Talk:Wail of Doom

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Works well to shut down all melee characters, RA worthy?

Its meh. Better things to do on necro usually. Can be useful though. Lord of all tyria 22:02, 10 January 2008 (UTC)
Could be quite sexy in GvG for RANGERS or SINS
... what?
People over look it's ability to strip all adrenaline and cause it to not be able to be built up for the duration of the skill. Sad there are better elites out there for necros. With this and curses you can completely shut down any attacking class.--Lou-SaydusHow dare you put that damned dirty thing on me! 18:56, 22 January 2008 (UTC)
Agreed. Dark Morphon(contribs) 13:16, 23 January 2008 (UTC)


Fail at life with this skill. They try to spam it, as if it were a damage skill. --Srakin 00:26, 4 March 2008 (UTC)


Wow. Keep monks down 1/2 of the time? Daaaaaang. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 21:04, 6 March 2008 (UTC)

ya, this is so imba now. - Y0_ich_halt Have a look at my page 21:09, 6 March 2008 (UTC)
I found strange to say less than one hour after the appearance of a complete new hex that it is "imbalanced". it's new and some people already have their advices on it, that's just wonderfull....
personally, and nothing else, now i will use it, and i'm sure some bosses and foes will love it with a high percent chance of half recharg time. --lussh 21:13, 6 March 2008 (UTC)
keeping one enemy char down completely for a mere 1e is pretty overpowered, considering you can keep using the rest of your energy to deny other enemies. - Y0_ich_halt Have a look at my page 21:50, 6 March 2008 (UTC)
Speaking of bosses....Arcane Echo + this = Bye bye Duncan! Sora267 21:15, 6 March 2008 (UTC)
hexes only last 1/2 as long on yeah...--Ryudo 21:22, 6 March 2008 (UTC)
holy fuck..... --Lou-SaydusHow dare you put that damned dirty thing on me! 21:49, 6 March 2008 (UTC)
Yeh what he said. -- Salome User salome sig.png 21:56, 6 March 2008 (UTC)
Ryudo, only on bosses in Prophecies and the Guild Lord. BlazeRick ::23:11, 6 March 2008 (UTC)
From Boss: In Prophecies and Eye of the North, most bosses have Natural Resistance. 00:36, 13 May 2009 (UTC)

I've opposed it today as a monk, it's really annoying because it prepares a spike really efficiently and with echo you can't deal with it only using veil, and with 1/4s it's really difficult to interrupt or preprot against it. The preceding unsigned comment was added by (talk • contribs) 01:38, 7 March 2008 (UTC).

I just Lol'd off my bed. xD This is the most hillariously awesome skill I've ever seen.--Srakin 23:52, 6 March 2008 (UTC)

Whoever rebalanced this skill did an outstanding job. More importantly it brought a very unpopular elite back into play and even adds the potential to necromancers in both pvp and pve. Also stop whinning that this skill is overpowered because it only last four seconds.William Wallace 00:52, 7 March 2008 (UTC)

Yeah, with a 10 second recharge. Its overpowered imo. — Teh Uber Pwnzer 01:12, 7 March 2008 (UTC)
Add in Arcane Echo and a 40 HSR set and it's even more so. Can keep a monk down around 70% of the time with a cover hex. Probably the recharge will get nerfed to 15 or 20. --Link4all 01:20, 7 March 2008 (UTC)

Is this a try to make necroes more popular in the PvP modes where they were not that popular so far? Anyways, I would like to see 1-2 weeks of this skill shredding monks or whatever, then we can see if it as good as it looks on paper. --Longasc 01:44, 7 March 2008 (UTC)

Faced one Wail of Doom yesterday in GvG. It was annoying to our monks wasting their energy on Aegis, but Infuse still gets 100%. The skill has gotten much potential and is useful for vs the whole team. I do feel the recharge needs to get hit though. BlazeRick 08:48, 7 March 2008 (UTC)

Monk with protective builds must now pack Holy Veil at all times, with attributes at 0, no skill will be worth the cast.--ShadowFog 12:39, 7 March 2008 (UTC)

