User:Linsey Murdock/My work box
My official title at ArenaNet is Game Designer. I started out working on Guild Wars at the tail end of development on Factions as a quest designer and spawner. I continued in that role through Nightfall, EotN and the BMP. Then I went to work on GW2 events for about a year while continuing to do projects for GW1 on the side. In May 2008 I was tapped to head up the newly formed Guild Wars Live Team which I did for 2 years. Now I'm back on GW2, working on the Story Team.
Here are some examples of quests I made during full-production on Guild Wars:
These are the explorables I wholly designed and spawned:
Drakkar Lake, Varajar Fells, Sacnoth Valley and Arbor Bay
Other stuff I worked on during full-production:
Balance in the Norn Fighting Tournament
Vael and his random behavior
The Black Moa Chick scavenger hunt
Henchmen Scenes in outposts
The initial initial design for Frostmaw's Burrows and Cathedral of Flame
Perfect Salvage Kits
Oggy the Small-eared Asura
Some of the stuff I did as Live Team Lead Designer:
Designed the Zaishen Challenge Quest System and all of its rewards
Nicholas Sandford and Nicholas the Traveler
UI design for the Stylist
lots more stuff when I get around to adding to this list...