Feedback talk:Game updates/20101112

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Skill update (aka first) — Skakid 00:23, 13 November 2010 (UTC) OMFG!!!! 00:24, 13 November 2010 (UTC)

Yep it's a skill updateDamysticreaper 00:25, 13 November 2010 (UTC)
ALL BUT DERVISH!!! ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH (and a few other classes got left out, but there not important)Headchopperz 00:27, 13 November 2010 (UTC)
Ranger and paragon say hiCrimmastermind 00:32, 13 November 2010 (UTC)
So where's my Paragon buff update? Wow. Don't tell me ANET broke them to the point where they can't be should've tossed in the mind-wrack nerf this update, by the way. JUST SAYING. Ardangoeswiki 00:40, 13 November 2010 (UTC)
Well they plan on releasing it together with the derv i am assuming and it's the derv update that is the reason why it's taking so long. The dervish is gonna be revamped with a new mechanic wich takes a while, and together with the GW beyond and Halloween delays it is taking a helluva lot of time instead of just 2 months. Covering the smiting monk, non imba paragon and the dervish wich are 3 classes at once i expect the update to be somewhere in december.Damysticreaper 00:54, 13 November 2010 (UTC)
"Protective Was Kaoli" [1] Idmz 01:09, 13 November 2010 (UTC)
LOLz stupid anet. if empathy was too powerful for PVP, do you not also think that it would ALSO cause the SAME type of problem for PVE? Rogueonion 01:27, 13 November 2010 (UTC)
Mental note to self, do not hit save when I have deleted half of my comment, LOL. Do they not think that if it is too powerful against level 20s FROM level 20's would not logic suggest that a level 25 or 28 or 30 throwing empathy at us would be EVEN more of a problem? great to see some movement in some direction though thanks for the hard work guys. Rogueonion 01:30, 13 November 2010 (UTC)
Empathy is surley NOT a problem in PvE, because its damage is armor-ignoring and therefore not increased by the level difference. Hell, lvl 30 monsters AUTOATTACK for 70 dmg. -- 11:50, 13 November 2010 (UTC)

I believe they said they're going to be doing "Huge Profession Updates" one profession at a time, so it will be Mesmer > Dervish > Paragon > Etc. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:44, 13 November 2010 (UTC)

OMG guys the nerfed a few overpowered skills that were ruining RA so lets all whine about how it didn't address HA. And when they address the skills that are OP in HA lets all whine about how its not new content, so that way when its new content we can whine that its not a skill update. Or we could act like adults, see this as a step in the right direction, stfu, and learn to adapt. -- User Kirbman sig.png Kirbman 04:45, 13 November 2010 (UTC)
...I think I'm in love with you, Kirbman... Ailina 05:07, 13 November 2010 (UTC)
Whining is essential. Whining about whining is not. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 05:41, 13 November 2010 (UTC)
I am the bone of my whine Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:46, 14 November 2010 (UTC)
Annoying is my body, and entitled is my blood User Felix Omni Signature.pngelix Omni 21:01, 14 November 2010 (UTC)

White Line[edit]

Still there, new place. QA sucks! ~~ 00:30, 13 November 2010 (UTC)

Heroes Ascent[edit]

Was removed from the game. It's now called BBWay's Ascent. The only builds that could beat BBWay were removed. --numma_cway 00:31, 13 November 2010 (UTC)

lmao...ahahahahahaha. No kidding. Ardangoeswiki 00:39, 13 November 2010 (UTC)

now if only bbway would be used in GvG so anet would stop being so dumb and nerf it. Also, lets remove all skills and start nerfing weapons. 00:46, 13 November 2010 (UTC)

So, what, do we just run trip monks + one rit in HA now? wtf mate? 01:04, 13 November 2010 (UTC)
You run a ST rit and 2 rit healers. — Raine Valen User Raine R.gif 1:14, 13 Nov 2010 (UTC)
If there is a test crewe (which I still doubt), please invite at least one person who plays HA at least once a month. This would stop untested side effects. --numma_cway 01:24, 13 November 2010 (UTC)
There is a test krewe its all people who do not play guild wars anymore or they only play PVP anet failed to put any PVE or active players into the mix. Rogueonion 01:36, 13 November 2010 (UTC)
"There is a test krewe its all people who do not play guild wars anymore or they only play PVP"
Source? ~Shard User Shard Sig Icon.png 04:38, 13 November 2010 (UTC)
Uhm, a lot of TK people are active in the game, and there's a good amount of PvE-only people in there, along with PvP-only people and people who do both. -- Konig/talk 05:25, 13 November 2010 (UTC)
HA is a joke, as always.--TeaCat._. User RedTeaCat TeaCat.jpg 09:01, 13 November 2010 (UTC)
I didnt know BBway was totally uncounterable. Alternate between Ward against Melee and Ward of Stability. Who can bring those? your Unsteady Ground Ele, along with Ward against Foes and Grasping Earth. What do you need to do? Tell everyone to stay in the wards(and move together with the wards). BBway has no AoE damage, so balling is fine. 21:29, 13 November 2010 (UTC)
TeaCat....well said. ty Ardangoeswiki 04:53, 14 November 2010 (UTC)
Source Below - see Lania's comment saying she does not play the game (I have Identified at least 4 members of the Test Krewe who have made similar comments in these areas of the wiki). Rogueonion 17:20, 17 November 2010 (UTC)

The Return of Rit Flaggers[edit]

Yay! ZencowUser Ox rider Sig.png 00:34, 13 November 2010 (UTC)

[citation needed] Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:45, 13 November 2010 (UTC)
Here you go. ZencowUser Ox rider Sig.png 23:13, 15 November 2010 (UTC)


I have no idea what this update was ment to actually do, what, Fix a couple mesmer skills (lolpvp), Nerf warriors with spears (Empathy next plz?), screw a couple monk skills, wierd out some necromancer skills (well,they can summon bone minions out of mid-air, anyway.) , Touched Ritulist skills when they didnt even need touching (gogo sexual innuendo.) , up a CD on an elementalist skill I've never touched (again, Lolpvp, that and my elementalist prefers earth magic) and nerf/buff a couple assassin skills? --NeilUser Neil2250 sig icon6.png 00:52, 13 November 2010 (UTC)

