Local Chat doesn't cut it. Doing the same after they added the Trade channel doesn't cut it. Standing around hoping someone sees your limited search box text doesn't cut it. Any of these requires you to stand around rather than actually playing the game. When fan sites have to come up with utilities to overcome the drawbacks in the game, then - in my opinion - the game is incomplete. This is something that should have existed the day the game shipped. The tidbits we got of the Xunlai Marketplace sound outstanding, absolutely perfect to me. Right now I merch golds, and if there's a weapon upgrade I want, well, I usually just forget about it. I'd just like to know if this will be implemented sometime before Guild Wars' fourth birthday.Perrin42 21:49, 1 May 2008 (UTC)
Gotta agree with Perrin, standing around waiting for someone to see your WTS or WTB is just time wasting, unless this is seen as quality time in-game by Arenanet. If we have a Marketplace it would be nice. 203.173.242.13 00:50, 2 May 2008 (UTC)
Truth is that in-game economy is only now for a few. For those that have time to waste waiting and spamming in outposts, for those that have time to register, seek and post in forums... but for those that just like to enter the game and play normally economy is out of hand. So far the best market system I've seen was the Granado Espada market system. The Xunlai Marketplace should be added, and work like that one. MithImage:User MithranArkanere Star.pngTalk 11:22, 2 May 2008 (UTC)

Guild Wars, and everyone who is a part of the Guild Wars community ( excepting {deleted racist slur}, scammers, rmt's and other cheaters) would have benefitted greatly from an auction house. This is a feature that must be included in GW2 before i would consider a purchase.

I can honestly say that I have only ever made two or three successful trades with other people in-game. I sold three greens and a sup vig rune through a forum once, and I still sit on tons of good stuff because I can't sell it. Without an auction house, I can't keep track with the game economy. I don't know how much a green axe or sundering 20/20 upgrade is worth. And let's face it, it's not something that is difficult to program. A skilled programmer could hack it together in an afternoon, plus a few hours if he want to polish it a bit further. 1nfektion 12:16, 8 May 2008 (UTC)

Regina? Any comment on this at all? Please? The community needs this feature, or at least some explanation. The cat's already out of the bag, so some word would be nice. Perrin42 20:58, 8 May 2008 (UTC)
I can only say that Gaile was asked this question several hundreds of times, and the answer was always "No, there is not now, nor in the future, plans for an in-game auction house/store." As for spam selling in towns, I agree, it's a horrible use of time and energy, however using fan site auction systems has worked very well for me. I don't see the benefit of Anet adding it to this game at this point. I'd rather they spend their time fixing some of the long broken mechanics.--Go to Wynthyst's Talk page Wynthyst 04:09, 11 May 2008 (UTC)
Actually, Gaile's been completely silent on the subject of The Xunlai Marketplace. It's not about an auction house. --24.179.151.252 06:02, 11 May 2008 (UTC)
User .252 is right - this is not an auction house, this is a marketplace with fixed prices. Personally, I hate the idea of an auction house. This marketplace sounds absolutely perfect to me, from what little the community was able to find in the .dat file. Perrin42 14:28, 11 May 2008 (UTC)
To 1nfektion. I respectfully disagree with your comment about "A skilled programmer could hack it together in an afternoon, plus a few hours if he want to polish it a bit further.". Quite apart from the hours required to design theart of the physical area in which your character would stand, correctly link it into the map, provide NPCs + dialog, path the area, design the user interface of the system etc. I highly doubt that it would only take a few hours to put together a system that would have to make several database queries linked to aforementioned npcs (not to mention creating new places in the database for all this information to be stored), fully test it, make sure it is 100% impossible to exploit (lets face it - the gw community would have a fit if a coding bug allowed someone to scam them out of something), send it through QA, test it on their testing server and then push it to a live build. And then lets not forget the various dev decisions that need to be made before the programmer even sits down at their keyboard (things like maximum price offers, max number of items on sale at a time, whether to remove item from inventory - which would be extra code complexity etc.). That sounds like quite a long and difficult side project to me. And I have absolutely no idea what the gw architecture is like, so it could well be a lot more complicated than that. Lets try not to assume that everything is easy without knowing the first thing about what even a seemingly simple programming task in gw entails eh? - Terra Atomos
Do you hear that ? It's the sound of silence :) Yseron - 90.15.50.85 01:06, 12 May 2008 (UTC)
"Hello darkness, my old friend
I've come to talk with you again
Because a vision softly creeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains
Within the sound of silence"
-The Sound Of Silence, P. Simon, 1964
Seems appropriate. That vision is the Xunlai Marketplace, planted by gw.dat, and remains despite the silence we get from ArenaNet.  :) We need this feature, Regina! Perrin42 14:02, 15 May 2008 (UTC)


I can do that too: Enjoy the Silence, -video-, -lyrics- XDDD. MithImage:User MithranArkanere Star.pngTalk 23:08, 15 May 2008 (UTC)
_____________*_______________________ que tumbleweed -- Salome 23:10, 15 May 2008 (UTC)

Regina? You've been somewhat communicative lately. Any news on this subject? Perrin42 20:00, 13 June 2008 (UTC)

I don't have any news of substance. Something called Marketplace exists in the gw.dat. Why have we not said anything about it? Several reasons: we don't know whether it will be able to do what we want it to do, we would rather not talk in detail about it until key decision makers are confident that -- if we choose to go ahead with it -- it will work well, we have not had the resources to devote to its development. This is definitely not something that "A skilled programmer could hack it together in an afternoon" and from what I have just said, it's clear that implementing such a feature would require so much more time than that. Also? Features don't just get programmed and released. There's a lot of testing involved to make sure things don't break on the user's end. Beyond just the actual programming, there are a lot of wider issues behind decisions to implement game features. The questions aren't just, "Will it be useful for the player?" There are also other questions involved. --Regina Buenaobra Image:User Regina Buenaobra sig.png 19:50, 16 June 2008 (UTC)
I still have one question, why was it there to begin with? I don't mean to sound acusitive, just curious. --Wolf 21:46, 16 June 2008 (UTC)
Thank you Regina. I do appreciate the answer. Here's to hoping the resources, decision makers, and testing comes together to give us what sounds like a great feature! Perrin42 14:06, 17 June 2008 (UTC)
Hoorah! thanks very much for the answer Regina. I expected as much but its still a very welcome surprise for you to actually confirm it. Is this one of the things that the dedicated gw1 programmer/designer will be looking at when they're found, or is it already being considered (im not asking if it will/won't happen, im just curious as to how the decisions are being divided) - Terra 10:38, 21 June 2008 (UTC)


Friends List Length

Can we please get more space in the friends list? It's very restrictive in its current state, not allowing you to keep there more than ## names (forgot exact number, around 25-30 or smth). I think a simple modification of that variable for the friends list to be able to hold 100-200 names would make it much easier for players to keep in touch with each other. This would also improve in game networking and collaborative playing. Thanx! Krothal 15:23, 14 May 2008 (UTC)

What are you talking about... it holds 50, and thats insane if you seriously play with more than 50 people. My friends list is full, but I only play with 6-8 people. The rest are people to switch to my ignore when they logon or they are admins. The ignore list needs an increase, not the friends list. --'ÑöĭƑýtalk 19:38, 14 May 2008 (UTC)

No, it's just you're unpopular, as no-one likes you. Napalm Flame 21:27, 14 May 2008 (UTC)
I do think it's not only a simple variable to change, all the friends added takes room which means extra room needed in the GW databases. Davor Belegnaur 22:04, 14 May 2008 (UTC)
Uhm... no offense guys, but you probably don't do much in game with other people if you don't need a bigger friends list:). I am part of a GvG community development project and I need to have on my friends list mentors that we invite to guest with our guilds when we play, colleagues from our other guilds that are in other alliances, my personal friends, as well as other people I need to easily get a hold on to when needed. For me it's all about networking and a short friends list limits me in doing this. And about taking extra space in the GW databases, it can be the space allocated to the guy above who said he doesn't need it anyways:). Krothal 12:51, 16 May 2008 (UTC)
I could use some more space for friendslist too. --Silverleaf User_talk:Silverleaf 15:33, 19 June 2008 (UTC)

reward point distrubution.

why is it that if you enter a tournament on like the second round you don't get any reward points i feel like it should be changed to how much you win and how long your in the tournament for.75.165.96.47 06:39, 23 May 2008 (UTC)

any info on this?75.165.115.252 21:50, 14 June 2008 (UTC)

So when did you last play Guild Wars?