Please excuse my brain density today. Why is everyone suddenly abuzz about this? The skill has been around forever in this form, and now takes longer to recharge. Why do people think it is better now? 13:59, 6 March 2009 (UTC)
Hehe! I found the source of my brain density. I can't distinguish between 2008 and 2009! Nevermind... I'll crawl back in my corner now... 14:01, 6 March 2009 (UTC)


amirite? Antiarchangel 01:53, 7 March 2008 (UTC)

lol no u guys are all wrong lol monks should just echo mend and they'll be invicibel!!!11! -AyaStowar
Yeah really, and just incase echomending isnt enough, sic a hamstormer on the necro and problem solved. - 02:16, 7 March 2008 (UTC)
lol with all this talk im sure this skillz gonna get ridiculously abused and then get nerfed 5 timez just like sp and it will basically not even be a skill 02:48, 7 March 2008 (UTC)
Well... pre-veil=foolish necro yes?--Fallen (talk) 02:51, 7 March 2008 (UTC)
arcane echo=useless veil, yes? Barkingllama 05:15, 7 March 2008 (UTC)
1 second casting time of veil=useless echo, yessumz.--Fallen (talk) 19:57, 7 March 2008 (UTC)

Only a 3 sec duration with typical SR levels, and you can still remove hexes from yourself even with 0 attributes. Recharge is still a little too fast. --8765 06:04, 7 March 2008 (UTC)

True, on the other hand though, a build using WoD as the elite is likely to have 13 SR (for example this one from PvX) and while you can remove hexes, hex stacks make that much harder to do. User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 07:07, 7 March 2008 (UTC)
I see gidering about changes, it remind me grandmothers who complains about every changes, oldies are afraid of changes, and complain every time a change occur. how can players think they could do a better job than people who have to work all day on balancing the game and skills ? it's quite presomptuous. And it seems most of them can't think further than one skill. balancing is not changing skills one by one, it's a complex stand involving loooots of skills. they thoughts a lot of skills were changed in the same time because it was a way to do less updates. think again, and please stop complain. This is a complete new hex, never saw before. you should cheer about the wide new possibilities offered by it, not complain because you found it overpowered (in regard of nothing because it is new).

making what you all call "balance" change is quite a good thing, it's refreshing the game. stop complaining about new things like oldies and go enjoy what you could never enjoy before. --lussh 07:31, 7 March 2008 (UTC)

poo, make it 10 energy :( ,my monk wont stop crying T_T 07:52, 7 March 2008 (UTC)

Okay, whoever thinks this skill isn't unbalanced clearly don't know what they are talking about. Praising ANet for changing it's functionality is one thing, but claiming the skill should be left in it's currently unbalanced form just because it's something new is, to be frank, utterly stupid. This skill needs it's recharge set to at least 15-20 sec. or have it's energy cost set to 10-15 if it is to maintain it's current effects.--ILLUSiVE 11:17, 7 March 2008 (UTC)

lussh, do you really believe what you are saying here? You say yourself, balancing is a complex matter - now how can you probably think that one person - Izzy - could be better at this than a community of thousands. Oh yeah, he's doing it for work, so 8-10 hours a day, which of course makes him much more capable than the huge number of ppl actually playing this game for thousands of hours a day giving feedback. Of course, some changes are nice, however in cases where it is that obvious - one skill allowing to render an enemy useless 40% of the time, how is this NOT overpowered? Your point on refreshing the game, every single update is just showing how Izzy gives a crap about ppl who are playing something else instead of GvG (and that is probably 95% of all GW players). -- Sai 11:28, 7 March 2008 (UTC)
Izzy isn't the only skill balancer you know, he's just their team leader... — Galil Talk page 11:36, 7 March 2008 (UTC)
yes i believe someone who's work is to balance the game can do a better job balancing it than a "community of thousands."and indeed, listening to some, he's somekind of stupid tyran who does whatever he want mindlessly. i think it's more the "communitu of thousands" who does...

neither of you need to make useless statement like 'i don't know what i'm talking about" or gives % you don't even know about, you're just both embaraasing yourself, complaining like the vast majority of your fellow "community of thousand" ; and there i'm glad izzaiah and he's team ( because he's not alone) don't obey to thoses so called "feedback" that are only futile complains and kid cry. intelligent people think and deal with the situation, kids complain, get angry and taunt. instead of QQ try to deal with it, listening to you, it seems this hex is the ultimate power, it's not, it'a hex wich last few second. you can remove it, you can kill the necro, you can protect yourself. like always, there is no use talking with kids, you can come get pissed of here again if you wish, i won't, i have a game to enjoy. i don't have time to lose complaining or argue with thoses who does... lussh 11:42, 7 March 2008 (UTC)

lol have any of you ever played against hexspam before? this = 10 sec recharge, veil = 12 sec recharge, add the guaranteed cover hex to follow up = GG Antiarchangel 14:45, 7 March 2008 (UTC)