They partially reverted several updates from before, buffed Assassin Bull's, and removed healing monks from HA. — Raine Valen User Raine R.gif 0:58, 13 Nov 2010 (UTC)
Also, gvg.
4 months waiting for a yesterday's homework?
-"Fix" mesmers skills that werent broken?
-Death to HP monks, bring out the dusty ritualist, and then kill again recup (just cause its fun. Where is that undo button again?
-Gave necros another skill to help them kill themselves... slowly...
-Gave a "functionality change" to Faintheartedness: Now causes tickles for less time, and costs monks no energy.
-Killed all the Coward Hybrids (wont be seeing that for a while).
And some other skill changes (im not gonna even go there).
Expecting great things in the future (like in 2 days nerfing of the unconditional heal from healing burst).
--01:38, 13 November 2010 (UTC) randomdude
It's overall a lazy update if you ask me.
And why render a skill completely useless? - J.P.User J.P. sigicon.pngTalk 09:49, 13 November 2010 (UTC)
I agree. However, if you ask me. Necromancers and Ritualists alike have quite enough going good for them. The second someone makes a change to either of those two classes and a few others, people go nuts. Well, what about the other broken professions that need a turn? I think Ritualists do just fine without Gaze of Fury in the first place. The only things that skill turned up helpful was in Domain of Anguish being able to kill Mallyx's Souls in his chamber, and the pathetic Lichway/Jaggedway in HA. Don't worry kiddies, you can still spam minions and spirits! As for Faintheartedness, I think they were too generous. I don't think they nerfed it good enough to be honest. Just saying. For a class that sits in mid-line all day spamming and facerolling hexes, taking no skill to operate, they got it good. Ardangoeswiki 00:02, 15 November 2010 (UTC)


I'm sorry, this doesn't LOOK like a Dervish update. Perhaps my eyes are deceiving me and I'll check back tomorrow. 01:03, 13 November 2010 (UTC)

Wasn't supposed to be a dervish update. 01:11, 13 November 2010 (UTC)
I know, but really, does ~4 months = this?--Haseo 01:31, 13 November 2010 (UTC)
No 4 months = War in Kryta, and whatever in Cantha, and 7 party heros, and alot of vacations, and germany trips and the whole show circuit. they have spent their time trying to show off GW2 and they have shown us alot of great stuff, I cannot wait to see more. Rogueonion 01:34, 13 November 2010 (UTC)
And to that i say, What the fuck is the new hero.--NeilUser Neil2250 sig icon6.png 01:36, 13 November 2010 (UTC)
Neil, can you show me the reference to the new "Hero"? I think you might be talking about the hero statue that they lowered the title to r4 to put it on the HoM. Rogueonion 01:38, 13 November 2010 (UTC)
I cant tell if thats sarcasm or your blind.--NeilUser Neil2250 sig icon6.png 01:45, 13 November 2010 (UTC)
Sarcasm. Rogueonion 01:46, 13 November 2010 (UTC)
K, its just sometimes I cant tell with you.--NeilUser Neil2250 sig icon6.png 01:52, 13 November 2010 (UTC)
No worries, I understand. Rogueonion 01:56, 13 November 2010 (UTC)
<3 --NeilUser Neil2250 sig icon6.png 01:56, 13 November 2010 (UTC)
I'm sorry, but I wanted 1 million dollars in dimes. Quarters just won't cut it, anet! ThrainUser Thrain Sig.pngcontribs 02:29, 13 November 2010 (UTC)
@Rougeonion, I totally agree with them spending a bunch of time on the new stuff, just wish they would devote more time to skill balances.--Haseo 13:49, 13 November 2010 (UTC)
@Rogueonion Correct me if I'm wrong, but isn't the GW1 Team and the GW2 Team completely separate >.> The GW1 team shouldn't have been busy with other stuff at all, as of late. 19:31, 13 November 2010 (UTC)
@above You think so? So what is Halloween? or WiK - You know War in Kryta? how about taking into consideration that this is the festival event season (we get halloween, sweet treat weekend (thanksgiving here in america), christmas, they are currently working on 7 hero parties, they are working on "Crisis in Cantha" of course "this is not the official name of it," I mean do you read the blog at all? These are just a few of the things I have read that they are working on - and I truly only have been skimming the information. Rogueonion 03:38, 14 November 2010 (UTC)

War in Kryta is Guild Wars Beyond--User Ickoization sig icon.png Ickoization 03:40, 14 November 2010 (UTC)

Right, and does that not happen IN guild wars 1? You certainly may not classify it as Guild Wars 2. Rogueonion 03:43, 14 November 2010 (UTC)

Well it is Technically guild war 1 but it is trying to bridge gw2 to gw1--User Ickoization sig icon.png Ickoization 03:44, 14 November 2010 (UTC)

Right, but being Guild Wars 1. The live team is the team working on it correct? Since there are so few of them and everyone else is supposedly working on Guild Wars 2. Rogueonion 03:45, 14 November 2010 (UTC)
Yeah, it doesn't matter if GW:Beyond is a bridge to anything, it's a GW thing taking up the small number of developers working on GW making new maps/weapons/textures/NPCs and coding new quests. With all the things they are doing in GW, I'm surprised they even squeezed this random skill update out. It obviously didn't quiet whining about lack of a skill update. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:04, 14 November 2010 (UTC)
The only part of the GW2 team working on GW1 is helping out with the art; correct? --NeilUser Neil2250 sig icon6.png 14:26, 14 November 2010 (UTC)
Correct. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 22:38, 14 November 2010 (UTC)

Healing Burst[edit]

I liked the concept of this skill but never used it because the side heals just seemed too small and the main heal didn't seem as good as other options like WoH or the potential of Healer's Boon. Is anyone gonna use it now in either PvE or PvP? Did anyone use it previously? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 01:49, 13 November 2010 (UTC)

