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Possible Merge?[edit]

Legendary cartographer is currently listed in this article, but there is a separate article on Legendary Cartographer. It is its own title track, so u can say it deserves its own article, but there's little to say about it other than it tracks completions across campaigns. Might be useful to merge that article w/ this one. If a merge would not be useful, please take Legendary out of the table. Wongba 14:19, 20 April 2007 (EDT)

It would be real nice to have a list of all areas that need to be explored for each continent, stating which are outposts, and with comments applicable where there are special things to do (e.g. smash a column using Junundu, teleport using corpse traversal). The list should be easily printable or at least copy-pastable into a text editor to print out. It should be arranged by area. Alaris 16:31, 7 June 2007 (UTC)
I've started the ball rolling. If it gets too large, we could move it to another page. Note: this should remain printable, so people can easily copy it, print it, and check off areas as they visit them. Alaris 17:08, 7 June 2007 (UTC)
I've gone through the content on this page to add the corresponding Wiki links. I've also sought to ensure that there is a degree of consistency as well.Pious Grallatorian 9:29 13 January 2008 (GMT)

Controlled areas in Cantha[edit]

The areas controlled by alliances in Cantha, are they necessary, can they be accessed by those who do not have access to those areas normally (by way of invite perhaps), and how much do they contribute? --The preceding unsigned comment was added by Alaris (talk • contribs) at 05:54 16 June 2007 (UTC).

They are not neccesary to get the title. However, they DO contribute, but you need to be a member of the alliance to acces them (a guest invite isn't enough).Nicky Silverstar 08:13, 18 June 2007 (UTC)
Thanks. Alaris 14:39, 18 June 2007 (UTC)


I have added to this article by creating a list of areas in Elona but due to my main focus being in Prophecies and Factions i don't have all the places. Please feel free to help me by adding on to the list. --The Thunderbolt Guy 13:47, 4 August 2007 (UTC)

I'm thinking the places to explore for each continent is a bit much for this article. It doesn't seem necessary to describe what the cartographer title is and makes the article a bit lengthy. I suggest we put information like this on a grandmaster cartography guide instead of on this page.--Stormrunner 00:43, 23 August 2007 (UTC)
Agreed on moving to another page. Not agreed on removing it, as the list makes it easy to check off which areas you need to scrape, which is a great help to aspiring Cartographers. Alaris 03:05, 23 August 2007 (UTC)


Do you think ANet will ever allow like just one weekend, where people can go get the areas currently inaccesible? It's not fair that people who're made in cantha or elona are the only ones who can reach a certain area. 16:18, 30 August 2007 (UTC)

Doesn't really matter, you can still attain 100%, and them areas are only a very small amount--User Gummy Joe Sig Icon.PNGGummy Joe 16:25, 30 August 2007 (UTC)
Some celebrations in Shing Jea allows outsiders to access the area where the tutorial normally happens. You just have to wait for it. As for other areas, it would indeed be nice, especially areas that have been taken out entirely, if only to see the sights. Alaris 16:51, 30 August 2007 (UTC)
I would very much like to see this happen. I currently have 99.9% of Elona =;(, and can't seem to find the rest. If I could access the starting isle for Elonian character i'm sure I would be able to achive it =D. --The preceding unsigned comment was added by (talk • contribs) at 16:07 2 November 2007 (UTC).


Is it worth mentioning a posibility that GW:EN would have its own cartography title still? I'm pretty sure there is no such thing in game right now, so unless this is the sort of thing the developers tend to add in later on, we should probably change "and it is possible that a Cartographer title will be available for GW:EN areas" to something more like, "however, no Cartographer title is currently available for GW:EN." It may pay to add this fact into other parts of the article, as well, to make it clear to people looking for information regarding a GW:EN cartography title that no such thing exists. Any thoughts? Arcthemonkey 21:39, 2 September 2007 (UTC)

there is the Master Of The North title track, exploration contributes points towards that :) --User Gummy Joe Sig Icon.PNGGummy Joe 21:41, 2 September 2007 (UTC)
That would explain why I had 79 a while back - I actually thought the points decayed! Okay, so if this is true, shouldn't the article reflect that? Arcthemonkey 23:19, 2 September 2007 (UTC)

Gyala Hatchery Entry[edit]

I'm in a Kurzick Alliance and Guild, is there another way to get in Gyala Hatchery without doing the Luxon Alliance quests from Elder Rhea?

Working on getting some elites and Cartographer, thus I need to get in the Hatchery and beyond... --The preceding unsigned comment was added by Distance (talk • contribs) at 23:55 5 November 2007 (UTC).