Yet another skill which will outdo a mesmer at their own job of countering anything everyone else does. This time around you don't even need to interrupt to turn a level 30+ enemy into a level 1 with lots of health. Oh well, at least I can go Necro secondary... 01:40, 8 March 2008 (UTC)

If I were to create an elite blackout with a faster basic recharge time and without any penalites, then added the ability to reduce normal attacks, offhand energy and armour, this would be pretty much it. Enjoy this while you can Necromancers. 08:12, 8 March 2008 (UTC)

I agree that this skill is imbalanced. I don't mind the cost, or the effect of reducing the skills to 0 for it's duration per se. What I object to is that it affects things that have already been done. Prot spirit, for example, goes from it's original duration with your (let's say 14 prot) attribute down to 5 seconds AFTER it's already cast on someone. Another example would be turning sprint from it's duration after you've already hit it down to the base level. It's the way that the skill affects things that have already been done which is the imbalanced part. If it only affected what you're casting/doing at the time that you're under it's effects, it would be fine at it's current cost/recharge. --RandomGuy 03:13, 2 September 2008 (UTC)-RandomGuy

Bad for PVP[edit]

The question is, how can such a change be made to an elite like this on the back of the last buffs the necro received? Not enough time has passed to warrant yet another serious buff to probably the most versatile class (aside from the ranger) in the game. Arcane echo on this is hellishly funny. --Shaia 17:16, 7 March 2008 (UTC)

Sorry but i think the most versatile class in the game is the ritualist :)
15 cost, 20 recharge, fixed. Antiarchangel 22:33, 7 March 2008 (UTC)
even with these stats, this skill's new functionality is so win. Atrophy as an Elite skill for all attributes, what a great idea! —ZerphatalkThe Improver 02:59, 8 March 2008 (UTC)
get over it, blind>weapons, daze>casters, everything has a counter...-- 04:05, 8 March 2008 (UTC)
But not all in one skill. Blind isn't > weapons *and* casters, while this skill is. -Auron 04:09, 8 March 2008 (UTC)
And *that's* why this skill is elite. Think about Temple Strike for Assassins! That inflicts Blindness AND Dazed! There are skills for every profession that can seem overpowered, but the point is, there's always something bad about them for the user. Sure, Temple Strike inflicts both Blindness and Dazed, but it's for a semi-short period of time, and it also requires a lead attack. Sure, Wail of Doom can basically shut down any character, but it's for only 4 seconds! Even with Arcane Echo, it's impossible to maintain Wail of Doom on anyone. -Plankicorn 05:24, 12 July 2010 (UTC)
The difference between Wail of Doom and Temple Strike is Temple Strike sucks. You notice it's got

15 Energy20 Recharge time and is easily removed while requiring you to take a back-up offhand attack? Wail of Doom has almost no drawback. Oh no, it only lasts four seconds! The only thing that even comes close to WoD is BB, which is a hammer attack that can be kited, blocked, interrupted, and takes 9 Adrenaline. Wail of Doom is a free, unblockable BB from spell range with a fast activation and can be Arcane Echoed. Who cares if you can't maintain it? -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 16:45, 12 July 2010 (UTC)

Are you kidding me? Arcane Echo + WoD = Dead Monkey. -AyaStowar
I am against animal abuse!!!11--Underwood 05:14, 8 March 2008 (UTC)
Eh i somewhat did like the old one better becuz it disabled the skillz which meanz it cant be countered and it was totally imba becuz it kept any pressure character down indefinatly, when this you can just remove the hex every 10 secondz it comez up, i dont think itz overpowered becuz it is a hex and it can just simply be removed other then other one which was overpowered becuz skillz were disabled for a really long time making their melee useless 05:28, 9 March 2008 (UTC)
Have you never heard of a cover hex? -AyaStowar

This skill is not overpowered at all. Seriously what are you players doing in pvp? I can easily kite my monk for three seconds and with such a high attribute in soul reaping there other skills are going to be pointless and you automatically know they are going to cast arcane echo so guess what lock your target on the necromancer and interrupt them while they are trying to cast arcane echo ( with it's two second casting time). This skill is nothing more than a joke and for four seconds max there is nothing you have to worry about and if you think it is too overpowered, you either need to relearn your profession or replay the tutorial for factions or nightfall.William Wallace 04:45, 11 March 2008 (UTC)