Might see use in HA on a 3rd monk. Or something. — Raine Valen User Raine R.gif 1:52, 13 Nov 2010 (UTC)
I'm going to try it on my hero's hm monk bar. I too have always found the idea of this skill appealing, however yes 14 health was trivial. I was thinking at first that 45 health to all in earshot of the target was a bit OP, but not when you think about it this way: You cannot control who heals it, meaning it will heal people that do not need it. However, in tough areas in hm often multiple party members will be below maximum hp. The potential heal of this spell is huge when you consider it that way. People will always be getting topped up, which is nice instead of requiring a character to be below 50% hp for the true power of WoH to come out. 13:49, 13 November 2010 (UTC)
Used it quite some time now, the change is nice but it was already a good skill. Lou Wolfskin 16:45, 13 November 2010 (UTC)
Well obviously its improved now, but its still not something I would roll on a player character. UA + Divine Healing/Copy will still trump this on players simply because you can choose when you need it and have a more solid party heal. On heros this skill will be better simply because AI is slow with Divine Healing/Copy and knowing when to use them. Note: This skill doesnt do the divine favor heal twice on the target you cast on, they are healed for ~170 which puts it in line with something like Spirit Light on that part. Justice 18:45, 13 November 2010 (UTC)
Days like this make me wish my computer didn't break :( Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:24, 13 November 2010 (UTC)
It's not topped by UA+DH+HD, since it's one skill that is also a target heal. Leaves you room and energy for spike killing skills (which means you'll have pressure killing and spike killing all at once) and works everywhere. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:12, 14 November 2010 (UTC)
And you can equip "spike killing" spells on a UA bar just as easy. Why use a subpar heal with a subpar party heal always when you can DH/HD whenever you want/actually need and use single target spells when thats all that is required? Its a watered/dumbed down all purpose skill for noobies and heros. Justice 12:36, 14 November 2010 (UTC)
No, you can not equip spike killing skills on a UA bar as easily (partly because DH+HD take up two extra spaces, partly because UA is needlessly draining your energy). Why equip a sub-par heal with a sub-par party healing? Because it doesn't waste two slots on your skill bar and can not be stripped and its anti-pressure ignores healing reduction and it can be used as a spot heal at the same time (on a healing bar). Either way, UA is only good for grieving in PvP. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:06, 14 November 2010 (UTC)

Maybe it's just me but did anybody else notice that they fixed the animation so that the burst of light is set at the target instead at the healer himself....i mean it's a minor thing but they did it. Lou Wolfskin 08:33, 15 November 2010 (UTC)

Enraging Charge wth anet?[edit]

Ok so the only IAS that wars have that does not kill them on striking (use frenzy or something else with empathy and die obviously) is now nerfed WOOO. Kill warrior faster Anet do it. Just delete it from the whole game yea? (sarcasm but true) Rogueonion 02:17, 13 November 2010 (UTC)

Enraging charge was never an IAS. — Raine Valen User Raine R.gif 2:29, 13 Nov 2010 (UTC)
Really? You mean to tell me that all this time when it was giving me 4-6 adrenaline that that means that I cannot attack faster due to higher adrenaline buildup? ok not an Increased Adrenaline Skill. thanks for that input. And yes I know IAS means Increased Attack Speed (but more adrenaline faster = higher DPS) Rogueonion 03:09, 13 November 2010 (UTC)
Yeah, that sounds about right. Not an IAS. It is also not one of the two warrior IAS skills that makes you vulnerable out of the available nine. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:52, 13 November 2010 (UTC)
You were going to DPS with a non-melee weapon and enraging charge? Please explain to me how that works. — Raine Valen User Raine R.gif 4:10, 13 Nov 2010 (UTC)
What are you talking about? I combo enraging and lions for full adrenaline on my bar I attack faster thereby. its ok its not "technically" and IAS. Of course I use a Melee weapon. Rogueonion 04:23, 13 November 2010 (UTC)
Should it also be noted that the adrenaline gain was lowered with the update? was that intended or no? Rogueonion 04:24, 13 November 2010 (UTC)
"I combo enraging and lions for full adrenaline on my bar I attack faster thereby"
Having adrenaline doesn't make you attack faster... ~Shard User Shard Sig Icon.png 04:40, 13 November 2010 (UTC)
Ok, so if i take 8 swings to get 8 adrenaline or use 1 swing and 2 skills to get that adrenaline faster i cant use my skills faster? (im confused at your logic faster adrenal build up means faster skill use) Rogueonion 04:51, 13 November 2010 (UTC)
I know you're confused by my logic. You would be less confused if you understood the following terms:
  • Attack
  • Speed
Adrenaline doesn't affect either of these. Enraging Charge and Lion's Comfort allow you to use some skills (not attacks) more frequently (not faster). Did you also consider both the time it takes to use Lion's Comfort and the window it creates which allows enemies to run away from you? If you're using a melee weapon, Lion's Comfort lowers your DPS by a lot. This is why nobody uses it during combat in high-end pvp. ~Shard User Shard Sig Icon.png 05:05, 13 November 2010 (UTC)
My favorite thing about Shard is that he doesn't have to try to troll people. Also he makes me laugh. 06:40, 13 November 2010 (UTC)
Most people troll themselves tbh, we just comment on it. -Auron 08:10, 13 November 2010 (UTC)
Have to admit, I was sat here thinking "wow Rogue seems to be trolling himself, how odd" -- Salome User salome sig2.png 12:44, 13 November 2010 (UTC)
lol, you guys are making a mountain out of a mole hill. Please explain how this change affects your play style? As far as my usage of the "new" skill, will stay exactly the same as it did before. 13:52, 13 November 2010 (UTC)
"lol, you guys are making a mountain out of a mole hill. Please explain how this change affects your play style? As far as my usage of the "new" skill, will stay exactly the same as it did before." - Then you weren't using it to full effect, before. Kay - 19:20, 26 November 2010 (UTC)
=D Thank You. Rogueonion 21:37, 26 November 2010 (UTC)