You'll need to build up 10k Luxon faction in whatever manner to befriend the Luxons & go on in the storyline on that side. Quests, Luxon blessings, and Ft Aspenwood are pretty much it.--Fourth Horseman 00:20, 6 November 2007 (UTC)
Spend all your Kurzick faction, then there will be no losses. That's what I do whenever I need to do Luxon stuff like vanquishing or cartographing. Alaris 02:22, 6 November 2007 (UTC)

Tyrian Arenas[edit]

I have a level 20 Nightfall character, but recently decided to hunt down 100% of Tyria, being level 20 I dont have access to 2 early Tyrian arenas, will this not make a difference in the grand scheme of the title? Thanks you in advance for answering if you can :) --The preceding unsigned comment was added by (talk • contribs) at 14:53 6 December 2007 (UTC).

You don't need those areas to get the 100%, there's some wiggle room. - User HeWhoIsPale sig.PNG HeWhoIsPale 14:57, 6 December 2007 (UTC)

thank you very much or your quick reply :) --The preceding unsigned comment was added by (talk) at 15:17 6 December 2007 (UTC).

Added note: there's enough wiggle room so that any char from any campaign can get cartographer on all 3 campaigns. Although it helps, you don't need to access arenas (just the outposts), the elite areas (only accessible if your alliance owns the town), or tutorial areas that become locked. Alaris 15:50, 6 December 2007 (UTC)

I'm not convinced the arenas actually count towards the titles at all. My PVP character has been to most of the Tyrian arenas but he doesn't have anything at all showing up for the Tyrian explorer title. I thought it was just too little for the tracker to show up until I realised one of my PVE Prophcies characters has 0.01% of Canthan Explorer showing up on the tracker because she did the mission to get to Cantha and then mapped back without ever moving. (And in case anyone's wondering the explorer tracker will show up on PVP characters even though they can't complete it - the same character who has nothing for Tyria has a small amount for Cantha after doing Factions battles.) 10:51, 6 June 2008 (UTC)

The Tyrian arenas do count -- it's just that when you enter them in PvP via Random Arenas, you're not literally in Tyria. Think of it as you're on one of the Battle Isles that's been dressed up to look like one of the real Tyrian arenas. When you play in Jade Quarry or Fort Apsenwood, on the other hand, you are literally playing in Cantha, so it counts towards the title. --Mme. User Mme. Donelle sig.jpgDonelle

vizunah square[edit]

i have an elonian character and am exploring Cantha with Texmod and i realized that i can't explore the area where Vizunah square (local quarter) is and i can't get in there. is there any way to get there or am i unable to enter it? thanks in advance. ----Jurbadis 13/12/07

You need to join a group that is doing the quest to get to Vizunah Square (local). I think it's called "Mayhem in the Market". They can take you there by doing the quest. Alaris 02:37, 14 December 2007 (UTC)

Another thing about this area....I got via the cartography made easy collection 99.9%, but there is a place here which I cant access, but it's marked you can reach it (very light gray, see the green circle)'s the pic...Anyone knows how the fudge I can access that? EDIT: forgot autograph :P --User:Timus Timus - Talk 20:19, 5 November 2009 (UTC)

User Timus MapAreaVizunah.jpg

Nevermind, I got enough already to have 100% User:Timus Timus - Talk 19:30, 7 November 2009 (UTC)
Just for the record, you were in the right place (Vizunah Square) to uncover that part, you just need to push up on the wall more. -- User Kirbman sig.png Kirbman 20:24, 15 May 2010 (UTC)
I've gone up and down that wall, pushing as far as I can.. 50 times now.... and I still can't get it...ugh! - Stimpson J Kat 20:58, 11 June 2010 (UTC)
3 years late, but you get that bit by watching one or both (I forget) of the Vizunah Square mission intro cutscenes. 12:06, 19 June 2013 (UTC)

Same, i can not get this bit either, have scrapped over and over :( 10:32, 10 August 2010 (UTC) mk

well you need all that grey area, so maybe the way to clear it is to scrape the little northern part, or the long grey bar part. 06:37, 11 October 2010 (UTC)
I finally looked at this in-mission, and it appears to be a legacy glitch with the the map and the the way it used to path (around the side, if you look closer at the minimap when you're down there). Either way, it isn't important b/c the Eradon Terrace glitch makes up for it by giving 3x as much extra area. --ilrUser ilr deprav.png 05:58, 18 October 2010 (UTC)

An icon please[edit]

Would it be too much to ask for an icon or message, like with Vanquishing, to appear when you've discovered 100% of the area you are currently in? I know a lot of people who are trying to get the cartography titles, one guy is something like .1 off or something tiny and can't seem to find it. I know I missed .1 in an area and I could hardly tell on the map where it was. Would it even be possible to add something like this? --The preceding unsigned comment was added by (talk • contribs) at 00:33 10 January 2008 (UTC).