Last time I checked a monk was supposed to keep people alive, not running around like a dead chicken. Having the entire team kiting while the monk is shut down is badly spent time. Also, put this on two or more players and you've got constant shut-down. — Galil Talk page 04:48, 11 March 2008 (UTC)
KD and spike infuser and throw a 1/4 second cast WoD on the prot monk. At 13 Soul Reaping, that is 4 seconds the prot monk has to remove WoD and save the infuser so even without Arcane Echo, this is more than enough time to get a spike through. Being able to use it once every 10 seconds with a 1/4 cast time is imbalanced. Up the cast time to 2 seconds and keep the recharge or make it a 1 second cast time and make the recharge 20 seconds, but 1/4 second cast at 10 seconds makes this skill ridiculously OPed. --Rururrur 01:47, 12 March 2008 (UTC)
Except, with the skill adjustments you people suggest would make this extremley underpowered. this is an elite. atrophy lasts 7 seconds with 20 recharge. making this stay 4 seconds with 20 recharge would make it maybe as good as atrophy if not worse. quit whining about how powerful this is. it isn't that great unless you use several other skills and then it is just the same as any other SD build. <> 01:47, 18 March 2008 (UTC)

It doesn't matter what anyone says about this skill being overpowered. You will not encounter this skill by anyone in pvp much or pve.William Wallace 21:59, 28 March 2008 (UTC)

My guild uses this skill in HA. You can pre-wail the prot monk and then use Defile Defenses on the spike. If the infuser has to infuse every spike, then they take a lot of pressure very quickly. Its not all powerful like its being made out to be, as its susceptible to sig of hum, diversion, etc, but it acts like a 3-4 second diversion/shame on a class thats not necessarily meant to shut down casting through anything other then e-denial. I liked the skill in its previous iteration for the reliable shutdown of melee characters, and I like it in its current iteration for its reliable shutdown of monks and midline. The only midline that doesn't suffer from this is the mesmer, as enchantment removal and interrupt skill's primary effect isn't attribute linked. If they cast diversion/shame though, wail owns that in the face. --Angelic Loki 18:21, 21 April 2008 (UTC)

Should be mesmer skill[edit]


they have atrophy. would be imba, also. - Y0_ich_halt Have a look at my page 15:45, 8 March 2008 (UTC)
Atrophy is necro too o.O I agree these should both be mesmer skills though too, they're subvertive skills. Barkingllama 23:55, 15 May 2008 (UTC)
Necromancers are subversive in their own way (a la curses, poison, weakness, etc.) User Defiant Elements Sig Image.JPG *Defiant Elements* +talk 00:01, 16 May 2008 (UTC)
I just find it sad that one Necro elite skill pretty much acts as the whole Mesmer profession.. :( -- 19:02, 26 May 2008 (UTC)
But only for a couple of seconds... I just stumbled onto this today and WOW! I sense a nerf on the horizon. Is it even worth making a Necro to use this or do you all think this'll get stomped in the next couple of weeks?Jimbob1178 18:22, 31 May 2008 (UTC)
It's pretty trash in PvE. For PvP just roll a PvP char. -Auron 14:42, 1 June 2008 (UTC)
That's what I was thinking, but I have to erase another character...Jimbob1178 18:05, 1 June 2008 (UTC)
This should not be mesmer , Necromancers weaken opponents by putting curses on them, it's exactly what this skill does; mesmers subvert opponents and punish them, there is not one apect of this skill that punishes opponents... except when you say "Don't look at me that way ..; AAARGGHH here is WoD". Fenrir dragonbone 20:10, 26 August 2008 (UTC)
If Mesmers had this, they would just be shutdown gods. What's wrong with giving necros this? (omg dervs have self healing thats a monk skill so imba)--Atomisk 14:12, 17 November 2008 (UTC)
Because it's the equivalent of a fucking four second ranged knockdown. Look at Gale, that got nerfed back in the day. --The preceding unsigned comment was added by User: (talk).
Not exactly, if a knockdown happens , you are totally helpless, with this skill all that happens is you lose your attribute points , you can still run and use your skills, pretty balanced IMO Fenrir dragonbone 13:27, 7 December 2008 (UTC)
Plus, there are always unlinked skills and skills that aren't that dependent on attribute (not a lot of these, but still). If this weren't elite it'd be OP at 15 recharge, but it is and you need to time it's use well.'s fine. And, it's nothing like a mesmer skill. This is like uber Hex weakness. Mesmers don't cause Weakness, Necromancers do. And Necromancers also have lots of hexes. User Bathory Spirit to Flesh.jpg Bathory talk 03:57, 22 June 2009 (UTC)