Can Anet[edit]

Get someone who actually plays PvP to decide what happens to PvP skills? Seriously. Now you're just Dslapping the keyboard to make skill changes. Rolain1 02:24, 13 November 2010 (UTC)

and if it wasn't clear, I'm talking about HA. Rolain1 02:26, 13 November 2010 (UTC)
LOL. yea well, I am still chuckling over the Empathy change(Read above - No freaking logic whatsoever no common sense not even a shred). Great for a laugh though Rogueonion 02:29, 13 November 2010 (UTC)

Zealous Vow[edit]

GF Zealous Vow is gonna get nerfed, imo. GF Anet, ruin best PvE Dervish Build.-- 03:43, 13 November 2010 (UTC)

This is update #3 Rogueonion 03:44, 13 November 2010 (UTC)
Lol, maybe they'll nerf Zealous Vow in the fourth update? "Fixed a bug that caused Zealous Vow to give Energy." –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 04:00, 13 November 2010 (UTC)
LOL. Rogueonion 20:20, 14 November 2010 (UTC)

Raiment of the Lich[edit]

The white line has gone from where it used to be, and is now outlining the wings instead.. also the whole costume seems to be displayed in lower quality now, or this might be the white line making it look so.. --Kryzz 14:31, 13 November 2010 (UTC)

At least linsey will not be doing Crisis in Cantha. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 04:29, 13 November 2010 (UTC)
Fixed a bug that caused white lines in the Raiment of the Lich costume.
wtf? what "bug"? cant they just say what they are doing straight?
"Due to heavy complains on the awesomness of the costume we reduced quality, now it look terrible"
07:05, 13 November 2010 (UTC) i-want-my-8$-back.
More Raiment-related antics now.. the back flap covering the posterior is now semi transparent (atleast on monks), so you get a lovely view of people's backsides --Kryzz 14:31, 13 November 2010 (UTC)
It looks ok on my ele, as in, high texture detail, and no artifacts as far as I can see, but on my other characters I have the same trouble as Kryzz, the original commenter, as in, low texture detail, and lots of white bits on the wings I'm sure were not there before. Also, the colours are really dark now on all my characters... even white+silver results in a really dark teal colour. I hope the colours get reverted to how it was, because they looked perfect during Halloween! Cirian 15:54, 14 November 2010 (UTC)
In addition to the longer pieces on the "flap" being semi-transparent, looking from the front reveals part of your character is now see-through. I could see the jewel on the back of the costume through the waistline area of my monk as well as the wing on the opposing side if I rotated the camera. And yeah somehow silver dye made it black... So far it still looks the same on my ranger (I think?), so not sure what's happened. -- 06:36, 19 November 2010 (UTC)

"•The drawing on the compass has changed•"[edit]

To the best of my knowledge, it hasn't. Revert if I'm mistaken. -talk Large 05:56, 13 November 2010 (UTC)

It isn't really different But it seems it's possible not to cliths with it as much. No mater how fast I draw now it doesn't do those weird jumps as it did before? I dunno i don't use it that much anyway anymore. :p ( 23:38, 13 November 2010 (UTC))

enraging charge[edit]

so umm... what exactly was changed with enraging charge that "downgraded" it? i don't see it... or i'm blind. |Cynn's Thong|User Cynn's Thong Sig.png 07:58, 13 November 2010 (UTC)

Originally, Wars would switch to their spears, activate EC, chuck a spear and get +4 adrenaline. I'm guessing that's a no-no. So they made the +adr only apply from melee weapons. --Riddle 08:04, 13 November 2010 (UTC)
ah! that's it! the melee hit requirement.. i never really payed attention to that detail about EC since i almost always built my adrenaline via spear when i was far from my target/when i was engaging. so... no more using EC with my spear... /sadface :(
anyways... thanks for pointing out that detail. |Cynn's Thong|User Cynn's Thong Sig.png 08:41, 13 November 2010 (UTC)
So essentially. deny that that the spear is an effective weapon in its own right, only to be used to trigger a skill or two and then to be replaced by something else. I guess that the upcoming Big Balance Change which supposedly is going to move paragons beyond imbagon will see them removed (and tbh, good riddance) ... either that, or they're slowly drilling the GWoW2 mantra "don't attempt to be flexible, stick with your primary profession" in us already. Blargh. Fail. Yume 10:15, 13 November 2010 (UTC)
Or possibly they decided they didn't want wars in gvg to be able to eviscerate almost instantly. But your conspiracy theories are pretty good too. -Auron 13:28, 13 November 2010 (UTC)
And the difference between making your first strike in melee on EC and chucking a spear (which might miss due to moving target, makes you have to change weapon ... etc etc) is ? Zero ? Neglibible in the grand scheme of things ? And if it's a gvg problem, why not split for pvp ? Oh well, perhaps I'm making too much sense ... Yume 18:27, 13 November 2010 (UTC)
Because EC ends on a successful attack so it doesn't matter if you miss, because no-one is staring at that war in the backline ready to dodge his spear attack of like 5 dmg, because changing weapons requires clicking one button and is pretty much instant. Oh, and remember that using a ranged weapon means the enemy has to overextend to hit you with anti-melee hexes, allows you to change targets if your target activates a blocking stance. Oh yeah, there is quite a difference, one requires some sort of semblance of skill, the other requires TAB+SPACE.Crimmastermind 19:34, 13 November 2010 (UTC)
Don't get upset by EC, it's really not a big deal. All it means is that hammer wars can't pre-charge their adren. as quickly and have to use EC like it was meant to be used. If you run up to someone (with EC's IMS) you still only need to hit them once before you can spike as normal anyway. Yeah it's a nerf, but it's not worth losing sleep over, really. Widowmaker 00:55, 17 November 2010 (UTC)
What I'm more annoyed of is that it no longer gives 4 adrenaline at strength 14; yet ANOTHER hit you have to make before you can spike.ZencowUser Ox rider Sig.png 09:40, 17 November 2010 (UTC)
What about spear warriors, the ones that actually put points in Spear Mastery?Shadow Knight 07:01, 18 November 2010 (UTC)
LOL those are disallowed because mesmers have trouble beating them lol. Rogueonion 18:03, 18 November 2010 (UTC)
Spear warriors can already get adren more easily than other wars, and EC was never really intended for them - WM 16:34, 20 November 2010 (UTC)
"ends when you successfully strike a target in melee." - Imo. would keep Enraging viable as an IMS while still forcing warriors to get up close and personal to reap the "on end" benefit. Right now it's just highly annoying that rather than just not giving the bonus, it actually keeps you from spearing during uptime. Kay - 19:14, 26 November 2010 (UTC)