Every continent has more than 100% that can be explored, so if you're missing 0.1%, you' actually missing much more. There are a few things you can do to figure out where to go next. (1) Compare your map with grandmaster cartographer maps available online. (2) Download and use the Cartographer made easy mod available somewhere on this wiki. (3) Make sure you scraped outposts as well. (4) See the guides on this wiki for special areas that are often missed, or "cheats" such as areas not normally accessible yet mappable. More info at as well. Good luck! Alaris 14:45, 10 January 2008 (UTC)
If you're really having trouble, you can also try [1] to see where you are missing bits. --Ari User Ari sig.jpg (talk) 09:28, 16 July 2008 (UTC)



Wow, this title gives quite a bit of leeway actually. — Eloc 23:37, 16 July 2008 (UTC)

Yeah, I've seen that somewhere else too. I think you get more leeway in Tyria, but you do get it on all continents. The difficulty is finding the remaing places to go, and getting there. -- Alaris_sig Alaris 14:13, 17 July 2008 (UTC)
You get more leeway in Tyria because it is way bigger than the other two Continents. You must have scraped the rest of Tyria very well to have not needed that big of a part of the Ring of Fire Islands. Nice job Loser223 07:27, 29 July 2008 (UTC)
I have a similar amount of leeway too and have 100% also. Check these images out Cartog IMG 1 Cartog IMG 2 Cartog IMG 3 feel free to use them :) T1Cybernetic 10:42, 29 July 2008 (UTC)
This is considering that those texmod maps, although very good, don't show all unfoggable regions. I've unfogged a few black areas in each continent. -- Alaris_sig Alaris 14:00, 29 July 2008 (UTC)
Ya, the texmod map is based off of one players way of getting to 100%, and that player must've missed some of the black areas quite a bit. I also think Tyria also has more areas that are not required for exploration, but definitely add onto it. — Eloc 16:39, 14 September 2008 (UTC)
Well, that's good to know, that means that I should have to worry about those tiny little slivers that I can't reach... those things can drive me crazy, given how many I had to go back and grab on the other two continents. Tyria is quite a pain. Oh and Cybernetic, were those ALL on your map? What I mean is, are they all from the same character? Because if so, that's an insane amount of leeway, IMO.-- 01:54, 9 October 2008 (UTC)

I did it without texmod! I was halfway through Abbadon's Mouth when I took this, so that's fully one and half maps of leeway in Tyria. I forgot to take screenies of Cantha and Elona when I hit 100% on them, but there was about a third of a map leftover for both. --Mme. User Mme. Donelle sig.jpgDonelle 15:57, 22 January 2009 (UTC)

Hit 100% with about 0.1% in Dragon's Gullet still fogged, and the whole of Ice Floe still unmapped (I've never even walked into that zone). Texmod used to unfog everywhere else. --BramStoker (talk, contribs) 23:55, 18 September 2009 (UTC)

That is possible because of the areas that could be previously accessed but were closed off or made part of the battle isles, along with the intentional leeway. The character in that thumbnail probably has all of the old arenas and the dragon's lair outpost fully explored. -- User Kirbman sig.png Kirbman 20:30, 15 May 2010 (UTC)
I have 75% of Talus Chute still covered and still got 100%. And I most certainly didn't unfog any old arenas. But I did clear all other explorables very thoroughly. --Lady Rhonwyn 12:18, 16 May 2010 (UTC)

Hmm. I've got 99.7% of Tyria explored, and (using texmod) I can't find any more to explore other than a half-dozen tiny slivers at the edges of the map. I'm wondering if there's some large area I've completely missed, somehow. - Brian Kendig 13:12, 12 August 2010 (UTC)

Found what I was missing: Tomb of the Primeval Kings and The Underworld. - Brian Kendig 02:45, 13 August 2010 (UTC)

Imperial Sanctum[edit]

I've seen the map of Kaineng City (here on the wiki) and it clearly shows the entirety of the Imperial Sanctum revealed however, i've been told that it's impossible to explore that area. I'd really like for someone to tell me how to explore it, if indeed i can..? --The preceding unsigned comment was added by User: (talk). --The preceding unsigned comment was added by (talk • contribs) at 16:07 14 September 2008 (UTC).

I don't know why people would tell you it's impossible, because it isn't. Which part are you having difficulties with? --Wyn's Talk page Wyn 16:09, 14 September 2008 (UTC)

Everything around the central island. I've been banished a couple of times, so i've got one island mapped out but, i only have very slight traces of other parts.--The preceding unsigned comment was added by User: (talk). --The preceding unsigned comment was added by (talk • contribs) at 16:17 14 September 2008 (UTC).

You have to run around the edges of Shiro's area. --Wyn's Talk page Wyn 16:41, 14 September 2008 (UTC)

Really? But, how do you explore so much from such a small island?--The preceding unsigned comment was added by User: (talk). --The preceding unsigned comment was added by (talk • contribs) at 16:17 14 September 2008 (UTC).

Well, I have cleared all of it, I can't tell you exactly how, as it's been awhile, and I believe some of it is actually part of The Divine Path, that you need to clear once you've beaten him. Oh, and please sign your comments with ~~~~. --Wyn's Talk page Wyn 17:16, 14 September 2008 (UTC)

My apologies. 17:21, 14 September 2008 (UTC) --The preceding unsigned comment was added by (talk • contribs) at 17:21 14 September 2008 (UTC).