Its a question to anyone reading. Personally I am reaching the second week mark not playing, my partner played the other day which was fun watching. Share people. 118.92.214.169 20:59, 29 May 2008 (UTC)

Just logged off :). -- Silverleaf User_talk:Silverleaf 21:33, 29 May 2008 (UTC)
This doesn't really belong on Regina's page... Go to Aiiane's Talk page (Aiiane - talk - contribs) 21:35, 29 May 2008 (UTC)
Just logged off myself, but is this a personal question to her? If not, this shouldn't be here. Devi Talk 21:37, 29 May 2008 (UTC)
I didn't play for like 4 months. Raging due to lack of skill for PvE players when forced to party with them, then Ursan came. <3 Logged off about an hour ago. Vael Victus Pancakes. 03:53, 30 May 2008 (UTC)
Spontanious Survey to feed information to Regina for the lesser interest in GW atm? -- Silverleaf User_talk:Silverleaf 10:11, 30 May 2008 (UTC)
Surveys data isn't very useful if the survey isn't considered... and talk pages aren't really the best place for them. Go to Aiiane's Talk page (Aiiane - talk - contribs) 15:15, 30 May 2008 (UTC)
I have not played in a few weeks, then only sparatically. I feel that I have been through all the content on my primary. I am trying WoW out at the moment, anticipating GW2. Med Luvin 14:33, 30 May 2008 (UTC)
Haven't played for... 5 months? Left 2-3 months after EotN came. Dunno how long it's been tbh. -- Mini Me talk 14:48, 30 May 2008 (UTC)
Uhm, yesterday... After many months just logging in every once in a while, my Guild Leader and me have return to try to save our Guild. We've kicked many inactive ppl who have not played for over 10, 11, 12 months. I played WoW for like 15 minutes, and recently un-installed Final Fantasy 11 because it bores me to death (got a Red Mage to level 8... horrible.) --Nekki 18:22, 30 May 2008 (UTC)
Haven't had a real session since Boxing Day '07 when I installed CoD4, i've popped in for a few events (Gaile's leaving thing) and to check my minis/add them to HoM but I haven't done any actual PvP or PvE. Lyra ValoImage:User Lyra Valo Sig.jpg 23:25, 30 May 2008 (UTC)
A few months ago. Stopped a while after GW:EN was released and Ursan + one use items became popular. -- Gem (gem / talk) 13:33, 31 May 2008 (UTC)
let's QQ moar im sure it helps! --Cursed Angel talk 13:43, 31 May 2008 (UTC)
A few days ago, but if only sporadic talk with guild, do a quest, log off sort of play. Actual sit down play...2 weeks. Ursan/eotn consumables ftl...-Warior Kronos 14:04, 31 May 2008 (UTC)
Errr... other than logging on and screen capping for the wiki and other wee personal projects been on and off for about 4 days. As for proper sit down and log in some serious hours, well i think its been about 8-ish days. REALLY need to get back in and do some stuff. -- Salome 20:42, 2 June 2008 (UTC)
Yesterday, and I'm about to go on again. If you people aren't playing for months but are still around to post stuff like this on the wiki, why? Ashes Of Doom Talk 23:07, 2 June 2008 (UTC)
Log in every day to fight, play and enjoy all gw has to offer with my on-line friends actually. But here is reflected what is happing in-game. Peeps moving on to other projects. Is "current GW" captivating enough? --Silverleaf User_talk:Silverleaf 07:23, 5 June 2008 (UTC)


Why are you limiting us?

Look here: http://wiki.guildwars.com/wiki/Guide_to_modifying_in-game_graphics/Player_made_modifications/Other_graphics_mods

On this very wiki it gave me a completely easy mod to make the armor look better in-game. All I had to do was copy-paste two files into my directory and that's it.

I run the game on highest settings, yet, it's only possible to really see how beautiful the armor is when I install a patch... this leads me to believe that other textures are like this also.

So why? I can't imagine this increases server strain, which would be a lame excuse anyway. I just can't figure out why the team would not let us see GW in all its beauty. (and by the way, everyone, download that mod, it really is astounding) (you don't even use texmod) Vael Victus Pancakes. 17:14, 1 June 2008 (UTC)

It's not a limitation on the server side, but a limitation on the client site to lower system strain when it was in devellopment back in 2003~2005 for that time graphic cards and computer specs. Indeed, I've been using it for some time now (sans the UT'99 sounds) and the game definitly looks better and runs OK even in heavy populated areas such as Shing Jea mini-games. Considering nowadays graphic cards they could add a Super-details setting or a new check box in the graphics options menu for people with systems that can handle such load (but not every computer can use this setting, I know people that still uses the lower settings). Now, will they ever do it? This is another matter... Jaxom 20:09, 1 June 2008 (UTC)

i use middle of the line settings just so i can get a higher frame rate for ha and other pvp stuff but i went ahead and added this and i have seen no change to my fps and everything looks 100% better <3 this mod thanks for making me aware of it.75.165.102.213 22:06, 1 June 2008 (UTC)

Alright IP, but keep in mind if you're testing the FPS in competitive games, the mod (to my knowledge) doesn't work there. Vael Victus Pancakes. 00:17, 2 June 2008 (UTC)
um what? i was just saying that i want a higher fps and that i havent noticed a difrence with the mod. i am not testing it just makeing an observation.75.165.102.213 03:04, 2 June 2008 (UTC)
This thing only has any effect inside towns. By default, in towns, it shows low-res ugly armor on everyone BUT you. Probably the idea is that people are coming in and out and there's lots of them with lots of textures so if you don't have much texture memory your performance might die. (Personally, all I've noticed with the mod is a second or so of serious 'chunka chunka' when panning over the center of a major gathering for the first time, but then I've got a fairly spiffy graphics card now.) When you go out into the world with your teammates or into an arena with your teammates and opponents, it just loads high-res (or as high as your settings allow for) textures for those 8-16-24 people and is done with it.
What I don't understand is why they don't just have a default-check graphics page option called "Use low-res textures in town." --Star Weaver 20:53, 2 June 2008 (UTC)
Oh, really? :/ That's quite disappointing. Vael Victus Pancakes. 23:02, 2 June 2008 (UTC)
They should just simply add a 'show high-res textures in towns and outposts' checkbox, with a warning message when checked so people know what are they doing. MithImage:User MithranArkanere Star.pngTalk 15:22, 3 June 2008 (UTC)

Confirmation for something said on the in-game visit

Hello. On some GW forums this image was shown as something you would have said in your in-game visit. For the sake of documentation ("Arena Net once mentioned that there were plans for new weapons on the Valor monument of the HoM" or something along those lines), could you confirm those were words you said, as opposed to being photoshoped or somehow faked? Thanks. Erasculio 14:48, 2 June 2008 (UTC)

Yes, that was me. --Regina Buenaobra Image:User Regina Buenaobra sig.png 18:47, 2 June 2008 (UTC)

sweet. Tyvm Anet. Hmm, I also have a question. Is the new skill balance system on a trial run (like the /report funcition was), or are they keeping it? If they are, are there any plans for one or two more skills to be changed?--Raph Talky 20:34, 2 June 2008 (UTC)

YAY! *crosses fingers for deldrimor, tormented and zodiac!* -- Salome 20:39, 2 June 2008 (UTC)
I keep agreeing with you Salome,deldrimor, tormented and zodiac... it would also be nice to display Shiro's Blades, not that I like the skin, but it does mean "Hey, I beat Shiro!". --Nekki 21:51, 2 June 2008 (UTC)

maybe there will be a set of daggers called "Ancient Blades of the Traitor Betrayer" that you get by typing /bonus (basically max daggers with the same mods that req only 9)--Raph Talky 02:32, 3 June 2008 (UTC)