Where's the love?[edit]

I mean, seriously. Faintheartedness got nerfed (finally, after too many years). Yet, all I see are people flipping buses and torching cars. --Riddle 08:06, 13 November 2010 (UTC)

will be interesting to see how HA will do with no heal party, yet more of a reason to BBway. 08:36, 13 November 2010 (UTC)

If BB means Backbreaker, how did heal party stop that anyway?
And yes Riddle, this was a good update for gvg. People are upset that the stuff they've been waiting for (profession updates, balancing the rest of pvp, etc) haven't come. ~Shard User Shard Sig Icon.png 08:50, 13 November 2010 (UTC)
It stopped it because BBway was usually synced on 3 different enemies. Heal party (with the aid of Healers boon, obv) did a decent job of catching that particular spike. Now heal party is useless and the only way to beat BB way is with anti-melle. [sarcasm]Which is obviously super hard to do[/sarcasm].
Also I agree with riddle. I'm glad to see that melle's, and warriors in particular got at least a little bit of love this update. --BriarUser Briar Sig 3.jpgThe Spider 10:37, 13 November 2010 (UTC)
And ofcourse BBway is completely untouched because it's healer's are /rt's. 11:20, 13 November 2010 (UTC)
People will always complain on no matter what Anet is doing. Thats its getting worse lately only shows that a part of the gw community is broken. Time for those people to shut their mouth or find another game to play. This isn't going anywhere. -- Cyan User Cyan Light sig.jpg 11:24, 13 November 2010 (UTC)
Not complaining, just seems a little odd to nerf a skill in GvG when it is a corner stone of a build in another PvP format. 11:26, 13 November 2010 (UTC)
Was not pointing to you, I ment in general. -- Cyan User Cyan Light sig.jpg 11:46, 13 November 2010 (UTC)
Well, I think it's also a Bloodspam buff due to nerf on VoR (which often had Cry, and they both f***** bspam) and and Heal Party of course. Maybe BSpam will see use in GvG again. --numma_cway 13:22, 13 November 2010 (UTC)

Well I think its time to split skills once again, so we can have Heal Party, Heal Party (GVG) and Heal Party (HA). Depending on how bad the complains get we could get a Heal Party (RA) if you know what I mean /sarcasm Waldir B

Love? Well the last time I heard of him he was posting 31 points and 31 rebounds in an NBA game against the Knicks...Lokheit 13:55, 13 November 2010 (UTC)

Heal Party should have just been given a 12 recharge or so, it's a 15 energy 2 second cast skill ffs. With 12 recharge it would have been nerfed for GvG but not DEAD. and with a 12 recharge it would have still been viable in HA (although defo not as much) 15:58, 13 November 2010 (UTC)

If they would have given it 12 sec cd people would be saying it should have been 8, it never ends. --unsigned

Heck, just make its cooldown a full minute. People will complain anyway, rite? -- 19:35, 13 November 2010 (UTC)
And next they are gonna sk to Smiter's Boon it, complaigns will never stop for the most stupid of reasons sometimes.Damysticreaper 19:39, 13 November 2010 (UTC)
Shut up, people will complain when something isn't done with full consideration to every PvP format. Look at the sin skill changes, no one has complained about those nerfs, look at the necro and mesmer changes, no one has complained. People don't "always complain", people only complain when something could of and should have been done a lot better. 00:29, 14 November 2010 (UTC)
Angry anon speaks truth. Thank you so much. — Raine Valen User Raine R.gif 1:24, 14 Nov 2010 (UTC)
Anon, people are in fact always complaining, even with those updates. Because there are always people who disagree with what changed in an update. There is not an universal way to do things 'right', because peoples opininions and arguments are not the same. On every subject possible. And its no use. And telling me to shut up because my opinion is just sad. -- Cyan User Cyan Light sig.jpg 11:28, 14 November 2010 (UTC)
The only people who are complaining about skill changes that were welcome either only play RA or have an IQ of less than their shoe size, complaints are only notable if they come from people who actually know what they are talking about. Then again that pretty much rules out most of this site. 11:54, 14 November 2010 (UTC)
Part of ANet's big problem was their inability to differentiate between the legitimate complaints and the idiots (which was a result of their CR department being about the worst in the industry). Like 94 said, PvP changes should be made with all formats in mind. At worst, a "fix" should only improve an arena; breaking the skill for the majority of the rest of them is absolutely unacceptable. Would you like to have your TV "fixed" so that it shows a single channel in amazing quality but the rest of them are static? Imagine them reverting PvE shadow form to the PvP version except for in Urgoz, where they made it more easily maintainable. They buffed the skill, people shouldn't complain about it - right? -Auron 12:33, 14 November 2010 (UTC)
"telling me to shut up because my opinion is just sad."
"Time for those people to shut their mouth" -- Cyan
Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:54, 14 November 2010 (UTC)
Im not utterly complaing about every skillupdate which comes around. Your point is invalid. -- Cyan User Cyan Light sig.jpg 15:57, 15 November 2010 (UTC)
No, you are saying people should shut up because you do not like their opinion. Koda User Koda Kumi UT.jpeg Kumi 19:07, 15 November 2010 (UTC)
I don't like pointless complaining on every update. No matter what Anet does, people complain. "Eugh, that skill is nerfed, thats so stupid. Lol, why did they buff that skill, the game will die." Yea sure, people are still playing, even enjoying it, so it isnt going anywhere. People have their own opinion yes, but complaining on that level is just sad. And overall, thats the most I see around. And Koda, I think you were able to understand me at first already, that you don't do it is a whole different factor. -- Cyan User Cyan Light sig.jpg 13:35, 16 November 2010 (UTC)
You do have a point in the fact that people complain about things upt to a point that they are overreacting to either a buff or a nerf. But like i said people will complain about everything no matter how trivial or idiotic it is. Complaining about complains isn't wrong either like some people like to believe around here but it won't stop the 'useless and annoying' complaining of people (depending on your view of the complain that is).Damysticreaper 14:00, 16 November 2010 (UTC)
You are right in that, but sometimes you just have to say it =) -- Cyan User Cyan Light sig.jpg 14:17, 16 November 2010 (UTC)
Yeah, people will complain about anything and everything. Anet can add free 100k to your account, and people will still complain, like when they gave away free tournament reward points. Auron also has a point too... Anet has trouble differentiating good, well thought out complaints as opposed to "pointless complaints" as you put it. I think it's important for experienced players in both PvP and PvE to point out invalid/pointless complaints as clearly as possible to reduce the "noise" so to speak ^_^, since skill updates can be confusing. --Lania User Lania Elderfire pinkribbon.jpg15:33, 16 November 2010 (UTC)
I thought that was the whole point of the test krewe? Oh wait thats right its just another way for someone to feel like they are more special than others I forgot. Rogueonion 16:08, 16 November 2010 (UTC)