Edge of the world in Talus Chute[edit]

I have found another location where it's possible to "stay on the edge" of world, it's the east part of Talus Chute, north from Ice Caves of Sorrow (outpost), approximately in the middle of route to Icedome. The border between passable and non-passable areas here appears like a comb, it's very hard to predict which point can be accessible by character and which can't. Eventually it's possible to see the "outer space" which is an endless ice plain. Should it be counted as another glitched location like North part of The Great Northern Wall mission, or it's normal? --Slavic 15:31, 22 January 2009 (UTC)


Wait So will the .1-.2% leeway cover the fact that lvl 20's cant enter the arenas because i can acess any of them and that would really be a big flaw in the title aquisition process if i cant acess 3 stupid arenas --The preceding unsigned comment was added by Harold The Paragon (talk • contribs) at 16:32 13 February 2009 (UTC).

The arenas are completely optional. For prophecies, there is a huge amount of leeway, enough to reach 100% before entering the final mission. For the other two campaigns, the leeway is still more than enough to cover the missed arenas.--Pyron Sy 16:44, 13 February 2009 (UTC)

what cartographer rank do you have to have...[edit]

to put this in the HoM? 21:45, 22 March 2009 (UTC)

You need 100% to put it in the hall. There's 4 monuments total, one for each chapter, and one for legendary.--Pyron Sy 22:09, 22 March 2009 (UTC)

Does this still work?[edit]

The following is a quote from the wiki page:

"The northeastern mountains of Eredon Terrace can be explored by those belonging in the alliance which controls it. Otherwise, the area can be reached by exiting the zone. Make the NPCs outside by the resurrection shrine either hostile (if you are in the opposing faction) or pull nearby Rot Wallows to the shrine. With luck, the merchant will run through the zone barrier to Eredon Terrace, at which time you can use an appropriate shadow stepping skill to reach him and bypass the barrier, allowing you to explore the glitch. Heart of Shadow can be used, with luck, to shadow step past the portal as well. "

I have tried this a few times today and can't seem to get it to work. Everytime I shadow step to the Luxon Merchant (when he is past the portal obviously) using Deaths Charge I get Zoned back into the Eradon Terrace outpost. Is it fixed or is there some special trick to it? Thanks in advance BScorpion 03:04, 21 April 2009 (UTC)

Use recall. --8765 03:06, 21 April 2009 (UTC)
Ah, thanks! Worked perfectly! :) BScorpion 14:30, 21 April 2009 (UTC)
Lots of skills work, deaths charge, deaths retreat, ebon escape just takes a while to get lucky enough sometimes. Da Sonic 22:29, 19 August 2009 (UTC)
Works like a charm, :D User:Timus Timus - Talk 19:47, 7 November 2009 (UTC)

JQ and FA[edit]

do these count? Zachariah Zuan. 19:23, 22 July 2009 (UTC)

Yes. You'll have to map at least part of these zones in order to get 100%.--Pyron Sy 21:23, 22 July 2009 (UTC)
They count, but since you don't need 100% to get 100% (confusing, I know), you might not need to map both fully. Mapping them both will make it easier to get the title though. -- Alaris_sig Alaris 13:27, 23 July 2009 (UTC)
Today is the FA ZCombat but there is no-one around. I've been checking every couple of hours. Does this mean it's impossible to get the Canthan title, unless somehow people start playing GW again? 06:59, 3 April 2013 (UTC)
You can get 100% by scraping everywhere else (including JQ outposts!) and watching the cinematics for both sides of FA. -Chieftain Alex 17:44, 3 April 2013 (UTC)
Watching the cinematics for both sides of FA will only get you 0.3%. I'm also trying to get 100% for Factions and it appears I can't get it without FA and/or JQ battles
The only time there is enough players for a FA match is during a "Double faction in competitive missions" weekend event. I took a look in the FA outposts during the last event in March and there were players there, and according to a comment at that weekend event's Facebook post, there were enough players for matches (i.e. "Just had an FA game though"). --Silver Edge 07:18, 4 April 2013 (UTC)
Thanks for the replies, I'll keep an eye out for that weekend event. I discovered one of my old toons has in fact mapped most of JQ and FA already, so they can get the title for HoM (more easily). 13:43, 4 April 2013 (UTC)


Anyone know if its possible to get higher than 100.0% if you explore more? I'm just curious, since i never went back to check after i got CGMC. Da Sonic 22:30, 19 August 2009 (UTC)

Nope, 100% is the max. - J.P.ContributionsTalk 22:32, 19 August 2009 (UTC)
The counter stops at 100%, even though there's still decent sized chunks of map remaining to be uncovered.--Pyron Sy 23:02, 19 August 2009 (UTC)

Glitched location in Dzagonur Bastion[edit]

