Talk:Glimmer of Light
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[edit] buff
this is looking good now...since LoD is gone now..24.47.18.113 00:25, 9 November 2007 (UTC)
- I think the only reason this got buffed was simply the WoH buff made this skill look hilariously bad, (especially since WoH is core). The skill is not bad, but WoH is just waaaay waaaaaaay waaaaaaaaaaay better. Heck, I'd run HB Orison before I run this. Dancing Gnome 06:33, 9 November 2007 (UTC)
- Channeling and quick activation (Mgrinshpon btw). 12.198.139.130 12:11, 9 November 2007 (UTC)
- ya, channeling. - Y0_ich_halt
13:56, 9 November 2007 (UTC)
- Yer the skill functions as your main heal, it can be stammed non stop and heals for a decent amount and quickly. So you would normally only bring this and then a bunch of other none heal stuff, aside from Cure Hex or one of the signets. This makes a build running this incredibly weak to Signet of Humility or a well timed Diversion. If they get this skill, most builds running it are in a lot of trouble. 58.110.139.185 03:43, 13 November 2007 (UTC)
- ya, channeling. - Y0_ich_halt
| Reversal of Fortune | Word of Healing | Infuse Health | Shield of Absorption | Channeling | Blank | Blank | Blank |
and some other stuff is meta afaik. - Y0_ich_halt
15:31, 13 November 2007 (UTC)
The main attraction for this skill, I think, is the fact that it's really difficult to interrupt. Even if you're dazed you still have a decent chance of casting it uninterrupted. Coupled with the 1s recharge versus WoH's 3/4s cast and 3s recharge, you can fire this thing off over and over again, and the Divine Favor bonus will add up very quickly. I'd recommend bringing Orison along as a backup plan, though. In addition, since this will eat through your energy fairly quickly, I would recommend carrying this only if you have a blood necro using Well of Power, Blood is Power, or at the very least, Blood Ritual. KrelusDerian 17:31, 27 November 2007 (UTC)
- no, sry. if you don't use GoL with energy managment that can negate its cost, then you're way better off with WoH. since WoH is superior everywhere except ha, BiP and BR are just overkill. - Y0_ich_halt
18:08, 27 November 2007 (UTC)
- were WoH not buffed at the same time, Glimmer would have looked amazingly good. Now it still is pretty good... but WoH is there to make everything else look bad.Pluto 06:21, 1 December 2007 (UTC) (UTC)
- WoH heals for more, but it takes 4 seconds between casts, whereas this heals for less, but can be cast a little more than three times the speed of WoH. Take the maximum conditional heal of WoH and then take the maximum unconditional heal of Glimmer of Light and multiply it times three. Surprise! Glimmer of Light heals more than 50% more life unconditionally than Word of Healing can even when the player has less than 50% life. You can heal more faster with Glimmer of Light. It costs more energy in this way, but you have more control. If a high heal is what you're after, couple Glimmer of Light with Divine Boon. You pay 2 more energy for the same amount of max heal as WoH except unconditional and you can cast it every 1.25 seconds rather than 4. --80.16.169.162 14:58, 29 January 2008 (UTC)
- in theory, GoL might be better. but in fact, woh is better because you spend only 1.5s casting and you can spend the time until it recharges doing other stuff. to reach its healing effect with GoL, you need to cast constantly, keeping you from doing anything else. - Y0_ich_halt
15:03, 29 January 2008 (UTC)
- It should be noted that hero monks use WoH in a completely idiotic manner. So if you're outfitting a healer hero, Glimmer is the way to go, so long as you have a blood necro handy. KrelusDerian 02:55, 8 February 2008 (UTC)
- I do agree on the true utility of this skill: Even with a Migraine Mesmer, this skill takes 1/2 a second to cast and heals for a decent amount by that right. Those running WoH will have a rough time going up against a mesmer with any "target casts spells x amount slower" skill.FleshAndFaith 20:05, 24 May 2008 (UTC)
- It should be noted that hero monks use WoH in a completely idiotic manner. So if you're outfitting a healer hero, Glimmer is the way to go, so long as you have a blood necro handy. KrelusDerian 02:55, 8 February 2008 (UTC)
- in theory, GoL might be better. but in fact, woh is better because you spend only 1.5s casting and you can spend the time until it recharges doing other stuff. to reach its healing effect with GoL, you need to cast constantly, keeping you from doing anything else. - Y0_ich_halt
- WoH heals for more, but it takes 4 seconds between casts, whereas this heals for less, but can be cast a little more than three times the speed of WoH. Take the maximum conditional heal of WoH and then take the maximum unconditional heal of Glimmer of Light and multiply it times three. Surprise! Glimmer of Light heals more than 50% more life unconditionally than Word of Healing can even when the player has less than 50% life. You can heal more faster with Glimmer of Light. It costs more energy in this way, but you have more control. If a high heal is what you're after, couple Glimmer of Light with Divine Boon. You pay 2 more energy for the same amount of max heal as WoH except unconditional and you can cast it every 1.25 seconds rather than 4. --80.16.169.162 14:58, 29 January 2008 (UTC)
- were WoH not buffed at the same time, Glimmer would have looked amazingly good. Now it still is pretty good... but WoH is there to make everything else look bad.Pluto 06:21, 1 December 2007 (UTC) (UTC)
[edit] double the divine favor bonus
even with the bonus from divine favor doubled, this skill could not outheal zb or woh and yet still be viable. problem is its casting time with a heal of around 160. i think anet should consider this still, maybe even detract from GoL's own attribute bonus and put the divine favor doubled bonus on it. thoughts? --Mahsa 16:45, 3 January 2008 (UTC)