Hey, a lot of people asked for changes in the HoM. Now you can't say they don't listen. MithImage:User MithranArkanere Star.pngTalk 15:24, 3 June 2008 (UTC)
Well if they add Zodiacs it would be nice to add a Focus a Spear and a Scythe or else you can't fill it up with all the same stuff if the add Zodiacs BTW. Cult Mephisto
Hmm i'm sure that lots of people are happy about this but personally i am really annoyed. I used to have loads of great weapons that should have been allowed to be used on the monument, but I had to sell them to buy all the destroyer weapons (which cost over 600k in total at the time). Just annoying to see i spent so much and lost so many good items buying weapons I don't even like when now it turns out i didn't even need to - wish you had changed it earlier, I can't imagine it is one of the more compliated updates you could have worked on and i know people have been asking for this for a very very long time.--81.111.147.247 16:36, 3 June 2008 (UTC)

unfortunately, thats life. loads of people did the same thing with party stuff and z-keys. As to why it cost you 600k for all those...i think you were jipped--Raph Talky 02:10, 4 June 2008 (UTC)

Well thats a risk of being one of the first. Cult Mephisto
I paid 55k at the time for 1 destroyer weapon, including mats & craft costs. 55k x 11 = 605k. Prices have dropped since though. -- Alaris_sig Alaris 18:15, 6 June 2008 (UTC)
I bet they include all endgame weapons, Since Destroyer are (basically)another version of that. Since it puts a limit on the number of additional weapons they have to deal with. because they are a reward for campaign completion it makes a lot of sense. Buy allowing endgame Greens and Golds, they will shift the market on them, and make the "hot" at least for a while.
Another group of weapons ripe for this is the Balthazar Reward unlock weapons. or at least the more high-end ones. That would include PVP players (with EOTN) in the HoM. I know this is a PVE reward system since you have to work some at PVE to get the tapestries (or buy them) to use the monuments. But including those promotes the crossover in both directions. and Anet wants as many people playing as many ways as possible.
It would be a problem for them to include "some golds and not others". Because you will eventually pi55 off someone who's favorite weapons skin didn't make the cut. and they would be hearing about it for-ever... (Monkenstein)
Errr... concerning your pvp weapon idea, how would that possibly work? PvP weapons can only be accessed by PvP only chars and PvP chars can't access the HoM. As the weapon is not unlocked across the account and instead is only given to the character in trade for points and then the weapon can not be traded across to a PvE char. -- Salome 15:14, 4 June 2008 (UTC)
Good point, but i thought you could get the weapons by competing in and winning PVP, not limited to PVP only characters, so a PVX character could bring them over. Perhaps i am mistaker, ive never won that many PVP bouts.(Monkenstein)

Tormented Weapons will be added to the Hall of Monuments. However we do not have an exact date on when this will happen. --Regina Buenaobra Image:User Regina Buenaobra sig.png 16:02, 4 June 2008 (UTC)

That date is that one day before Gw server go down of the day after GW servers go down. Sorry for that blunt reply but this update is one year to late.
Cult Mephisto
Yay! The logical outcome! They are the only ones expensive enough... hm... now you can only think about the both 'missing' and hard to get Titan and Shiro'ken weapons, XDDD. That would make things... square... XDDDD MithImage:User MithranArkanere Star.pngTalk 18:07, 4 June 2008 (UTC)
Yayyy! Gj Anet. Taking a step in the right direction.-Warior Kronos 21:02, 4 June 2008 (UTC)
IMO it's a good step. I would have been happier if each chapter had something that could be added to the Hall of Monuments, as opposed to only Nightfall owners being able to add more than the Destroyer Weapons. But the addition of Tormented Weapons is better than nothing. Thanks for the information, Regina. Erasculio 11:53, 5 June 2008 (UTC)

Quick question, there are people such as myself who have already filled their HoM and have it marked so by their Monument of Honor statue showing a higher KoaBD rank. Will this addition of tormented weapons cause those people to loose this status of completeness or not? 24.0.66.172 11:29, 5 June 2008 (UTC)

It's like all monuments. You need only 5 armors, 5 titles, 5 heroes/pets, 20 miniatures to complete their respective monuments. Any more will do nothing. The difference is that now people will be able to choose which ones they will add. MithImage:User MithranArkanere Star.pngTalk 12:57, 5 June 2008 (UTC)
He might be asking whether it'll be a second row of weapons on the monument, which seems possible to me. --24.179.151.252 06:29, 6 June 2008 (UTC)

Let us add End Game Greens...I mean come on, some of us don't go in and grind for the gold to buy, or farm; all the coffers or cores it would take to get the different types of these items. Maybe make a spot for a single "Favored Weapon". I have a Guild Brother who has a Storm Bow that is awesome, but its not a green; that I know he would love to pass on to his GW2 "Ranger-type" Character. I have a great Dead Sword, again Gold not Green, that I would love to pass off to my new GW2 "Warrior-type" Character. Allowing people to fill their Weapons Monument with Greens they have found or bought sounds like a better way to go than to penalize the PvE'ers that don't grind simply for the uber stuff. You can often make better weapons modding golds on your own than many of the greens that drop or are attained as end-game rewards. My but I do go on...any other info or if the dev's are thinking about the idea of more than just Destroyer and Tormented weapons would be great Regina...thanks again for putting up with us. :)--Thorfinnr 18:52, 5 June 2008 (UTC)

OK, i bet on end-games weapons, So, do i just mail the check to ANET co/ Regina? (Monkenstein)
I'm with Thorfinnr. I'm mostly PVe because I love Role Playing games, and I love how Guild Wars let's us play they way we want and not need hundreds of hours to enjoy the game. I work full time + study + other activities, which decreases my play-time considerably. My main character is a Ranger, and my favorite skins are the Zodiac and Storm bows, and these are the bows my character identifies with, and uses throughout all campaigns. So If the HOM is supposed to show those weapons that "The Hero" used, wouldn't it be logical to display at least 1 of these weapons? Of course, I'm sure Stormbows will never meake it to the HOM, and I'm ok with that, but end-game weapons would be a very welcome add (even if they don't count towards a title), because I'm sure I won't be able to fill my hall with these high-end weapons (which btw, I don't like their skins). Just imagine dispaying A destroyer sword in Lion O's HOM, or a Tormented sword in He-Man's. Well, this is a percpective from a more rpg viewpoint and I understand that HOM is used for much more than just rpg, specially since we are not still clear on what exactly does the HOM unlock in GW2, but I'm in no hurry to learn the secrets of GW2(yeah right) Peace! --Nekki 17:53, 6 June 2008 (UTC)


The developers have written a Dev Update about the Hall of Monuments for publication next week. This will address a lot of the current questions circulating in the community right now. --Regina Buenaobra Image:User Regina Buenaobra sig.png 01:32, 12 June 2008 (UTC)
Awesome, thanks Regina! Time to buy my armbrace before the price quadruples I think... Ashes Of Doom Talk 01:34, 12 June 2008 (UTC)
Excellento! --Ravious 12:06, 12 June 2008 (UTC)

Thanks Regina! Would it be too much of an imposition to ask for a link to be posted to the new update her ein this thread once it is up and ready for us to see? Thanks again.--Thorfinnr 17:48, 12 June 2008 (UTC)

OK...so its Thursday...I see a Dev Update was posted on skills. Any idea when the Dev Update maentioned above, "The developers have written a Dev Update about the Hall of Monuments for publication next week. This will address a lot of the current questions circulating in the community right now.", will be posted? If its posted somewhere else please guide us to the location. :) Thanks!--Thorfinnr 20:26, 19 June 2008 (UTC)

Copying this post from Regina from another thread lower on the page, just in case some are monitoring this thread and missed the post in the other one.
"Update: We won't be publishing the Hall of Monuments Dev Update until next week, because we have a skill balance Dev Update planned instead, which was deemed as a higher priority. --Regina Buenaobra 19:28, 16 June 2008 (UTC)"
Looks like we'll find out NEXT week now. :) --Thorfinnr 13:29, 20 June 2008 (UTC)


Xunlai Tournament House

Would you please tell me, when will the points be given out? I missed out on points a few months back and I want to check wheter I am still suffering from a bug or not. If so, then I want to respond right away instead of waiting too long. Thank you for your time. 145.94.74.23 07:26, 5 June 2008 (UTC)

Points are usually awarded about a week and a half into the month. So it'll be either this weekend or next.--Pyron Sy 10:24, 5 June 2008 (UTC)
Ok, that was the information I was hoping for. Thank you for the information. 145.94.74.23 16:20, 5 June 2008 (UTC)

Questions Concerning HoM (sorry if I seem rude)

Ok....I have no idea where this was supposed to go, so please don't go flaming me. My only question is this: How is armor supposed to be transferred via the HoM? Or is it not going to be at all? Currently, I'm working toward Ancient armor on my ranger, but I wanna be sure he can wear it in Guild Wars 2. And please don't say, "Your character will inherit this armor", etc. I just need to know, would the "descendant" of my Ranger be able to wear the Ancient armor or not?