The skill has gotten changed[edit]

The old wail of Doom was powerful and deserves to have its spot as a necro elite. Its almost like the necro version of black out, it blacks out atks instead of spells. The difference is you have to interupt the attack, and it blacks out for longer. when used with another ineterupt (mesmer secondary), sig of distraction is good, you can get rangers trolls/poison, wars heal sigs, res sigs, attacks, if your good at interupts you have two interupts you can go for woh on monk (normally do this when theres no attackers). Changing the skill took away an interupt style necro that was very useful in ra, even in ta id have success with it playing with other glad 4+'s.

Yeah, wail of doom used to be pretty good, power block against melee. 05:14, 12 March 2008 (UTC)

I say, change wail of doom back to the way it was, then make atrophy and elite with the new wails description.

~Death Syndrome

Making Atrophy an elite would be an annoyingly complicated process considering GW:EN doesn't add any new elites. Besides, making this Wail of Doom the new Atrophy like you had suggested and reverting Wail of Doom to what it was wouldn't be that bad considering that the duration for this skill is horrible enough as it is that it's hardly elite worthy. 09:59, 22 March 2008 (UTC)

This skill is leetsauce for spikes, and the recharge is just a mere 10. This means that target will be useless 4/10'th of the time. Quite powerfull especially considering that the attribute of this skill is soul reaping, which is fantastic for necros that depend on the second profession. SniperFox 22:46, 30 March 2008 (UTC)
Hmm, Wail of Doom, Atrophy, Wail of Doom = Primary = 0 for a long time :D Halogod35 04:19, 3 April 2008 (UTC)
Or Arcane Echo Wail of Doom to make all attribs 0 for an extended period. :) SniperFoxUser SniperFox IconSmall.gif 15:49, 4 April 2008 (UTC)
Meh. For some reason I hate Arcane Echo. Dark Morphon(contribs) 07:58, 4 May 2008 (UTC)
Echoing sac spells is usually a bad idea. -Auron 08:13, 4 May 2008 (UTC)
not when the sac is meaningless and you get to completely destroy one guy for 8 secs out of 10. -- NUKLEAR User NuclearVII signature 3.jpgIIV 09:01, 4 May 2008 (UTC)

make this TOUCH RANGE 09:52, 1 June 2008 (UTC)

It's pretty powerful in TA. Seems like every team I run into designs their team around it -- WoD, spike, repeat. Difficult, with it's 10 sec recharge, to Veil against. Maybe it's not overpowered, but it's certainly overused, and decreases variety in TA. Kevinqx 05:56, 14 June 2008 (UTC)

Talking about lack of variety in TA everytime I seem to start against a 3 Beastmaster + 1 Monk team. Running WoD+Echo is fun in RA till the Dervish tells you stop telling me to spike the WOD + Parasitic Bond(Covered hex) monk it's not so great I will take the warrior instead.Farlong 00:06, 29 July 2008 (UTC)

Oh My[edit]

This+Mantra of Persistence+Arcane Echo=YES PLZ. —Utopian 02:04, 5 July 2008 (UTC)

Read MoP. Illusion only. -- NUKLEAR User NuclearVII signature 3.jpgIIV 13:50, 5 July 2008 (UTC)

Atrophy and Wail of Doom[edit]

Let's all remember for those of you who think Atrophy is a bit too similar. Atrophy only reduces the primary attribute to 0. For example: Dervish's Mysticism to 0. Wail of Doom makes everything zero, i.e. Scythe Mastery, Mysticism, and so forth. Many may know this, but this is for those who do not know it. Than 02:25, 31 July 2008 (UTC)

Concise Description[edit]

Should be "Remove target player from the game for 1...3...4 seconds." ~Shard User Shard Sig Icon.png 01:02, 13 August 2008 (UTC)

But... you can still take damage. Couldn't it be "Target player is disconnected from the game for 1...3...4 seconds?" Remove makes it sound like they disappear. --Chaiyo Kaldor חיו 01:09, 13 August 2008 (UTC)
pretenting the above wasen't a joke...theres still use for a completely disabled player in the game :) can shadowstep to them or use skills that work better when the hit more than one player ^_^. Barkingllama 06:46, 22 August 2008 (UTC)
Anchor allies! :) they're always fun when they're DCed lol --Needing Name 07:33, 1 September 2008 (UTC)
Lol, Banish from Final Fantasy or w/e. --Atomisk 14:06, 17 November 2008 (UTC)

Title Tracks[edit]

Are title tracks considered attributes? (read: WoD = pwnage of Pain Inverter?) PvX: Goodnight L A

You mean your asuran rank will turn to 0 when you are hexed with this? :) -Razon The Monk


Still useful? Or less so? Or completely useless?