Well, at least the one second cast time works well with Auspicious Incantation, considering that Auspicious Incantation cools down in 25 seconds. So pretty much both spells cool down almost at the same time. Although I do remember times when I've had to spam Heal Party to save my group. Oh well, sacrifice that for less of a chance of being interrupted.CryoStatic 19:29, 16 November 2010 (UTC)

Well...with Heal Party PvP even i feel that 20 sec recharge is overkill on recharge increase. Making it 15 like Divine Healing and Heaven's Delight should have been enough, would it be at 10 Light of Deliverance would not be used. Healing Burst has a nice effect but not an effect that is really needed in my point of view. Adjusting LoD to make it an effective party wide healing would have been enough. Giving Healing Burst an effect similar to Healing Ribbon like an aditional heal to all adjacent allies to let's say a recharge of 6 would have been enough to keep LoD as an effective party heal, push back Healing Burst into play without overpowerering LoD and not killing Heal Party for PvP.Damysticreaper 20:15, 16 November 2010 (UTC)
Meh, the Heal Party nerf isn't what I would have done, but w/e, it's one skill. The HB, Recup, Coward!, Faint, Empathy, VoR, LMS, Overbearing and tbh probably the EC and BMT too were all reasonable enough changes. Yeah, I don't buy the idea that Gaze of Fury on Rangers would be seriously OPed just to remove enemy rit spirits (what this does is leave less potential counters to ranger spirits, and make GoF and SoB even more useless in other formats) and after MoI's many nerfs it probably didn't need another one, but on the whole the update was hardly bad. Underwhelming, maybe, but bad, not really. Widowmaker 01:04, 17 November 2010 (UTC)
Then how would you have done it?. The change to recuperation is nice as well but it's still a bit too costly at 25 energy if you ask me, but then again Spirit Channeling works great with restoration builds even in PvP. But i still have some serious doubts recup will see action in pvp with Life and RecoveryDamysticreaper 18:26, 18 November 2010 (UTC)

Black Mantis vs Leaping Mantis[edit]

Makes, sense. One that's just a normal attack verses one that actually requires skill to use. Not only that, it's kinda like you'll never miss it when they move not even a pixle. →[ »Halogod User Halogod35 Sig.png (talk ]← 16:30, 13 November 2010 (UTC)

Considering the fact that leaping mantis is now even easier to fake out than before, this could be considered a nerf rather than a buff. Then again 90% of people using and/or being targeted by leaping mantis probably have no idea what I mean by that, so I guess there's no harm done, overall. Kay - 21:39, 6 December 2010 (UTC)

Good ol' Anet[edit]

May want to listen up because this will probably be the only time I say "Good Work Anet!". Well at least you did have a good job so "Good Wo.." To sum up.

  • MoI nerf was nice, forces people to make sure it doesn't get interupted, ty it reduces the effectiveness of the MoI bar to 75% when rupted instead of 85%. So ele, no problem with, good job!
  • Mesmers, needed a biiig nerf. I still don't think you're getting the fact that Esurge on its own is balanced, but when coupled with mind wrack and w/e 3rd spike skill you feel like, it's most definately not. Good nerf with empathy and VoR though, so you at least deserve some kind of pat on the back...or a handshake.
  • Heal party nerf was good except! it should of been 10s recharge not 20s. You kinda killed HA heal monks, although yes you can heal with 27s, the cap maps force people into small areas and therefore you actually do need party heals. You can't alwasy kite away from an objective. Healing burst is still no where near as good as WoH and I did lol that when I brought a PB into HA I could completely shut down the other teams heals off a 1s spell.
  • THANK YOU, faint didn't hurt gvg too much, except in hexway which was reaaaally shitgay. I'm happy that you nerfed hexway in gvg AND you stopped it from being too overpowered in RA. It still has a couple of OP skills to iron out but you got rid of faint which is a good start.
  • Ritualist was a very good change, make gaze of fury a bit stronger though, just for sacrificing a skill slot and one of your own spirits.
  • LOLOL ok the warrior. Perfect update to coward cheers guys ^^. Overbearing needed that, I never wanted to play the shitty gimmicky yeti smash and 2 days ago I took overbearing over prot strike and realised anything is soloable in 10s with this. Enraging, yeah I hate the nerf but it has removed a lot of BB from HA. I didn't think it would but then I realised the brain of the average HAer is not to big, not to mention the brain of the average BBer, and I found out they think it's just too hard to enraging with a hammer. If you have a decent team you can't really lose to them anyway.