Another thing: When will be able to put weapons OTHER THAN Destroyer and Tormented weapons in the Hall of Monuments? I have a nice axe that I like, and I have a Scythe on another. I would greatly enjoy being able to make my characters look different from everyone else's...

CheneyMarr 22:47, 11 June 2008 (UTC)CheneyMarr

This would go on the Hall of Monument's page, really. There are many questions we have over the HoM but either Arenanet just haven't bothered planning that far yet, or they aren't going to tell us yet. The community has many questions over many issues that come when one thinks of the HoM but Arenanet still remained tight lipped over it. 118.92.91.242 23:53, 11 June 2008 (UTC)
The way I interpreted is that no actual items will be transferred. It'll unlock things like special Companions (the new Heroe-likes), cosmetical things and maybe Minipets (don't know for sure about that last one). But yes, it would be better to do this on the discussion page of the subject you're actually asking a question about. BlazeRick 00:22, 12 June 2008 (UTC)
The developers have not finalized what achievements unlocked in the HoM will translate to in GW2.
Currently, the plans only include Destroyer and Tormented weapons. This may change in the future and we will definitely let you know if any other weapons are added.--Regina Buenaobra Image:User Regina Buenaobra sig.png 01:02, 12 June 2008 (UTC)
Additonal note: I've worked with the developers to create a Dev Update (for publication next week) about the Hall of Monuments. So this may clarify some of the concerns you have. --Regina Buenaobra Image:User Regina Buenaobra sig.png 01:37, 12 June 2008 (UTC)


Cool, thanks, Regina. It's just...I want to make sure of certain...possible features before I gamble away about 80k for a new set of armor...or sword....etc. You get what I mean. Thanks! CheneyMarr 02:41, 12 June 2008 (UTC)CheneyMarr

I think we just get 1point for each item(mini,armor,hero,pets,title,weapons(maybe the weapons will work as /bonus weapon but dont know that^^)) added to HoM and then we can buy thinks for those points in GW2. (unsigned)
Its definetly cool for my GW2 character to enter the HOM of his ancestor and see all the achievments there, like all the spider webs where the weapons belong (joke), but, to wear a 250+ year old armor? I mean, would it even fit my character? And will it not get ruined if I wash it? (unless you are planning to try it it without washing it,errrr). I do not know, too risky. And what if the descendant is female, but the ancestor is male? And let's not get into the whole "My char is a non-human race descended from a human?". Then it would be pretty awkward for a Charr to try to wear my Rangers Monument Armor. lol. Seriously though, I'm looking forward to next weeks dev update, thanks Regina. --Nekki 17:17, 12 June 2008 (UTC)
So we get info on the HoM next week... which normally should have been released when the HoM was instead of creating the giant viod of "Wtf" that is currently there. Nice to see though, that Arenanet is starting to adapt the HoM, well, at least for the weapons at least, still, would like to see more weapons add as there's really no good reason not too bar keeping people grind as from a purely story point destroyer/torment weapons is just a purely weak construct. Am eagerly awaiting this update, lets hope it actually tells us something. 118.92.91.242 20:17, 12 June 2008 (UTC)

Excuse me Regina and everyone responsible for the cra*** thing called HoM which was advertised as THE means to carry over your characters individual GW1 legacy. Why is it that EVERY other monument allows us to show off stuff we got from various chapters in the HoM and the weapons monument is the only one which is so god damn restrictive? I know the thinking behind the limitation: “it will probably give a special Item X in GW2, so we won’t have too many weapons to allow unlock it”. But this decision already was flawed since, why in the world should I collect Mesmer and Ele staffs with my Warrior? Shouldn’t my Warriors HoM show off the all the weapons my warrior used to slay the various foes in GW rather then showing out of class collectibles? Wasn’t the idea behind the HoM to show the accomplishments of the individual GW character? Why would a warrior show Monk, Nekro, Assassin equipment? If ANet wants us to stuff other classes equipment in to the weapons monument, why not make THIS monument account based so I won’t be forced to get weapons I really never used with the characters in his HoM? Now you plan on adding Tormented weapons to be allowed to be shown off in the HoM… great… have not got a single one since I deem them, as well as the destroyer weapons, ugly as hell! BUT I love the golden 20/20 Great Highlander sword which I used to slay the great destroyer. I LOVE my Sskais sword which was my warriors VERY FIRST green weapon and which he used to beat Shiro, the Lich and Abbadon! I Love my Sunreaches Shield since it’s a shield skin you don’t see that often being used in GW. WHY am I not allowed to show these weapons off? Those are the ones my character used, the ones I favour. But NO the monument wont accept them because they do not fit the grinding rules ANnet has set for the monument: tormented and destroyer weapons only. I tell you: if ANet was to make a research on monuments being filled by players, the weapons monument would be the ONE monument that a lot of player have not put a SINGLE item into! Simply because it doe not allow to show the characters individual preferences but adheres to ANets grind rule only. The HoM in general is a disappointment since it deviates so greatly from what was advertised before GWEN was released (record your characters individual achievements), but amongst the bad thing the HoM turned out to be (it really only is a “e-peen” grind indicator) the worst of all thing in there is the weapons monument! And I know for sure: my weapons monument will stay empty! No matter what fancy reward it will give in GW2 since am NOT going to collect equipment my warrior will never use and which I aesthetically consider being ugly. Regards ~Garbaron~; 13th Jun 2008

The HoM is for Arenanet's version of what an achievement actually is. Yes players have personal weapons which they've used to beat every boss in the game, but its not really an achievement having that weapon. If you look at the entire HoM, achievements appear to be time based; well perhaps grind based to a greater extent. This isn't about player achievement, per se. There's very little ways of looking at the Hall of Monuments and saying its anything other than a glorified version of grind; the ultimate grind. To get a lot of stuff in there you would have to literally grind yourself retarded. Money. Materials. Points for titles. Very few of the 'achievements' in the Hall of Monuments can really be called achievements from a player point of view, unless you like the idea of coughing up the street value of three human organs in grind terms.
The HoM in itself is a very nice idea; a way of Arenanet bringing the investment players put into this game into the next one, and also as a very powerful sales point to get as much returning business as possible. How they've gone about it I believe has been handled poorly, and continues along that path. We are told there will be more information about the Hall in a week's time, am curious as to see what this new information is, we have a set of massive HoM related pages, if questions really haven't been answered I'm going to be surprise - well, not really, I'm quite jaded when it comes to Arenanet's approach to handling us, the players.
In the end Arenanet will either adapt to player pressures in regards to certain elements of the HoM, say Valor, or they won't. Yes, they're adding Torment weapons but between running from chest to chest, grinding for title points (Norn, Asuran etc), identifying items, revealing the worldspace maps, going for skill related titles, buying standard skills, doing missions and quests on several character, helping guildies and running around in PUGs I - and many other players - don't have much time to go for Torment weapons, nor Destroyer weapons. Some of us are trying to get our HoMs done, but we have lives and lot of this content is very time/grind based, its a pity Arenanet continues to bitch-slap the faces of casual player. Nice to know the time and money we've spent on you, Arenanet, is appreciated [cough].
In the end I again question whats the point of saying any of this, most of us already can easily predict what Regina and other more public faces of Arenanet are going to say.
Eh, maybe I can just fall in love with my own virtual voice or something. 118.92.91.242 10:20, 13 June 2008 (UTC)
I actually found getting the Legendary Guardian title on my Elementalist without using PvE-skills a pretty nice achievement. 145.94.74.23 21:42, 13 June 2008 (UTC)
Well I musst say they at tormented weapons to the HoM some new item just as zkeys and SF perma farmers. Anet is just trying to keep players playing the game with grinding. This is a bad thing I dont know how you guys look at it. But i still think GW was in the beginning muss more fun, you could just hang around and do stuff, now they only thing is grinding and everyone does it.
Lately I've spent most of my ingame time helping random PUGs. Beat all missions in the game now and its remarkable some of the groups I'm come across through my travels. Some good, some so bad. 118.92.91.242 01:04, 15 June 2008 (UTC)