Necro's will just have to use it more conservatively. Like on spikes, instead of just spamming it like they could earlier User I Jonas I Sigpic.png Jonas 20:51, 7 March 2009 (UTC)
Still very useful. 8 seconds of useless monk is more than enough time for melee to do the job. If you mess it up, you can do it again in 7 seconds. Still incredibly powerful. Pre-nerf this skill couldn't really be slowed down by hex removal. You can begin to do that with the way it is now. 15:50, 20 March 2009 (UTC)

Needs a buff[edit]

It really needs a buff. It only last for 4 seconds when SR is 13!. At it's current state it's an interrupting spell that makes you sacrifice 10% of your max health with a 15 seconds recharge.--Itamar Dishonorable.jpg 20:15, 3 April 2009 (UTC)

wat --Macros 21:57, 3 April 2009 (UTC)
WoD is like a 4-sec knockdown, without the immobile effect. Unlike backbreaker, WoD cannot be prevented with conventional means and can be echoed for 8 consecutive seconds total duration. Under heavy pressure, 4 sec of uselessness every 10 seconds (per-nerf) was devastating. --8765 23:02, 3 April 2009 (UTC)
No, it doesn't. It's still really powerful with Arcane Echo. The ability to completely shut anything down for 8 seconds straight can determine the outcome of an arena battle. 18:35, 17 April 2009 (UTC)
I see it more as a ranged blackout, at the cost of your own health instead of b/o'ing yourself. It's fine as-is. I'd rather see something slightly underpowered (yet still have a use in certain builds) than see an overpowered skill everywhere. Saphatorael 19:32, 1 May 2009 (UTC)

I agree this skill is still very powerful. Use it on a Monk in GvG when your team spikes, shuts down the Monk and makes even a Word of Healing useless. Others say Protective Spirit can even outdo this, but that's why this is in Soul Reaping. Us Necromancer's have enchantment removal! Just need an experienced Necromancer and I'm sure this still needs a nerfing. Than 23:32, 30 May 2009 (UTC)

WAIT WAIT WAAIIT 1...2...3...4 long enough to either heal your self from a the victim or to do some serious spike damage

Any body wondered what a WoD sounds like?[edit]

Maybe a 'MOOOOOOOOO' 04:18, 4 June 2009 (UTC)

When people use it on me, everyone on my team hears "f'ing wail!" ~Shard User Shard Sig Icon.png 04:40, 4 June 2009 (UTC)
I went up against this N/Me who had Wail and Blackout. They had like, 2 other hammer warriors and a monk. >_>Pika Fan 04:48, 4 June 2009 (UTC)
It should sound like your computer shutting down for 3 seconds then starting back up. That's its effect --adrin User Adrin ecto sig.png 04:58, 4 June 2009 (UTC)
It's a flashbang grenade. CAN'T DO SHIT CAP'N --Jette User Jette awesome.png 23:25, 5 July 2009 (UTC)
Maybe WWWWWRRRYYYYYYY Firoas. talk 11:20, 17 July 2009 (UTC)

Or maybe its likE NOOOOOOOOOOOOOOOOOOB!!!--Bazooka56

[1] tbh. <>Sparky, the Tainted 01:49, 11 August 2009 (UTC)
More like Lammoth from the Silmarillion. FleshAndFaith 06:09, 15 June 2010 (UTC)

related skills[edit]

What in the world does wail of doom have to do with those two monster skills... If your trying to say they are related because they do bad things to the players lets list every skill... 10:47, 25 July 2009 (UTC)

Apparently, policy says we don't list monster skills anyway. But the skills have similar effects, even if their functions are different. --Jette User Jette awesome.png 12:08, 25 July 2009 (UTC)

Any other 1 energy skills?[edit]

