User:Linsey Murdock/My work box

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My Work+

My official title at ArenaNet is Game Designer. I started out working on Guild Wars at the tail end of development on Factions as a quest designer and spawner. I continued in that role through Nightfall, EotN and the BMP. Then I went to work on GW2 events for about a year while continuing to do projects for GW1 on the side. In May 2008 I was tapped to head up the newly formed Guild Wars Live Team which I did for 2 years. Now I'm back on GW2, working on the Story Team.

Here are some examples of quests I made during full-production on Guild Wars:

Double Dog Dare Money on the Side Loyal 'til the End
A Leap of Faith What Do You Do with a Drunken Shauben? Desperate Measures
A Ghostly Request A Message Home Family Soul
Herds to the Slaughter A Tasty Morsel Destructive Research
The Great Norn Alemoot Bear Club for Men Bear Club for Women
O Brave New World Attack on Jalis's Camp In the Service of Revenge
The Destroyer Challenge Be Very, Very Quiet... Plan A
Forbidden Fruit Prenuptial Disagreement
Single Ugly Grawl Seeks Same for Mindless Destruction in Ascalon


These are the explorables I wholly designed and spawned:
Drakkar Lake, Varajar Fells, Sacnoth Valley and Arbor Bay


Other stuff I worked on during full-production:
Balance in the Norn Fighting Tournament
Vael and his random behavior
The Black Moa Chick scavenger hunt
Henchmen Scenes in outposts
The initial initial design for Frostmaw's Burrows and Cathedral of Flame
Perfect Salvage Kits
Oggy the Small-eared Asura

Some of the stuff I did as Live Team Lead Designer:
Designed the Zaishen Challenge Quest System and all of its rewards
Nicholas Sandford and Nicholas the Traveler
UI design for the Stylist
lots more stuff when I get around to adding to this list...