Update: We won't be publishing the Hall of Monuments Dev Update until next week, because we have a skill balance Dev Update planned instead, which was deemed as a higher priority. --Regina Buenaobra Image:User Regina Buenaobra sig.png 19:28, 16 June 2008 (UTC)
it better come out this Wednesday.... 75.165.115.252 09:31, 22 June 2008 (UTC)
Or what? o_O Kokuou 00:22, 24 June 2008 (UTC)
the deletion of everyone's ch. jk75.165.110.13 05:49, 24 June 2008 (UTC)
Oh, that would suck :P 000.00.00.00 18:24, 24 June 2008 (UTC)
Then thank God it came out before Wednesday! I don't want to loose my ch. Peace --Nekki 16:05, 25 June 2008 (UTC)

Presearing

I just noticed something funny. Gaile who does not have the pre searing userbox has 78 posts on presearing (her profile), and Regina, who has the presearing userbox has 0 in the past 2 months since she made an account. (her profile) Why can't you post more Regina? --Yankeefan984 20:50, 13 June 2008 (UTC)

I have a permapre too. Do I need to post there now too? BlazeRick 07:43, 14 June 2008 (UTC)
No, but your not a community manager, and you didn't take the time to make a profile there either.--Yankeefan984 13:50, 14 June 2008 (UTC)
If you took a look at other sites, she rarely posts in them also. --BabyJ 21:32, 14 June 2008 (UTC)
Just because she's not posting, doesn't mean she's not reading. I'm not going to make an assumption either way, but please... have a little faith. :) -- Elv 22:24, 14 June 2008 (UTC)
George Michael FTW! :P Kokuou 01:34, 15 June 2008 (UTC)
Oh, dude, that made me laugh so hard I think I peed a little LMAO!!! >.< 118.92.91.245 08:59, 15 June 2008 (UTC)
Or maybe she has *GASP* something to do. You know, she doesn't just check forum messages and PMs all day. And don't think she's the only CM, either. Vael Victus Pancakes. 15:25, 15 June 2008 (UTC)
Whoever made that account, with my real first and last name, on the Presearing Community was not me. I have since emailed the admin of Presearing to reclaim my names, but I haven't made a profile yet. --Regina Buenaobra Image:User Regina Buenaobra sig.png 19:32, 16 June 2008 (UTC)

Nothing special

In alliance Battles, particularly when fighting in enemy home territory, if I am asked if I'am a MM necro and I answer no, a minimum of 2 allies rage quit at the very begining of the battle. I think that's the true spririt of guildwars: a handfull of viable builds you have to choose, maps that turn one faction or the other into a free-walking-punching-balls slot machine unless the enemy army is made of complete new-comers, and 6 peoples that /rank or /dance on your corpse because of course, it's leet to rush an isolated target. Have a nice day. Yseron - 90.27.4.78 13:43, 15 June 2008 (UTC)

Just don't answer em =P. I've actually never experienced this in AB, but everywhere else I agree. Till you get rank 3/6 in HA, you can run Cookie cutter build A, B, or C. Oh, or n00bway. But thats only fun with guildies. Its elitism...unfortunately, no patch can fix that :/ -Warior Kronos 23:26, 15 June 2008 (UTC)
That's just silly - there are many viable ways of running a necro in ABs and not all involves minion-making. – Barinthus 00:16, 16 June 2008 (UTC)
Leet = moron if you go by what leet means in Guild Wars... had smack talk from a so-called leet /rank wolf spamming idiot in RA today ... took his challenge if him being able to beat anyone, as I approached in did his whole /rank wofl emote BS... kicked his ass, it was surprisingly easy... and I'm a PvEér with no rank :P 118.92.91.245 00:22, 16 June 2008 (UTC)
Well course, anyone whose decent won't be a braggart elitist. The real good ones don't say nothing...then *WHAM* Ninja death strike...gotta watch for those guys..=P-Warior Kronos 01:21, 16 June 2008 (UTC)
So do you worry about being killed in guild wars then someone ranking over you, or is it games in general? Because killing someone and spraying over their corpse in CS:S has been around forever. I rarely do it so that it doesn't lose its meaning, much like "epic" has due to the internets. ;-; Vael Victus Pancakes. 02:32, 17 June 2008 (UTC)
Your words are wise... wise one :P 118.92.91.245 07:04, 16 June 2008 (UTC)
There people are just ignorant. The most you can do, is report them -_- — Poki#3 Image:User Poki Signature.jpg 07:42, 16 June 2008 (UTC)
Yeah just don't answer them. Chances are they are not skilled enough to work out you're not an MM unless you tell them. Klassy 08:15, 16 June 2008 (UTC)
MM's are overrated. They still own face in PvE Profs, Factions and NF, but suck pretty back in EotN and PvP. Plus, they aren't very viable in HM either. Also, consider that I can take down an MM with one skill and 5 points in Death Magic, also consider I dont enter an AB on my necro without it. Its call Verata's Aura. Ever Heard of it? I kinda doubt it. The dev's did a VERY good job of somehow managing to add a single anti-mm skill. AND this skill has been in existance since Profs! Kudos to you devs, why to once again prove that cookie-cutter popular builds suck pretty bad after-all. =D Still rootin for ya devs --Wolf 16:04, 17 June 2008 (UTC)
MM's in gereral might be overrated, but I think you're also underrating them, especially when you say they're not "very viable in HM". Since I just finished vanquishing the first 3 games, most of the time with a MM hero in my party, I'd have to disagree that they're not viable. Necessary, no. Always good to have? No. Viable? Yes. As for in AB, alot of builds in GW used to have viable counters, or still do. Personally, in reply to the OP of this section, who ever left because they weren't an MM was being dumb, bith because there are other viable Necro builds, and because they didn't check before going into the map. Yukiko Image:User_Yukiko_Sig.png 01:10, 19 June 2008 (UTC)
Those who ragequit because of that silly question are probably not worth being in the same party with. As for MMs not being viable in MM.... hmmm... I tend to prefer bringing MMs in HM due to minions being really good at helping to spread out enemy damage. Try minions rather than horrors or fiends and bring Death Nova :) And in AB... well, if I do play MM, it's fun to bring Verata skills yourself :) -- ab.er.rant 02:15, 19 June 2008 (UTC)
Just say you are. ;) — Eloc 03:13, 19 June 2008 (UTC)


Snowmen?!

So, I was out wandering about in the Jaga Moraine on my way to do Blood washes Blood (again), when I ran across 5 snowmen and atleast 3 Grentches (didn't get the chance to count them all) fighting each other. I double checked my quest log, and I had no Wintersday related quests. So I got to wondering, bug maybe? or were they left there intentionaly? below will be a pic of the 3 snowmen that survived the fight and were i found them.