Added a note about the glitched location in Dzagonur Bastion.. Joetjah 10:24, 14 September 2009 (UTC)

A question[edit]

Which one is the easiest to max?--Graahk 21:38, 6 October 2009 (UTC)

Cantha is the smallest. - J.P.ContributionsTalk 21:41, 6 October 2009 (UTC)
Isn't eye of the north smaller? --AnorithUser Anorith Grenths Grasp.jpgTalk 21:42, 6 October 2009 (UTC)
Oh sorry, EoTN doesn't contribute to any cartographer title. --AnorithUser Anorith Grenths Grasp.jpgTalk 21:45, 6 October 2009 (UTC)
Cantha is hard to explore though, with all of the alliance controlled areas and challenge/competitive missions that count towards cartography. I found Prophecies the easiest by far. NF was pretty easy too. They just take a little while. - 23:43, 2 August 2010 (UTC)

New project proposal[edit]

Recently, NcSoft investors were told not to expect any major releases in 2010, which may prompt more players to use all that extra time to seek titles they ordinarily wouldn't have. And the titles associated with this page can be the easiest to underestimate due to the fact that what the player sees on their screen; is not actually the real boundaries of each Zone. And due to the rash of hacked accounts lately, I'm sure they would be very reluctant to download 3rd party apps and risk keyloggers. So what I'm offering to do is: Create a guide showing every spot in Pr & Nf where players must stand to fully reveal portions of the map that are often missed the first time around.
There are atleast 4 justifications for this: 1> Knowing exactly where to go is 3x to 4x faster than "Scraping" b/c it reveals everything in-between systematically. 2> These impossible to see portions on the map borders constitute up to 5% of the Title while generous estimates give each title a margin of error of only 3% in "leeway" that keeps shrinking as Arenas are gradually removed. 3> complaints about the current in-game tracking are fairly common but a thorough guide should be established in case the issue is never addressed by Anet. 4> Even with Texmod, a lot of these little "nooks" still aren't revealed b/c the player is in the wrong zone. -- Ultimately this is a one-man project I intend to build entirely off-line and will only be uploaded once 100% is accounted for for the Format, I'm putting up a sample in sandbox-form here: GWW:SANDBOX User:Ilr/sandbox -- This would be a new page separate from but linked to on this page. ...Feedback welcome. --ilrUser ilr deprav.png 23:15, 12 November 2009 (UTC)

That seems like a beginning of an interesting project :). I'm looking forward to how the things will go, especially because I am a beginning cartographer myself and so far I'm using a brute-force scrapping method that surely is veeeery slow and yet not 100% effective. —Faalagorn/ 00:34, 14 November 2009 (UTC).
Good to hear. As long as no one outright objects to it, I'll have it done by next month. The only thing I'm not sure of, is if I should break the pages up by Chapter or try to squeeze 'em all on one page... --ilrUser ilr deprav.png 06:01, 14 November 2009 (UTC)
By chapter gets my vote. Trying to stuff all the hidden nooks into one page will just result in a bloated page few will dare to tread.--Pyron Sy 14:59, 14 November 2009 (UTC)
Yeah I was afraid of that and now I'm trying to find ways to condense it even more. ...which I'm sure someone else will figure out for me after I get it all done (as in too late)... --ilrUser ilr deprav.png 22:54, 2 January 2010 (UTC)

Viper's defense[edit]

I LOVE using this skill to get into areas but right now The Aurios Mines is being a ROYAL pain in the ass. I use Viper's Defense as CLOSE to the ACTUAL portal location as I can, and in the times where it DOES send me beyond the portal's location, I am instantly sent into the outpost, not a 'glitched explorable area'. Any help? 19:37, 2 January 2010 (UTC)

Leech it from a guild in that allience that own mines,do a bit of faction, then leave?--Neil2250 User Neil2250 sig icon5.jpg 09:54, 24 January 2010 (UTC)

What the...[edit]

Monastery Overlook , Why is it slashed on the list?,you can get there with shadow stepping(from linok courtyard) or use of the dragon festival/Canthan New Year.--Neil2250 User Neil2250 sig icon5.jpg 09:58, 24 January 2010 (UTC)

But you can't get there directly with shadow stepping.--Markisbeest 12:20, 16 May 2010 (UTC)
linyok courtyard -> Shing (while in shing) -> overlook.--Neil2250 , Render Lord User Neil2250 sig icon6.png 12:53, 16 May 2010 (UTC)

Moddok Crevice[edit]

So Moddok Crevice the outpost is listed as counting towards exploration, but yet every time I zone into it with textmod turned on, it shows up as "unmapped" again. Is this a glitch of textmod just showing it unmapped again (would be even sweeter if it could be continually mapped to reach 100% lol), or does it not count towards cartographer. Additionally I looked at the outpost link and the notes don't list what percent total exploration of the outpost counts towards cartographer, so maybe it doesn't count, or noone knows the exact number? (Usaf1a8xx 15:58, 26 June 2010 (UTC))

