Feedback:User/Falconeye/Isle of the Nameless (Missing Masters)
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Isle of the Nameless (Missing Masters) | |
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User | Falconeye |
Categories | Player vs. Player → General Player vs. Environment → Enemies |
Issue #1 : The Masters of Damage, Combat, and Area Effect[edit]
- Facts
- Master of Damage has 590 health, 30 energy and 60 armor rating.
- Master of Damage will automatically heal before dealt lethal damage.
- Master of Damage stands next to two adjacent targets, although the target standing to the master's left is not actually adjacent.
- Suggestion
- Relocate MoD to the target area OPPOSITE of the Master of Area Effects's target area: Replace -Practice Dummy- with Master of Damage.
- Reason
- It doesnt make sense for MoD to spawn far away from all those practice dummies.
- Besides running all that distance, its more intuitive to head -straight for- the practice dummy's.
- Master of Damage only has 2 targets, which doesnt represent some AoE skills.
- Facts
The Master of Combat is a Zaishen master who gives information about foes and allies, attacking, and skill use. He is surrounded by two Suits of 60 Armor, a Suit of 80 Armor and a Suit of 100 Armor where players can test their damage.
- Suggestion
- Please change one of the Suits of 60 Armor into a either a Suit of 40 Armor or a Suit of 120 Armor.
Issue #2 : The Missing Masters[edit]
- The Master (and thier Students) will resurrect after two minutes, with full health and energy, at the location he/she was defeated.
The Isle of the Nameless is missing at least three Masters, one each for teardowns, shadows, commands, and corpses — please add them.
Master of Teardowns[edit]
- Location: North-Eastern available "Master Shrine" (east of -J- on the above legend)
- Purpose: Practice combating the art of enchanting, scythes, mysticism and teardowns.
Skills[edit]
Master of Teardowns | |||||||||
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Scythe Mastery: 12+1+1 Wind Prayers: 8+1 Mysticism: 10+1 |
Master of Commands (& -1- Student of Tactics)[edit]
- Location: Where Master of Damage currently spawns. (the -G- on the above legend)
- Purpose: Practice combating the art of teamwork, spears, swords, shouts, chants and echoes.
Skills[edit]
Master of Commands | |||||||||
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Spear Mastery: 12+1+1 Command: 10+1 Leadership: 8+1 |
Student of Tactics | |||||||||
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Sword Mastery: 12+1 Tactics: 12+1+1 |
Master of Shadows[edit]
- Location: Central-Eastern available "Master Shrine" (east of -R- on the above legend)
- Purpose: Practice combating the art of stadowsteps, daggers, deadly arts and Spell targeting prevention.
Skills[edit]
Master of Shadows | |||||||||
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Dagger Mastery: 12+1+1 Shadow Arts: 8+1 Critical Strikes: 10+1 |
Master of Corpses (& -2- Student of Sacrifice)[edit]
- Location: South-Eastern available "Master Shrine" (east of -T- on the above legend)
- Purpose: Practice combating the art of self-sacrifice, corpse-creation, corpse-exploitation, corpse-control, and combating Minion Masters.
Skills[edit]
Master of Corpses | |||||||||
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Soul Reaping: 8+1 Death Magic: 12+1+3 Command: 10 |
Student of Sacrifice | |||||||||
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Soul Reaping: 3+3 Death Magic: 12+1+3 Blood Magic: 12+3 |
Issue #3 : The Guide[edit]
- What if The Guide did more then a quick tutorial on basic movement, control, and fast travel? Like inform players how to use [Option > Help], quick access to Quick access links,provide a list the top 10 most vetted, in demand and frequently asked guides, how to be an awesome primary <profession>, etc.
- What if The Guide hung around in high-traffic towns and PvE-beginner areas, shouting stuff like:
- "Did you know that Guild Wars has its own wiki? Contributed and maintained by dedicated players, just like you!"
- "Hail to thee, Silver Edge! He resolves problems before most readers even realize there's an issue!"
And while were at it, can he be given a Agent of Balthazar skin. He is THE GUIDE afterall, not some rank and file Zaishen priest. ^_^