If you had taken a look at the page for Jaga Moraine, you could've seen the note about the snowmen and grentches. They are meant to be there, and aren't part of any quest. Yukiko Image:User_Yukiko_Sig.png 01:13, 17 June 2008 (UTC)
Only tooka quick glance at that, must have missed it X.X --Wolf 01:31, 17 June 2008 (UTC)
Its a easter egg from gw:D.62.133.217.40 08:24, 17 June 2008 (UTC)

My plans are slowly starting to be found out bwhahahahaha, what are we going to do tonight Frozenwind?, the same thing we try to do every wintersday, try to take over the world!...with snowmen. Frozenwind 16:19, 17 June 2008 (UTC)

They're Wintersday and Frozenwind, Yes, Wintersday and Frozenwind, One is a genius, The other's insane. They're laboratory mice, Their genes have been spliced.......................... --MageMontu 07:01, 18 June 2008 (UTC)

any plans for dragon festival this year?

Hey Regina, do you know if there are any plans for the Dragon Festival this year or not? And will there be a balance update next month or so? because if it has to do with nerfing permashadow build, then I WILL be mad.--Dark Paladin X 03:50, 20 June 2008 (UTC)

I'm alwese on holidays with dragonfestival:S. 145.53.242.142 11:41, 20 June 2008 (UTC)
There will be a Dragon Festival this year. We're in the planning stages at the moment. It will be much like the Dragon Festival last year, but with a new hat. The 2008 Dragon Festival will take place at the beginning of July. --Regina Buenaobra Image:User Regina Buenaobra sig.png 17:59, 20 June 2008 (UTC)
Yay! I would love to get a Grasp of Insanity mask! MithImage:User MithranArkanere Star.pngTalk 18:13, 20 June 2008 (UTC)
Wuuhuuuuhhhhh :). *Jumping up and down in anticipation* --Silverleaf User_talk:Silverleaf 22:01, 20 June 2008 (UTC)
Awesome! Can't wait. --Nekki 20:24, 21 June 2008 (UTC)
I vote for a new dragony type mask. As the dragon mask was the best mask thus far IMHO. Maybe a more westernised version of a dragons head this year? As personally i know many people didn't like the demonic mask. Although as long as it's dyable I'll be happy! -- Salome 21:46, 23 June 2008 (UTC)
I'm with Salome --Wolf 21:57, 23 June 2008 (UTC)
Maybe something similar to this --MageMontu 22:46, 23 June 2008 (UTC)
Finnally a new hat :) Dominator Matrix 02:29, 24 June 2008 (UTC)
How about a phoenix mask? You know, like the mythological balance for the dragon...145.94.74.23 08:55, 24 June 2008 (UTC
I second the Pheonix idea, but I would also love to see a plagueborn mask!--Briar
Oh poo it's another demonic mask. Please next year can we NOT have a demonic mask, after all it is the DRAGON festival,not the demonic festival. -- Salome 21:24, 26 June 2008 (UTC)
It might be just me, but why do they keep showing the hat before the festivals? Isn't it better if it's a surprise? Kind of irked me that I clicked on the official ANet link for the Dragon Festival and was shown the hat AGAIN. I guess that'll learn me. o_O Kokuou 21:33, 26 June 2008 (UTC)
How do you know that is not just one of the actors of the festival with a new attire? Last year's costumes were quite hasty. MithImage:User MithranArkanere Star.pngTalk 13:58, 27 June 2008 (UTC)
As if so, it's the only NPC I've ever seen dressed in orange dyed warrior primeval armour. -- Salome 14:26, 27 June 2008 (UTC)
Where are you guys getting this from? --Wolf 14:30, 27 June 2008 (UTC)
here -- Salome 14:36, 27 June 2008 (UTC)
OH! ok, I was looking at the wiki article :P. Also, thats yellow Primevil not orange. --Wolf 14:40, 27 June 2008 (UTC)
It won't be the first NPC dresses with an armor similar to a PJ one, look at al lthe henchmen. And most Prophecies and Many Factions instructors. MithImage:User MithranArkanere Star.pngTalk 14:41, 27 June 2008 (UTC)
The thing is, its not similar to it, it IS Primevil dyed yellow. That's the first NPC I've seen wearing a player armor styles and not just something similar. --Wolf 14:44, 27 June 2008 (UTC)
Hey isnt that a grasp of insanity? I kinda like it....Briar 15:45, 27 June 2008 (UTC)Briar

issue relating to the Shadow Form enchantment

Hey Regina,

Just to let you know, the Developer's Update mentions that they are putting an eye on Shadow Form because of the use in farming. This is bit controversial in the Guild Wars community because with the right skills, it can be kept up indefinately and it is used to farm in the Underworld. Should Shadow Form be nerfed, it will not only make Underworld and boss solo farming difficult, but it will incite a massive protest within the farmers and the assassins. So, can you please try to reason with Izzy not to nerf Shadow Form. It will ruin the experience of farming bosses and the Underworld and will destroy the player economy.

Thanks for your time, --Dark Paladin X 02:00, 24 June 2008 (UTC)

Because UW was totally meant to be solo'd by anyone with half a brain by pressing 2-3 buttons, right? Go to Aiiane's Talk page (Aiiane - talk - contribs) 02:15, 24 June 2008 (UTC)
If a build allows solo boss farming, it's not balanced, and assassins need non-gimmick builds. And solo farming destroys the economy by driving down the prices of items which can be solo farmed. -- Gordon Ecker 02:18, 24 June 2008 (UTC)
Green prices are at around 5k to 10k right now, up from their 500g to 1k around Nightfall release, so you're obviously mistaken. 76.10.141.48 02:32, 24 June 2008 (UTC)
Getting off topic here, but thats because the economy is much weaker then when NF was realised. Perma-SF needs a hefty nerf...not a strong one, but one at least that allows it to be stripped easily. Dominator Matrix 02:36, 24 June 2008 (UTC)
Are you comparing the prices for the same greens, or just greens in general? If you're using greens in general, new greens would drive up the average. -- Gordon Ecker 02:40, 24 June 2008 (UTC)
The more pressing concern to the economy most directly affected by the perma Shadow Form farming of the UW is the price of ectos. Before Shadow Form was reverted, the price of ectos had remained fairly steady at 5 - 5.5k, since the skill revert, it has fallen to 4k. The price of Unique weapons has less to do with this as they will always drop because of the length of time the game is available, but the ecto is really the basis of the GW economy.--Wyn's Talk page Wynthyst 02:56, 24 June 2008 (UTC)
Its quite clear by now Anet doesn't play PvE / encourages mindless farming...Anet probably just said they'd consider nerfing Shadow form like they consider nerfing Ursan...-Warior Kronos 03:51, 24 June 2008 (UTC)

They dont need to nerf it, just return it to how it was pre buff. It was used to great effect even before the change, however no skill combination should give infinite invulnerability --92.235.8.13 05:58, 24 June 2008 (UTC)