You have to "map" it by skirting around the damn thing in the explorable areas surrounding it. Infact there's a tricky spot or "nook" you have to stand on somewhere above it (and also right outside of it) to get all of it. I've forgotten where it is and I planned on documenting it here on the wiki but that was before ppl started getting B& for using texmod >:p --ilrUser ilr deprav.png 21:55, 26 June 2010 (UTC)
Yeah I think I got it all mapped now from the outside...just interesting when u are inside the outpost it resets the mapped are like the command post. And I'm pretty sure they have never and have no intentions of banning people for the use of Textmod alone...anyone who was B& for TM was doing other stuff too, i.e. botting. Anyway, thanks for your input/response. (Usaf1a8xx 12:30, 27 June 2010 (UTC))
The only ban received for just using texmod was when the program was first being used and someone was logging in and out dozens of time testing a mod. They were quickly unbanned.--User Pyron Sy sig.png Pyron Sy 16:43, 27 June 2010 (UTC)

Leftover Area in Elona[edit]


Just finished up Elonan Grandmaster Cartographer, and wanted to share this screenshot to give people an idea of how much wiggle room there is for this title. I've seen similar screenshots for Tyria, and wanted to add this for Elona also. There were some additional tiny bits elsewhere in Kourna and Istan that I couldn't figure out how to get to also. Also I want to note that I'm a Tyrian native character so there were areas on Istan that I absolutely could not get due to being tutorial. (Usaf1a8xx 17:12, 19 July 2010 (UTC))

Missing A Spot in Vizunah Square Area[edit]

Well i have been working on my Cartographer Title Slowly and i have hit a spot in vizunah square i cannot get to pop. Now i know there are other posts on this but none of them seem to give any clear tips. If someone could take a look and knows how feel free to pm me in game(X Wiliam Wallece X). There is an image below showing what i am talking about.--Deadaim84 21:09, 7 August 2010 (UTC)Deadaim84

I have the same on my map and a couple of other tiny bits, i have scrapped walls and even used the edge of the world bits, and i am still .7% short of completing factions cartographer title 09:44, 10 August 2010 (UTC) mk

Didn't get that part either, but still got 100% Canthan Carto. Try Shing Jea Monastery Arena and the Kurzick / Luxon Challenge Missions. - Ander01 12:51, 4 April 2011 (UTC)
Late update ftw. I have that exact same spot. I've somehow gotten it on one of my other Legendary Mappypeople. I'm at 98.7, and I still have FA and Raisu to map, but I'm stuck as to how to get that little blip. 02:44, 14 April 2012 (UTC)


It suggests in the "how to" section on getting a fully exposed map, but no suggestions where to get one. Or even a link to one. 01:39, 9 September 2010 (UTC)

I think that means they expect you to go dig through the List_of_maps for one. The problem with a standard exposed map is that it doesn't give you a real sense of where the Hard Boundaries actually are. The in-game map has soft edges which don't tell you anything about how far into each wall or edge you have to push. Even Texmod doesn't always make it obvious where you actually have to stand to reveal every section. What's really needed, is a visual checklist basically that fixes both of those mystery elements. I'm currently working on something like that for all 3 campaigns. HTH --ilrUser ilr deprav.png 18:19, 9 September 2010 (UTC)
Very impressive.--User Pyron Sy sig.png Pyron Sy 20:35, 9 September 2010 (UTC)
Cool, thanks for the direction to the exposed maps, and good luck on the guide you are working on as well. 21:35, 16 September 2010 (UTC)

Hard to get spot?[edit]

how would i go about getting this spot? --~~Lotus~~ 23:06, 16 October 2010 (UTC) (See grey area)

User Lotus Cartographer spot 1 question.png

The thing to keep in mind about about the map reveals is that you have to conceptualize it like a hexagon instead of an actual circle. There's a bunch of situations exactly like this one in the guide I'm making where what you think is the closest point, doesn't actually reveal that last bit. In your picture for instance, it's not the bottom-most point, but rather 1 tiny little nook in the western-most wall, up and to-the-left of where your character was standing. ...meaning you'd want to go back to that same point and scrape that whole wall carefully as you moved northward. HTH. --ilrUser ilr deprav.png 16:26, 17 October 2010 (UTC)

Marga Coast/Sunspear Sanctuary glitch[edit]

I don't think it works anymore. 19:41, 9 November 2010 (UTC)