So all up ty, you missed some shit and I'm toning down my gw playing atm but at least this makes it bearable ^^ --SilvenUser Silven sig.jpg 21:25, 14 November 2010 (UTC)

Finally someone who has kind works for ANet. --'Mai Yi' talk 21:44, 14 November 2010 (UTC)
+1 Couldn't've said it better myself. Glad to see they're finally moving towards reining in some of the more broken skills and combos. Just waiting on another skill update; another big and ambitious one that sets a lot of interesting changes in motion. But ANet does already have a lot on its plate... Tounaku 07:20, 16 November 2010 (UTC)


While I agree that mesmers need a nerf in pvp - it is not empathy that needs nerfing.
Empathy was the caster's way of dealing with over-powered sins. It was dmg interupts that needed nerfing.

Pspike is a bigger problem than empathy, wat? umad? — Raine Valen User Raine R.gif 18:31, 18 Nov 2010 (UTC)


Were these skills changed? Why is Anet randomly changing skills? Why does anet think this is "fixing" the game? Why don't they put their effort into broken skills (read smiters boon). I mean seriously, all these excuses of "anet is busy" jesus christ, give any one of us here the power to be able to decide which skills get changed how and these updates would improve a lot. In fact, I thought that was the idea behind test krewe.
I sure do hope that GW2 has an almighty big cock, so big that even God says "I didn't make that", for then I at least understand what anet was sucking all the time and what cost them all their combined time to basically say "fuck you community". Can't bring us updates? Do not promise them then. No.1 rule in PR with your community: Do. Not. Lie. 23:25, 14 November 2010 (UTC)
The game's 5 years old what do you expect, and pretty much all the skills that were nerfed/changed have needed a nerf for a long time. 23:35, 14 November 2010 (UTC)
You're telling me that reducing the damage ofm empathy changes anything? Faint is still as strong as ever, it just doesn't last forever. The only usefull/sense-making change is that of Healing Burst,the rest looks random. Random skills being changed in random ways, they should have an AI-system that does that weekly. The players then vote skills in or out. The AI then changes the skills slightly for the week after that based on the votes. Slowly but surely all skills will change in a positive direction. Skills can't change back to unfavourable version, thus it is survival of the fittest. That way Build-Wars will evolve into Darwinian-Wars. 23:42, 14 November 2010 (UTC)
This was more of a update for PvP and they nerfed overpowered skills that were breaking PvP. I guess this would constitute as a bone to the PvPers but still a small bone. Most of these changes should have been done a long time ago. As far as PvE goes, this update will barely affect it. --Lania User Lania Elderfire pinkribbon.jpg23:47, 14 November 2010 (UTC)
They're not bad people, they're just idiots. Rolain1 00:08, 15 November 2010 (UTC)
This was a pvp update. Smiter's boon isn't broken. PvE updates (both profession changes and pve content) will come later. ~Shard User Shard Sig Icon.png 00:38, 15 November 2010 (UTC)
Shard you may want to learn to play before you post here. Last time I checked, Smiter's Boon was broken. Seriously, have you even bothered to play HA since the update?! What the hell do you think all the HB monks are playing now that Heal Party got the boot? It's getting out of hand, can't Anet see that Smiter's Boon on HB monk is waaay too Over Powered and broken. Next time do your research kid ^^ --SilvenUser Silven sig.jpg 05:23, 15 November 2010 (UTC)
You ask Why? I think they covered that.... -- Wyn User Wynthyst sig icon2.png talk 06:43, 15 November 2010 (UTC)
@Silven, can I ask you exactly how Smiter's Boon is broken? Smiter's_Boon_(PvP) 25 energy, 90 sec recharge, 5 seconds total activity... Now I haven't played HA in a long time so I'm not current on the latest meta so can you enlighten me how they are abusing this skill since I'm apparently too removed from PvP to get it. --Lania User Lania Elderfire pinkribbon.jpg18:28, 15 November 2010 (UTC)
I do believe Silven was being sarcastic :p --User Oneshot O.JPGneshot. 18:33, 15 November 2010.
I was starting to think that but it was either, I'm retarded, or silven is retarded, or silven is being sarcastic. But I think it just boils down to the fact that I'm retarded for not catching that silven is being sarcastic. --Lania User Lania Elderfire pinkribbon.jpg19:18, 15 November 2010 (UTC)
Everyone has slow days! :> --User Oneshot O.JPGneshot. 20:09, 15 November 2010.

(Reset indent) You want an AI that plays with skills weekly for PvP? then go play in the Codex arena. The AI alone would take 10 times longer to develop, debug, and implement than any skill set observation and research, editing, testing, and followup ever could. Honestly, do you even realize what your suggesting there? A huge project for dealing with the player's votes, the way the skills are chosen and then edited, and overall how the skill changes would effect arena and tournament matches would be extremely taxing. Also, if a skill got buffed/nerfed in an extremely poor way, then got used for a tournament, the players of that set of matches would complain about the unfairness that it generated. Think before posting those types of things. As for the "Why," They answer why they did every single skill change in their developer's blog as Wyn above pointed out. Don't ask "why" when the answers are screaming at you in the face, and don't suggest a "fix" that in itself would take longer and definitely work less effectively than the current system.--Neithan DiniemUser Talk:Neithan Diniem 15:04, 15 November 2010 (UTC)

You have serious issues and need to take a break from the GWsphere if you're honestly saying that Smiter's Boon isn't broken. Broken as in completely fucking worthless, not playable in the slightest, go make a build with SB in it on pvx and see how long before it gets marked for the trash or whatever Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:13, 15 November 2010 (UTC)
^is what I meant when I said broken, not broken as in OP, I would have said OP in that case. Broken=not functioning properly 17:27, 16 November 2010 (UTC)
Anet nerfed Smiter's boon in PvP into worthlessness on purpose, because Smiters was literally abused to death in PvP. There are a lot of skills in the game that are worthless and yet we don't call it "broken". Generally when something in the gameplay mechanic is broken, it's being abused because it's overpowered, this ";breaking" the game. worthless skills that nobody uses don't generally "break" anything. For a little glimpse into the history of Smiter's boon, I'll refer you to here, ArenaNet_talk:Skill_feedback/Monk/Smiter's_Boon_(PvP). Just because Anet decided that having over 1000+ skills is nice in a game, doesn't mean they need to make all of those 1000+ skills viable. --Lania User Lania Elderfire pinkribbon.jpg18:01, 16 November 2010 (UTC)