I don't blame people for farming, but personally, I don't think any build should be able to solo anything, because the game was designed for groups. That means I don't think farmers have any rights concerning skill balance. Nerf every farming skill if possible please, if not possible, then certainly don't help them any further. 145.94.74.23 09:02, 24 June 2008 (UTC)
This skill really does need reverted back to what it was before the most recent change. UW should not be farmable by 1 person. -- 82.46.237.197 10:37, 24 June 2008 (UTC)
DONT NERF SHADOWFORM IT MAKES THE GAME BETTER AND ALLOWS ME TO GET ALOT ECTO WITHOUT KNOWING WHAT I DO --Hades Mytia 10:50, 24 June 2008 (UTC)
I see the word "gimmick" again. Laugh Out Loud. How is let's say a 55 monk not a "gimmick"? Please stop labeling everything you don't like as a "gimmick". SF farming is not mindless as some of you might think, since it requires a lot of energy management. As far as the economy goes, I already mentioned that Shard prices are up by about the same amount that Ecto prices are down. SF farming aside, having equal prices for these 2 materials would be good for the economy. How about we do the same thing that Spirit Bond got to Protective Spirit? It's a "gimmick" after all. And let's make mobs run away from SS AoE. It's a "gimmick" after all. — Poki#3 Image:User Poki Signature.jpg 11:53, 24 June 2008 (UTC)
Poki sorry mate but your wrong. Simple put 1 person shouldn't be able to farm UW. It's completely against balancing. Also the only reason shards have gone up is cause everyone has started farming ecto instead, as its insanely easy at the moment. Also please don't pretend its not an easy build as it is. Simply put no profession should be permanently invincible. It lacks skill in a major way and needs rectified sooner rather than later! I'm not calling it a gimmick build, i'm calling it a broken build that needs nerfed. -- Salome 12:06, 24 June 2008 (UTC)
One person shouldn't be able to farm UW? VWK?Stan Thompson talk 13:16, 24 June 2008 (UTC)
One person shouldn't be able to farm anywhere that was designed for 4-8 party members, but they have since the dawn of Guild Wars. I find it sadly funny that you believe that it's completely against balancing NOW after UW has been picked clean by 1-4 people for some time. --Ravious 16:32, 24 June 2008 (UTC)
The problem isn't that you can solo farm UW with SF, its the sheer scale of it! This build is doing more damage in a month than an army of monk bots ever did. I am very much in favour of solo farming, but this skill (or more correctly, lack of skill) is beyond reason. It seems perverse to me that the whol community has loot scaling inflicted on it to protect the economy and yet this gaping hole isn't plugged. Fay Vert 22:05, 24 June 2008 (UTC)

I disagree with you salome and agree with poki. If you are going to nerf SF then you need to nerf protective spirit, spirit bond, and SS. No matter how you look at it these are all gimicks as well. Why not just nerf the 55/SS UW runners too. For that matter why not nerf the W/Rt UW runners. I suppose that you are going to tell me that those builds require more skill. Let me tell you from a farming standpoint that if it is available, then I can learn it and do it. If I can learn it and do it, so can others with practice. People will just move from using the perma SF build back to one of these other builds. Oh... I forgot Anet might want to nerf Searing Flames too, so E/A can't farm smites solo as well. This list could go on, but I find the people whining about Shadow Form a little like a two year old whining because he can't have his way. If you really wanted balance, then all of the above would have to be nerfed. Anet denerfed Shadow Form to level the playing field for those who haven't been playing since beta weekend. It gives the rest of us (who do have lots of skill and talent, but not as much playing time) a chance to fill our HoM before GW2. Anet I want to say I think you are doing a good job. I think you all on the dev team on up do a great job day in and day out. I'm sorry you have to put up with all these whiners especially you Regina. Your job as public relations must be a bear right now with everyone wanting to know more about GW2. You are doing a great job. Don't let the jerks get you down. I'll be happy with any info you find out when you find it out or can share it. Until then I'll sit at the edge of my seat waiting for the beta release of GW2. :D

I concur. Protective Spirit is the biggest gimmick to farming ever. IMHO, Shadow Form pales in comparison to the "damage" done to the "economy" when put against Prot Spirit and others. That one skill if changed to take away the percentile damage would damn near collapse the whole house of cards ANet has made. Just to put things in perspective. --Ravious 16:29, 24 June 2008 (UTC)

Well, the thing I am annoyed about is that everyone uses the same build.

Previously, green's could be farmed with the E/A or A/E green farmer (with Sliver Armor). There were other builds which could farm areas, but not all, or almost all areas like the new SF build does. Nerf it already. Koen 16:51, 24 June 2008 (UTC)

"DONT NERF SHADOWFORM IT MAKES THE GAME BETTER AND ALLOWS ME TO GET ALOT ECTO WITHOUT KNOWING WHAT I DO" I really think this says it all, don't you?--Wyn's Talk page Wynthyst 17:01, 24 June 2008 (UTC)
Agree with wyn -- Salome 18:30, 24 June 2008 (UTC)
The other side of the story might equally be "I HAVE HUGE STACKS OF ECTO IN MY STASH AND DON'T WANT THEIR VALUE TO GO DOWN". Either way greed for little piles of pink pixels is at the source. --Aspectacle 23:19, 24 June 2008 (UTC)
But, but... The pink pixels are so perty... o_O Kokuou 23:32, 24 June 2008 (UTC)
I don't think there's any inherent problem with gimmicks as long as they're reasonably balanced, however I consider the absence of good, straightforward non-gimmick assassin builds a problem. As for the other solo farming builds, 55 builds can be dealt with by making the damage cap a fixed number rather than a percentage of maximum health, and the other solo farming builds can be dealt with by giving the monsters counters. -- Gordon Ecker 00:29, 25 June 2008 (UTC)
I still haven't received any response from Regina or Izzy relating to this issue. But judging from the developer's update, I find the permanent shadow form build fate to be very grim. If the nerf happens, I'll hold a protest in Temple of the Ages. And Regina can join the protest if she likes. On the other side, starting a riot/protest over the nerf of Shadow Form would be the first Guild Wars riot/protest ever recorded.--Dark Paladin X 03:42, 25 June 2008 (UTC)
I think the fact that people constantly threaten with riots/protests if the skill were nerfed only shows that they're very aware of how ridiculous the skill is at the moment. Nerfing it now would prevent it from doing too much damage, both to the community and the game ecomony. If ArenaNet does nothing but observe the situation for a few months like usual they'll will only end up completely dividing the community on the issue again, just like with Ursan. I hope they learned their lesson from that this time around. --Draikin 06:31, 25 June 2008 (UTC)
How do you riot in GW? And could anyone tell the difference from a party? Fay Vert 17:34, 25 June 2008 (UTC)
People won't riot, they will just move to the next skill/skill set that enables them to do the same thing. When one door shuts another door always opens, it seems for Guild Wars. 000.00.00.00 22:42, 25 June 2008 (UTC)
Agreed with 000 and also it wouldn't be the first protest anyway. Anyone else remember the prayer circle protest, in THK, a couple of years back and the mesmer equivalent last year in temple of balthazar? -- Salome 11:53, 26 June 2008 (UTC)
You know i thought the whole game was based around the idea that supior strategy beats all. Why, when someone finds a build that help create that supior strategy do people want to nerf the build? That makes no sense to me. And if they are so intent on derfing all these uber farmer builds why is NO ONE even peeking at the 55-monk?Briar 18:46, 26 June 2008 (UTC)Briar
They've been conducting tests on Shadow Form over the past couple of weeks, as well as monitoring forum threads and the economy. They understand that some people want an easy and highly efficent means to farm, however there are also consequences for the economy. They're continuing to monitor the situation. --Regina Buenaobra Image:User Regina Buenaobra sig.png 23:38, 26 June 2008 (UTC)
And people who don't want to play a silly assassin miss out on the mentioned 'easy and efficient' farming. Not really fair for people playing the game how they like to. 218.214.126.215 06:15, 27 June 2008 (UTC)

Oh well. If you dont want to play a "silly" assassin then dont but dont whine to the prudent because they have an advantage...Briar 15:57, 27 June 2008 (UTC)Briar

A note on permasins and any other solos. 55/SS, 600/Smite 600/Smite/Famine, VWK, and several other builds can all go down through no fault of the player, I have run all these a decent amount and can say this from expirience. Its not just as easy as button mashing, it takes some know-how, and can easily skrew-up and go down. Also, they don't exactly work everywhere either. I have tried to 600/Smite many places and never realy did very well. Most solos aren't even solos, it takes 2 or more people. Those I'm cool wtih, b/c to stop them, you would have to break the game or petty much any good prot skill in existance. VWK is pretty cheesey, but it's usefulness is pretty much restricted to smites, It can't realy take casters or anything with ints or heals. Permasin, on the other hand, has to be the most chessey and broken build I have ever seen. There SHOULD NOT be one monster build that can go anywhere, take on anything and careless what it is ro what lvl. There is NOTHING that restricts it. The only was to take down a Permasin is for them to run out of energy and not get SF back up, or to somehow degen to death. There are some things that could get past SF and take down a permasin, but not in anywhere worht farming, or they are easily avoidable. To restate things ina simple matter, most farming builds out there (hardly any solo) are cool and should still be workable, as stopping them would break a great many skills. Permasin is NOT cool, as one person SHOULD NOT be able to take on anything with that degree of ease. Here is an easy way to take down permansin. You guys remember the Dervish Forms? Bingo. Make it a Form, and disable it for 120 seconds after it is cast. A skill as powerful as SF should not have that short of a recharge or be able to be chained and l;ast forever. PErmasin goes down when you change one skill, do the right thing Anet, nerf SF and break the backs of the Permasins. --Wolf 16:14, 27 June 2008 (UTC)