- rule no #1: never touch a running system. or in this case, a perfectly balanced skill. check it out, this is like a half infuse every one second. if you could combine it with a permanent recharge lowering and energy managment, you'd be immortal without 55ing or something like that. - Y0_ich_halt
23:00, 3 January 2008 (UTC)
- You have aftercast.... it recharges perfectly. Besides, this skill blows for "half" infusing. Only place I would use this in pvp is in TA and that's just for annoying Magebane rangers. This is not a skill you can spam and I don't think its perfectly balanced, or people would use it more then the rare occasion. --Mahsa 16:22, 7 January 2008 (UTC)
- do you play gvg and ha? - Y0_ich_halt
18:28, 7 January 2008 (UTC)
- I don't do HA and just started GvG again, but I pretty much am glued to TA. I know its used in GvG, and in HA with channeling, but WoH is in my opinion much stronger in those circumstances (except HA where all you gotta watch out for is shame/diversion and you can spam yourself silly). In TA, the action is much more focused on your backline due to the fact you don't have splits, runners, and other tactics going on. So variety in Elites being used is nice. Who wants to see the same stuff being used all the time? I just wish Anet would make skills more viable for a broader range of the game, that's all. --Mahsa 23:54, 7 January 2008 (UTC)
- ya, but this isn't the skill to begin working with. there's much more stuff that needs some work... - Y0_ich_halt
16:33, 8 January 2008 (UTC)
- heh, Sux That Monk Elites Fails --Cursed Angel
17:09, 28 January 2008 (UTC)
- hey, healing hands rockz0rzzz!!!!!!!11111111111111oneoneeleven - Y0_ich_halt
18:23, 28 January 2008 (UTC)
- rawr --Cursed Angel
18:39, 28 January 2008 (UTC)
- my war got gladz wit it - Y0_ich_halt
- my war got gladz wit it - Y0_ich_halt
- rawr --Cursed Angel
- hey, healing hands rockz0rzzz!!!!!!!11111111111111oneoneeleven - Y0_ich_halt
- heh, Sux That Monk Elites Fails --Cursed Angel
- ya, but this isn't the skill to begin working with. there's much more stuff that needs some work... - Y0_ich_halt
- I don't do HA and just started GvG again, but I pretty much am glued to TA. I know its used in GvG, and in HA with channeling, but WoH is in my opinion much stronger in those circumstances (except HA where all you gotta watch out for is shame/diversion and you can spam yourself silly). In TA, the action is much more focused on your backline due to the fact you don't have splits, runners, and other tactics going on. So variety in Elites being used is nice. Who wants to see the same stuff being used all the time? I just wish Anet would make skills more viable for a broader range of the game, that's all. --Mahsa 23:54, 7 January 2008 (UTC)
- do you play gvg and ha? - Y0_ich_halt
- You have aftercast.... it recharges perfectly. Besides, this skill blows for "half" infusing. Only place I would use this in pvp is in TA and that's just for annoying Magebane rangers. This is not a skill you can spam and I don't think its perfectly balanced, or people would use it more then the rare occasion. --Mahsa 16:22, 7 January 2008 (UTC)
glimmer, patient spirit, divine spirit, selfless spirit, open(condition), open(hex), blessed aura, rez skill--Justice 04:50, 9 April 2008 (UTC)
[edit] Uses
Has anyone concidered running this on an ele? With 100 or more enrgy they can spam it like hell. I'm still thinking on energy management for such a build but there is probably something out there.
- You implied it yourself: energy isn't energy management. --132.194.60.17 23:48, 21 April 2008 (UTC)
- I one day did experiment Life Attunement from a prot monk on a tank. The other monk was heal(13)/smite(13) and was using glimmer of light after I prepared him with Zealot's Fire. It was quite interesting to see 150 heal(on tank) + 31 dmg(on all adjacent foes) every second. However, i dont like to use tanks. Yseron - 90.15.50.85 02:08, 12 May 2008 (UTC)
- Seriously, just.. use Channeling. Gah lol. Halogod35 06:50, 29 May 2008 (UTC)
- I one day did experiment Life Attunement from a prot monk on a tank. The other monk was heal(13)/smite(13) and was using glimmer of light after I prepared him with Zealot's Fire. It was quite interesting to see 150 heal(on tank) + 31 dmg(on all adjacent foes) every second. However, i dont like to use tanks. Yseron - 90.15.50.85 02:08, 12 May 2008 (UTC)
channeling is for noobs. In the area is not that big...similar distance to half ranged spells. If you do slop pve then yeah it will probably work. another place is RA when your going to have melee in your face the whole match.--Justice 02:59, 20 July 2008 (UTC)
- Channeling helps to manage energy. Period. No matter how good you are, you can only hold off so much damage with Glimmer and no energy management. As you said, there will be melee slopped in the monk's face, so doesn't that make channeling even more useful?152.226.6.203 08:05, 21 July 2008 (UTC)
- With WoH, if you say channeling is unneeded, then I agree, since knowing how to WoH is energy mangement in itself(use when hp <50% etc etc).152.226.6.203 08:08, 21 July 2008 (UTC)
well when u learn to read u can see that i said channeling is good for when melee is in your face, which happens in either slop pve or RA. Unless your a really stupid monk you wont be in the area(which is ~half cast range) of monsters (on a cordinated team that is, aka not slop pve). To make channeling even remotely useful u want ~30second duration. even with 2 monters in range of channeling it will take 3 spells to break even and every spell there after is 2e cheaper...maybe u will gain 20energy use out of it if you are that close to monsters.--Justice 22:32, 29 July 2008 (UTC)