It seems like this is the ONLY skill that costs only one energy. Any others like this. (I'm fairly new, but you sign by putting four "~" right?) 08:35, 19 November 2009 (UTC)

You can press "show preview" to see what your post will look beforehand. As you can see, it worked. You might want to get an account as well, if you think you'll be making more than a few edits, it makes it easier to communicate with you. But yes, there are a number, Dark Pact and Blood is Power both come immediately to mind. –Jette User Jette awesome.png 08:53, 19 November 2009 (UTC)
Many skills that previously cost 5 energy and had sacrifice costs now cost only 1 energy. Think this was implemented in the update that made sacrifice a skill cost. Enfeebling Blood, Dark Pact, BiP, Blood Renewal, Demonic Flesh etc. ---Chaos- (talk) -- 09:48, 19 November 2009 (UTC)

Just Curious[edit]

Not that these two skills would really ever meet.. But if an ele was maintaining Master of Magic and was cursed with Wail of Doom what would happen? Magic User Magic Icon.jpg Talk 05:27, 10 December 2009 (UTC)

Now I'm curious. --Kyoshi (Talk) User Kyoshi sig.png 05:33, 10 December 2009 (UTC)
Lol, I'm sorry. :P But since the enchant forces it to 12.. it just kind of made me wonder. Not sure how to test it without the help of another person as heroes can't scrimmage anymore. ; \ Magic User Magic Icon.jpg Talk 05:39, 10 December 2009 (UTC)
I'm going to say that it's possible that Master of Magic might negate Wail of Doom. I just ran out onto isle of the nameless and it negated the effects of weakness keeping the attribute levels at 12. Magic User Magic Icon.jpg Talk 06:03, 10 December 2009 (UTC)
I'll test it in a scrimmage right now if you want. User Ryuu R.jpg Ryuu - talk 06:26, 10 December 2009 (UTC)

Skills most dont use or like[edit]

ARE THE BOMB, i love to use skills no one uses, because it not only surprises opponents but can also provide more of a challenge. I guess what im saying is it just adds to the experience of the game. Same thing goes for armor. --->Pain 02:12, 14 December 2009 (UTC)

Hello. Wail of Doom efficiently shuts down most healing before a spike. ---Chaos- (talk) -- 09:02, 14 December 2009 (UTC)
"i love to use skills no one uses" umad? NuVII User NuclearVII signature 3.jpg 16:12, 14 December 2009 (UTC)

I know what they are saying but I dont really think this skill qualifies. My favorite is probably Dwarven Battle Stance. Justice 04:04, 26 December 2009 (UTC)

You are terrible both at this game and/or at trolling. ---Chaos- (moo) -- 10:37, 26 December 2009 (UTC)

Is it necessary to be a jerk? Justice 22:31, 26 December 2009 (UTC)

STFU Chaos, Dwarven Battle Stance is awesome, it interrupts shit! - Mini Me talk 22:37, 26 December 2009
Warmonger's Weapon. Life Guardian 22:39, 26 December 2009 (UTC)
<3 ---Chaos- (moo) -- 22:50, 26 December 2009 (UTC)
Somewhat. I didn't bother explaining why DBS isn't particularly good, and you bashed WoD while at it, so I couldn't even know if you were trolling or not. Gais, WoH is bad =/ I prefer Boon Sig ---Chaos- (moo) -- 22:50, 26 December 2009 (UTC)
Glimmer > all - Mini Me talk 22:58, 26 December 2009
Glimmer is almost twice as cost-intensive as WoH (ZB is even cheaper), and only casts 2/4s faster. Why would I ever want to use it over WoH or ZB? ---Chaos- (moo) -- 23:03, 26 December 2009 (UTC)
Because Life is the ranger on the team you're facing, and your woh just took a dshot to the face :o Life Guardian 23:07, 26 December 2009 (UTC)
So people should learn to monk ^______^ baddiessssss ---Chaos- (moo) -- 23:13, 26 December 2009 (UTC)
It casts fast. - Mini Me talk 23:07, 26 December 2009
If you can't heal fast enough with WoH then you should refer to my comment above. It's still 10e to do what WoH does for 5e, and the fact that it only heals for 100hp can even let through kills in some cases. Oh, and wth are we discussing WoH on the WoD page, everyone knows WoH wins all. ---Chaos- (moo) -- 23:13, 26 December 2009 (UTC)
Look, you obviously do not understand this game. Glimmer is better in every way imaginable. - Mini Me talk 23:15, 26 December 2009
Divine Favor is actually the best healing, really. --User Ezekial Riddle silverbluesig.pngRIDDLE 23:19, 26 December 2009 (UTC)
Your subtle trolling falls beyond the level of "so subtle that I end up saying autistic things with no humorous value" =/ ---Chaos- (moo) -- 01:10, 27 December 2009 (UTC)