Still works exactly as described. Just be sure they're far enough past the portal before you shadowstep. 21:17, 9 November 2010 (UTC)
Oh okay. I was using Ebon Escape, that's why it didn't work. But now I used Recall and it worked perfectly :) 08:59, 10 November 2010 (UTC)
I am affraid I need video to believe that - tried it half an hour now and its not possible...the best place where to put horoes flag is to the right door, because anywhere else they won't even reach the portal... they do the same from both sides... confused and gave up cartographer title in 99.8% All areas fully revealed - few borders not - I spent hours dancing there, but it wont even reveal where it should according to "fully revealed map"... rly nonsense for me...
Here ya go, by yours truely. --NeilUser Neil2250 sig icon6.png 05:21, 31 December 2010 (UTC)
Thanks Neil. I just wanna say this still works, even without Recall (infact, I discovered this without using Recall, half a year ago).Here's a screenshot with the location I flagged my hero. Only skill I use is Ebon Escape, my hero has no skills. The trick is to stand in the left corner, as close to the portal as possible, and flag your hero just so he's outside of the small circle on your minimap. Waar Kijk Je NaarUser Waar Kijk Je Naar sig.png 20:23, 28 February 2011 (UTC)

Moddok Crevice outpost[edit]

I would like to report my results of research of this outpost, because I saw some questions or misunderstanding about it. As noted on the Moddok Crevice (outpost) article, this territory is counted as underground and doesn't have to be explored for Cartographer title.

1. When a new character (who has not explored the The Floodplains of Mahnkelon yet) arrived at this outpost right after the Pogahn Passage mission, the outpost becomes marked with an icon on the world map, but not becomes visible on the map as an uncovered territory. This can be easily verified if you enter the Floodplains of Mahnkelon via NE portal of Kodonur Crossroads and look at the mission map: the territory of Moddok Crevice outpost remains uncovered. Any exploration of this outpost shows nothing on the world map, this region of the Floodplains of Mahnkelon area will be unclear until you exit the outpost at least once.

2. The most part of ground area of this outpost can be uncovered through careful exploration of the adjacent areas of the Floodplains of Mahnkelon. However, this will open the territory which belongs to Floodplains, not to outpost itself. More exactly: you can imagine that outpost territory has 2 layers. The underground layer is accessible inside the outpost, it can be fully explored but doesn't contribute to the world map. The ground layer belongs to the Floodplains of Mahnkelon, it can be partially uncovered through normal exploration and contributes to the map.

3. The full area of the ground layer of this outpost (still belonging to the Floodplains of Mahnkelon) can be explored only using the portal jumping. The portal is not easily passable and requires the 2 pets technique for maximum possible distance; after that you can explore not only the outpost territory, but go through the portal to Bahdok Caverns, uncover the corridor and reach the shore of underground lake where you will see the end of world. According to guildwiki (unfortunately we don't have the similar article here), this gives about +0,4% of Elona territory. I didn't check this because I have done it with a character who already has 100% of Elona. But it's not a way of normal exploration and should not be required for Elona Cartographer title. --Slavic 06:26, 3 March 2011 (UTC)

Nicely researched/confirmed. Underground areas (easily identified because they are always dark when you revisit) do not contribute directly to the carto title and, accordingly, are not required. Thank you for posting this.  — Tennessee Ernie Ford (TEF) 06:41, 3 March 2011 (UTC)


Only above-ground areas that show up in the world map contribute directly to the title track. These areas include: Underground areas and outposts, including Sunspear Sanctuary, Command Post, Sorrow's Furnace, Bahdok Caverns, and the Hidden City of Ahdashim. Outposts and areas in The Mists, including the Realm of Torment, the Underworld, and the Fissure of Woe. Pre-Searing Ascalon. The elite areas and outposts in Factions: Urgoz's Warren and The Deep.

How's that make sense?

How does what make sense? Your post is nonsensical. Yes, the underground areas don't need to be explored. Why? I guess only the devs know. I don't see a problem with it, less work for us. You could use texmod to permanently unveil underground areas even without making the effort (this is only in effect when using texmod) 00:16, 7 June 2011 (UTC)
The areas mentioned never get fully or permanently uncovered. Ergo, they cannot count towards a title that measures how much of the map you have uncovered. — Tennessee Ernie Ford (TEF) 00:35, 7 June 2011 (UTC)

Shing Jea Arena[edit]

Didn't know where to put this on the main page, but at least a portion of Shing Jea arena that was previously unmappable can be mapped during The Final Confrontation. Oops, forgot to log in :P Simooshy 13:30, 5 April 2012 (UTC)

You can mention it in Cartographer#Normally inaccessible areas. --Silver Edge 07:10, 6 April 2012 (UTC)

A Little Help Please[edit]

