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Profession

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Professions define a character's skill set, attributes, and armor, much like the character classes defined in other RPG games. A character starts with a primary profession and is also able to obtain a secondary profession.

The ten professions, from left to right: warrior, ranger, monk, necromancer, mesmer, elementalist, assassin, ritualist, paragon and dervish.
A list of the Factions professions in Canthan script

List by installation[edit]

PvP Access Kit[edit]

Main article: PvP Access Kit

1 Players who purchase the PvP Access Kit have access to all professions, and can freely change their secondary profession at no cost. They are restricted to creating PvP characters only, and cannot leave the Battle Isles, unless they also have one or more of the role-playing campaigns added to their account.

Core or Prophecies professions[edit]

Core professions are those available in every release of Guild Wars, so they may be chosen as primary professions in any chapter. They are also the only available professions in the Prophecies campaign.

Factions campaign professions[edit]

These professions are only available to players who own Factions.1 Role-playing characters may only choose these professions as their primary one if they are created in Cantha, though a character from any continent will also have access to these professions as secondary once they have met the qualifications to change their secondary profession. PvP characters may choose these professions as primary or secondary as long as Factions is attached to the account.

Nightfall campaign professions[edit]

These professions are only available to players who own Nightfall.1 Role-playing characters may only choose these professions as their primary one if they are created in Elona, though a character from any continent will also have access to these professions as secondary once they have met the qualifications to change their secondary profession. PvP characters may choose these professions as primary or secondary as long as Nightfall is attached to the account.

Secondary profession[edit]

A character's secondary profession (or secondary) provides them with a second set of attributes and skills to complement the first. However, a character does not have access to their secondary profession's primary attribute, severely limiting the use of skills linked to that attribute (although characters may still obtain skills from the primary attribute of their secondary.) In addition, a character cannot use runes from their secondary profession, so their secondary attributes cannot normally increase beyond a rank of 12.

Obtaining a secondary profession[edit]

Role-playing characters obtain their secondary profession through quests early in their initial campaigns.

Changing secondary professions[edit]

Role-playing characters cannot change freely between secondary professions until they have Ascended (Prophecies), become Weh no Su (Factions) or completed the quest Hunted! (Nightfall). Doing the Hunted! quest only qualifies native Elonians. Ascended Prophecies characters can take quests to unlock each secondary profession or visit the Profession Changer. Characters from other campaigns without access to Prophecies can only unlock secondary professions at a Profession Changer for a fee of 500Gold. Once a secondary profession has been unlocked, that character can freely switch between all the unlocked secondary professions via the Skills and Attributes Panel in any town or outpost, or by talking to a profession changer again. PvP characters can switch to any secondary profession from any campaign linked to the player's account.1 Heroes can switch to any secondary profession from any campaign, even if not linked to the account.

Guide to professions[edit]

See also: Guide to Professions
See also: Guide to playing as a warrior
See also: Guide to playing as a ranger
See also: Guide to playing as an assassin
See also: Guide to playing as a dervish
See also: Guide to playing as a paragon
See also: Guide to playing as a monk
See also: Guide to playing as an elementalist
See also: Guide to playing as a mesmer
See also: Guide to playing as a necromancer
See also: Guide to playing as a ritualist

NPCs and professions[edit]

The vast majority of NPCs combatants in Prophecies, Factions and Nightfall only use skills from a single profession; however, many NPCs in Eye of the North and a few NPCs in the campaigns have skills from two or more professions. There are also a few NPCs with their own monster skills that do not belong to any profession.


Professions (edit)
Core: Warrior WarriorRanger RangerMonk MonkNecromancer NecromancerMesmer MesmerElementalist Elementalist
Factions: Assassin AssassinRitualist Ritualist        Nightfall: Paragon ParagonDervish Dervish