Wow lol...i never bashed WoD, i was saying that it didnt really fit one of those nich skills that no one uses simply because people use it. Ive run DBS in random teams style pvp and its obvious downfall is blocking (guardian gets interupted) blind and cant self heal without canceling. HOWEVER, it works just fine in pve. I just like doing more then cause conditions are straight dmg. The int blanketing offers that and is a viable way to play. There are several pve only skills that combine well with it to make it more worthy then its "pvp" version. And WoH is better then glimmer in most situations. Glimmer would only be better where less spike dmg is dealt and you love the spammable 1/4 cast. I love using it in nooby areas and non-endgame normal mode. Justice 23:38, 26 December 2009 (UTC)

No. Glimmer is better than WoH. And real men ignore blocking. - Mini Me talk 23:39, 26 December 2009
"I dont really think this skill qualifies. My favorite is probably Dwarven Battle Stance.". "I never bashed WoD", which after you praised DBS once again. Rather admit that you're wrong, you're making yourself like a really, really, really, really, really retarded person. DBS is even worse in PvE. ---Chaos- (moo) -- 01:10, 27 December 2009 (UTC)

Are you just screwing with us or are you serious? Online sarcasm can be hard to read at times ;-) Justice 23:47, 26 December 2009 (UTC)

Sir, I can assure you that I am being completely serious. - Mini Me talk 23:51, 26 December 2009
People say what they mean on this site, thus there are never any misunderstandings. ---Chaos- (moo) -- 01:10, 27 December 2009 (UTC)

NPA please chaos. Justice 07:52, 27 December 2009 (UTC)

I don't see myself breaking it. ---Chaos- (moo) -- 16:51, 27 December 2009 (UTC)
[2], too. ---Chaos- (moo) -- 16:52, 27 December 2009 (UTC)

before/during/after ; most effective ?[edit]

if you have this cast on you whilst casting a spell (say, res chant), does the attrib mod affect you despite starting and finishing without the hex, is it only effective if hexed when starting or finishing ? 23:09, 19 January 2010 (UTC)

Attributes are checked at the end of casting. ~Shard User Shard Sig Icon.png 23:55, 19 January 2010 (UTC)
Therefore, you can use it like an interrupt on a spell.
"Oshi- the monk is casting WoH.. WAIL OF DOOM! lololol."
"FUCK! -target ally dies-" Basically. →[ »Halogod User Halogod35 Sig.png (talk ]← 21:44, 6 February 2010 (UTC)

Use to trigger energy=0 hexes on Ele?[edit]

So, I cast stuff like Mind Wrack that triggers when you energy hits zero on the elementalist. Give it a second, so they cast some spells. Now WoD, and their Energy attribute is set to 0. They're pretty much guaranteed to have No energy at this point, right? Spike? 23:30, 1 May 2010 (UTC)

Sexy combo.--Neil2250 , Render Lord User Neil2250 sig icon6.png 23:31, 1 May 2010 (UTC)
It's unlikely to happen and won't work against any of the 9 other professions. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 23:48, 1 May 2010 (UTC)
Atrophy is more suitable for that purpose as a non-elite? K61824 15:26, 21 February 2011 (UTC)

Way better than interrupt against a mm?[edit]

Wouldn't it wipe the mm's army if you cast it in the middle of him of raising minions because the lowered Death Magic makes most of his minions die (except the 2 highest health) if the minion is successfully summoned? I don't know how to word it better in the notes section though. K61824 15:24, 21 February 2011 (UTC)

If the MM is animating a minion successfully under the effects of this skill, the new (temporary) minion cap triggers and thus in fact kills all minions over the default cap. If they were Death Nova'd, this may work in their advantage, though. - Infinite - talk 14:35, 26 April 2011 (UTC)


this skill is rather useless, so:

15e 2 cast time 20 recharge

hex spell. Each time Target foe successfully activates a spell, he is dazed (1..3 seconds). you lose 10 energy and 5% health each time this happens or this hex ends.

"this skill is rather useless" my good sir, I am afraid you are wrong 00:10, 18 September 2019 (UTC)