I know smiters boon tyvm, you on the other hand are another fanboi it seems. Just because Anet decided that having over 1000+ skills is nice in a game, doesn't mean they need to make all of those 1000+ skills viable. L O L, it's called balance, don't add skills just to 25/90 em, that's just bad game design. It is the reason why pvp is a joke at the moment. Furthermore I would like to point out that I never said that SB was breaking anything. lol at the person giving a serious reply to my AI idea, where's mastercard when you need em. 18:43, 16 November 2010 (UTC)

Yeah, Anet royally screwed up by having so many skills in the game, which is why they nerfed some skills into oblivion in order to prevent its use. PvP was sort of balanced back in the prophecies only days. But the last 4 years, Anet doesn't seem to care about "balancing" skills anymore. There isn't any $100,000 GvG championships upcoming, so there is no pressure to do so. There are still lots of gimmick builds running fairly rampantly in PvP even with this update, and I wouldn't expect Anet to balance anything anymore anyway. The main reason why PvP is a joke is that there is no money involved, it's a 5+ year old game with a dwindling player base, and at the moment, the game is making no money. --Lania User Lania Elderfire pinkribbon.jpg21:12, 16 November 2010 (UTC)
Just please stop with the god damn semantics nit-picking and beating around the bush. The history of a skill is irrelevant and you're being quite a jerk trying to compare Smiter's Boon to other skills in the game. This has been discussed to remarkable extents already so I really don't feel like explaining in depth to you why your argument is flawed. I'll just say that the decision to intentionally destroy a skill, and then LEAVE IT like that FOREVER is asinine. I really don't understand how people have such a hard time grasping this simple concept. What are you going to do with a 25e, 90s, 5s dur. skill in SMITING PRAYERS? If it was to counter the abuse of it's previous design, why has it been LEFT to rot in this miserable state for this long? Come out from beneath Anet's tent and feel the rain, for once. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:14, 16 November 2010 (UTC)
To put it bluntly... I don't care if they leave it to rot. They can "delete" half the skills in the game that no one uses, and I still won't care. Why? cause it's a dead game that I don't care to play much if at all, and I'd rather spend my time doing something else rather than try to play GW PvP and complain about how the skills are unbalanced everyday. Do I think Anet did the right thing in making a skill unusable? No, and I agree it's asinine to leave it that way... but in the end, I just don't care. --Lania User Lania Elderfire pinkribbon.jpg21:30, 16 November 2010 (UTC)
Ok... thanks for stopping by? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:36, 16 November 2010 (UTC)
Who said Smiter's Boon PvP is bad?!?!?!? 22:27, 17 November 2010 (UTC)
That's so unfunny I forgot to not laugh 03:58, 18 November 2010 (UTC)

I actually think the community needs a more powerful way to effect balance updates. We the community seem to know this game better than the developers themselves to be honest. But not an AI, for the obvious reasons said before. Don't ask me what, i don't know. But thinking how small the team maintaining GW1 is, with all of their current and future projects, just makes me wonder do they have the time read skill suggestions at all. I know they're busy with GW2 and all, but hey, we're still over here. - J.P.User J.P. sigicon.pngTalk 01:12, 5 December 2010 (UTC)

Maybe Anet should create a seperate team that checks out and comments to game suggestions and let the players know what is of interrest and what may be used and what not so the players don't feel ignored all of the time.Damysticreaper 01:24, 5 December 2010 (UTC)


Elite Shout. If target foe is moving, that foe is knocked down. This skill has a 50% chance to fail if your strength is 4 or less. There. No more abuse by sins, and less screwing over warriors because their skills are being overused by secondaries. Which were ironically starting to gravitate to other elites anyway (Assault enchants, Hidden caltrops, YAA). Took me approximately 2 and a half seconds to come up with. I should be on the test krewe nao. Kay - 16:39, 15 November 2010 (UTC)

I remember when dual professions was one of Guild Wars' selling points. User Felix Omni Signature.pngelix Omni 19:22, 15 November 2010 (UTC)
No if Anet wanted to do that they would have done, "Disables all your non-Warrior skills for 10 seconds"... 21:00, 15 November 2010 (UTC)
I remember when GW was not a korean MMO! Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:14, 15 November 2010 (UTC)
"I remember when dual professions was one of Guild Wars' selling points" - Well, if they're hell bent on balancing while not overnerfing skills for primaries on account of prevalence on secondaries, as they claim in the dev updates, then ^ is the way to do it. adding recharge to adrenaline skills is a terrible habit that they need to get rid of. Kay - 10:20, 22 November 2010 (UTC)

I guess they didn't want to kill the coward sins, which the nerf didn't do. But still, no love for wars, i agree with that. - J.P.User J.P. sigicon.pngTalk 00:40, 5 December 2010 (UTC)

Hell, if they felt up to the task of actually changing some code, they could make the recharge scale with strength (2..0..0). Which would also serve everyone better than the current rebalancing. Then again I've, like most people still playing, long since given up on expecting common sense on part of the Dev team / Test krewe. Just hoping they don't butcher things too badly before GW2 gets here. Kay - 21:13, 6 December 2010 (UTC)


how am i supposed to monk in tombz when I can't just close my eyes and mash heal party? :( -- 17:33, 16 November 2010 (UTC)

Uhh how about playing the game as a monk as you should play it.Damysticreaper 18:21, 16 November 2010 (UTC)
The anet defense force won't recognize the sarcasm. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:20, 16 November 2010 (UTC)