Wolf, I think the suggestion of making it have a 120 second disable period is far too unrealistic. As far as I know, please correct me if I am wrong but the use of Deadly Paradox and Glyph of Swiftness can be used to assist in shortening the recharge. [There are probably others but I would like to state I have limited experience with Shadow Form] Changing its functionality to a disable instead of a recharge might be doable; This skill is disabled for 60 seconds instead of a recharge of 60 seconds.
If Shadow Form is that much of an issue I would say change its functionality to being disabled for 60 seconds versus a 60 recharge. Or even a short disabled time, say 45 seconds.
I would not expect a big move in the short while, there are many skills, as the community and you yourself know of Wolf, that are under Arenanet consideration.
Restricting the ability to keep it up constantly to a reasonable level versus killing the skill. 000.00.00.00 10:56, 28 June 2008 (UTC)
Sorry I wasa a little angry at the time of writing that, and was probably a little unreasonable, bu the point still stands. SF is broken and needs to be delt with in some way. Disabling it instead of giving it a recharge is the reasonable route I would say. Dervish forms still have a short recharge incase they get interupted, shadowform should have the same thing so you dont kill it for normal PvP or non-farming PvE play, but yes, a 60 second, no speed-up-able disable would be the best route. SF doesn't need broken, it needs fixed. But honestly, I think it is way too powerful of a skill to begin with. OF, SB, and MF are all good as is, but signets should not be the only way to bring down something in SF. Heck, Dervish forms aren't as good as OF, SB, of MF, and they all can only be used once every 2 mins, wtf is up with THAT? --Wolf 19:02, 29 June 2008 (UTC)
Dervish forms can't be stripped once they're on, they're not a stance of an enchantment. As skills have their uses, Dervish avatars also have multiple effects. 000.00.00.00 04:02, 30 June 2008 (UTC)
Also, if you combine Eternal Aura in with your avatar you have an everlasting avatar of your choice. not that i have a problem with this either. And each one does something different look em up on the wiki for your self and make comparisons theyre more like the ursan skill than OF or SB really once you become a seasoned player the only one you will ever use is A.O.Dwayna in torment because that gives some free healing other than that they really only play as an interesting side mission for dervs and Elite Skill Hunters. Also im wondering just what does a skill template look like for this Permasin?

Motivational Statement for GW2

I was wondering if this question about GW2 is "do-able" in terms of what you can speak about. I know for GWEN there was a design goal going around the office in terms of: 'If you make a fedex quest, Abbadon kills a kitten.' Is there any similar sayings going around the office like that for GW2? Danke. --Ravious 13:04, 23 June 2008 (UTC)

I second this request. And yes, I am back, for now atleaast..... Please Anet, think of the kittens, =D --Wolf 13:47, 23 June 2008 (UTC)


HoM Clarification

You said that the armor monument will display the character that is in the HoM. So my question is what will happen if I add a Kurzick Elite armor with Character A and Character B? Will Character B see two Kurzick Elite armors? Will both Kurzick elite armors count? Thanks and thanks for the update! --Ravious 18:29, 24 June 2008 (UTC)

Got a question too, in regards to the The Monument of "Honor". How will that work on an account basis? For example I have 3 characters who have the same six titles, now I would assume that on an account basis I would have six titles only (having them stack would seem a bit too easy) revealing one section of the statue. Is this the case? Have to add this. [dreams of the epic fanfiction he is going to write now it is account based] Oh ... yeah.... :) 000.00.00.00 18:55, 24 June 2008 (UTC)
I'm pretty sure it will just recognize the sets of armor "unlocked" (meaning, being added to the HoM) account-wide, and ignore the duplicates. So if you have two sets of Kurzick Elite armor on two characters, one statue will show up in your HoM with Kurzick Elite armor. Unfortunately, that means that the same elite set on two different characters doesn't count for two statues in the HoM, but it's far better than before where I wanted some Elite monk armor, but didn't want to waste my money on a non-main character! This is an awesome change! Thank you so much Regina and the ANet team! Kudos to you all! :D Kokuou 20:14, 24 June 2008 (UTC)
As someone who does not have a main character (and has been asking for an account-based reward in the HoM), thank you for the change : ) One more question, though: what about the "Kind of a Big Deal" statue (this one)? And what about the Rainbow Phoenix? Will both be based on the number of titles account-wide, or will they remain character based? Erasculio 21:16, 24 June 2008 (UTC)

Are Minis and Weapons going to to bound to account instead of a character? For the sake of letting us use the dedicated weapons with more than just 1 character i hope so. For example having a main character as a warrior then dedicating a destroyer scythe, which your dervish character now cannot use that expensive item is a deterrant. --92.235.8.13 23:08, 24 June 2008 (UTC)

They cold make the miniatures in that cse 'pop out' from the monument, so you can sell the surplus ones to other characters, so they can have a chance to get them in their monuments. MithImage:User MithranArkanere Star.pngTalk 04:25, 25 June 2008 (UTC)

Ok, here's a question, Let's say I make a new character, get it Legendary Survivor and get the statue in my account based HoM. If I delete that character, is the statue taken out of my HoM? --68.32.187.152 01:59, 25 June 2008 (UTC)

You get a different HoM per character, so I would expect that if you delete him, you delete the associated HoM. -- Alaris_sig Alaris 02:32, 25 June 2008 (UTC)
Maybe we should save questions like that until the change is actually implemented. As anet probably isn't completely sure how this is gonna operate at this point. Asthe way the dev update was phrased makes these changes sound a good few months away -- Salome
Woops, I answered before I read the update. Good question, and I have no idea how that *will* work. For now though, keep your chars until it's implemented. -- Alaris_sig Alaris 02:47, 25 June 2008 (UTC)
Here's to hopin' it's a point-based system. That'd be the best but w/e. Vael Victus Pancakes. 12:46, 25 June 2008 (UTC)
I think it's good to ask so many questions now in order to let Arena Net know that players care about some things that they may have dismissed at first glance. Given how buys they are right now, I wouldn't be surprised if, in order to make this (huge) change to happen, their plans were ignoring some of the aspects mentioned in the questions. Erasculio 11:07, 26 June 2008 (UTC)
Yeh but it also over burdens Regina's Talk page with people going "oh put this in and oh put this in too..." much of it being the same stuff as a few lines above it and some of the suggestions are worse in that they are just utter nonsense because that person hasn't taken the time to think about the game and the way in which it works. I'm all for intelligent discourse, but asking the same questions over and over seems somewhat pointless and that's what's happening now with the HoM discussions. The three main areas of discussion, thus far, are:
  • Valor monument; in regards to more weapon sets being displayed and which ones they should be;
  • Honour Monument, in regards to if someone makes a charecter and gets a title and then deletes that charecter will those achievements be deleted too?
  • Resilience Monument, in regards to what happens to multiple armours across your account (E.G. having a warrior and Monk both with elite kurzick armour) and also what will happen due to the sets that cannot be displayed for certain professions, such as exotic and imperial?.
Personally, my opinion is that:
  • Valor: I would be strongly in favour of a new set being added into the HoM which comes from factions/Cantha (thus that way having 1 elite set from each continent), preferably a variation on the zodiac set. However to make this a reality Anet would have to make a zodiac weapon merchant (like the destoryer and tormented merchants), who could craft you a gold inscribable weapon/shield/focus. However to keep things simple, I think these weapons should be slightly different to current zodiac weapons (maybe be a bit bigger or have a different colour scheme) and called Greater Zodiac Weapons. That way you would avoid people moaning about them not being able