I don't like the idea of doing this with TextMod, actually I outright refuse. Heres my map, if anyway can tell me what I might be missing, I would definetly appreciate it.
User The Savior Gw045.jpg
The Savior 13:00, 12 May 2012 (UTC)
We won't be able to see anything on that map. Just leg it around every zone scraping, and once you've done all of them you should be close - theres quite a bit of leeway in tyria if you get ring of fire islands all scraped nicely + do the NT trick on dunes of dispair. User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 13:09, 12 May 2012 (UTC)
Nice tip, shame I have already throughly scraped RoF and have done the NT trick. How about I just create a subpage to my account with pictures of each area and you take a quick look? The Savior 13:38, 12 May 2012 (UTC)
user:The Savior/CartoMaps first 5 uploaded, have fun and thanks The Savior 14:15, 12 May 2012 (UTC)
Visit Guild Wiki. Their cartography guide includes old school suggestions. You use free graphics software to overlay your maps with originals. With some contrasting tricks, you should be able to see missing spots. 17:14, 12 May 2012 (UTC)
Savior, ...Tyria is a very Complicated situation for exploration because you have take into consideration invisible computer code that's a little buggy infact. In some places you HAVE to exploit certain things including the geometry to get every last bit. Trust me that's not rationalization either. The Dev who did all the leg work for this continent also did these things to come up with that Template. I didn't like the idea of having to run a 3rd party app either (hence the guide I made for folks who were also uncomfortable with it for various reasons ...apparently some of the maps have already shown up on this front page, kudos to whoever did that I guess). But some of these areas, you really do need to know what's "under the textures" to understand how to GET it. --ilrUser ilr deprav.png 20:30, 27 May 2012 (UTC)

Playing with image processing[edit]

User Chieftain Alex cartographer gimp.png

I thought it might be nice to provide an example of what you could do with image processing software to highlight the gaps. Example: I have a character with fully mapped stuff, and a character without. I've taken a screenshot of the world map for Shing Jea Island with both characters. Loading GIMP 2.0, I load the fully explored image as the base image, and the relatively unmapped one on top. Making the top layer slightly transparent, I then use the move tool to align the text labels of the zones, such that both maps line up. Above the layers box there is an option called "divide". Doing this results in an image like to the right. The bits that aren't white are bits that could do with being revisited, so for example, Kryta Province west coastline, the watery bits of Minister Cho's estate and the north side of Haiju Lagoon are highlighted in vivid colours - so I would explore those. Chieftain Alex 16:33, 20 January 2013 (UTC)

Moving Camera to help scrape?[edit]

I've been searching for information regarding moving the camera for helping explore and get tiny corners that are hard to get, and I don't find any information on the subject. I was curious is moving the camera around while at a corner help reveal anything or is this just a myth. Any insight would be appreciated thanks!

Not a myth... fact... wiggling & scraping can reveal those annoying difficult to reach nooks. To use the File:GWW guide kaineng nooks.jpg as an example, it took me half an hour to reveal the lower-right section. Another example are the red arrows File:GWW guide w kryta nooks.jpg that signify camera movement us required. --Falconeye 05:59, 19 March 2013 (UTC)
If you mean camera movement as in "character is rotating as well as the camera" then yeah you need to do that. If you mean "character stationary-not-turning and camera rotating" then I've never seen anything that supports this. -Chieftain Alex 08:33, 19 March 2013 (UTC)

PVP arena OUTPOSTS are accessible to lv20s[edit]

Just talk to the guard. (Even if you've never been there before.) My misapprehension in this regard was just cleared up by an ally mate, so I went on my characters and it worked perfectly. Also the updated Canthan Texmod map doesn't include quite a large slice on the west side of the combined Shing Jea Arena/Final Confrontation islet. See here. 08:27, 11 May 2014 (UTC)

That IS useful information!


Why not say that all explorable areas, missions, outposts and pvp arenas accessed from an outpost that are 1) above ground, 2) not in the Realm of Torment in Pre-Searing, in the Battle Islands nor in Eye Of The North count toward the title ? Would make things much simpler that setting the whole list.

Vehjin Mines / HoC SaO incorrect %?[edit]

Just did it on both sides, barely got 0.2% total, the 0.4 listed on the page seems like a bit of a stretch. --DefinitelyNotHanz (talk) 15:37, 26 July 2016 (UTC)

Should EotN map breaks be added?[edit]

Although EotN doesn't have its own cartography title, exploration does count towards the Master of the North track. I know a couple of spots and managed to get up to 6 points with SaO chains, should I add them? --DefinitelyNotHanz (talk) 17:41, 20 February 2017 (UTC)

I'd say: Go for it if you don't mind. :) Steve1 (talk) 07:26, 21 February 2017 (UTC)
I have added portal jumps on the cartography mod for texmod. If you can compare with the latest version and see wether you find something new that'd be interesting. Because the thing is, currently with all the data that we have, all the area cleared through exploration and exotic things such as portal jumps are close but still not enough to allow one to skip a dungeon or mission for the MotN title. Ruine Eternelle-- 11:52, 21 February 2017 (UTC)
Tbh I've never used texmode before, filling the last ~1% by figuring out map breaking was more exciting (and back then I was afraid of getting banned as texmod wasn't completely legal afaik). Finding enough spots to skip a dungeon may be impossible but it's worth a shot, though even without that these spots have always been useful as players can be sure that hey didn't already uncover them as these are normally inaccessible. --DefinitelyNotHanz (talk) 12:39, 25 February 2017 (UTC)